// AUTOMATICALLY CONVERTED FROM SHADER FIXES 
//
// Generated by Microsoft (R) D3D Shader Disassembler
//
//   using 3Dmigoto v0.6.89 on Sun Dec  4 00:00:22 2022
//
//
// Input signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_POSITION              0   xyzw        0      POS   float   xyzw
// VERT_ID                  0   x           1     NONE    uint
// TEXCOORD                 0   xy          2     NONE   float   xy
// NORMAL                   0   xyz         3     NONE   float   xyz
// TANGENT                  0   xyz         4     NONE   float   xyz
// BINORMAL                 0   xyz         5     NONE   float   xyz
// TEXCOORD                 8   xyz         6     NONE   float   xyz
//
//
// Output signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_Target                0   xyzw        0   TARGET   float   xyzw
// SV_Target                1   xyzw        1   TARGET   float   xyzw
// SV_Target                2   xyzw        2   TARGET   float   xyzw
// SV_Target                3   xyzw        3   TARGET   float   xyzw
// SV_Target                4   xy          4   TARGET   float   xy
//
ps_5_0
dcl_globalFlags refactoringAllowed
dcl_constantbuffer CB1[4], immediateIndexed
dcl_constantbuffer CB3[37], immediateIndexed
dcl_constantbuffer CB4[1], immediateIndexed
dcl_sampler s1, mode_default
dcl_sampler s2, mode_default
dcl_resource_texture2d (float,float,float,float) t11
dcl_resource_texture2d (float,float,float,float) t12
dcl_resource_texture2d (float,float,float,float) t13
dcl_resource_texture2d (float,float,float,float) t14
dcl_resource_texture2d (float,float,float,float) t15
dcl_resource_texture2d (float,float,float,float) t17
dcl_resource_texture2d (float,float,float,float) t18
dcl_resource_texture2d (float,float,float,float) t19
dcl_input_ps_siv linear noperspective v0.xyzw, position
dcl_input_ps linear v2.xy
dcl_input_ps linear v3.xyz
dcl_input_ps linear v4.xyz
dcl_input_ps linear v5.xyz
dcl_input_ps linear v6.xyz
dcl_output o0.xyzw
dcl_output o1.xyzw
dcl_output o2.xyzw
dcl_output o3.xyzw
dcl_output o4.xy
dcl_temps 50
dcl_resource_buffer (float,float,float,float) t125
ld_indexable(buffer)(float,float,float,float) r40.xyzw, l(0, 0, 0, 0), t125.xyzw
mul r0.xy, v0.xyxx, cb3[32].zwzz
mad r0.xy, r0.xyxx, l(2.000000, -2.000000, 0.000000, 0.000000), l(-1.000000, 1.000000, 0.000000, 0.000000)
dp3 r0.z, v3.xyzx, v3.xyzx
rsq r0.z, r0.z
mul r1.xyz, r0.zzzz, v3.xyzx
sample_indexable(texture2d)(float,float,float,float) r0.zw, v2.xyxx, t11.zwxy, s1
mad r0.zw, r0.zzzw, l(0.000000, 0.000000, 2.000000, 2.000000), l(0.000000, 0.000000, -0.996078432, -0.996078432)
mul r1.w, l(10.000000), cb3[35].x
frc r1.w, r1.w
add r2.x, r1.w, l(-0.500000)
mul r0.zw, r0.zzzw, l(0.000000, 0.000000, 4.000000, 4.000000)
add r2.y, l(0.050000), cb3[35].x
mul r2.xy, r2.xyxx, l(0.250000, 10.000000, 0.000000, 0.000000)
frc r2.y, r2.y
add r2.y, r2.y, l(-0.500000)
mul r2.y, r2.y, l(0.250000)
mul r1.w, r1.w, l(6.28318548)
sincos null, r1.w, r1.w
mad r1.w, r1.w, l(0.500000), l(0.500000)
ge r2.z, l(25.000000), v0.w
if_nz r2.z
  add r2.z, -v0.w, l(25.000000)
  mul_sat r2.z, r2.z, l(0.0666666701)
  lt r2.w, l(0.001000), r2.z
  if_nz r2.w
