// ---- Created with 3Dmigoto v1.3.16 on Thu Dec 15 19:42:02 2022
Texture2D<float4> t1 : register(t1);

Texture2D<float4> t0 : register(t0);

cbuffer cb12 : register(b12)
{
  float4 cb12[272];
}

cbuffer cb3 : register(b3)
{
  float4 cb3[3];
}

cbuffer cb0 : register(b0)
{
  float4 cb0[215];
}


// 3Dmigoto declarations
#define cmp -
Texture1D<float4> IniParams : register(t120);
Texture2D<float4> StereoParams : register(t125);


void main(
  float4 v0 : SV_Position0,
  out float4 o0 : SV_Target0)
{
  float4 r0,r1,r2,r12;
  uint4 bitmask, uiDest;
  float4 fDest;
  
  float4 stereo = StereoParams.Load(0);
  
  r0.xy = trunc(v0.xy);
  r0.zw = cb12[271].xx * r0.xy;
  r1.xy = (uint2)r0.zw;
  r1.zw = float2(0,0);
  r0.z = t1.Load(r1.xyz).x;
  r0.w = cmp(r0.z >= v0.z);
  if (r0.w != 0) {
    o0.xyzw = float4(0,0,0,0);
    return;
  }
  r1.xy = (int2)v0.xy;
  r1.zw = float2(0,0);
  r1.xyz = t0.Load(r1.xyz).xyz;
  r0.w = r0.z * cb12[22].x + cb12[22].y;
  r0.w = r0.w * cb12[21].x + cb12[21].y;
  r0.w = rcp(r0.w);
  r0.w = max(-3.40282347e+38, r0.w);
  r0.w = min(3.40282347e+38, r0.w);
  r1.w = -cb3[0].x + r0.w;
  r1.w = saturate(cb3[0].w * r1.w);
  r1.w = sqrt(r1.w);
  r1.w = saturate(cb3[0].z * r1.w);
  r2.x = cb12[21].x + cb12[21].y;
  r2.x = rcp(r2.x);
  r2.x = max(-3.40282347e+38, r2.x);
  r2.x = min(3.40282347e+38, r2.x);
  r2.x = 0.999000013 * r2.x;
  r0.w = cmp(r0.w >= r2.x);
  
  r12.xyzw = cb12[212].xyzw * r0.yyyy;
  r12.xyzw = cb12[211].xyzw * r0.xxxx + r12.xyzw;
  r12.xyzw = cb12[213].xyzw * r0.zzzz + r12.xyzw;
  r12.xyzw = cb12[214].xyzw + r12.xyzw;
  
  r0.x+=stereo.x*(stereo.y*r12.w-1)*cb12[220].x;
  
  r2.xyzw = cb12[212].xyzw * r0.yyyy;
  r2.xyzw = cb12[211].xyzw * r0.xxxx + r2.xyzw;
  r2.xyzw = cb12[213].xyzw * r0.zzzz + r2.xyzw;
  r2.xyzw = cb12[214].xyzw + r2.xyzw;
  r0.xyz = r2.xyz / r2.www;
  r0.xyz = -cb12[0].xyz + r0.xyz;
  r0.x = dot(r0.xyz, r0.xyz);
  r0.x = rsqrt(r0.x);
  r0.x = r0.z * r0.x + -cb3[2].x;
  r0.x = saturate(-r0.x * cb3[2].y + 1);
  r0.x = r1.w * r0.x;
  r0.x = r0.w ? r0.x : r1.w;
  r0.x = 3 * r0.x;
  r0.x = ceil(r0.x);
  o0.w = 0.333333343 * r0.x;
  r0.x = 8 * r0.x;
  o0.xyz = r1.xyz * r0.xxx;
  return;
}

/*~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
//
// Generated by Microsoft (R) D3D Shader Disassembler
//
//   using 3Dmigoto v1.3.16 on Thu Dec 15 19:42:02 2022
//
//
// Input signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_Position              0   xyzw        0      POS   float   xyz
//
//
// Output signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_Target                0   xyzw        0   TARGET   float   xyzw
//
ps_5_0
dcl_globalFlags refactoringAllowed
dcl_constantbuffer CB3[3], immediateIndexed
dcl_constantbuffer CB12[272], immediateIndexed
dcl_resource_texture2d (float,float,float,float) t0
dcl_resource_texture2d (float,float,float,float) t1
dcl_input_ps_siv linear noperspective v0.xyz, position
dcl_output o0.xyzw
dcl_temps 3
round_z r0.xy, v0.xyxx
mul r0.zw, r0.xxxy, cb12[271].xxxx
ftou r1.xy, r0.zwzz
mov r1.zw, l(0,0,0,0)
ld_indexable(texture2d)(float,float,float,float) r0.z, r1.xyzw, t1.yzxw
ge r0.w, r0.z, v0.z
if_nz r0.w
  mov o0.xyzw, l(0,0,0,0)
  ret
endif
ftoi r1.xy, v0.xyxx
mov r1.zw, l(0,0,0,0)
ld_indexable(texture2d)(float,float,float,float) r1.xyz, r1.xyzw, t0.xyzw
mad r0.w, r0.z, cb12[22].x, cb12[22].y
mad r0.w, r0.w, cb12[21].x, cb12[21].y
rcp r0.w, r0.w
max r0.w, r0.w, l(-340282346638528859811704183484516925440.000000)
min r0.w, r0.w, l(340282346638528859811704183484516925440.000000)
add r1.w, r0.w, -cb3[0].x
mul_sat r1.w, r1.w, cb3[0].w
sqrt r1.w, r1.w
mul_sat r1.w, r1.w, cb3[0].z
add r2.x, cb12[21].y, cb12[21].x
rcp r2.x, r2.x
max r2.x, r2.x, l(-340282346638528859811704183484516925440.000000)
min r2.x, r2.x, l(340282346638528859811704183484516925440.000000)
mul r2.x, r2.x, l(0.999000)
ge r0.w, r0.w, r2.x
mul r2.xyzw, r0.yyyy, cb12[212].xyzw
mad r2.xyzw, cb12[211].xyzw, r0.xxxx, r2.xyzw
mad r2.xyzw, cb12[213].xyzw, r0.zzzz, r2.xyzw
add r2.xyzw, r2.xyzw, cb12[214].xyzw
div r0.xyz, r2.xyzx, r2.wwww
add r0.xyz, r0.xyzx, -cb12[0].xyzx
dp3 r0.x, r0.xyzx, r0.xyzx
rsq r0.x, r0.x
mad r0.x, r0.z, r0.x, -cb3[2].x
mad_sat r0.x, -r0.x, cb3[2].y, l(1.000000)
mul r0.x, r0.x, r1.w
movc r0.x, r0.w, r0.x, r1.w
mul r0.x, r0.x, l(3.000000)
round_pi r0.x, r0.x
mul o0.w, r0.x, l(0.333333343)
mul r0.x, r0.x, l(8.000000)
mul o0.xyz, r0.xxxx, r1.xyzx
ret
// Approximately 0 instruction slots used

//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*/
