// AUTOMATICALLY CONVERTED FROM SHADER FIXES 
//
// Generated by Microsoft (R) HLSL Shader Compiler 10.1
//
//   using 3Dmigoto v0.6.182 on Sun Sep 17 14:51:43 2023
//
//
// Buffer Definitions:
//
// cbuffer cb12
// {
//
//   float4 cb12[272];                  // Index:    0-271            Components:  1088
//
// }
//
// cbuffer cb2
// {
//
//   float4 cb2[10];                    // Index:    0-9              Components:    40
//
// }
//
// cbuffer cb1
// {
//
//   float4 cb1[4];                     // Index:    0 1 2 3          Components:    16
//
// }
//
//
// Resource Bindings:
//
// Name                                 Type  Format         Dim Slot Elements
// ------------------------------ ---------- ------- ----------- ---- --------
// StereoParams                      texture  float4          2d  125        1
// cb1                               cbuffer      NA          NA    1        1
// cb2                               cbuffer      NA          NA    2        1
// cb12                              cbuffer      NA          NA   12        1
//
//
//
// Input signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// POSITION                 0   xyz         0     NONE   float   xyz
// TEXCOORD                 0   xy          1     NONE   float   xy
// NORMAL                   0   xyz         2     NONE   float   xyz
// TANGENT                  0   xyzw        3     NONE   float   xyzw
//
//
// Output signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// TEXCOORD                 0   xyzw        0     NONE   float   xyzw
// TEXCOORD                 1   xyzw        1     NONE   float   xyzw
// TEXCOORD                 2   xyzw        2     NONE   float   xyzw
// TEXCOORD                 3   xyzw        3     NONE   float   xyzw
// TEXCOORD                 4   xyzw        4     NONE   float   xyz
// TEXCOORD                 5   xyz         5     NONE   float   xyz
// SV_Position              0   xyzw        6      POS   float   xyzw
// P                        0   x           7  RTINDEX    uint   x
//
vs_5_0
dcl_output_siv o7.x, rendertarget_array_index
dcl_globalFlags refactoringAllowed
dcl_constantbuffer CB12[272], immediateIndexed
dcl_constantbuffer CB2[10], immediateIndexed
dcl_constantbuffer CB1[4], immediateIndexed
dcl_resource_buffer (float,float,float,float) t125
dcl_input v0.xyz
