//Specular PS manual 6. Magic dolphin Toussaint.
// ---- Created with 3Dmigoto v1.3.16 on Tue Dec 20 00:17:43 2022
//Texture2D<float4> t15 : register(t15);
//
//Texture2D<float4> t2 : register(t2);
//
//Texture2D<float4> t1 : register(t1);
//
//Texture2D<float4> t0 : register(t0);
//
//SamplerState s15_s : register(s15);
//
//SamplerState s0_s : register(s0);
//
//cbuffer cb4 : register(b4)
//{
//  float4 cb4[12];
//}
//
//cbuffer cb12 : register(b12)
//{
//  float4 cb12[23];
//}
//
//cbuffer cb2 : register(b2)
//{
//  float4 cb2[3];
//}
//
//cbuffer cb1 : register(b1)
//{
//  float4 cb1[37];
//}
//
//cbuffer cb0 : register(b0)
//{
//  float4 cb0[2];
//}
//
//
//
//
//// 3Dmigoto declarations
//#define cmp -
//Texture1D<float4> IniParams : register(t120);
//Texture2D<float4> StereoParams : register(t125);
//
//
//void main(
//  float4 v0 : TEXCOORD0,
//  float4 v1 : TEXCOORD1,
//  float4 v2 : TEXCOORD2,
//  float4 v3 : TEXCOORD3,
//  float4 v4 : TEXCOORD4,
//  float4 v5 : TEXCOORD5,
//  float4 v6 : TEXCOORD6,
//  float4 v7 : TEXCOORD7,
//  float4 v8 : TEXCOORD8,
//  float4 v9 : TEXCOORD9,
//  float4 v10 : SV_Position0,
//  out float4 o0 : SV_Target0)
//{
//  float4 r0,r1,r2,r3;
//  uint4 bitmask, uiDest;
//  float4 fDest;
//
//  r0.xy = cb4[5].xx * v5.xy + float2(-1,-1);
//  r0.xy = floor(r0.xy);
//  r0.y = reversebits((uint)r0.y);
//  r0.z = (int)r0.y + (int)r0.x;
//  r0.w = (uint)r0.z >> 13;
//  r0.z = (int)r0.z ^ (int)r0.w;
//  r0.w = (int)r0.z * (int)r0.z;
//  r0.w = mad((int)r0.w, 0x0000ec4d, 0x0131071f);
//  r0.z = mad((int)r0.z, (int)r0.w, 0x5208dd0d);
//  r0.z = (int)r0.z & 0x7fffffff;
//  r1.xy = cb4[5].xx * v5.xy;
//  r1.zw = floor(r1.xy);
//  r1.xy = frac(r1.xy);
//  r1.xy = float2(1,1) + -r1.xy;
//  r0.y = (int)r0.y + (int)r1.z;
//  r0.w = (uint)r0.y >> 13;
//  r0.y = (int)r0.y ^ (int)r0.w;
//  r0.w = (int)r0.y * (int)r0.y;
//  r0.w = mad((int)r0.w, 0x0000ec4d, 0x0131071f);
//  r0.y = mad((int)r0.y, (int)r0.w, 0x5208dd0d);
//  r0.y = (int)r0.y & 0x7fffffff;
//  r0.yz = (int2)r0.yz;
//  r0.y = 4.65661287e-10 * r0.y;
//  r0.z = r0.z * 4.65661287e-10 + -r0.y;
//  r2.xy = r1.xy * r1.xy;
//  r1.xy = r2.xy * r1.xy;
//  r2.xy = float2(3,3) * r2.xy;
//  r1.xy = r1.xy * float2(-2,-2) + r2.xy;
//  r0.y = r1.x * r0.z + r0.y;
//  r0.z = reversebits((uint)r1.w);
//  r0.w = (int)r0.z + (int)r1.z;