    mad r2.w, v0.z, cb3[35].z, cb3[35].w
    rcp r2.w, r2.w
    mov r3.z, -r2.w
    mul r3.xy, r0.xyxx, r3.zzzz
    mov r3.w, l(1.000000)
    add r40.w, r3.z, -r40.y
    mad r3.x, -r40.x, r40.w, r3.x
    dp4 r4.x, r3.xyzw, cb3[12].xyzw
    dp4 r4.y, r3.xyzw, cb3[13].xyzw
    dp4 r4.z, r3.xyzw, cb3[14].xyzw
    add r3.xyz, -r4.xyzx, cb3[29].xyzx
    mul r41.xyz, r40.yyyy, cb3[16].xyzx
    mul r41.w, cb3[16].x, cb3[16].x
    mad r41.w, cb3[16].y, cb3[16].y, r41.w
    mad r41.w, cb3[16].z, cb3[16].z, r41.w
    div r41.xyz, r41.xyzx, r41.wwww
    mad r3.x, r40.x, r41.x, r3.x
    mad r3.y, r40.x, r41.y, r3.y
    mad r3.z, r40.x, r41.z, r3.z
    dp3 r2.w, r3.xyzx, r3.xyzx
    rsq r2.w, r2.w
    mul r3.xyz, r2.wwww, r3.xyzx
    dp3 r4.x, r3.xyzx, v4.xyzx
    dp3 r4.y, r3.xyzx, v5.xyzx
    dp3 r4.z, r3.xyzx, v3.xyzx
    dp3 r2.w, -r4.xyzx, -r4.xyzx
    rsq r2.w, r2.w
    mul r3.xyz, r2.wwww, -r4.xyzx
    lod r2.w, v2.xyxx, t17.x, s1
    rcp r2.z, r2.z
    mad r4.x, r2.w, l(2.000000), l(10.000000)
    mul r2.z, r2.z, r4.x
    mov r3.w, -r3.y
    dp2 r3.y, r3.xwxx, r3.xwxx
    sqrt r3.y, r3.y
    max r3.y, r3.y, l(0.000001)
    div r3.xyz, r3.xwzx, r3.yyyy
    mul r3.w, r2.z, r3.z
    mul r4.xyz, r3.xywx, l(0.000976562500, 0.000976562500, 0.000976562500, 0.000000)
    min r2.z, r4.z, l(-0.00520833349)
    mov r3.zw, v2.xxxy
    mov r4.z, l(0.999000)
    loop
      mad r5.xyzw, r3.xyxy, l(0.000976562500, 0.000976562500, 0.00195312500, 0.00195312500), r3.zwzw
      mad r6.xyzw, r3.xyxy, l(0.00390625000, 0.00390625000, 0.00292968750, 0.00292968750), r3.zwzw
      sample_l_indexable(texture2d)(float,float,float,float) r7.x, r5.xyxx, t17.xyzw, s1, r2.w
      sample_l_indexable(texture2d)(float,float,float,float) r7.y, r5.zwzz, t17.yxzw, s1, r2.w
      sample_l_indexable(texture2d)(float,float,float,float) r7.z, r6.zwzz, t17.yzxw, s1, r2.w
      sample_l_indexable(texture2d)(float,float,float,float) r7.w, r6.xyxx, t17.yzwx, s1, r2.w
      mad r8.xyzw, r2.zzzz, l(2.000000, 3.000000, 1.000000, 4.000000), r4.zzzz
      ge r7.xyzw, r7.xyzw, r8.zxyw
      mov r9.xy, r6.zwzz
      mov r9.z, r8.y
      mov r6.z, r8.w
      movc r6.xyz, r7.zzzz, r9.xyzx, r6.xyzx
      mov r9.xy, r5.zwzz
      mov r9.z, r8.x
      movc r6.xyz, r7.yyyy, r9.xyzx, r6.xyzx
      mov r8.xy, r5.xyxx
      movc r5.xyz, r7.xxxx, r8.xyzx, r6.xyzx
      or r6.xy, r7.zwzz, r7.xyxx
      or r4.w, r6.y, r6.x
      if_nz r4.w
        mov r3.zw, r5.xxxy
        mov r4.z, r5.z
        break
      endif
      mov r3.zw, r5.xxxy
      mov r4.z, r5.z
    endloop
    sample_l_indexable(texture2d)(float,float,float,float) r4.w, r3.zwzz, t17.yzwx, s1, r2.w
    mad r3.xy, -r3.xyxx, l(0.000976562500, 0.000976562500, 0.000000, 0.000000), r3.zwzz
    sample_l_indexable(texture2d)(float,float,float,float) r2.w, r3.xyxx, t17.yzwx, s1, r2.w
    add r2.z, -r2.z, r4.z
    add r3.x, -r4.w, r4.z
    add r2.z, -r2.w, r2.z
    mul r4.xy, |r3.xxxx|, r4.xyxx
    add r2.z, |r2.z|, |r3.x|
    max r2.z, r2.z, l(0.000010)
    div r2.zw, r4.xxxy, r2.zzzz
    add r2.zw, -r2.zzzw, r3.zzzw
    add r2.zw, r2.zzzw, -v2.xxxy
  else
    mov r2.zw, l(0,0,0,0)
  endif
else
  mov r2.zw, l(0,0,0,0)
endif
add r2.zw, r2.zzzw, v2.xxxy