dcl_input v1.xy
dcl_input v2.xyz
dcl_input v3.xyzw
dcl_output o0.xyzw
dcl_output o1.xyzw
dcl_output o2.xyzw
dcl_output o3.xyzw
dcl_output o4.xyz
dcl_output o5.xyz
dcl_output_siv o6.xyzw, position
dcl_temps 10
ld_indexable(buffer)(float,float,float,float) r9.xyzw, l(0, 0, 0, 0), t125.xyzw
mov o7.x, r9.z
ld_indexable(buffer)(float,float,float,float) r0.xy, l(0, 0, 0, 0), t125.xyzw
mad r1.xyz, v0.xyzx, cb2[8].xyzx, cb2[9].xyzx
mov r1.w, l(1.000000)
dp4 r2.x, r1.xyzw, cb2[0].xyzw
dp4 r2.y, r1.xyzw, cb2[1].xyzw
dp4 r2.z, r1.xyzw, cb2[2].xyzw
mul r3.xyzw, cb2[1].xyzw, cb1[0].yyyy
mad r3.xyzw, cb2[0].xyzw, cb1[0].xxxx, r3.xyzw
mad r3.xyzw, cb2[2].xyzw, cb1[0].zzzz, r3.xyzw
mad r3.xyzw, cb1[0].wwww, l(0.000000, 0.000000, 0.000000, 1.000000), r3.xyzw
mul r4.xyzw, cb2[1].xyzw, cb1[1].yyyy
mad r4.xyzw, cb2[0].xyzw, cb1[1].xxxx, r4.xyzw
mad r4.xyzw, cb2[2].xyzw, cb1[1].zzzz, r4.xyzw
mad r4.xyzw, cb1[1].wwww, l(0.000000, 0.000000, 0.000000, 1.000000), r4.xyzw
mul r5.xyzw, cb2[1].xyzw, cb1[2].yyyy
mad r5.xyzw, cb2[0].xyzw, cb1[2].xxxx, r5.xyzw
mad r5.xyzw, cb2[2].xyzw, cb1[2].zzzz, r5.xyzw
mad r5.xyzw, cb1[2].wwww, l(0.000000, 0.000000, 0.000000, 1.000000), r5.xyzw
mul r6.xyzw, cb2[1].xyzw, cb1[3].yyyy
mad r6.xyzw, cb2[0].xyzw, cb1[3].xxxx, r6.xyzw
mad r6.xyzw, cb2[2].xyzw, cb1[3].zzzz, r6.xyzw
mad r6.xyzw, cb1[3].wwww, l(0.000000, 0.000000, 0.000000, 1.000000), r6.xyzw
dp4 r0.z, r1.xyzw, r3.xyzw
dp4 r7.y, r1.xyzw, r4.xyzw
dp4 r7.z, r1.xyzw, r5.xyzw
dp4 r0.w, r1.xyzw, r6.xyzw
ne r1.x, r0.w, l(1.000000)
add r0.y, -r0.y, r0.w
mad r0.y, -r0.x, r0.y, r0.z
mad r0.x, r0.x, r0.w, r0.y
movc r7.x, r1.x, r0.x, r0.z
mad r0.xyz, v2.xyzx, l(2.000000, 2.000000, 2.000000, 0.000000), l(-1.000000, -1.000000, -1.000000, 0.000000)
mad r1.xyzw, v3.xyzw, l(2.000000, 2.000000, 2.000000, 2.000000), l(-1.000000, -1.000000, -1.000000, -1.000000)
mul r3.xyz, r0.zxyz, r1.yzxy
mad r3.xyz, r0.yzxy, r1.zxyz, -r3.xyzx
mul r3.xyz, r1.wwww, r3.xyzx
dp3 r1.w, r3.xyzx, r3.xyzx
rsq r1.w, r1.w
mul r3.xyz, r1.wwww, r3.xyzx
dp3 r4.x, r0.xyzx, cb2[0].xyzx
dp3 r4.y, r0.xyzx, cb2[1].xyzx
dp3 r4.z, r0.xyzx, cb2[2].xyzx
dp3 r0.x, r4.xyzx, r4.xyzx
rsq r0.x, r0.x
mul r0.xyz, r0.xxxx, r4.xyzx
dp3 r4.x, r3.xyzx, cb2[0].xyzx
dp3 r4.y, r3.xyzx, cb2[1].xyzx
dp3 r4.z, r3.xyzx, cb2[2].xyzx
dp3 r1.w, r4.xyzx, r4.xyzx
rsq r1.w, r1.w
mul o3.xyz, r1.wwww, r4.xyzx
