//Sun VS 4.
// ---- Created with 3Dmigoto v0.6.181 on Sat Oct 28 10:22:59 2023
cbuffer cb2 : register(b2)
{
  float4 cb2[10];
}

cbuffer cb1 : register(b1)
{
  float4 cb1[4];
}




// 3Dmigoto declarations
#define cmp -
Texture1D<float4> IniParams : register(t120);
Texture2D<float4> StereoParams : register(t125);


void main(
  float3 v0 : POSITION0,
  float2 v1 : TEXCOORD0,
  float3 v2 : NORMAL0,
  float4 v3 : TANGENT0,
  out float4 o0 : TEXCOORD0,
  out float3 o1 : TEXCOORD1,
  out float4 o2 : SV_Position0)
{
  float4 r0,r1;
  uint4 bitmask, uiDest;
  float4 fDest;
  
  float4 stereo = StereoParams.Load(0);
  
  o0.xy = v1.xy;
  r0.xyz = v0.xyz * cb2[8].xyz + cb2[9].xyz;
  r0.w = 1;
  o1.x = dot(r0.xyzw, cb2[0].xyzw);
  o1.y = dot(r0.xyzw, cb2[1].xyzw);
  o1.z = dot(r0.xyzw, cb2[2].xyzw);
  r1.xyzw = cb2[1].xyzw * cb1[0].yyyy;
  r1.xyzw = cb2[0].xyzw * cb1[0].xxxx + r1.xyzw;
  r1.xyzw = cb2[2].xyzw * cb1[0].zzzz + r1.xyzw;
  r1.xyzw = cb1[0].wwww * float4(0,0,0,1) + r1.xyzw;
  o2.x = dot(r0.xyzw, r1.xyzw);
  r1.xyzw = cb2[1].xyzw * cb1[1].yyyy;
  r1.xyzw = cb2[0].xyzw * cb1[1].xxxx + r1.xyzw;
  r1.xyzw = cb2[2].xyzw * cb1[1].zzzz + r1.xyzw;
  r1.xyzw = cb1[1].wwww * float4(0,0,0,1) + r1.xyzw;
  o2.y = dot(r0.xyzw, r1.xyzw);
  r1.xyzw = cb2[1].xyzw * cb1[2].yyyy;
  r1.xyzw = cb2[0].xyzw * cb1[2].xxxx + r1.xyzw;
  r1.xyzw = cb2[2].xyzw * cb1[2].zzzz + r1.xyzw;
  r1.xyzw = cb1[2].wwww * float4(0,0,0,1) + r1.xyzw;
  o2.z = dot(r0.xyzw, r1.xyzw);
  r1.xyzw = cb2[1].xyzw * cb1[3].yyyy;
  r1.xyzw = cb2[0].xyzw * cb1[3].xxxx + r1.xyzw;
  r1.xyzw = cb2[2].xyzw * cb1[3].zzzz + r1.xyzw;
  r1.xyzw = cb1[3].wwww * float4(0,0,0,1) + r1.xyzw;
  o2.w = dot(r0.xyzw, r1.xyzw);
  if (o2.w!=1) {
    o2.x-=stereo.x*(o2.w-stereo.y);
	o2.x+=stereo.x*o2.w;
  }
  return;
}

/*~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
//
// Generated by Microsoft (R) D3D Shader Disassembler
//
//   using 3Dmigoto v0.6.181 on Sat Oct 28 10:22:59 2023
//
//
// Input signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// POSITION                 0   xyz         0     NONE   float   xyz
// TEXCOORD                 0   xy          1     NONE   float   xy
// NORMAL                   0   xyz         2     NONE   float
// TANGENT                  0   xyzw        3     NONE   float
//
//
// Output signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// TEXCOORD                 0   xy          0     NONE   float   xy
// TEXCOORD                 1   xyz         1     NONE   float   xyz
// SV_Position              0   xyzw        2      POS   float   xyzw
//
vs_5_0
dcl_globalFlags refactoringAllowed
dcl_constantbuffer CB1[4], immediateIndexed
dcl_constantbuffer CB2[10], immediateIndexed
dcl_input v0.xyz
dcl_input v1.xy
dcl_output o0.xy
dcl_output o1.xyz
dcl_output_siv o2.xyzw, position
dcl_temps 2
mov o0.xy, v1.xyxx
mad r0.xyz, v0.xyzx, cb2[8].xyzx, cb2[9].xyzx
mov r0.w, l(1.000000)
dp4 o1.x, r0.xyzw, cb2[0].xyzw
dp4 o1.y, r0.xyzw, cb2[1].xyzw
dp4 o1.z, r0.xyzw, cb2[2].xyzw
mul r1.xyzw, cb1[0].yyyy, cb2[1].xyzw
mad r1.xyzw, cb2[0].xyzw, cb1[0].xxxx, r1.xyzw
mad r1.xyzw, cb2[2].xyzw, cb1[0].zzzz, r1.xyzw
mad r1.xyzw, cb1[0].wwww, l(0.000000, 0.000000, 0.000000, 1.000000), r1.xyzw
dp4 o2.x, r0.xyzw, r1.xyzw
mul r1.xyzw, cb1[1].yyyy, cb2[1].xyzw
mad r1.xyzw, cb2[0].xyzw, cb1[1].xxxx, r1.xyzw
mad r1.xyzw, cb2[2].xyzw, cb1[1].zzzz, r1.xyzw
mad r1.xyzw, cb1[1].wwww, l(0.000000, 0.000000, 0.000000, 1.000000), r1.xyzw
dp4 o2.y, r0.xyzw, r1.xyzw
mul r1.xyzw, cb1[2].yyyy, cb2[1].xyzw
mad r1.xyzw, cb2[0].xyzw, cb1[2].xxxx, r1.xyzw
mad r1.xyzw, cb2[2].xyzw, cb1[2].zzzz, r1.xyzw
mad r1.xyzw, cb1[2].wwww, l(0.000000, 0.000000, 0.000000, 1.000000), r1.xyzw
dp4 o2.z, r0.xyzw, r1.xyzw
mul r1.xyzw, cb1[3].yyyy, cb2[1].xyzw
mad r1.xyzw, cb2[0].xyzw, cb1[3].xxxx, r1.xyzw
mad r1.xyzw, cb2[2].xyzw, cb1[3].zzzz, r1.xyzw
mad r1.xyzw, cb1[3].wwww, l(0.000000, 0.000000, 0.000000, 1.000000), r1.xyzw
dp4 o2.w, r0.xyzw, r1.xyzw
ret
// Approximately 0 instruction slots used

//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*/
