// AUTOMATICALLY CONVERTED FROM SHADER FIXES 
//
// Generated by Microsoft (R) HLSL Shader Compiler 10.1
//
//   using 3Dmigoto v0.6.93 on Thu Dec 22 20:16:12 2022
//
//
// Buffer Definitions:
//
// cbuffer cb2
// {
//
//   float4 cb2[10];                    // Index:    0-9              Components:    40
//
// }
//
// cbuffer cb1
// {
//
//   float4 cb1[4];                     // Index:    0 1 2 3          Components:    16
//
// }
//
//
// Resource Bindings:
//
// Name                                 Type  Format         Dim Slot Elements
// ------------------------------ ---------- ------- ----------- ---- --------
// StereoParams                      texture  float4          2d  125        1
// cb1                               cbuffer      NA          NA    1        1
// cb2                               cbuffer      NA          NA    2        1
//
//
//
// Input signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// POSITION                 0   xyz         0     NONE   float   xyz
// TEXCOORD                 0   xy          1     NONE   float
// NORMAL                   0   xyz         2     NONE   float   xyz
// TANGENT                  0   xyzw        3     NONE   float
//
//
// Output signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// TEXCOORD                 0   xyzw        0     NONE   float   xyz
// TEXCOORD                 1   xyzw        1     NONE   float   xyz
// TEXCOORD                 2   xyzw        2     NONE   float   xyzw
// TEXCOORD                 3   xyzw        3     NONE   float   xyzw
// SV_Position              0   xyzw        4      POS   float   xyzw
// P                        0   x           5  RTINDEX    uint   x
//
vs_5_0
dcl_output_siv o5.x, rendertarget_array_index
dcl_globalFlags refactoringAllowed
dcl_constantbuffer CB2[10], immediateIndexed
dcl_constantbuffer CB1[4], immediateIndexed
dcl_resource_buffer (float,float,float,float) t125
dcl_input v0.xyz
dcl_input v2.xyz
dcl_output o0.xyz
dcl_output o1.xyz
dcl_output o2.xyzw
dcl_output o3.xyzw
dcl_output_siv o4.xyzw, position
dcl_temps 6
ld_indexable(buffer)(float,float,float,float) r5.xyzw, l(0, 0, 0, 0), t125.xyzw
mov o5.x, r5.z
mad r0.xyz, v2.xyzx, l(2.000000, 2.000000, 2.000000, 0.000000), l(-1.000000, -1.000000, -1.000000, 0.000000)
dp3 r1.x, r0.xyzx, cb2[0].xyzx
dp3 r1.y, r0.xyzx, cb2[1].xyzx
dp3 r1.z, r0.xyzx, cb2[2].xyzx
dp3 r0.x, r1.xyzx, r1.xyzx
rsq r0.x, r0.x
mul o0.xyz, r0.xxxx, r1.xyzx
mad r0.xyz, v0.xyzx, cb2[8].xyzx, cb2[9].xyzx
mov r0.w, l(1.000000)
dp4 o1.x, r0.xyzw, cb2[0].xyzw
dp4 o1.y, r0.xyzw, cb2[1].xyzw
dp4 o1.z, r0.xyzw, cb2[2].xyzw
mul r1.xyzw, cb2[1].xyzw, cb1[1].yyyy
mad r1.xyzw, cb2[0].xyzw, cb1[1].xxxx, r1.xyzw
mad r1.xyzw, cb2[2].xyzw, cb1[1].zzzz, r1.xyzw
mad r1.xyzw, cb1[1].wwww, l(0.000000, 0.000000, 0.000000, 1.000000), r1.xyzw
dp4 r1.y, r0.xyzw, r1.xyzw
mul r2.xyzw, cb2[1].xyzw, cb1[2].yyyy
mad r2.xyzw, cb2[0].xyzw, cb1[2].xxxx, r2.xyzw
mad r2.xyzw, cb2[2].xyzw, cb1[2].zzzz, r2.xyzw
mad r2.xyzw, cb1[2].wwww, l(0.000000, 0.000000, 0.000000, 1.000000), r2.xyzw
dp4 r1.z, r0.xyzw, r2.xyzw
mul r2.xyzw, cb2[1].xyzw, cb1[0].yyyy
mad r2.xyzw, cb2[0].xyzw, cb1[0].xxxx, r2.xyzw
mad r2.xyzw, cb2[2].xyzw, cb1[0].zzzz, r2.xyzw
mad r2.xyzw, cb1[0].wwww, l(0.000000, 0.000000, 0.000000, 1.000000), r2.xyzw
dp4 r1.x, r0.xyzw, r2.xyzw
mul r2.xyzw, cb2[1].xyzw, cb1[3].yyyy
mad r2.xyzw, cb2[0].xyzw, cb1[3].xxxx, r2.xyzw
mad r2.xyzw, cb2[2].xyzw, cb1[3].zzzz, r2.xyzw
mad r2.xyzw, cb1[3].wwww, l(0.000000, 0.000000, 0.000000, 1.000000), r2.xyzw
dp4 r1.w, r0.xyzw, r2.xyzw
mov o2.xyzw, r1.xyzw
mov r3.yzw, r1.yyzw
mov o3.xyzw, l(0,0,0,0)
ld_indexable(buffer)(float,float,float,float) r0.xy, l(0, 0, 0, 0), t125.xyzw
add r0.y, -r0.y, r1.w
mad r0.y, -r0.x, r0.y, r1.x
mad r0.x, r0.x, r1.w, r0.y
ne r0.y, r1.w, l(1.000000)
movc r3.x, r0.y, r0.x, r1.x
add r4.x, -r5.y, r3.w
mul r4.y, r5.x, r5.w
mad r4.x, r4.x, r4.y, r3.x
ne r4.y, l(1.000000), r3.w
movc r3.x, r4.y, r4.x, r3.x
mov o4.xyzw, r3.xyzw
ret
// Approximately 42 instruction slots used