dp3 r3.x, r1.xyzx, cb2[0].xyzx
dp3 r3.y, r1.xyzx, cb2[1].xyzx
dp3 r3.z, r1.xyzx, cb2[2].xyzx
dp3 r1.x, r3.xyzx, r3.xyzx
rsq r1.x, r1.x
mul o5.xyz, r1.xxxx, r3.xyzx
add r1.xyz, r2.xyzx, -cb12[0].xyzx
dp3 r1.w, r1.xyzx, r1.xyzx
sqrt r1.w, r1.w
div r1.xyz, r1.xyzx, r1.wwww
add r1.w, r1.w, -cb12[22].z
max r1.w, r1.w, l(0.000000)
min r1.w, r1.w, cb12[42].z
dp3 r1.x, cb12[38].xyzx, r1.xyzx
lt r1.y, l(0.000000), r1.x
ne r2.w, l(0.000000, 0.000000, 0.000000, 0.000000), cb12[271].z
mul r3.x, |r1.x|, |r1.x|
mad_sat r3.y, r1.w, l(0.002000), l(-0.300000)
movc r2.w, r2.w, l(1.000000), r3.y
mul r2.w, r2.w, r3.x
movc r3.xyz, r1.yyyy, cb12[39].xyzx, cb12[41].xyzx
add r3.xyz, r3.xyzx, -cb12[40].xyzx
mad r3.xyz, r2.wwww, r3.xyzx, cb12[40].xyzx
movc r4.xyz, r1.yyyy, cb12[45].xyzx, cb12[47].xyzx
add r4.xyz, r4.xyzx, -cb12[46].xyzx
mad o0.xyz, r2.wwww, r4.xyzx, cb12[46].xyzx
ge r1.y, r1.w, cb12[48].y
if_nz r1.y
  mad r1.y, r1.z, cb12[22].z, cb12[0].z
  mul r4.x, r1.w, r1.z
  mul r4.y, r1.w, cb12[43].x
  mul r4.xy, r4.xyxx, l(0.062500, 0.062500, 0.000000, 0.000000)
  add r1.x, r1.x, cb12[42].x
  add r1.z, cb12[42].x, l(1.000000)
  div_sat r1.x, r1.x, r1.z
  add r1.z, -cb12[43].z, cb12[43].y
  mad r1.x, r1.x, r1.z, cb12[43].z
  add r4.z, r1.y, cb12[42].y
  mul r1.yz, r1.xxxx, r4.xxzx
  mad r5.xyzw, r1.yyyy, l(16.000000, 15.000000, 14.000000, 13.000000), r1.zzzz
  max r5.xyzw, r5.xyzw, l(0.000000, 0.000000, 0.000000, 0.000000)
  add r5.xyzw, r5.xyzw, l(1.000000, 1.000000, 1.000000, 1.000000)
  div_sat r5.xyzw, r4.yyyy, r5.xyzw
  add r5.xyzw, -r5.xyzw, l(1.000000, 1.000000, 1.000000, 1.000000)
  mul r2.w, r5.y, r5.x
  mul r2.w, r5.z, r2.w
  mul r2.w, r5.w, r2.w
  mad r5.xyzw, r1.yyyy, l(12.000000, 11.000000, 10.000000, 9.000000), r1.zzzz
  max r5.xyzw, r5.xyzw, l(0.000000, 0.000000, 0.000000, 0.000000)
  add r5.xyzw, r5.xyzw, l(1.000000, 1.000000, 1.000000, 1.000000)
  div_sat r5.xyzw, r4.yyyy, r5.xyzw
  add r5.xyzw, -r5.xyzw, l(1.000000, 1.000000, 1.000000, 1.000000)
  mul r2.w, r2.w, r5.x
  mul r2.w, r5.y, r2.w
  mul r2.w, r5.z, r2.w
  mul r2.w, r5.w, r2.w
  mad r5.xyzw, r1.yyyy, l(8.000000, 7.000000, 6.000000, 5.000000), r1.zzzz
  max r5.xyzw, r5.xyzw, l(0.000000, 0.000000, 0.000000, 0.000000)
  add r5.xyzw, r5.xyzw, l(1.000000, 1.000000, 1.000000, 1.000000)
  div_sat r5.xyzw, r4.yyyy, r5.xyzw
