// MANUALLY DUMPED [ShaderRegexSpecularPS1] Exception. Quen spell on Geralt.
//
// Generated by Microsoft (R) D3D Shader Disassembler
//
//   using 3Dmigoto v1.3.16 on Wed Dec 21 16:20:11 2022
//
//
// Input signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// TEXCOORD                 0   xyzw        0     NONE   float
// TEXCOORD                 1   xyzw        1     NONE   float      w
// TEXCOORD                 2   xyz         2     NONE   float   xyz
// TEXCOORD                 3   xyzw        3     NONE   float      w
// TEXCOORD                 4   xyz         4     NONE   float   xyz
// TEXCOORD                 5   xyzw        5     NONE   float
// TEXCOORD                 6   xyzw        6     NONE   float
// SV_Position              0   xyzw        7      POS   float   xy
//
//
// Output signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_Target                0   xyzw        0   TARGET   float   xyzw
// SV_Target                1   xyzw        1   TARGET   float   xyzw
//
ps_5_0
dcl_globalFlags refactoringAllowed
dcl_constantbuffer CB0[2], immediateIndexed
dcl_constantbuffer CB1[37], immediateIndexed
dcl_constantbuffer CB2[3], immediateIndexed
dcl_constantbuffer CB12[23], immediateIndexed
dcl_constantbuffer CB4[14], immediateIndexed
dcl_sampler s0, mode_default
dcl_sampler s15, mode_default
dcl_resource_texture2d (float,float,float,float) t0
dcl_resource_texture2d (float,float,float,float) t1
dcl_resource_texture2d (float,float,float,float) t2
dcl_resource_texture2d (float,float,float,float) t15
dcl_input_ps linear v1.w
dcl_input_ps linear v2.xyz
dcl_input_ps linear v3.w
dcl_input_ps linear v4.xyz
dcl_input_ps_siv linear noperspective v7.xy, position
dcl_output o0.xyzw
dcl_output o1.xyzw
dcl_temps 5
dcl_resource_texture2d (float,float,float,float) t125
mul r0.xy, v2.xyxx, l(2.200000, 2.200000, 0.000000, 0.000000)
mad r0.xy, cb0[0].xxxx, cb4[6].xyxx, r0.xyxx
sample_indexable(texture2d)(float,float,float,float) r0.xy, r0.xyxx, t1.xyzw, s0
mul r0.zw, v2.xxxy, cb4[8].xxxx
mad r0.zw, cb0[0].xxxx, cb4[7].xxxy, r0.zzzw
sample_indexable(texture2d)(float,float,float,float) r0.zw, r0.zwzz, t1.zwxy, s0
mad r0.xy, r0.xyxx, r0.zwzz, l(-0.200000, -0.200000, 0.000000, 0.000000)
mul r1.xyzw, cb0[0].xxxx, l(0.000000, 0.200000, 0.000000, 0.250000)
mad r0.zw, v2.xxxy, cb4[5].xxxy, r1.xxxy
mad r1.xy, v2.xyxx, cb4[10].xyxx, r1.zwzz
mad r1.xy, r0.xyxx, cb4[9].xxxx, r1.xyxx
mad r0.xy, r0.xyxx, cb4[9].xxxx, r0.zwzz
sample_indexable(texture2d)(float,float,float,float) r0.xyz, r0.xyxx, t2.xyzw, s0
sample_indexable(texture2d)(float,float,float,float) r1.xyz, r1.xyxx, t2.xyzw, s0
mul r0.xyz, r0.xyzx, r1.xyzx
dp3 r0.x, r0.xyzx, l(0.299000, 0.587000, 0.114000, 0.000000)
mul r0.x, r0.x, cb4[11].x
log r0.x, r0.x
mul r0.x, r0.x, cb4[12].x
exp r0.x, r0.x
mul r0.yz, v7.xxyx, cb0[1].zzwz
sample_l_indexable(texture2d)(float,float,float,float) r0.y, r0.yzyy, t15.yxzw, s15, l(0.000000)
mad r0.y, r0.y, cb12[22].x, cb12[22].y
mad r0.y, r0.y, cb12[21].x, cb12[21].y
rcp r0.y, r0.y
max r0.y, r0.y, l(-340282346638528859811704183484516925440.000000)
min r0.y, r0.y, l(340282346638528859811704183484516925440.000000)
add r0.y, r0.y, -v2.z
mul_sat r0.z, r0.y, cb4[3].x
mul_sat r0.y, r0.y, cb4[4].x
add r0.z, -r0.z, l(1.000000)
mul r0.y, r0.y, r0.z
sample_indexable(texture2d)(float,float,float,float) r1.xyz, v2.xyxx, t0.xyzw, s0
log r1.xyz, r1.xyzx
mul r1.xyz, r1.xyzx, cb4[2].xxxx
exp r1.xyz, r1.xyzx
mul r0.yzw, r0.yyyy, r1.xxyz
mul r0.yzw, r0.yyzw, l(0.000000, 3.000000, 3.000000, 3.000000)
mul r0.xyz, r0.xxxx, r0.yzwy
mul r1.xyz, cb4[0].xyzx, cb4[1].xxxx
mul r0.xyz, r0.xyzx, r1.xyzx
mul r0.xyz, r0.xyzx, v3.wwww
add r1.xyz, -v4.xyzx, cb1[36].xyzx

//ld_indexable(texture2d)(float,float,float,float) r2.xyzw, l(0, 0, 0, 0), t125.xyzw
//mul r3.xyz, r2.yyyy, cb12[207].xyzx
//mad r1.xyz, r2.xxxx, r3.xyzx, r1.xyzx
dp3 r0.w, r1.xyzx, r1.xyzx
rsq r0.w, r0.w
mul r1.xyz, r0.wwww, r1.xyzx
dp3 r0.w, cb4[13].xxxx, r1.xyzx
add r0.w, -|r0.w|, l(1.000000)
max r0.w, r0.w, l(0.000000)
add r0.w, -r0.w, l(1.000000)
mul r0.xyz, r0.wwww, r0.xyzx
max r0.xyz, r0.xyzx, l(0.000000, 0.000000, 0.000000, 0.000000)
log r0.xyz, r0.xyzx
mul r0.xyz, r0.xyzx, l(2.200000, 2.200000, 2.200000, 0.000000)
exp r0.xyz, r0.xyzx
mul r0.xyz, r0.xyzx, cb2[2].xyzx
add_sat r0.w, -v1.w, l(1.000000)
mul r0.w, r0.w, cb2[2].w
mul r0.xyz, r0.wwww, r0.xyzx
dp3_sat o1.xyzw, r0.xyzx, l(0.100000, 0.100000, 0.100000, 0.000000)
mov o0.xyz, r0.xyzx
mov o0.w, l(0)
ret
// Approximately 0 instruction slots used