//  r0.x = (int)r0.z + (int)r0.x;
//  r0.z = (uint)r0.x >> 13;
//  r0.x = (int)r0.x ^ (int)r0.z;
//  r0.z = (int)r0.x * (int)r0.x;
//  r0.z = mad((int)r0.z, 0x0000ec4d, 0x0131071f);
//  r0.x = mad((int)r0.x, (int)r0.z, 0x5208dd0d);
//  r0.x = (int)r0.x & 0x7fffffff;
//  r0.z = (uint)r0.w >> 13;
//  r0.z = (int)r0.w ^ (int)r0.z;
//  r0.w = (int)r0.z * (int)r0.z;
//  r0.w = mad((int)r0.w, 0x0000ec4d, 0x0131071f);
//  r0.z = mad((int)r0.z, (int)r0.w, 0x5208dd0d);
//  r0.z = (int)r0.z & 0x7fffffff;
//  r0.xz = (int2)r0.xz;
//  r0.z = 4.65661287e-10 * r0.z;
//  r0.x = r0.x * 4.65661287e-10 + -r0.z;
//  r0.x = r1.x * r0.x + r0.z;
//  r0.y = r0.y + -r0.x;
//  r0.x = r1.y * r0.y + r0.x;
//  r1.z = v4.w;
//  r1.xy = v2.zw;
//  r0.yz = float2(4,4) * r1.yz;
//  r1.zw = r1.xz * float2(4,4) + -r0.yz;
//  r2.xy = v4.yz + v4.yz;
//  r2.xy = floor(abs(r2.xy));
//  r0.yz = r2.xx * r1.zw + r0.yz;
//  r1.xy = r1.xy * float2(4,4) + -r0.yz;
//  r0.yz = r2.yy * r1.xy + r0.yz;
//  r1.xy = cb4[6].xx * r0.yz + float2(-1,-1);
//  r1.xy = floor(r1.xy);
//  r0.w = reversebits((uint)r1.y);
//  r1.y = (int)r0.w + (int)r1.x;
//  r1.z = (uint)r1.y >> 13;
//  r1.y = (int)r1.y ^ (int)r1.z;
//  r1.z = (int)r1.y * (int)r1.y;
//  r1.z = mad((int)r1.z, 0x0000ec4d, 0x0131071f);
//  r1.y = mad((int)r1.y, (int)r1.z, 0x5208dd0d);
//  r1.y = (int)r1.y & 0x7fffffff;
//  r1.y = (int)r1.y;
//  r1.zw = cb4[6].xx * r0.yz;
//  r0.yz = cb4[3].xx * r0.yz;
//  r2.xyz = t2.Sample(s0_s, r0.yz).xyz;
//  r2.xyz = log2(r2.xyz);
//  r2.xyz = float3(1.5,1.5,1.5) * r2.xyz;
//  r2.xyz = exp2(r2.xyz);
//  r0.yz = floor(r1.zw);
//  r1.zw = frac(r1.zw);
//  r1.zw = float2(1,1) + -r1.zw;
//  r0.w = (int)r0.w + (int)r0.y;
//  r2.w = (uint)r0.w >> 13;
//  r0.w = (int)r0.w ^ (int)r2.w;
//  r2.w = (int)r0.w * (int)r0.w;
//  r2.w = mad((int)r2.w, 0x0000ec4d, 0x0131071f);
//  r0.w = mad((int)r0.w, (int)r2.w, 0x5208dd0d);
//  r0.w = (int)r0.w & 0x7fffffff;
//  r0.w = (int)r0.w;
//  r0.w = 4.65661287e-10 * r0.w;
//  r1.y = r1.y * 4.65661287e-10 + -r0.w;
//  r3.xy = r1.zw * r1.zw;
//  r1.zw = r3.xy * r1.zw;
//  r3.xy = float2(3,3) * r3.xy;
//  r1.zw = r1.zw * float2(-2,-2) + r3.xy;
//  r0.w = r1.z * r1.y + r0.w;
//  r0.z = reversebits((uint)r0.z);
//  r0.y = (int)r0.z + (int)r0.y;
//  r0.z = (int)r0.z + (int)r1.x;
//  r1.x = (uint)r0.z >> 13;
