
//
// Generated by Microsoft (R) D3D Shader Disassembler
//
//   using 3Dmigoto v0.6.89 on Thu Dec 22 20:41:35 2022
//
//
// Input signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// POSITION                 0   xyz         0     NONE   float   xyz
// TEXCOORD                 0   xy          1     NONE   float   xy
// NORMAL                   0   xyz         2     NONE   float   xyz
// TANGENT                  0   xyzw        3     NONE   float   xyzw
// INSTANCE_TRANSFORM       0   xyzw        4     NONE   float   xyzw
// INSTANCE_TRANSFORM       1   xyzw        5     NONE   float   xyzw
// INSTANCE_TRANSFORM       2   xyzw        6     NONE   float   xyzw
// INSTANCE_LOD_PARAMS      0   xyzw        7     NONE   float   xyzw
// INSTANCE_TRANSFORM_PREV     0   xyzw        8     NONE   float   xyzw
// INSTANCE_TRANSFORM_PREV     1   xyzw        9     NONE   float   xyzw
// INSTANCE_TRANSFORM_PREV     2   xyzw       10     NONE   float   xyzw
// SV_InstanceID            0   x          11   INSTID    uint
//
//
// Output signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// TEXCOORD                 0   xyzw        0     NONE   float   xyzw
// TEXCOORD                 1   xyzw        1     NONE   float   xyzw
// TEXCOORD                 2   xyzw        2     NONE   float   xyzw
// TEXCOORD                 3   xyzw        3     NONE   float   xyzw
// TEXCOORD                 4   xyzw        4     NONE   float   xyzw
// TEXCOORD                 5   xyz         5     NONE   float   xyz
// TEXCOORD                 6   xyzw        6     NONE   float   xyzw
// TEXCOORD                 7   xyzw        7     NONE   float   xyzw
// SV_Position              0   xyzw        8      POS   float   xyzw
// P                        0   x           9  RTINDEX    uint   x
//
vs_5_0
dcl_resource_buffer (float,float,float,float) t125
dcl_output_siv o9.x, rendertarget_array_index
dcl_globalFlags refactoringAllowed
dcl_constantbuffer CB1[8], immediateIndexed
dcl_constantbuffer CB2[10], immediateIndexed
dcl_constantbuffer CB3[10], immediateIndexed
dcl_input v0.xyz
dcl_input v1.xy
dcl_input v2.xyz
dcl_input v3.xyzw
dcl_input v4.xyzw
dcl_input v5.xyzw
dcl_input v6.xyzw
dcl_input v7.xyzw
dcl_input v8.xyzw
dcl_input v9.xyzw
dcl_input v10.xyzw
dcl_output o0.xyzw
dcl_output o1.xyzw
dcl_output o2.xyzw
dcl_output o3.xyzw
dcl_output o4.xyzw
dcl_output o5.xyz
dcl_output o6.xyzw
dcl_output o7.xyzw
dcl_output_siv o8.xyzw, position
dcl_temps 7
ld_indexable(buffer)(float,float,float,float) r6.xyzw, l(0, 0, 0, 0), t125.xyzw
mov o9.x, r6.z
mov o0.w, v1.x
mad r0.xyz, v0.xyzx, cb2[8].xyzx, cb2[9].xyzx
mov r0.w, l(1.000000)
dp4 o0.x, r0.xyzw, cb3[7].xyzw
dp4 o0.y, r0.xyzw, cb3[8].xyzw
dp4 o0.z, r0.xyzw, cb3[9].xyzw
mov o1.xyzw, v7.xyzw
mov o2.xyz, l(0,0,0,0)
mov o2.w, v1.y
mad r1.xyz, v2.xyzx, l(2.000000, 2.000000, 2.000000, 0.000000), l(-1.000000, -1.000000, -1.000000, 0.000000)