  add r5.xyzw, -r5.xyzw, l(1.000000, 1.000000, 1.000000, 1.000000)
  mul r2.w, r2.w, r5.x
  mul r2.w, r5.y, r2.w
  mul r2.w, r5.z, r2.w
  mul r2.w, r5.w, r2.w
  mad r4.xw, r1.yyyy, l(4.000000, 0.000000, 0.000000, 3.000000), r1.zzzz
  max r4.xw, r4.xxxw, l(0.000000, 0.000000, 0.000000, 0.000000)
  add r4.xw, r4.xxxw, l(1.000000, 0.000000, 0.000000, 1.000000)
  div_sat r4.xw, r4.yyyy, r4.xxxw
  add r4.xw, -r4.xxxw, l(1.000000, 0.000000, 0.000000, 1.000000)
  mul r2.w, r2.w, r4.x
  mul r2.w, r4.w, r2.w
  add r1.yz, r1.yyyy, r1.yyzy
  mad r1.x, r4.z, r1.x, r1.y
  max r1.xy, r1.xzxx, l(0.000000, 0.000000, 0.000000, 0.000000)
  add r1.xy, r1.xyxx, l(1.000000, 1.000000, 0.000000, 0.000000)
  div_sat r1.xy, r4.yyyy, r1.xyxx
  add r1.xy, -r1.xyxx, l(1.000000, 1.000000, 0.000000, 0.000000)
  mul r1.x, r1.x, r2.w
  mad r1.x, -r1.x, r1.y, l(1.000000)
  add r1.y, r1.w, -cb12[48].y
  mul_sat r1.y, r1.y, cb12[48].z
else
  mov r1.xy, l(1.000000,0,0,0)
endif
log r1.x, r1.x
mul r1.z, r1.x, cb12[42].w
exp r1.z, r1.z
mul r1.z, r1.y, r1.z
mul r1.x, r1.x, cb12[48].x
exp r1.x, r1.x
mul o0.w, r1.y, r1.x
mad_sat r1.xy, r1.zzzz, cb12[190].xzxx, cb12[190].ywyy
add r4.xyz, -r3.xyzx, cb12[189].xyzx
mad r4.xyz, r1.xxxx, r4.xyzx, r3.xyzx
add r1.x, cb12[189].w, l(-1.000000)
mad r1.x, r1.y, r1.x, l(1.000000)
mul_sat r4.w, r1.x, r1.z
lt r1.x, l(0.000000), cb12[193].x
mad_sat r1.yw, r1.zzzz, cb12[192].xxxz, cb12[192].yyyw
add r5.xyz, -r3.xyzx, cb12[191].xyzx
mad r3.xyz, r1.yyyy, r5.xyzx, r3.xyzx
add r1.y, cb12[191].w, l(-1.000000)
mad r1.y, r1.w, r1.y, l(1.000000)
mul_sat r3.w, r1.y, r1.z
add r3.xyzw, -r4.xyzw, r3.xyzw
mad r3.xyzw, cb12[193].xxxx, r3.xyzw, r4.xyzw
movc o1.xyzw, r1.xxxx, r3.xyzw, r4.xyzw
mov o2.xy, v1.xyxx
mov o2.zw, r0.xxxy
mov o3.w, r0.z
mov r7.w, r0.w
mov o4.xyz, r2.xyzx
add r8.x, -r9.y, r7.w
mul r8.y, r9.x, r9.w
mad r8.x, r8.x, r8.y, r7.x
ne r8.y, l(1.000000), r7.w
movc r7.x, r8.y, r8.x, r7.x
mov o6.xyzw, r7.xyzw
ret
// Approximately 165 instruction slots used

///////////////////////////////// HLSL Code /////////////////////////////////
// // ---- Created with 3Dmigoto v0.6.182 on Sun Sep 17 14:51:43 2023
//
// cbuffer cb12 : register(b12)
// {
//   float4 cb12[272] : packoffset(c0);
// }
//
// cbuffer cb2 : register(b2)
// {
//   float4 cb2[10] : packoffset(c0);
// }
//
// cbuffer cb1 : register(b1)
// {
//   float4 cb1[4] : packoffset(c0);