//  r0.z = (int)r0.z ^ (int)r1.x;
//  r1.x = (int)r0.z * (int)r0.z;
//  r1.x = mad((int)r1.x, 0x0000ec4d, 0x0131071f);
//  r0.z = mad((int)r0.z, (int)r1.x, 0x5208dd0d);
//  r0.z = (int)r0.z & 0x7fffffff;
//  r1.x = (uint)r0.y >> 13;
//  r0.y = (int)r0.y ^ (int)r1.x;
//  r1.x = (int)r0.y * (int)r0.y;
//  r1.x = mad((int)r1.x, 0x0000ec4d, 0x0131071f);
//  r0.y = mad((int)r0.y, (int)r1.x, 0x5208dd0d);
//  r0.y = (int)r0.y & 0x7fffffff;
//  r0.yz = (int2)r0.yz;
//  r0.y = 4.65661287e-10 * r0.y;
//  r0.z = r0.z * 4.65661287e-10 + -r0.y;
//  r0.y = r1.z * r0.z + r0.y;
//  r0.z = r0.w + -r0.y;
//  r0.y = r1.w * r0.z + r0.y;
//  r0.x = r0.x * r0.y;
//  r0.y = r0.x * r0.x;
//  r0.x = r0.x * r0.y;
//  r0.y = r0.y * r0.y;
//  r0.x = r0.x * r0.y;
//  r0.x = cb4[7].x * r0.x;
//  r0.yzw = cb1[36].xyz + -v7.xyz;
//  r1.x = dot(r0.yzw, r0.yzw);
//  r1.x = rsqrt(r1.x);
//  r0.yzw = r1.xxx * r0.yzw;
//  r1.x = dot(v6.xyz, r0.yzw);
//  r1.x = saturate(1 + -r1.x);
//  r1.y = log2(r1.x);
//  r1.x = 0.75 * r1.x;
//  r1.xzw = r1.xxx * r2.xyz;
//  r1.y = 1.5 * r1.y;
//  r1.y = exp2(r1.y);
//  r1.y = r1.y * r0.x;
//  r1.y = 0.980000019 * r1.y;
//  r0.x = r0.x * 0.0199999996 + r1.y;
//  r1.xyz = r1.xzw * cb4[4].xxx + r0.xxx;
//  r2.xy = cb4[0].xx * v2.xy;
//  r2.xyz = t0.Sample(s0_s, r2.xy).xyz;
//  r0.x = dot(r0.yzw, r2.xyz);
//  r0.x = r0.x + r0.x;
//  r0.xy = -r0.xx * r2.xy + r0.yz;
//  r0.xy = float2(-2,-2) * r0.xy;
//  r0.xyz = t1.Sample(s0_s, r0.xy).xyz;
//  r0.xyz = log2(r0.xyz);
//  r0.xyz = cb4[1].xxx * r0.xyz;
//  r0.xyz = exp2(r0.xyz);
//  r0.xyz = cb4[2].xxx * r0.xyz;
//  r2.xy = float2(-0.5,-0.5) + v2.xy;
//  r2.xy = r2.xy + r2.xy;
//  r2.xy = r2.xy * r2.xy;
//  r0.w = r2.x + r2.y;
//  r0.w = sqrt(r0.w);
//  r0.w = min(1, r0.w);
//  r1.w = -0.410789013 + r0.w;
//  r2.x = 1.70923805 * r1.w;
//  r2.yw = float2(0,0.5);
//  r3.xy = cmp(float2(0.99584502,0.410789013) >= r0.ww);
//  r0.w = cmp(r0.w >= 0.410789013);
//  r0.w = r3.x ? r0.w : 0;
//  r2.z = r3.y ? 1.000000 : 0;
//  r1.w = (int)r0.w | (int)r3.y;
//  r2.yz = r0.ww ? r2.xy : r2.wz;
//  r2.w = r1.w ? -1 : -0;
//  r1.w = (int)r1.w & 0x3f800000;
//  r2.z = r2.z + r2.w;
//  r2.xy = saturate(r2.xy);
//  r2.w = r2.y * -2 + 3;
//  r2.y = r2.y * r2.y;
//  r2.y = r2.w * r2.y;
//  r1.w = r2.y * r2.z + r1.w;
//  r2.y = r2.x * -2 + 3;
//  r2.x = r2.x * r2.x;
