//Decals PS 3. Water on boat.
// ---- Created with 3Dmigoto v1.3.16 on Fri Dec 16 20:05:11 2022
Texture2D<float4> t24 : register(t24);

Texture2D<float4> t15 : register(t15);

Texture2D<float4> t6 : register(t6);

Texture2DArray<float4> t4 : register(t4);

Texture2D<float4> t0 : register(t0);

SamplerState s4_s : register(s4);

SamplerState s0_s : register(s0);

cbuffer cb13 : register(b13)
{
  float4 cb13[35];
}

cbuffer cb12 : register(b12)
{
  float4 cb12[225];
}

cbuffer cb3 : register(b3)
{
  float4 cb3[3];
}

cbuffer cb1 : register(b1)
{
  float4 cb1[37];
}

cbuffer cb0 : register(b0)
{
  float4 cb0[12];
}




// 3Dmigoto declarations
#define cmp -
Texture1D<float4> IniParams : register(t120);
Texture2D<float4> StereoParams : register(t125);


void main(
  float4 v0 : SV_Position0,
  float2 v1 : TEXCOORD0,
  out float4 o0 : SV_Target0)
{
  float4 r0,r1,r2,r3,r4,r5,r6,r7,r8,r12,r20,r22;
  uint4 bitmask, uiDest;
  float4 fDest;
  
  float4 stereo = StereoParams.Load(0);
  
  r0.xy = (uint2)v0.xy;
  r1.xyz = t0.Sample(s0_s, v1.xy).xyz;
  r0.zw = float2(0,0);
  r0.z = t15.Load(r0.xyz).x;
  
  r12.xyzw = cb12[212].xyzw * v0.yyyy;
  r12.xyzw = cb12[211].xyzw * v0.xxxx + r12.xyzw;
  r12.xyzw = cb12[213].xyzw * r0.zzzz + r12.xyzw;
  r12.xyzw = cb12[214].xyzw + r12.xyzw;
  
  r20.xyzw = v0.xyzw;
  r20.x-=stereo.x*cb12[220].x;
  
  r22.xyzw = cb12[212].xyzw * v0.yyyy;
  r22.xyzw = cb12[211].xyzw * r20.xxxx + r22.xyzw;
  r22.xyzw = cb12[213].xyzw * r0.zzzz + r22.xyzw;
  r22.xyzw = cb12[214].xyzw + r22.xyzw;
  r22.xyz = r22.zxy / r22.www;
  
  r20.x+=stereo.x*stereo.y*r22.w*cb12[220].x;
  
