//unsteorize flashlight
// ---- Created with 3Dmigoto v0.6.164 on Mon Jul 21 15:58:43 2025
cbuffer cb1 : register(b1)
{
  float4 cb1[7];
}

cbuffer cb0 : register(b0)
{
  float4 cb0[73];
}




// 3Dmigoto declarations
#define cmp -
Texture1D<float4> IniParams : register(t120);
Texture2D<float4> StereoParams : register(t125);


void main(
  float3 v0 : POSITION0,
  float3 v1 : NORMAL0,
  float4 v2 : TANGENT0,
  float4 v3 : TEXCOORD0,
  out float4 o0 : SV_POSITION0,
  out float4 o1 : TEXCOORD0,
  out float4 o2 : TEXCOORD1,
  out float4 o3 : TEXCOORD2)
{
  float4 r0,r1;
  uint4 bitmask, uiDest;
  float4 fDest;

  r0.xyz = cb1[1].xyz * v0.yyy;
  r0.xyz = cb1[0].xyz * v0.xxx + r0.xyz;
  r0.xyz = cb1[2].xyz * v0.zzz + r0.xyz;
  r0.xyz = cb1[3].xyz + r0.xyz;
  r1.xyzw = cb0[70].xyzw * r0.yyyy;
  r1.xyzw = cb0[69].xyzw * r0.xxxx + r1.xyzw;
  r0.xyzw = cb0[71].xyzw * r0.zzzz + r1.xyzw;
  o0.xyzw = cb0[72].xyzw + r0.xyzw;
  
float4 s = StereoParams.Load(0);
float4 texFilter = IniParams.Load(int2(14,0));
float4 testeo = IniParams.Load(int2(90,0));
float cursor_showing  = IniParams[1].z;  
//o0.x += s.x * testeo.x;
o0.x -= s.x * (o0.w - s.y );
  
  r0.x = dot(v1.xyz, cb1[4].xyz);
  r0.y = dot(v1.xyz, cb1[5].xyz);
  r0.z = dot(v1.xyz, cb1[6].xyz);
  r0.w = dot(r0.xyz, r0.xyz);
  r0.w = max(1.17549435e-38, r0.w);
  r0.w = rsqrt(r0.w);
  o1.xyz = r0.xyz * r0.www;
  r0.xyz = cb1[1].xyz * v2.yyy;
  r0.xyz = cb1[0].xyz * v2.xxx + r0.xyz;
  r0.xyz = cb1[2].xyz * v2.zzz + r0.xyz;
  r0.w = dot(r0.xyz, r0.xyz);
  r0.w = max(1.17549435e-38, r0.w);
  r0.w = rsqrt(r0.w);
  o2.xyz = r0.xyz * r0.www;
  o2.w = v2.w;
  o3.xyzw = v3.xyzw;
  return;
}

/*~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
//
// Generated by Microsoft (R) D3D Shader Disassembler
//
//   using 3Dmigoto v0.6.164 on Mon Jul 21 15:58:43 2025
//
//
// Input signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// POSITION                 0   xyz         0     NONE   float   xyz
// NORMAL                   0   xyz         1     NONE   float   xyz
// TANGENT                  0   xyzw        2     NONE   float   xyzw
// TEXCOORD                 0   xyzw        3     NONE   float   xyzw
//
//
// Output signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_POSITION              0   xyzw        0      POS   float   xyzw
// TEXCOORD                 0   xyz         1     NONE   float   xyz
// TEXCOORD                 1   xyzw        2     NONE   float   xyzw
// TEXCOORD                 2   xyzw        3     NONE   float   xyzw
//
vs_4_0
dcl_constantbuffer CB0[73], immediateIndexed
dcl_constantbuffer CB1[7], immediateIndexed
dcl_input v0.xyz
dcl_input v1.xyz
dcl_input v2.xyzw
dcl_input v3.xyzw
dcl_output_siv o0.xyzw, position
dcl_output o1.xyz
dcl_output o2.xyzw
dcl_output o3.xyzw
dcl_temps 2
mul r0.xyz, v0.yyyy, cb1[1].xyzx
mad r0.xyz, cb1[0].xyzx, v0.xxxx, r0.xyzx
mad r0.xyz, cb1[2].xyzx, v0.zzzz, r0.xyzx
add r0.xyz, r0.xyzx, cb1[3].xyzx
mul r1.xyzw, r0.yyyy, cb0[70].xyzw
mad r1.xyzw, cb0[69].xyzw, r0.xxxx, r1.xyzw
mad r0.xyzw, cb0[71].xyzw, r0.zzzz, r1.xyzw
add o0.xyzw, r0.xyzw, cb0[72].xyzw
dp3 r0.x, v1.xyzx, cb1[4].xyzx
dp3 r0.y, v1.xyzx, cb1[5].xyzx
dp3 r0.z, v1.xyzx, cb1[6].xyzx
dp3 r0.w, r0.xyzx, r0.xyzx
max r0.w, r0.w, l(1.175494351E-38)
rsq r0.w, r0.w
mul o1.xyz, r0.wwww, r0.xyzx
mul r0.xyz, v2.yyyy, cb1[1].xyzx
mad r0.xyz, cb1[0].xyzx, v2.xxxx, r0.xyzx
mad r0.xyz, cb1[2].xyzx, v2.zzzz, r0.xyzx
dp3 r0.w, r0.xyzx, r0.xyzx
max r0.w, r0.w, l(1.175494351E-38)
rsq r0.w, r0.w
mul o2.xyz, r0.wwww, r0.xyzx
mov o2.w, v2.w
mov o3.xyzw, v3.xyzw
ret
// Approximately 0 instruction slots used

//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*/