//  r2.x = -r2.y * r2.x + 1;
//  r0.w = r0.w ? r2.x : r1.w;
//  r0.xyz = r0.xyz * r0.www;
//  r0.xyz = v3.www * r0.xyz;
//  r1.xyz = r1.xyz * cb4[8].xxx + -r0.xyz;
//  r0.xyz = cb4[9].xxx * r1.xyz + r0.xyz;
//  r0.xyz = cb4[10].xyz * r0.xyz;
//  r1.xy = cb0[1].zw * v10.xy;
//  r0.w = t15.SampleLevel(s15_s, r1.xy, 0).x;
//  r0.w = r0.w * cb12[22].x + cb12[22].y;
//  r0.w = r0.w * cb12[21].x + cb12[21].y;
//  r0.w = rcp(r0.w);
//  r0.w = max(-3.40282347e+38, r0.w);
//  r0.w = min(3.40282347e+38, r0.w);
//  r0.w = -v5.w + r0.w;
//  r0.w = saturate(cb4[11].x * r0.w);
//  r0.xyz = r0.xyz * r0.www;
//  r0.xyz = cb2[2].xyz * r0.xyz;
//  r0.w = saturate(1 + -v1.w);
//  r0.w = cb2[2].w * r0.w;
//  o0.xyz = r0.xyz * r0.www;
//  o0.w = 0;
//  return;
//}
//
///*~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
//
// Generated by Microsoft (R) D3D Shader Disassembler
//
//   using 3Dmigoto v1.3.16 on Tue Dec 20 00:17:43 2022
//
//
// Input signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// TEXCOORD                 0   xyzw        0     NONE   float
// TEXCOORD                 1   xyzw        1     NONE   float      w
// TEXCOORD                 2   xyzw        2     NONE   float   xyzw
// TEXCOORD                 3   xyzw        3     NONE   float      w
// TEXCOORD                 4   xyzw        4     NONE   float    yzw
// TEXCOORD                 5   xyzw        5     NONE   float   xy w
// TEXCOORD                 6   xyz         6     NONE   float   xyz
// TEXCOORD                 7   xyz         7     NONE   float   xyz
// TEXCOORD                 8   xyzw        8     NONE   float
// TEXCOORD                 9   xyzw        9     NONE   float
// SV_Position              0   xyzw       10      POS   float   xy
//
//
// Output signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_Target                0   xyzw        0   TARGET   float   xyzw
//
ps_5_0
dcl_globalFlags refactoringAllowed
dcl_constantbuffer CB0[2], immediateIndexed
dcl_constantbuffer CB1[37], immediateIndexed
dcl_constantbuffer CB2[3], immediateIndexed
dcl_constantbuffer CB12[23], immediateIndexed
dcl_constantbuffer CB4[12], immediateIndexed
dcl_sampler s0, mode_default
dcl_sampler s15, mode_default
dcl_resource_texture2d (float,float,float,float) t0
dcl_resource_texture2d (float,float,float,float) t1