  r2.xyzw = cb12[212].xyzw * v0.yyyy;
  r2.xyzw = cb12[211].xyzw * r20.xxxx + r2.xyzw;
  r2.xyzw = cb12[213].xyzw * r0.zzzz + r2.xyzw;
  r2.xyzw = cb12[214].xyzw + r2.xyzw;
  r2.xyz = r2.zxy / r2.www;
  r3.xyz = -cb1[36].xyz + r2.yzx;
  r0.w = dot(r3.xyz, r3.xyz);
  r0.w = sqrt(r0.w);
  r0.w = cmp(40 < r0.w);
  if (r0.w != 0) {
    o0.xyz = r1.xyz;
    o0.w = 1;
    return;
  }
  r3.xy = (int2)r0.xy ^ int2(2,2);
  r3.zw = max((int2)-r0.xy, (int2)r0.xy);
  r3.zw = (uint2)r3.zw >> int2(1,1);
  r4.xy = -(int2)r3.zw;
  r3.xy = (int2)r3.xy & int2(0x80000000,0x80000000);
  r3.xy = r3.xy ? r4.xy : r3.zw;
  r3.zw = float2(0,0);
  r3.xy = t24.Load(r3.xyz).xy;
  r4.xyz = -cb12[0].xyz + r22.yzx;
  r0.w = dot(r4.xyz, r4.xyz);
  r0.w = sqrt(r0.w);
  r5.x = cb12[1].z;
  r5.y = cb12[2].z;
  r5.z = cb12[3].z;
  r1.w = dot(r5.xyz, r4.xyz);
  r3.z = 1 / cb12[21].y;
  r3.z = r3.z * r0.w;
  r1.w = r3.z / r1.w;
  r1.w = -r1.w + r0.w;
  r1.w = saturate(cb13[33].w * r1.w);
  r1.w = cb13[33].z * r1.w;
  r1.w = max(0.00100000005, r1.w);
  r0.w = r0.w / cb13[34].z;
  r3.z = cmp(r3.x < r3.y);
  if (r3.z != 0) {
    r3.z = cmp(r0.w < r3.x);
    r3.w = cmp(r3.y < r0.w);
    r4.x = cb13[34].z * r3.x + -cb13[34].x;
    r4.x = saturate(-r4.x * cb13[34].y + 1);
    r4.y = r0.w + -r3.x;
    r4.y = cb13[34].z * r4.y;
    r4.y = saturate(r4.y / r1.w);
    r4.y = r4.x * r4.y;
    r3.z = (int)r3.z | (int)r3.w;
    r4.x = 1;
    r3.zw = r3.zz ? float2(0,1) : r4.xy;
  } else {
    r4.x = cmp(r3.y < r3.x);
    r4.y = cmp(r0.w < r3.y);
    r4.z = cmp(r3.x < r0.w);
    r3.x = cb13[34].z * r3.x + -cb13[34].x;
    r5.y = saturate(-r3.x * cb13[34].y + 1);
    r0.w = r0.w + -r3.y;
    r0.w = cb13[34].z * r0.w;
    r0.w = saturate(r0.w / r1.w);
    r5.w = 1 + -r0.w;
    r5.xz = float2(1,1);
    r3.xy = r4.zz ? r5.xy : r5.zw;
    r3.xy = r4.yy ? float2(1,1) : r3.xy;
    r3.zw = r4.xx ? r3.xy : float2(0,1);
  }
  r3.x = -r3.w * r3.z + 1;
  r0.w = cmp(r3.x < 0.00999999978);
  if (r0.w != 0) {
    o0.xyz = r1.xyz;
    o0.w = 1;
    return;
  }
  r0.w = saturate(cb3[2].x);
  r1.w = t6.SampleLevel(s0_s, v1.xy, 0).x;
  r1.w = 1 + -r1.w;
  r0.w = r1.w * r0.w;
  r1.w = cmp(r0.w < 0.00999999978);
  if (r1.w != 0) {
    o0.xyz = r1.xyz;
    o0.w = 1;
    return;
  }
  r4.xyzw = (uint4)r0.xyxy;
  r5.xyzw = float4(4.5,0,-4.5,0) + r4.zwzw;
  r6.xyzw = (uint4)r5.zwxy;