// }
//
//
//
// // 3Dmigoto declarations
// #define cmp -
// Texture1D<float4> IniParams : register(t120);
// Buffer<float4> StereoParams : register(t125);
//
//
// void main(
//   float3 v0 : POSITION0,
//   float2 v1 : TEXCOORD0,
//   float3 v2 : NORMAL0,
//   float4 v3 : TANGENT0,
//   out float4 o0 : TEXCOORD0,
//   out float4 o1 : TEXCOORD1,
//   out float4 o2 : TEXCOORD2,
//   out float4 o3 : TEXCOORD3,
//   out float4 o4 : TEXCOORD4,
//   out float3 o5 : TEXCOORD5,
//   out float4 o6 : SV_Position0,
//   out uint o7 : P0)
// {
//   float4 r0,r1,r2,r3,r4,r5,r6,r7,r8,r9;
//   uint4 bitmask, uiDest;
//   float4 fDest;
//
//   r9.xyzw = StereoParams.Load(float4(0,0,0,0)).xyzw;
//   o7.x = r9.z;
//   r0.xy = StereoParams.Load(float4(0,0,0,0)).xy;
//   r1.xyz = v0.xyz * cb2[8].xyz + cb2[9].xyz;
//   r1.w = 1;
//   r2.x = dot(r1.xyzw, cb2[0].xyzw);
//   r2.y = dot(r1.xyzw, cb2[1].xyzw);
//   r2.z = dot(r1.xyzw, cb2[2].xyzw);
//   r3.xyzw = cb1[0].yyyy * cb2[1].xyzw;
//   r3.xyzw = cb2[0].xyzw * cb1[0].xxxx + r3.xyzw;
//   r3.xyzw = cb2[2].xyzw * cb1[0].zzzz + r3.xyzw;
//   r3.xyzw = cb1[0].wwww * float4(0,0,0,1) + r3.xyzw;
//   r4.xyzw = cb1[1].yyyy * cb2[1].xyzw;
//   r4.xyzw = cb2[0].xyzw * cb1[1].xxxx + r4.xyzw;
//   r4.xyzw = cb2[2].xyzw * cb1[1].zzzz + r4.xyzw;
//   r4.xyzw = cb1[1].wwww * float4(0,0,0,1) + r4.xyzw;
//   r5.xyzw = cb1[2].yyyy * cb2[1].xyzw;
//   r5.xyzw = cb2[0].xyzw * cb1[2].xxxx + r5.xyzw;
//   r5.xyzw = cb2[2].xyzw * cb1[2].zzzz + r5.xyzw;
//   r5.xyzw = cb1[2].wwww * float4(0,0,0,1) + r5.xyzw;
//   r6.xyzw = cb1[3].yyyy * cb2[1].xyzw;
//   r6.xyzw = cb2[0].xyzw * cb1[3].xxxx + r6.xyzw;
//   r6.xyzw = cb2[2].xyzw * cb1[3].zzzz + r6.xyzw;
//   r6.xyzw = cb1[3].wwww * float4(0,0,0,1) + r6.xyzw;
//   r0.z = dot(r1.xyzw, r3.xyzw);
//   r7.y = dot(r1.xyzw, r4.xyzw);
//   r7.z = dot(r1.xyzw, r5.xyzw);
//   r0.w = dot(r1.xyzw, r6.xyzw);
//   r1.x = cmp(r0.w != 1.000000);
//   r0.y = r0.w + -r0.y;
//   r0.y = -r0.x * r0.y + r0.z;
//   r0.x = r0.x * r0.w + r0.y;
//   r7.x = r1.x ? r0.x : r0.z;
//   r0.xyz = v2.xyz * float3(2,2,2) + float3(-1,-1,-1);
//   r1.xyzw = v3.xyzw * float4(2,2,2,2) + float4(-1,-1,-1,-1);
//   r3.xyz = r1.yzx * r0.zxy;
//   r3.xyz = r0.yzx * r1.zxy + -r3.xyz;
//   r3.xyz = r3.xyz * r1.www;
//   r1.w = dot(r3.xyz, r3.xyz);
//   r1.w = rsqrt(r1.w);