dcl_resource_texture2d (float,float,float,float) t2
dcl_resource_texture2d (float,float,float,float) t15
dcl_input_ps linear v1.w
dcl_input_ps linear v2.xyzw
dcl_input_ps linear v3.w
dcl_input_ps linear v4.yzw
dcl_input_ps linear v5.xyw
dcl_input_ps linear v6.xyz
dcl_input_ps linear v7.xyz
dcl_input_ps_siv linear noperspective v10.xy, position
dcl_output o0.xyzw
dcl_temps 44
dcl_resource_texture2d (float,float,float,float) t125
ld_indexable(texture2d)(float,float,float,float) r40.xyzw, l(0, 0, 0, 0), t125.xyzw
mad r0.xy, cb4[5].xxxx, v5.xyxx, l(-1.000000, -1.000000, 0.000000, 0.000000)
round_ni r0.xy, r0.xyxx
bfrev r0.y, r0.y
iadd r0.z, r0.y, r0.x
ishr r0.w, r0.z, l(13)
xor r0.z, r0.z, r0.w
imul null, r0.w, r0.z, r0.z
imad r0.w, r0.w, l(0x0000ec4d), l(0x0131071f)
imad r0.z, r0.z, r0.w, l(0x5208dd0d)
and r0.z, r0.z, l(0x7fffffff)
mul r1.xy, v5.xyxx, cb4[5].xxxx
round_ni r1.zw, r1.xxxy
frc r1.xy, r1.xyxx
add r1.xy, -r1.xyxx, l(1.000000, 1.000000, 0.000000, 0.000000)
iadd r0.y, r0.y, r1.z
ishr r0.w, r0.y, l(13)
xor r0.y, r0.y, r0.w
imul null, r0.w, r0.y, r0.y
imad r0.w, r0.w, l(0x0000ec4d), l(0x0131071f)
imad r0.y, r0.y, r0.w, l(0x5208dd0d)
and r0.y, r0.y, l(0x7fffffff)
itof r0.yz, r0.yyzy
mul r0.y, r0.y, l(4.656612873E-10)
mad r0.z, r0.z, l(4.656612873E-10), -r0.y
mul r2.xy, r1.xyxx, r1.xyxx
mul r1.xy, r1.xyxx, r2.xyxx
mul r2.xy, r2.xyxx, l(3.000000, 3.000000, 0.000000, 0.000000)
mad r1.xy, r1.xyxx, l(-2.000000, -2.000000, 0.000000, 0.000000), r2.xyxx
mad r0.y, r1.x, r0.z, r0.y
bfrev r0.z, r1.w
iadd r0.w, r0.z, r1.z
iadd r0.x, r0.z, r0.x
ishr r0.z, r0.x, l(13)
xor r0.x, r0.x, r0.z
imul null, r0.z, r0.x, r0.x
imad r0.z, r0.z, l(0x0000ec4d), l(0x0131071f)
imad r0.x, r0.x, r0.z, l(0x5208dd0d)
and r0.x, r0.x, l(0x7fffffff)
ishr r0.z, r0.w, l(13)
xor r0.z, r0.w, r0.z
imul null, r0.w, r0.z, r0.z
imad r0.w, r0.w, l(0x0000ec4d), l(0x0131071f)
imad r0.z, r0.z, r0.w, l(0x5208dd0d)
and r0.z, r0.z, l(0x7fffffff)
itof r0.xz, r0.xxzx
mul r0.z, r0.z, l(4.656612873E-10)
mad r0.x, r0.x, l(4.656612873E-10), -r0.z
mad r0.x, r1.x, r0.x, r0.z
add r0.y, -r0.x, r0.y
mad r0.x, r1.y, r0.y, r0.x
mov r1.z, v4.w
mov r1.xy, v2.zwzz
mul r0.yz, r1.yyzy, l(0.000000, 4.000000, 4.000000, 0.000000)
mad r1.zw, r1.xxxz, l(0.000000, 0.000000, 4.000000, 4.000000), -r0.yyyz
add r2.xy, v4.yzyy, v4.yzyy
round_ni r2.xy, |r2.xyxx|