  r7.xy = r6.zw;
  r7.zw = float2(0,0);
  r0.x = t15.Load(r7.xyz).x;
  r7.xyzw = cb12[212].xyzw * r5.yyyy;
  r7.xyzw = cb12[211].xyzw * r5.xxxx + r7.xyzw;
  r7.xyzw = cb12[213].xyzw * r0.xxxx + r7.xyzw;
  r7.xyzw = cb12[214].xyzw + r7.xyzw;
  r7.xyz = r7.zxy / r7.www;
  r6.zw = float2(0,0);
  r0.x = t15.Load(r6.xyz).x;
  r6.xyzw = cb12[212].xyzw * r5.wwww;
  r5.xyzw = cb12[211].xyzw * r5.zzzz + r6.xyzw;
  r5.xyzw = cb12[213].xyzw * r0.xxxx + r5.xyzw;
  r5.xyzw = cb12[214].xyzw + r5.xyzw;
  r5.xyz = r5.zxy / r5.www;
  r4.xyzw = float4(0,4.5,0,-4.5) + r4.xyzw;
  r6.xyzw = (uint4)r4.zwxy;
  r8.xy = r6.zw;
  r8.zw = float2(0,0);
  r0.x = t15.Load(r8.xyz).x;
  r8.xyzw = cb12[212].xyzw * r4.yyyy;
  r8.xyzw = cb12[211].xyzw * r4.xxxx + r8.xyzw;
  r8.xyzw = cb12[213].xyzw * r0.xxxx + r8.xyzw;
  r8.xyzw = cb12[214].xyzw + r8.xyzw;
  r8.xyz = r8.yzx / r8.www;
  r6.zw = float2(0,0);
  r0.x = t15.Load(r6.xyz).x;
  r6.xyzw = cb12[212].xyzw * r4.wwww;
  r4.xyzw = cb12[211].xyzw * r4.zzzz + r6.xyzw;
  r4.xyzw = cb12[213].xyzw * r0.xxxx + r4.xyzw;
  r4.xyzw = cb12[214].xyzw + r4.xyzw;
  r4.xyz = r4.yzx / r4.www;
  r5.xyz = r7.xyz + -r5.xyz;
  r4.xyz = r4.xyz + -r8.xyz;
  r6.xyz = r5.xyz * r4.xyz;
  r4.xyz = r5.zxy * r4.yzx + -r6.xyz;
  r0.x = dot(r4.xyz, r4.xyz);
  r0.x = rsqrt(r0.x);
  r4.xyz = r4.xyz * r0.xxx;
  r0.xy = cmp(float2(0.699999988,-0.600000024) < r4.zz);
  r4.zw = float2(5,5) * abs(r4.yx);
  r4.zw = trunc(r4.zw);
  r4.zw = float2(0.200000003,0.200000003) * r4.zw;
  r4.zw = rsqrt(r4.zw);
  r4.zw = float2(1,1) / r4.zw;
  r1.w = r4.w * r2.z;
  r3.w = r4.x * r4.y;
  r3.w = cmp(0 < r3.w);
  r1.w = r3.w ? -r1.w : r1.w;
  r3.y = r2.y * r4.z + r1.w;
  r3.z = r2.x;
  r4.xyz = r0.yyy ? r3.xyz : 0;
  r2.x = r3.x;
  r2.w = 0;
  r4.w = 1;
  r3.xyzw = r0.xxxx ? r2.xyzw : r4.xyzw;
  r2.xw = r3.yz + r3.yz;
  r4.xz = float2(0,0);
  r4.y = cb0[0].x;
  r2.xw = float2(1.20000005,0.0780000016) * r4.xy + r2.xw;
  r0.x = r0.x ? 1.000000 : 0;
  r5.xy = r2.yz + r2.yz;
  r5.z = 1;
  r5.xyzw = t4.Sample(s4_s, r5.xyz).xyzw;
  r6.xyz = float3(0.0500000007,0.0500000007,0.100000001) * r2.xwx;
  r6.xyw = cb0[0].xxx * float3(0.00324999983,0.0324999988,0.0519999973) + r6.zxy;
  r6.z = 0;
  r0.y = t4.Sample(s4_s, r6.ywz).z;
  r1.w = 0.0129999993 * cb0[0].x;
  r6.y = r2.w * 0.0199999996 + r1.w;
  r1.w = t4.Sample(s4_s, r6.xyz).z;
