// AUTOMATICALLY CONVERTED FROM SHADER FIXES 
//
// Generated by Microsoft (R) D3D Shader Disassembler
//
//   using 3Dmigoto v0.6.63 on Sun Oct  9 13:48:45 2022
//
//
// Input signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_POSITION              0   xyzw        0      POS   float   xyz
// VERT_ID                  0   x           1     NONE    uint
// TEXCOORD                 0   xy          2     NONE   float   xy
// NORMAL                   0   xyz         3     NONE   float
// TANGENT                  0   xyz         4     NONE   float
// BINORMAL                 0   xyz         5     NONE   float
// TEXCOORD                 8   xyz         6     NONE   float
// SV_IsFrontFace           0   x           7    FFACE    uint
//
//
// Output signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_Target                0   xyzw        0   TARGET   float   xyzw
//
ps_5_0
dcl_globalFlags refactoringAllowed
dcl_constantbuffer CB0[843], immediateIndexed
dcl_constantbuffer CB1[4], immediateIndexed
dcl_constantbuffer CB3[38], immediateIndexed
dcl_constantbuffer CB4[2], immediateIndexed
dcl_sampler s1, mode_default
dcl_sampler s5, mode_default
dcl_resource_texture3d (float,float,float,float) t8
dcl_resource_texture2d (float,float,float,float) t41
dcl_resource_texture2d (float,float,float,float) t43
dcl_resource_texture2d (float,float,float,float) t44
dcl_input_ps_siv linear noperspective v0.xyz, position
dcl_input_ps linear v2.xy
dcl_output o0.xyzw
dcl_temps 50
dcl_resource_buffer (float,float,float,float) t125
ld_indexable(buffer)(float,float,float,float) r40.xyzw, l(0, 0, 0, 0), t125.xyzw
mul r0.xy, v0.xyxx, cb3[32].zwzz
mov r1.xy, v2.xyxx
mov r1.z, l(1.000000)
dp3 r2.x, cb4[0].xyzx, r1.xyzx
dp3 r2.y, cb4[1].xyzx, r1.xyzx
sample_indexable(texture2d)(float,float,float,float) r2.xy, r2.xyxx, t41.xyzw, s1
mad r2.xy, r2.xyxx, l(2.000000, 2.000000, 0.000000, 0.000000), l(-0.996078432, -0.996078432, 0.000000, 0.000000)
mad r2.xy, r2.xyxx, l(-0.119141, 0.119141, 0.000000, 0.000000), v2.xyxx
mov r2.z, l(1.000000)
dp3 r3.x, l(9.655991562E-07, 1.000000, -4.768371582E-07, 0.000000), r2.xyzx
dp3 r3.y, l(-1.000000, 9.655991562E-07, 0.999999523, 0.000000), r2.xyzx
dp3 r2.x, l(9.655991562E-07, 1.000000, -4.768371582E-07, 0.000000), r1.xyzx
dp3 r2.y, l(-1.000000, 9.655991562E-07, 0.999999523, 0.000000), r1.xyzx
sample_indexable(texture2d)(float,float,float,float) r0.w, r2.xyxx, t44.yzwx, s1
add_sat r0.w, r0.w, l(-0.0856933966)
sample_indexable(texture2d)(float,float,float,float) r1.xyz, r3.xyxx, t43.xyzw, s1
mul r1.xyz, r1.xyzx, l(300.000000, 27.909868, 7.556070, 0.000000)
exp r1.w, cb3[37].w
mul r1.xyz, r1.wwww, r1.xyzx
mul r1.xyz, r1.xyzx, cb1[3].xxxx
mul r1.xyz, r0.wwww, r1.xyzx
mad r0.w, v0.z, cb0[832].z, cb0[832].w
rcp r0.w, r0.w
mad r0.w, -r0.w, cb0[841].w, l(1.000000)
log r0.w, r0.w
mul r0.z, r0.w, cb0[841].z
mov_sat r2.xyz, r0.xyzx
itof r3.xyz, cb0[842].yzwy
mad r4.xyz, r3.xyzx, cb0[842].xxxx, l(-1.000000, -1.000000, -1.000000, 0.000000)
mad r2.xyz, r2.xyzx, r4.xyzx, l(0.500000, 0.500000, 0.500000, 0.000000)
div r3.xyz, l(1.000000, 1.000000, 1.000000, 1.000000), r3.xyzx
mul r2.xyz, r2.xyzx, r3.xyzx
sample_l_indexable(texture3d)(float,float,float,float) r0.z, r2.xyzx, t8.xywz, s5, l(0.000000)
lt r0.w, l(0.000000), cb0[832].y
if_nz r0.w
  mad r0.xy, r0.xyxx, l(2.000000, -2.000000, 0.000000, 0.000000), l(-1.000000, 1.000000, 0.000000, 0.000000)
  mad r0.w, v0.z, cb3[35].z, cb3[35].w
  rcp r0.w, r0.w
  mov r2.z, -r0.w
  mul r2.xy, r0.xyxx, r2.zzzz
  mov r2.w, l(1.000000)
  add r40.w, r2.z, -r40.y
  mad r2.x, -r40.x, r40.w, r2.x
  dp4 r3.x, r2.xyzw, cb3[12].xyzw
  dp4 r3.y, r2.xyzw, cb3[13].xyzw
  dp4 r3.z, r2.xyzw, cb3[14].xyzw
  add r0.xyw, r3.xyxz, -cb0[831].xyxz
  dp3 r0.x, r0.xywx, r0.xywx
  sqrt r0.x, r0.x
  mul r0.y, r0.y, cb0[830].w
  lt r0.w, l(0.010000), |r0.y|
  mul r1.w, r0.y, l(-1.442695)
  exp r1.w, r1.w
  add r1.w, -r1.w, l(1.000000)
  div r0.y, r1.w, r0.y
  mul r0.y, r0.y, cb0[831].w
  movc r0.y, r0.w, r0.y, cb0[831].w
  mul r0.y, r0.y, cb0[832].y
  add r0.x, r0.x, -cb0[832].x
  max r0.x, r0.x, l(0.000000)
  mad r0.x, r0.y, r0.x, r0.z
  exp r0.x, -r0.x
  min r0.x, r0.x, l(1.000000)
else
  exp r0.y, -r0.z
  min r0.x, r0.y, l(1.000000)
endif
mul r0.xyz, r0.xxxx, r1.xyzx
mul o0.xyz, r0.xyzx, cb1[2].wwww
mov o0.w, l(0)
ret
// Approximately 0 instruction slots used