//   r3.xyz = r3.xyz * r1.www;
//   r4.x = dot(r0.xyz, cb2[0].xyz);
//   r4.y = dot(r0.xyz, cb2[1].xyz);
//   r4.z = dot(r0.xyz, cb2[2].xyz);
//   r0.x = dot(r4.xyz, r4.xyz);
//   r0.x = rsqrt(r0.x);
//   r0.xyz = r4.xyz * r0.xxx;
//   r4.x = dot(r3.xyz, cb2[0].xyz);
//   r4.y = dot(r3.xyz, cb2[1].xyz);
//   r4.z = dot(r3.xyz, cb2[2].xyz);
//   r1.w = dot(r4.xyz, r4.xyz);
//   r1.w = rsqrt(r1.w);
//   o3.xyz = r4.xyz * r1.www;
//   r3.x = dot(r1.xyz, cb2[0].xyz);
//   r3.y = dot(r1.xyz, cb2[1].xyz);
//   r3.z = dot(r1.xyz, cb2[2].xyz);
//   r1.x = dot(r3.xyz, r3.xyz);
//   r1.x = rsqrt(r1.x);
//   o5.xyz = r3.xyz * r1.xxx;
//   r1.xyz = -cb12[0].xyz + r2.xyz;
//   r1.w = dot(r1.xyz, r1.xyz);
//   r1.w = sqrt(r1.w);
//   r1.xyz = r1.xyz / r1.www;
//   r1.w = -cb12[22].z + r1.w;
//   r1.w = max(0, r1.w);
//   r1.w = min(cb12[42].z, r1.w);
//   r1.x = dot(cb12[38].xyz, r1.xyz);
//   r1.y = cmp(0 < r1.x);
//   r2.w = cmp(0 != cb12[271].z);
//   r3.x = abs(r1.x) * abs(r1.x);
//   r3.y = saturate(r1.w * 0.00200000009 + -0.300000012);
//   r2.w = r2.w ? 1 : r3.y;
//   r2.w = r3.x * r2.w;
//   r3.xyz = r1.yyy ? cb12[39].xyz : cb12[41].xyz;
//   r3.xyz = -cb12[40].xyz + r3.xyz;
//   r3.xyz = r2.www * r3.xyz + cb12[40].xyz;
//   r4.xyz = r1.yyy ? cb12[45].xyz : cb12[47].xyz;
//   r4.xyz = -cb12[46].xyz + r4.xyz;
//   o0.xyz = r2.www * r4.xyz + cb12[46].xyz;
//   r1.y = cmp(r1.w >= cb12[48].y);
//   if (r1.y != 0) {
//     r1.y = r1.z * cb12[22].z + cb12[0].z;
//     r4.x = r1.z * r1.w;
//     r4.y = cb12[43].x * r1.w;
//     r4.xy = float2(0.0625,0.0625) * r4.xy;
//     r1.x = cb12[42].x + r1.x;
//     r1.z = 1 + cb12[42].x;
//     r1.x = saturate(r1.x / r1.z);
//     r1.z = cb12[43].y + -cb12[43].z;
//     r1.x = r1.x * r1.z + cb12[43].z;
//     r4.z = cb12[42].y + r1.y;
//     r1.yz = r4.xz * r1.xx;
//     r5.xyzw = r1.yyyy * float4(16,15,14,13) + r1.zzzz;
//     r5.xyzw = max(float4(0,0,0,0), r5.xyzw);
//     r5.xyzw = float4(1,1,1,1) + r5.xyzw;
//     r5.xyzw = saturate(r4.yyyy / r5.xyzw);
//     r5.xyzw = float4(1,1,1,1) + -r5.xyzw;
//     r2.w = r5.x * r5.y;
//     r2.w = r2.w * r5.z;
//     r2.w = r2.w * r5.w;
//     r5.xyzw = r1.yyyy * float4(12,11,10,9) + r1.zzzz;
//     r5.xyzw = max(float4(0,0,0,0), r5.xyzw);
//     r5.xyzw = float4(1,1,1,1) + r5.xyzw;
//     r5.xyzw = saturate(r4.yyyy / r5.xyzw);