  r2.yz = float2(0.0199999996,0.0199999996) * r3.yz;
  r3.yz = cmp(r2.yz >= -r2.yz);
  r2.yz = frac(abs(r2.yz));
  r2.yz = r3.yz ? r2.yz : -r2.yz;
  r2.yz = float2(100,100) * r2.yz;
  r2.yz = floor(r2.yz);
  r2.yz = float2(0.00999999978,0.00999999978) * r2.yz;
  r2.y = dot(r2.yz, float2(12.9898005,78.2330017));
  r2.y = sin(r2.y);
  r2.y = 43758.5469 * r2.y;
  r2.y = frac(r2.y);
  r2.y = cb0[0].x * 0.5 + r2.y;
  r2.y = frac(r2.y);
  r2.y = r5.w + -r2.y;
  r2.z = r2.y * r2.y;
  r2.z = r2.z * -400 + 1;
  r2.y = 0.99000001 + r2.y;
  r2.y = r2.y * r2.y;
  r2.y = r2.y * -400 + 1;
  r2.yz = max(float2(0,0), r2.yz);
  r2.y = r2.z + r2.y;
  r2.y = r2.y * r5.z;
  r2.y = r2.y * r0.z;
  r2.z = 0.519999981 + r0.y;
  r2.z = 3 * r2.z;
  r2.z = floor(r2.z);
  r2.yz = saturate(float2(30,0.333333343) * r2.yz);
  r2.y = r2.y * r2.z;
  r3.yz = float2(-0.5,-0.5) + r5.xy;
  r3.yz = r3.yz * r2.yy;
  r5.xy = r3.yz + r3.yz;
  r1.w = r1.w * 0.0950000286 + 0.985000014;
  r4.w = 0.0649999976 * cb0[0].x;
  r4.xy = r2.xw * r1.ww + r4.zw;
  r4.z = 0;
  r2.xzw = t4.Sample(s4_s, r4.xyz).xyw;
  r5.z = 1;
  r1.w = dot(r5.xyz, r5.xyz);
  r1.w = rsqrt(r1.w);
  r3.yz = r5.xy * r1.ww;
  r4.xyz = float3(-0.5,-0.5,-0.5) + r2.xzw;
  r4.xyw = float3(2,2,2) * r4.xyz;
  r4.z = -1;
  r1.w = dot(r4.xyzw, r4.xyzw);
  r1.w = rsqrt(r1.w);
  r4.xy = r4.xy * r1.ww;
  r0.z = r0.z * cb12[22].x + cb12[22].y;
  r0.z = 1 + -r0.z;
  r3.yz = r3.yz * r0.zz;
  r2.xzw = r2.xzw * r0.yyy;
  r2.xz = r4.xy * r2.xz;
  r0.yz = r2.xz * r0.zz;
  r2.xz = r3.yz * float2(0.200000003,0.200000003) + v1.xy;
  r4.xyz = t0.Sample(s0_s, r2.xz).xyz;
  r0.yz = r0.yz * float2(0.379999995,0.379999995) + v1.xy;
  r5.xyz = t0.Sample(s0_s, r0.yz).xyz;
  r6.xyz = r4.xyz * float3(1.60000002,1.60000002,1.60000002) + float3(0.0199999996,0.0199999996,0.0199999996);
  r6.xyz = r6.xyz + -r4.xyz;
  r2.xyz = r2.yyy * r6.xyz + r4.xyz;
  r4.xyz = r5.xyz * float3(6.19999981,6.19999981,6.19999981) + float3(0.0199999996,0.0199999996,0.0199999996);
  r4.xyz = r4.xyz + -r5.xyz;
  r4.xyz = r2.www * r4.xyz + r5.xyz;
  r0.y = r3.w * r0.w;
  r3.yzw = r4.xyz + -r1.xyz;
  r3.yzw = r0.yyy * r3.yzw + r1.xyz;
  r0.x = r0.w * r0.x;
  r0.yzw = -r3.yzw + r2.xyz;
  r0.xyz = r0.xxx * r0.yzw + r3.yzw;
  r0.w = saturate(1 + cb0[11].w);
  r0.w = r3.x * r0.w;
  r0.xyz = r0.xyz + -r1.xyz;
  o0.xyz = r0.www * r0.xyz + r1.xyz;
  o0.w = 1;
  return;
}