mad r0.yz, r2.xxxx, r1.zzwz, r0.yyzy
mad r1.xy, r1.xyxx, l(4.000000, 4.000000, 0.000000, 0.000000), -r0.yzyy
mad r0.yz, r2.yyyy, r1.xxyx, r0.yyzy
mad r1.xy, cb4[6].xxxx, r0.yzyy, l(-1.000000, -1.000000, 0.000000, 0.000000)
round_ni r1.xy, r1.xyxx
bfrev r0.w, r1.y
iadd r1.y, r0.w, r1.x
ishr r1.z, r1.y, l(13)
xor r1.y, r1.y, r1.z
imul null, r1.z, r1.y, r1.y
imad r1.z, r1.z, l(0x0000ec4d), l(0x0131071f)
imad r1.y, r1.y, r1.z, l(0x5208dd0d)
and r1.y, r1.y, l(0x7fffffff)
itof r1.y, r1.y
mul r1.zw, r0.yyyz, cb4[6].xxxx
mul r0.yz, r0.yyzy, cb4[3].xxxx
sample_indexable(texture2d)(float,float,float,float) r2.xyz, r0.yzyy, t2.xyzw, s0
log r2.xyz, r2.xyzx
mul r2.xyz, r2.xyzx, l(1.500000, 1.500000, 1.500000, 0.000000)
exp r2.xyz, r2.xyzx
round_ni r0.yz, r1.zzwz
frc r1.zw, r1.zzzw
add r1.zw, -r1.zzzw, l(0.000000, 0.000000, 1.000000, 1.000000)
iadd r0.w, r0.w, r0.y
ishr r2.w, r0.w, l(13)
xor r0.w, r0.w, r2.w
imul null, r2.w, r0.w, r0.w
imad r2.w, r2.w, l(0x0000ec4d), l(0x0131071f)
imad r0.w, r0.w, r2.w, l(0x5208dd0d)
and r0.w, r0.w, l(0x7fffffff)
itof r0.w, r0.w
mul r0.w, r0.w, l(4.656612873E-10)
mad r1.y, r1.y, l(4.656612873E-10), -r0.w
mul r3.xy, r1.zwzz, r1.zwzz
mul r1.zw, r1.zzzw, r3.xxxy
mul r3.xy, r3.xyxx, l(3.000000, 3.000000, 0.000000, 0.000000)
mad r1.zw, r1.zzzw, l(0.000000, 0.000000, -2.000000, -2.000000), r3.xxxy
mad r0.w, r1.z, r1.y, r0.w
bfrev r0.z, r0.z
iadd r0.y, r0.z, r0.y
iadd r0.z, r0.z, r1.x
ishr r1.x, r0.z, l(13)
xor r0.z, r0.z, r1.x
imul null, r1.x, r0.z, r0.z
imad r1.x, r1.x, l(0x0000ec4d), l(0x0131071f)
imad r0.z, r0.z, r1.x, l(0x5208dd0d)
and r0.z, r0.z, l(0x7fffffff)
ishr r1.x, r0.y, l(13)
xor r0.y, r0.y, r1.x
imul null, r1.x, r0.y, r0.y
imad r1.x, r1.x, l(0x0000ec4d), l(0x0131071f)
imad r0.y, r0.y, r1.x, l(0x5208dd0d)
and r0.y, r0.y, l(0x7fffffff)
itof r0.yz, r0.yyzy
mul r0.y, r0.y, l(4.656612873E-10)
mad r0.z, r0.z, l(4.656612873E-10), -r0.y
mad r0.y, r1.z, r0.z, r0.y
add r0.z, -r0.y, r0.w
mad r0.y, r1.w, r0.z, r0.y
mul r0.x, r0.y, r0.x
mul r0.y, r0.x, r0.x
mul r0.x, r0.y, r0.x
mul r0.y, r0.y, r0.y
mul r0.x, r0.y, r0.x
mul r0.x, r0.x, cb4[7].x
add r0.yzw, -v7.xxyz, cb1[36].xxyz

mul r30.xyz, r40.yyyy, cb12[207].xyzx
mad r0.yzw, r40.xxxx, r30.xxyz, r0.yyzw

dp3 r1.x, r0.yzwy, r0.yzwy
rsq r1.x, r1.x
mul r0.yzw, r0.yyzw, r1.xxxx
dp3 r1.x, v6.xyzx, r0.yzwy
add_sat r1.x, -r1.x, l(1.000000)
