//Lens flares VS.
// ---- Created with 3Dmigoto v1.3.16 on Thu Dec 15 21:58:59 2022
cbuffer cb2 : register(b2)
{
  float4 cb2[3];
}

cbuffer cb1 : register(b1)
{
  float4 cb1[40];
}




// 3Dmigoto declarations
#define cmp -
Texture1D<float4> IniParams : register(t120);
Texture2D<float4> StereoParams : register(t125);


void main(
  float3 v0 : POSITION0,
  float4 v1 : COLOR0,
  float4 v2 : TEXCOORD0,
  float4 v3 : TEXCOORD1,
  float2 v4 : TEXCOORD2,
  out float2 o0 : TEXCOORD0,
  out float4 o1 : SV_Position0)
{
  float4 r0,r1,r2;
  uint4 bitmask, uiDest;
  float4 fDest;
  
  float4 stereo = StereoParams.Load(0);
  
  o0.xy = v4.xy;
  r0.x = dot(v2.yx, v3.xy);
  r1.xyz = v0.xyz;
  r1.w = 1;
  r2.x = dot(r1.xyzw, cb2[0].xyzw);
  r2.y = dot(r1.xyzw, cb2[1].xyzw);
  r2.z = dot(r1.xyzw, cb2[2].xyzw);
  r0.xyz = cb1[37].xyz * r0.xxx + r2.xyz;
  r0.w = v3.y * v2.y;
  r0.w = v2.x * v3.x + -r0.w;
  r0.xyz = cb1[39].xyz * r0.www + r0.xyz;
  r0.w = 1;
  o1.x = dot(r0.xyzw, cb1[0].xyzw);
  o1.y = dot(r0.xyzw, cb1[1].xyzw);
  o1.z = dot(r0.xyzw, cb1[2].xyzw);
  o1.w = dot(r0.xyzw, cb1[3].xyzw);
  o1.x+=stereo.x*o1.w;
  return;
}

/*~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
//
// Generated by Microsoft (R) D3D Shader Disassembler
//
//   using 3Dmigoto v1.3.16 on Thu Dec 15 21:58:59 2022
//
//
// Input signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// POSITION                 0   xyz         0     NONE   float   xyz
// COLOR                    0   xyzw        1     NONE   float
// TEXCOORD                 0   xyz         2     NONE   float   xy
// TEXCOORD                 1   xy          3     NONE   float   xy
// TEXCOORD                 2   xy          4     NONE   float   xy
//
//
// Output signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// TEXCOORD                 0   xy          0     NONE   float   xy
// SV_Position              0   xyzw        1      POS   float   xyzw
//
vs_5_0
dcl_globalFlags refactoringAllowed
dcl_constantbuffer CB1[40], immediateIndexed
dcl_constantbuffer CB2[3], immediateIndexed
dcl_input v0.xyz
dcl_input v2.xy
dcl_input v3.xy
dcl_input v4.xy
dcl_output o0.xy
dcl_output_siv o1.xyzw, position
dcl_temps 3
mov o0.xy, v4.xyxx
dp2 r0.x, v2.yxyy, v3.xyxx
mov r1.xyz, v0.xyzx
mov r1.w, l(1.000000)
dp4 r2.x, r1.xyzw, cb2[0].xyzw
dp4 r2.y, r1.xyzw, cb2[1].xyzw
dp4 r2.z, r1.xyzw, cb2[2].xyzw
mad r0.xyz, cb1[37].xyzx, r0.xxxx, r2.xyzx
mul r0.w, v2.y, v3.y
mad r0.w, v2.x, v3.x, -r0.w
mad r0.xyz, cb1[39].xyzx, r0.wwww, r0.xyzx
mov r0.w, l(1.000000)
dp4 o1.x, r0.xyzw, cb1[0].xyzw
dp4 o1.y, r0.xyzw, cb1[1].xyzw
dp4 o1.z, r0.xyzw, cb1[2].xyzw
dp4 o1.w, r0.xyzw, cb1[3].xyzw
ret
// Approximately 0 instruction slots used

//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*/