/*~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
//
// Generated by Microsoft (R) D3D Shader Disassembler
//
//   using 3Dmigoto v1.3.16 on Fri Dec 16 20:05:11 2022
//
//
// Input signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_Position              0   xyzw        0      POS   float   xy
// TEXCOORD                 0   xy          1     NONE   float   xy
//
//
// Output signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_Target                0   xyzw        0   TARGET   float   xyzw
//
ps_5_0
dcl_globalFlags refactoringAllowed
dcl_constantbuffer CB0[12], immediateIndexed
dcl_constantbuffer CB1[37], immediateIndexed
dcl_constantbuffer CB3[3], immediateIndexed
dcl_constantbuffer CB12[215], immediateIndexed
dcl_constantbuffer CB13[35], immediateIndexed
dcl_sampler s0, mode_default
dcl_sampler s4, mode_default
dcl_resource_texture2d (float,float,float,float) t0
dcl_resource_texture2darray (float,float,float,float) t4
dcl_resource_texture2d (float,float,float,float) t6
dcl_resource_texture2d (float,float,float,float) t15
dcl_resource_texture2d (float,float,float,float) t24
dcl_input_ps_siv linear noperspective v0.xy, position
dcl_input_ps linear v1.xy
dcl_output o0.xyzw
dcl_temps 9
ftou r0.xy, v0.xyxx
sample_indexable(texture2d)(float,float,float,float) r1.xyz, v1.xyxx, t0.xyzw, s0
mov r0.zw, l(0,0,0,0)
ld_indexable(texture2d)(float,float,float,float) r0.z, r0.xyzw, t15.yzxw
mul r2.xyzw, v0.yyyy, cb12[212].xyzw
mad r2.xyzw, cb12[211].xyzw, v0.xxxx, r2.xyzw
mad r2.xyzw, cb12[213].xyzw, r0.zzzz, r2.xyzw
add r2.xyzw, r2.xyzw, cb12[214].xyzw
div r2.xyz, r2.zxyz, r2.wwww
add r3.xyz, r2.yzxy, -cb1[36].xyzx
dp3 r0.w, r3.xyzx, r3.xyzx
sqrt r0.w, r0.w
lt r0.w, l(40.000000), r0.w
if_nz r0.w
  mov o0.xyz, r1.xyzx
  mov o0.w, l(1.000000)
  ret
endif
xor r3.xy, r0.xyxx, l(2, 2, 0, 0)
imax r3.zw, r0.xxxy, -r0.xxxy
ushr r3.zw, r3.zzzw, l(0, 0, 1, 1)
ineg r4.xy, r3.zwzz
and r3.xy, r3.xyxx, l(0x80000000, 0x80000000, 0, 0)
movc r3.xy, r3.xyxx, r4.xyxx, r3.zwzz
mov r3.zw, l(0,0,0,0)
ld_indexable(texture2d)(float,float,float,float) r3.xy, r3.xyzw, t24.xyzw
add r4.xyz, r2.yzxy, -cb12[0].xyzx
dp3 r0.w, r4.xyzx, r4.xyzx
sqrt r0.w, r0.w
mov r5.x, cb12[1].z
mov r5.y, cb12[2].z
mov r5.z, cb12[3].z
dp3 r1.w, r5.xyzx, r4.xyzx
div r3.z, l(1.000000, 1.000000, 1.000000, 1.000000), cb12[21].y
mul r3.z, r0.w, r3.z
div r1.w, r3.z, r1.w
