// AUTOMATICALLY CONVERTED FROM SHADER FIXES 
//
// Generated by Microsoft (R) HLSL Shader Compiler 10.1
//
//   using 3Dmigoto v0.6.89 on Wed Dec 21 12:57:03 2022
//
//
// Buffer Definitions:
//
// cbuffer cb12
// {
//
//   float4 cb12[272];                  // Index:    0-271            Components:  1088
//
// }
//
// cbuffer cb3
// {
//
//   float4 cb3[3];                     // Index:    0 1 2            Components:    12
//
// }
//
//
// Resource Bindings:
//
// Name                                 Type  Format         Dim Slot Elements
// ------------------------------ ---------- ------- ----------- ---- --------
// t0                                texture  float4          2d    0        1
// t1                                texture  float4          2d    1        1
// StereoParams                      texture  float4          2d  125        1
// cb3                               cbuffer      NA          NA    3        1
// cb12                              cbuffer      NA          NA   12        1
//
//
//
// Input signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_Position              0   xyzw        0      POS   float   xyz
//
//
// Output signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_Target                0   xyzw        0   TARGET   float   xyzw
//
ps_5_0
dcl_globalFlags refactoringAllowed
dcl_constantbuffer CB12[272], immediateIndexed
dcl_constantbuffer CB3[3], immediateIndexed
dcl_resource_texture2d (float,float,float,float) t0
dcl_resource_texture2d (float,float,float,float) t1
dcl_resource_buffer (float,float,float,float) t125
dcl_input_ps_siv linear noperspective v0.xyz, position
dcl_output o0.xyzw
dcl_temps 4
round_z r0.xy, v0.xyxx
mul r0.zw, r0.xxxy, cb12[271].xxxx
ftou r0.zw, r0.zzzw
utof r0.zw, r0.zzzw
ftoi r1.xy, r0.zwzz
mov r1.zw, l(0,0,0,0)
ld_indexable(texture2d)(float,float,float,float) r0.z, r1.xyzw, t1.yzxw
ge r0.w, r0.z, v0.z
if_nz r0.w
  mov o0.xyzw, l(0,0,0,0)
  ret
endif
ld_indexable(buffer)(float,float,float,float) r1.xy, l(0, 0, 0, 0), t125.xyzw
ftoi r2.xy, r0.xyxx
mov r2.zw, l(0,0,0,0)
ld_indexable(texture2d)(float,float,float,float) r2.xyz, r2.xyzw, t0.xyzw
mad r0.w, r0.z, cb12[22].x, cb12[22].y
mad r0.w, r0.w, cb12[21].x, cb12[21].y
rcp r0.w, r0.w
max r0.w, r0.w, l(-340282346638528859811704183484516925440.000000)
min r0.w, r0.w, l(340282346638528859811704183484516925440.000000)
add r1.z, r0.w, -cb3[0].x
mul_sat r1.z, r1.z, cb3[0].w
sqrt r1.z, r1.z
mul_sat r1.z, r1.z, cb3[0].z
add r1.w, cb12[21].y, cb12[21].x
rcp r1.w, r1.w
max r1.w, r1.w, l(-340282346638528859811704183484516925440.000000)
min r1.w, r1.w, l(340282346638528859811704183484516925440.000000)
mul r1.w, r1.w, l(0.999000)
ge r0.w, r0.w, r1.w
mul r1.w, r0.y, cb12[212].w
mad r1.w, cb12[211].w, r0.x, r1.w
mad r1.w, cb12[213].w, r0.z, r1.w
add r1.w, r1.w, cb12[214].w
mad r1.y, r1.y, r1.w, l(-1.000000)
mul r1.x, r1.y, r1.x
mad r0.x, r1.x, cb12[220].x, r0.x
mul r3.xyzw, r0.yyyy, cb12[212].xyzw
mad r3.xyzw, cb12[211].xyzw, r0.xxxx, r3.xyzw
mad r3.xyzw, cb12[213].xyzw, r0.zzzz, r3.xyzw
add r3.xyzw, r3.xyzw, cb12[214].xyzw
div r0.xyz, r3.xyzx, r3.wwww
add r0.xyz, r0.xyzx, -cb12[0].xyzx
dp3 r0.x, r0.xyzx, r0.xyzx
rsq r0.x, r0.x
mad r0.x, r0.z, r0.x, -cb3[2].x
mad_sat r0.x, -r0.x, cb3[2].y, l(1.000000)
mul r0.x, r0.x, r1.z
movc r0.x, r0.w, r0.x, r1.z
mul r0.x, r0.x, l(3.000000)
round_pi r0.x, r0.x
mul o0.w, r0.x, l(0.333333343)
mul r0.x, r0.x, l(8.000000)
mul o0.xyz, r0.xxxx, r2.xyzx
ret
// Approximately 56 instruction slots used