//     r5.xyzw = float4(1,1,1,1) + -r5.xyzw;
//     r2.w = r5.x * r2.w;
//     r2.w = r2.w * r5.y;
//     r2.w = r2.w * r5.z;
//     r2.w = r2.w * r5.w;
//     r5.xyzw = r1.yyyy * float4(8,7,6,5) + r1.zzzz;
//     r5.xyzw = max(float4(0,0,0,0), r5.xyzw);
//     r5.xyzw = float4(1,1,1,1) + r5.xyzw;
//     r5.xyzw = saturate(r4.yyyy / r5.xyzw);
//     r5.xyzw = float4(1,1,1,1) + -r5.xyzw;
//     r2.w = r5.x * r2.w;
//     r2.w = r2.w * r5.y;
//     r2.w = r2.w * r5.z;
//     r2.w = r2.w * r5.w;
//     r4.xw = r1.yy * float2(4,3) + r1.zz;
//     r4.xw = max(float2(0,0), r4.xw);
//     r4.xw = float2(1,1) + r4.xw;
//     r4.xw = saturate(r4.yy / r4.xw);
//     r4.xw = float2(1,1) + -r4.xw;
//     r2.w = r4.x * r2.w;
//     r2.w = r2.w * r4.w;
//     r1.yz = r1.yz + r1.yy;
//     r1.x = r4.z * r1.x + r1.y;
//     r1.xy = max(float2(0,0), r1.xz);
//     r1.xy = float2(1,1) + r1.xy;
//     r1.xy = saturate(r4.yy / r1.xy);
//     r1.xy = float2(1,1) + -r1.xy;
//     r1.x = r2.w * r1.x;
//     r1.x = -r1.x * r1.y + 1;
//     r1.y = -cb12[48].y + r1.w;
//     r1.y = saturate(cb12[48].z * r1.y);
//   } else {
//     r1.xy = float2(1,0);
//   }
//   r1.x = log2(r1.x);
//   r1.z = cb12[42].w * r1.x;
//   r1.z = exp2(r1.z);
//   r1.z = r1.z * r1.y;
//   r1.x = cb12[48].x * r1.x;
//   r1.x = exp2(r1.x);
//   o0.w = r1.x * r1.y;
//   r1.xy = saturate(r1.zz * cb12[190].xz + cb12[190].yw);
//   r4.xyz = cb12[189].xyz + -r3.xyz;
//   r4.xyz = r1.xxx * r4.xyz + r3.xyz;
//   r1.x = -1 + cb12[189].w;
//   r1.x = r1.y * r1.x + 1;
//   r4.w = saturate(r1.z * r1.x);
//   r1.x = cmp(0 < cb12[193].x);
//   r1.yw = saturate(r1.zz * cb12[192].xz + cb12[192].yw);
//   r5.xyz = cb12[191].xyz + -r3.xyz;
//   r3.xyz = r1.yyy * r5.xyz + r3.xyz;
//   r1.y = -1 + cb12[191].w;
//   r1.y = r1.w * r1.y + 1;
//   r3.w = saturate(r1.z * r1.y);
//   r3.xyzw = r3.xyzw + -r4.xyzw;
//   r3.xyzw = cb12[193].xxxx * r3.xyzw + r4.xyzw;
//   o1.xyzw = r1.xxxx ? r3.xyzw : r4.xyzw;
//   o2.xy = v1.xy;
//   o2.zw = r0.xy;
//   o3.w = r0.z;
//   r7.w = r0.w;
//   o4.xyz = r2.xyz;
//   r8.x = r7.w + -r9.y;
//   r8.y = r9.w * r9.x;
//   r8.x = r8.x * r8.y + r7.x;
//   r8.y = cmp(1.000000 != r7.w);
//   r7.x = r8.y ? r8.x : r7.x;
//   o6.xyzw = r7.xyzw;
//   return;
// }
/////////////////////////////////////////////////////////////////////////////