dp3 r2.x, r1.xyzx, v4.xyzx
dp3 r2.y, r1.xyzx, v5.xyzx
dp3 r2.z, r1.xyzx, v6.xyzx
dp3 r1.w, r2.xyzx, r2.xyzx
rsq r1.w, r1.w
mul r2.xyz, r1.wwww, r2.xyzx
mov o3.zw, r2.xxxy
mov o4.w, r2.z
mov o3.xy, v1.xyxx
mad r2.xyzw, v3.xyzw, l(2.000000, 2.000000, 2.000000, 2.000000), l(-1.000000, -1.000000, -1.000000, -1.000000)
mul r3.xyz, r1.zxyz, r2.yzxy
mad r1.xyz, r1.yzxy, r2.zxyz, -r3.xyzx
mul r1.xyz, r2.wwww, r1.xyzx
dp3 r1.w, r1.xyzx, r1.xyzx
rsq r1.w, r1.w
mul r1.xyz, r1.wwww, r1.xyzx
dp3 r3.x, r1.xyzx, v4.xyzx
dp3 r3.y, r1.xyzx, v5.xyzx
dp3 r3.z, r1.xyzx, v6.xyzx
dp3 r1.x, r3.xyzx, r3.xyzx
rsq r1.x, r1.x
mul o4.xyz, r1.xxxx, r3.xyzx
dp3 r1.x, r2.xyzx, v4.xyzx
dp3 r1.y, r2.xyzx, v5.xyzx
dp3 r1.z, r2.xyzx, v6.xyzx
dp3 r1.w, r1.xyzx, r1.xyzx
rsq r1.w, r1.w
mul o5.xyz, r1.wwww, r1.xyzx
mul r1.xyzw, v5.xyzw, cb1[0].yyyy
mad r1.xyzw, v4.xyzw, cb1[0].xxxx, r1.xyzw
mad r1.xyzw, v6.xyzw, cb1[0].zzzz, r1.xyzw
mad r1.xyzw, cb1[0].wwww, l(0.000000, 0.000000, 0.000000, 1.000000), r1.xyzw
dp4 r1.x, r0.xyzw, r1.xyzw
mul r2.xyzw, v5.xyzw, cb1[1].yyyy
mad r2.xyzw, v4.xyzw, cb1[1].xxxx, r2.xyzw
mad r2.xyzw, v6.xyzw, cb1[1].zzzz, r2.xyzw
mad r2.xyzw, cb1[1].wwww, l(0.000000, 0.000000, 0.000000, 1.000000), r2.xyzw
dp4 r1.y, r0.xyzw, r2.xyzw
mul r2.xyzw, v5.xyzw, cb1[2].yyyy
mad r2.xyzw, v4.xyzw, cb1[2].xxxx, r2.xyzw
mad r2.xyzw, v6.xyzw, cb1[2].zzzz, r2.xyzw
mad r2.xyzw, cb1[2].wwww, l(0.000000, 0.000000, 0.000000, 1.000000), r2.xyzw
dp4 r1.z, r0.xyzw, r2.xyzw
mul r2.xyzw, v5.xyzw, cb1[3].yyyy
mad r2.xyzw, v4.xyzw, cb1[3].xxxx, r2.xyzw
mad r2.xyzw, v6.xyzw, cb1[3].zzzz, r2.xyzw
mad r2.xyzw, cb1[3].wwww, l(0.000000, 0.000000, 0.000000, 1.000000), r2.xyzw
dp4 r1.w, r0.xyzw, r2.xyzw
mov o6.xyzw, r1.xyzw
mov r4.xyzw, r1.xyzw
mul r1.xyzw, v9.xyzw, cb1[4].yyyy
mad r1.xyzw, v8.xyzw, cb1[4].xxxx, r1.xyzw
mad r1.xyzw, v10.xyzw, cb1[4].zzzz, r1.xyzw
mad r1.xyzw, cb1[4].wwww, l(0.000000, 0.000000, 0.000000, 1.000000), r1.xyzw
dp4 o7.x, r0.xyzw, r1.xyzw
mul r1.xyzw, v9.xyzw, cb1[5].yyyy
mad r1.xyzw, v8.xyzw, cb1[5].xxxx, r1.xyzw
mad r1.xyzw, v10.xyzw, cb1[5].zzzz, r1.xyzw
mad r1.xyzw, cb1[5].wwww, l(0.000000, 0.000000, 0.000000, 1.000000), r1.xyzw
dp4 o7.y, r0.xyzw, r1.xyzw
mul r1.xyzw, v9.xyzw, cb1[6].yyyy
mad r1.xyzw, v8.xyzw, cb1[6].xxxx, r1.xyzw
mad r1.xyzw, v10.xyzw, cb1[6].zzzz, r1.xyzw
mad r1.xyzw, cb1[6].wwww, l(0.000000, 0.000000, 0.000000, 1.000000), r1.xyzw
dp4 o7.z, r0.xyzw, r1.xyzw
mul r1.xyzw, v9.xyzw, cb1[7].yyyy
mad r1.xyzw, v8.xyzw, cb1[7].xxxx, r1.xyzw
mad r1.xyzw, v10.xyzw, cb1[7].zzzz, r1.xyzw
mad r1.xyzw, cb1[7].wwww, l(0.000000, 0.000000, 0.000000, 1.000000), r1.xyzw
dp4 o7.w, r0.xyzw, r1.xyzw
add r5.x, -r6.y, r4.w
mul r5.y, r6.x, r6.w
mad r5.x, r5.x, r5.y, r4.x
ne r5.y, l(1.000000), r4.w
movc r4.x, r5.y, r5.x, r4.x
mov o8.xyzw, r4.xyzw
ret
// Approximately 0 instruction slots used