log r1.y, r1.x
mul r1.x, r1.x, l(0.750000)
mul r1.xzw, r2.xxyz, r1.xxxx
mul r1.y, r1.y, l(1.500000)
exp r1.y, r1.y
mul r1.y, r0.x, r1.y
mul r1.y, r1.y, l(0.980000)
mad r0.x, r0.x, l(0.020000), r1.y
mad r1.xyz, r1.xzwx, cb4[4].xxxx, r0.xxxx
mul r2.xy, v2.xyxx, cb4[0].xxxx
sample_indexable(texture2d)(float,float,float,float) r2.xyz, r2.xyxx, t0.xyzw, s0
dp3 r0.x, r0.yzwy, r2.xyzx
add r0.x, r0.x, r0.x
mad r0.xy, -r0.xxxx, r2.xyxx, r0.yzyy
mul r0.xy, r0.xyxx, l(-2.000000, -2.000000, 0.000000, 0.000000)
sample_indexable(texture2d)(float,float,float,float) r0.xyz, r0.xyxx, t1.xyzw, s0
log r0.xyz, r0.xyzx
mul r0.xyz, r0.xyzx, cb4[1].xxxx
exp r0.xyz, r0.xyzx
mul r0.xyz, r0.xyzx, cb4[2].xxxx
add r2.xy, v2.xyxx, l(-0.500000, -0.500000, 0.000000, 0.000000)
add r2.xy, r2.xyxx, r2.xyxx
mul r2.xy, r2.xyxx, r2.xyxx
add r0.w, r2.y, r2.x
sqrt r0.w, r0.w
min r0.w, r0.w, l(1.000000)
add r1.w, r0.w, l(-0.410789)
mul r2.x, r1.w, l(1.709238)
mov r2.yw, l(0,0,0,0.500000)
ge r3.xy, l(0.995845, 0.410789, 0.000000, 0.000000), r0.wwww
ge r0.w, r0.w, l(0.410789)
and r0.w, r3.x, r0.w
and r2.z, r3.y, l(0x3f800000)
or r1.w, r0.w, r3.y
movc r2.yz, r0.wwww, r2.xxyx, r2.wwzw
movc r2.w, r1.w, l(-1.000000), l(-0.000000)
and r1.w, r1.w, l(0x3f800000)
add r2.z, r2.w, r2.z
mov_sat r2.xy, r2.xyxx
mad r2.w, r2.y, l(-2.000000), l(3.000000)
mul r2.y, r2.y, r2.y
mul r2.y, r2.y, r2.w
mad r1.w, r2.y, r2.z, r1.w
mad r2.y, r2.x, l(-2.000000), l(3.000000)
mul r2.x, r2.x, r2.x
mad r2.x, -r2.y, r2.x, l(1.000000)
movc r0.w, r0.w, r2.x, r1.w
mul r0.xyz, r0.wwww, r0.xyzx
mul r0.xyz, r0.xyzx, v3.wwww
mad r1.xyz, r1.xyzx, cb4[8].xxxx, -r0.xyzx
mad r0.xyz, cb4[9].xxxx, r1.xyzx, r0.xyzx
mul r0.xyz, r0.xyzx, cb4[10].xyzx
mul r1.xy, v10.xyxx, cb0[1].zwzz
sample_l_indexable(texture2d)(float,float,float,float) r0.w, r1.xyxx, t15.yzwx, s15, l(0.000000)
mad r0.w, r0.w, cb12[22].x, cb12[22].y
mad r0.w, r0.w, cb12[21].x, cb12[21].y
rcp r0.w, r0.w
max r0.w, r0.w, l(-340282346638528859811704183484516925440.000000)
min r0.w, r0.w, l(340282346638528859811704183484516925440.000000)
add r0.w, r0.w, -v5.w
mul_sat r0.w, r0.w, cb4[11].x
mul r0.xyz, r0.wwww, r0.xyzx
mul r0.xyz, r0.xyzx, cb2[2].xyzx
add_sat r0.w, -v1.w, l(1.000000)
mul r0.w, r0.w, cb2[2].w
mul o0.xyz, r0.wwww, r0.xyzx
mov o0.w, l(0)
ret
// Approximately 0 instruction slots used