add r1.w, r0.w, -r1.w
mul_sat r1.w, r1.w, cb13[33].w
mul r1.w, r1.w, cb13[33].z
max r1.w, r1.w, l(0.001000)
div r0.w, r0.w, cb13[34].z
lt r3.z, r3.x, r3.y
if_nz r3.z
  lt r3.z, r0.w, r3.x
  lt r3.w, r3.y, r0.w
  mad r4.x, cb13[34].z, r3.x, -cb13[34].x
  mad_sat r4.x, -r4.x, cb13[34].y, l(1.000000)
  add r4.y, -r3.x, r0.w
  mul r4.y, r4.y, cb13[34].z
  div_sat r4.y, r4.y, r1.w
  mul r4.y, r4.y, r4.x
  or r3.z, r3.z, r3.w
  mov r4.x, l(1.000000)
  movc r3.zw, r3.zzzz, l(0,0,0,1.000000), r4.xxxy
else
  lt r4.x, r3.y, r3.x
  lt r4.y, r0.w, r3.y
  lt r4.z, r3.x, r0.w
  mad r3.x, cb13[34].z, r3.x, -cb13[34].x
  mad_sat r5.y, -r3.x, cb13[34].y, l(1.000000)
  add r0.w, -r3.y, r0.w
  mul r0.w, r0.w, cb13[34].z
  div_sat r0.w, r0.w, r1.w
  add r5.w, -r0.w, l(1.000000)
  mov r5.xz, l(1.000000,0,1.000000,0)
  movc r3.xy, r4.zzzz, r5.xyxx, r5.zwzz
  movc r3.xy, r4.yyyy, l(1.000000,1.000000,0,0), r3.xyxx
  movc r3.zw, r4.xxxx, r3.xxxy, l(0,0,0,1.000000)
endif
mad r3.x, -r3.w, r3.z, l(1.000000)
lt r0.w, r3.x, l(0.010000)
if_nz r0.w
  mov o0.xyz, r1.xyzx
  mov o0.w, l(1.000000)
  ret
endif
mov_sat r0.w, cb3[2].x
sample_l_indexable(texture2d)(float,float,float,float) r1.w, v1.xyxx, t6.yzwx, s0, l(0.000000)
add r1.w, -r1.w, l(1.000000)
mul r0.w, r0.w, r1.w
lt r1.w, r0.w, l(0.010000)
if_nz r1.w
  mov o0.xyz, r1.xyzx
  mov o0.w, l(1.000000)
  ret
endif
utof r4.xyzw, r0.xyxy
add r5.xyzw, r4.zwzw, l(4.500000, 0.000000, -4.500000, 0.000000)
ftou r6.xyzw, r5.zwxy
mov r7.xy, r6.zwzz
mov r7.zw, l(0,0,0,0)
ld_indexable(texture2d)(float,float,float,float) r0.x, r7.xyzw, t15.xyzw
mul r7.xyzw, r5.yyyy, cb12[212].xyzw
mad r7.xyzw, cb12[211].xyzw, r5.xxxx, r7.xyzw
mad r7.xyzw, cb12[213].xyzw, r0.xxxx, r7.xyzw
add r7.xyzw, r7.xyzw, cb12[214].xyzw
div r7.xyz, r7.zxyz, r7.wwww
mov r6.zw, l(0,0,0,0)
ld_indexable(texture2d)(float,float,float,float) r0.x, r6.xyzw, t15.xyzw
mul r6.xyzw, r5.wwww, cb12[212].xyzw
mad r5.xyzw, cb12[211].xyzw, r5.zzzz, r6.xyzw
mad r5.xyzw, cb12[213].xyzw, r0.xxxx, r5.xyzw
add r5.xyzw, r5.xyzw, cb12[214].xyzw
div r5.xyz, r5.zxyz, r5.wwww
add r4.xyzw, r4.xyzw, l(0.000000, 4.500000, 0.000000, -4.500000)
ftou r6.xyzw, r4.zwxy
mov r8.xy, r6.zwzz
mov r8.zw, l(0,0,0,0)
ld_indexable(texture2d)(float,float,float,float) r0.x, r8.xyzw, t15.xyzw
mul r8.xyzw, r4.yyyy, cb12[212].xyzw
mad r8.xyzw, cb12[211].xyzw, r4.xxxx, r8.xyzw
