//Over water waves VS.
// ---- Created with 3Dmigoto v1.3.16 on Fri Dec 16 20:28:01 2022
cbuffer cb2 : register(b2)
{
  float4 cb2[10];
}

cbuffer cb1 : register(b1)
{
  float4 cb1[4];
}




// 3Dmigoto declarations
#define cmp -
Texture1D<float4> IniParams : register(t120);
Texture2D<float4> StereoParams : register(t125);


void main(
  float3 v0 : POSITION0,
  float2 v1 : TEXCOORD0,
  float3 v2 : NORMAL0,
  float4 v3 : TANGENT0,
  float4 v4 : COLOR0,
  float2 v5 : TEXCOORD1,
  float4 v6 : INSTANCE_TRANSFORM0,
  float4 v7 : INSTANCE_TRANSFORM1,
  float4 v8 : INSTANCE_TRANSFORM2,
  float4 v9 : INSTANCE_LOD_PARAMS0,
  uint v10 : SV_InstanceID0,
  out float4 o0 : TEXCOORD0,
  out float4 o1 : TEXCOORD1,
  out float4 o2 : TEXCOORD2,
  out float4 o3 : TEXCOORD3,
  out float4 o4 : SV_Position0)
{
  float4 r0,r1,r2;
  uint4 bitmask, uiDest;
  float4 fDest;
  
  float4 stereo = StereoParams.Load(0);
  
  o0.xy = v1.xy;
  o1.xyzw = v4.xyzw;
  r0.xyzw = cb1[0].yyyy * v7.xyzw;
  r0.xyzw = v6.xyzw * cb1[0].xxxx + r0.xyzw;
  r0.xyzw = v8.xyzw * cb1[0].zzzz + r0.xyzw;
  r0.xyzw = cb1[0].wwww * float4(0,0,0,1) + r0.xyzw;
  r1.xyz = v0.xyz * cb2[8].xyz + cb2[9].xyz;
  r1.w = 1;
  r0.x = dot(r1.xyzw, r0.xyzw);
  r2.xyzw = cb1[1].yyyy * v7.xyzw;
  r2.xyzw = v6.xyzw * cb1[1].xxxx + r2.xyzw;
  r2.xyzw = v8.xyzw * cb1[1].zzzz + r2.xyzw;
  r2.xyzw = cb1[1].wwww * float4(0,0,0,1) + r2.xyzw;
  r0.y = dot(r1.xyzw, r2.xyzw);
  r2.xyzw = cb1[2].yyyy * v7.xyzw;
  r2.xyzw = v6.xyzw * cb1[2].xxxx + r2.xyzw;
  r2.xyzw = v8.xyzw * cb1[2].zzzz + r2.xyzw;
  r2.xyzw = cb1[2].wwww * float4(0,0,0,1) + r2.xyzw;
  r0.z = dot(r1.xyzw, r2.xyzw);
  r2.xyzw = cb1[3].yyyy * v7.xyzw;
  r2.xyzw = v6.xyzw * cb1[3].xxxx + r2.xyzw;
  r2.xyzw = v8.xyzw * cb1[3].zzzz + r2.xyzw;
  r2.xyzw = cb1[3].wwww * float4(0,0,0,1) + r2.xyzw;
  r0.w = dot(r1.xyzw, r2.xyzw);
  o2.xyzw = r0.xyzw;
  o4.xyzw = r0.xyzw;
  o4.x+=stereo.x*(o4.w-stereo.y);
  o3.xyzw = float4(0,0,0,0);
  return;
}

/*~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
//
// Generated by Microsoft (R) D3D Shader Disassembler
//
//   using 3Dmigoto v1.3.16 on Fri Dec 16 20:28:01 2022
//
//
// Input signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// POSITION                 0   xyz         0     NONE   float   xyz
// TEXCOORD                 0   xy          1     NONE   float   xy
// NORMAL                   0   xyz         2     NONE   float
// TANGENT                  0   xyzw        3     NONE   float
// COLOR                    0   xyzw        4     NONE   float   xyzw
// TEXCOORD                 1   xy          5     NONE   float
// INSTANCE_TRANSFORM       0   xyzw        6     NONE   float   xyzw
// INSTANCE_TRANSFORM       1   xyzw        7     NONE   float   xyzw
// INSTANCE_TRANSFORM       2   xyzw        8     NONE   float   xyzw
// INSTANCE_LOD_PARAMS      0   xyzw        9     NONE   float
// SV_InstanceID            0   x          10   INSTID    uint
//
//
// Output signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// TEXCOORD                 0   xy          0     NONE   float   xy
// TEXCOORD                 1   xyzw        1     NONE   float   xyzw
// TEXCOORD                 2   xyzw        2     NONE   float   xyzw
// TEXCOORD                 3   xyzw        3     NONE   float   xyzw
// SV_Position              0   xyzw        4      POS   float   xyzw
//
vs_5_0
dcl_globalFlags refactoringAllowed
dcl_constantbuffer CB1[4], immediateIndexed
dcl_constantbuffer CB2[10], immediateIndexed
dcl_input v0.xyz
dcl_input v1.xy
dcl_input v4.xyzw
dcl_input v6.xyzw
dcl_input v7.xyzw
dcl_input v8.xyzw
dcl_output o0.xy
dcl_output o1.xyzw
dcl_output o2.xyzw
dcl_output o3.xyzw
dcl_output_siv o4.xyzw, position
dcl_temps 3
mov o0.xy, v1.xyxx
mov o1.xyzw, v4.xyzw
mul r0.xyzw, v7.xyzw, cb1[0].yyyy
mad r0.xyzw, v6.xyzw, cb1[0].xxxx, r0.xyzw
mad r0.xyzw, v8.xyzw, cb1[0].zzzz, r0.xyzw
mad r0.xyzw, cb1[0].wwww, l(0.000000, 0.000000, 0.000000, 1.000000), r0.xyzw
mad r1.xyz, v0.xyzx, cb2[8].xyzx, cb2[9].xyzx
mov r1.w, l(1.000000)
dp4 r0.x, r1.xyzw, r0.xyzw
mul r2.xyzw, v7.xyzw, cb1[1].yyyy
mad r2.xyzw, v6.xyzw, cb1[1].xxxx, r2.xyzw
mad r2.xyzw, v8.xyzw, cb1[1].zzzz, r2.xyzw
mad r2.xyzw, cb1[1].wwww, l(0.000000, 0.000000, 0.000000, 1.000000), r2.xyzw
dp4 r0.y, r1.xyzw, r2.xyzw
mul r2.xyzw, v7.xyzw, cb1[2].yyyy
mad r2.xyzw, v6.xyzw, cb1[2].xxxx, r2.xyzw
mad r2.xyzw, v8.xyzw, cb1[2].zzzz, r2.xyzw
mad r2.xyzw, cb1[2].wwww, l(0.000000, 0.000000, 0.000000, 1.000000), r2.xyzw
dp4 r0.z, r1.xyzw, r2.xyzw
mul r2.xyzw, v7.xyzw, cb1[3].yyyy
mad r2.xyzw, v6.xyzw, cb1[3].xxxx, r2.xyzw
mad r2.xyzw, v8.xyzw, cb1[3].zzzz, r2.xyzw
mad r2.xyzw, cb1[3].wwww, l(0.000000, 0.000000, 0.000000, 1.000000), r2.xyzw
dp4 r0.w, r1.xyzw, r2.xyzw
mov o2.xyzw, r0.xyzw
mov o4.xyzw, r0.xyzw
mov o3.xyzw, l(0,0,0,0)
ret
// Approximately 0 instruction slots used

//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*/