mad r8.xyzw, cb12[213].xyzw, r0.xxxx, r8.xyzw
add r8.xyzw, r8.xyzw, cb12[214].xyzw
div r8.xyz, r8.yzxy, r8.wwww
mov r6.zw, l(0,0,0,0)
ld_indexable(texture2d)(float,float,float,float) r0.x, r6.xyzw, t15.xyzw
mul r6.xyzw, r4.wwww, cb12[212].xyzw
mad r4.xyzw, cb12[211].xyzw, r4.zzzz, r6.xyzw
mad r4.xyzw, cb12[213].xyzw, r0.xxxx, r4.xyzw
add r4.xyzw, r4.xyzw, cb12[214].xyzw
div r4.xyz, r4.yzxy, r4.wwww
add r5.xyz, -r5.xyzx, r7.xyzx
add r4.xyz, -r8.xyzx, r4.xyzx
mul r6.xyz, r4.xyzx, r5.xyzx
mad r4.xyz, r5.zxyz, r4.yzxy, -r6.xyzx
dp3 r0.x, r4.xyzx, r4.xyzx
rsq r0.x, r0.x
mul r4.xyz, r0.xxxx, r4.xyzx
lt r0.xy, l(0.700000, -0.600000, 0.000000, 0.000000), r4.zzzz
mul r4.zw, |r4.yyyx|, l(0.000000, 0.000000, 5.000000, 5.000000)
round_z r4.zw, r4.zzzw
mul r4.zw, r4.zzzw, l(0.000000, 0.000000, 0.200000, 0.200000)
rsq r4.zw, r4.zzzw
div r4.zw, l(1.000000, 1.000000, 1.000000, 1.000000), r4.zzzw
mul r1.w, r2.z, r4.w
mul r3.w, r4.y, r4.x
lt r3.w, l(0.000000), r3.w
movc r1.w, r3.w, -r1.w, r1.w
mad r3.y, r2.y, r4.z, r1.w
mov r3.z, r2.x
and r4.xyz, r0.yyyy, r3.xyzx
mov r2.x, r3.x
mov r2.w, l(0)
mov r4.w, l(1.000000)
movc r3.xyzw, r0.xxxx, r2.xyzw, r4.xyzw
add r2.xw, r3.yyyz, r3.yyyz
mov r4.xz, l(0,0,0,0)
mov r4.y, cb0[0].x
mad r2.xw, l(1.200000, 0.000000, 0.000000, 0.078000), r4.xxxy, r2.xxxw
and r0.x, r0.x, l(0x3f800000)
add r5.xy, r2.yzyy, r2.yzyy
mov r5.z, l(1.000000)
sample_indexable(texture2darray)(float,float,float,float) r5.xyzw, r5.xyzx, t4.xyzw, s4
mul r6.xyz, r2.xwxx, l(0.050000, 0.050000, 0.100000, 0.000000)
mad r6.xyw, cb0[0].xxxx, l(0.00324999983, 0.032500, 0.000000, 0.0519999973), r6.zxzy
mov r6.z, l(0)
sample_indexable(texture2darray)(float,float,float,float) r0.y, r6.ywzy, t4.xzyw, s4
mul r1.w, cb0[0].x, l(0.0129999993)
mad r6.y, r2.w, l(0.020000), r1.w
sample_indexable(texture2darray)(float,float,float,float) r1.w, r6.xyzx, t4.xywz, s4
mul r2.yz, r3.yyzy, l(0.000000, 0.020000, 0.020000, 0.000000)
ge r3.yz, r2.yyzy, -r2.yyzy
frc r2.yz, |r2.yyzy|
movc r2.yz, r3.yyzy, r2.yyzy, -r2.yyzy
mul r2.yz, r2.yyzy, l(0.000000, 100.000000, 100.000000, 0.000000)
round_ni r2.yz, r2.yyzy
mul r2.yz, r2.yyzy, l(0.000000, 0.010000, 0.010000, 0.000000)
dp2 r2.y, r2.yzyy, l(12.989800, 78.233002, 0.000000, 0.000000)
sincos r2.y, null, r2.y
mul r2.y, r2.y, l(43758.546875)
frc r2.y, r2.y
mad r2.y, cb0[0].x, l(0.500000), r2.y
frc r2.y, r2.y
add r2.y, -r2.y, r5.w
mul r2.z, r2.y, r2.y
mad r2.z, r2.z, l(-400.000000), l(1.000000)
add r2.y, r2.y, l(0.990000)
mul r2.y, r2.y, r2.y
mad r2.y, r2.y, l(-400.000000), l(1.000000)
max r2.yz, r2.yyzy, l(0.000000, 0.000000, 0.000000, 0.000000)
add r2.y, r2.y, r2.z
mul r2.y, r5.z, r2.y
mul r2.y, r0.z, r2.y
add r2.z, r0.y, l(0.520000)
mul r2.z, r2.z, l(3.000000)
round_ni r2.z, r2.z
mul_sat r2.yz, r2.yyzy, l(0.000000, 30.000000, 0.333333343, 0.000000)
mul r2.y, r2.z, r2.y
add r3.yz, r5.xxyx, l(0.000000, -0.500000, -0.500000, 0.000000)
mul r3.yz, r2.yyyy, r3.yyzy
add r5.xy, r3.yzyy, r3.yzyy
mad r1.w, r1.w, l(0.0950000286), l(0.985000)
mul r4.w, cb0[0].x, l(0.065000)
mad r4.xy, r2.xwxx, r1.wwww, r4.zwzz
mov r4.z, l(0)
sample_indexable(texture2darray)(float,float,float,float) r2.xzw, r4.xyzx, t4.xzyw, s4
mov r5.z, l(1.000000)
dp3 r1.w, r5.xyzx, r5.xyzx
rsq r1.w, r1.w
mul r3.yz, r1.wwww, r5.xxyx
add r4.xyz, r2.xzwx, l(-0.500000, -0.500000, -0.500000, 0.000000)
mul r4.xyw, r4.xyxz, l(2.000000, 2.000000, 0.000000, 2.000000)
mov r4.z, l(-1.000000)
dp4 r1.w, r4.xyzw, r4.xyzw
rsq r1.w, r1.w
mul r4.xy, r1.wwww, r4.xyxx
mad r0.z, r0.z, cb12[22].x, cb12[22].y
add r0.z, -r0.z, l(1.000000)
mul r3.yz, r0.zzzz, r3.yyzy
mul r2.xzw, r0.yyyy, r2.xxzw
mul r2.xz, r2.xxzx, r4.xxyx
mul r0.yz, r0.zzzz, r2.xxzx
mad r2.xz, r3.yyzy, l(0.200000, 0.000000, 0.200000, 0.000000), v1.xxyx
sample_indexable(texture2d)(float,float,float,float) r4.xyz, r2.xzxx, t0.xyzw, s0
mad r0.yz, r0.yyzy, l(0.000000, 0.380000, 0.380000, 0.000000), v1.xxyx
sample_indexable(texture2d)(float,float,float,float) r5.xyz, r0.yzyy, t0.xyzw, s0
mad r6.xyz, r4.xyzx, l(1.600000, 1.600000, 1.600000, 0.000000), l(0.020000, 0.020000, 0.020000, 0.000000)
add r6.xyz, -r4.xyzx, r6.xyzx
mad r2.xyz, r2.yyyy, r6.xyzx, r4.xyzx
mad r4.xyz, r5.xyzx, l(6.200000, 6.200000, 6.200000, 0.000000), l(0.020000, 0.020000, 0.020000, 0.000000)
add r4.xyz, -r5.xyzx, r4.xyzx
mad r4.xyz, r2.wwww, r4.xyzx, r5.xyzx
mul r0.y, r0.w, r3.w
add r3.yzw, -r1.xxyz, r4.xxyz
mad r3.yzw, r0.yyyy, r3.yyzw, r1.xxyz
mul r0.x, r0.x, r0.w
add r0.yzw, r2.xxyz, -r3.yyzw
mad r0.xyz, r0.xxxx, r0.yzwy, r3.yzwy
add_sat r0.w, cb0[11].w, l(1.000000)
mul r0.w, r0.w, r3.x
add r0.xyz, -r1.xyzx, r0.xyzx
mad o0.xyz, r0.wwww, r0.xyzx, r1.xyzx
mov o0.w, l(1.000000)
ret
// Approximately 0 instruction slots used

//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*/