mad r3.xy, r0.zwzz, r2.xxxx, v2.xyxx
add r3.xy, r3.xyxx, r3.xyxx
mad r0.zw, r0.zzzw, r2.yyyy, v2.xxxy
add r0.zw, r0.zzzw, r0.zzzw
sample_indexable(texture2d)(float,float,float,float) r4.xyz, r2.zwzz, t12.xyzw, s2
lt r5.xyz, r4.xyzx, l(0.00313080009, 0.00313080009, 0.00313080009, 0.000000)
mul r6.xyz, r4.xyzx, l(12.920000, 12.920000, 12.920000, 0.000000)
log r4.xyz, r4.xyzx
mul r4.xyz, r4.xyzx, l(0.416666657, 0.416666657, 0.416666657, 0.000000)
exp r4.xyz, r4.xyzx
mad r4.xyz, r4.xyzx, l(1.055000, 1.055000, 1.055000, 0.000000), l(-0.055000, -0.055000, -0.055000, 0.000000)
movc r4.xyz, r5.xyzx, r6.xyzx, r4.xyzx
sample_indexable(texture2d)(float,float,float,float) r5.xyz, r2.zwzz, t13.xyzw, s2
mad r5.xyz, r5.xyzx, l(2.007874, 2.007874, 2.007874, 0.000000), l(-1.007874, -1.007874, -1.007874, 0.000000)
sample_indexable(texture2d)(float,float,float,float) r6.xyz, r2.zwzz, t14.xywz, s2
sample_indexable(texture2d)(float,float,float,float) r2.x, r2.zwzz, t15.xyzw, s2
dp3 r2.y, r5.xyzx, r5.xyzx
sqrt r2.y, r2.y
max r2.y, r2.y, l(0.000010)
rcp r3.z, r2.y
mul r7.xyz, r3.zzzz, r5.xyzx
mul r3.w, r6.z, r6.z
mul r4.w, r3.w, l(0.160000)
mul r8.xyz, r4.xyzx, r6.yyyy
mul r8.xyz, r8.xyzx, l(5.960464478E-08, 5.960464478E-08, 5.960464478E-08, 0.000000)
mad r4.xyz, r4.xyzx, l(0.999999940, 0.999999940, 0.999999940, 0.000000), r8.xyzx
mad r5.xyz, -r5.xyzx, r3.zzzz, l(0.000000, 0.000000, 1.000000, 0.000000)
mad r5.xyz, r5.xyzx, l(0.010000, 0.010000, 0.010000, 0.000000), r7.xyzx
add r3.z, -r2.y, l(1.000000)
mad r7.x, r3.z, l(0.010000), r2.y
add r8.xyz, -r4.xyzx, l(0.999999940, 0.999999940, 0.999999940, 0.000000)
mad r4.xyz, r8.xyzx, l(0.010000, 0.010000, 0.010000, 0.000000), r4.xyzx
add r2.y, -r6.x, l(0.353000)
mad r2.y, r2.y, l(0.010000), r6.x
add r3.z, -r2.x, l(1.000000)
mad r8.x, r3.z, l(0.010000), r2.x
mul r6.z, r6.y, l(0.990000)
mad r2.x, -r3.w, l(0.160000), l(0.042000)
mad r2.x, r2.x, l(0.010000), r4.w
sample_indexable(texture2d)(float,float,float,float) r3.x, r3.xyxx, t18.xyzw, s1
sample_indexable(texture2d)(float,float,float,float) r0.z, r0.zwzz, t18.yzxw, s1
add r0.z, -r3.x, r0.z
mad r0.z, r1.w, r0.z, r3.x
sample_indexable(texture2d)(float,float,float,float) r0.w, r2.zwzz, t19.xyzw, s2
mad r0.z, r0.w, r0.z, -cb4[0].x
mul_sat r0.z, r0.z, l(1.82142735)
lt r0.w, l(0.000000), r0.z
if_nz r0.w
  add r3.xyz, -r5.xyzx, l(0.000000, 0.000000, 1.000000, 0.000000)
  mad r5.xyz, r0.zzzz, r3.xyzx, r5.xyzx
  add r0.w, -r7.x, l(1.000000)
  mad r7.x, r0.z, r0.w, r7.x
  mad r4.xyz, r0.zzzz, -r4.xyzx, r4.xyzx
  mad r2.y, r0.z, -r2.y, r2.y
  add r0.w, -r8.x, l(1.000000)
  mad r8.x, r0.z, r0.w, r8.x
  mad r6.z, r0.z, -r6.z, r6.z
  mad r2.x, r0.z, -r2.x, r2.x
  mul r3.xyz, r0.zzzz, l(1.000000, 1.000000, 0.215861, 0.000000)
else
  mov r3.xyz, l(0,0,0,0)
endif
dp3 r0.z, v4.xyzx, v4.xyzx
rsq r0.z, r0.z
mul r9.xyz, r0.zzzz, v4.xyzx
dp3 r0.z, v5.xyzx, v5.xyzx
rsq r0.z, r0.z
mul r10.xyz, r0.zzzz, v5.xyzx
dp3 r0.z, r5.xyzx, r5.xyzx
rsq r0.z, r0.z
mul r5.xyz, r0.zzzz, r5.xyzx
mul r10.xyz, r10.xyzx, r5.yyyy
mad r5.xyw, r5.xxxx, r9.xyxz, r10.xyxz
mad r5.xyz, r5.zzzz, r1.xyzx, r5.xywx
dp3 r0.z, r5.xyzx, r5.xyzx
rsq r0.z, r0.z
mul r5.xyz, r0.zzzz, r5.xyzx
ne r0.z, l(0.000000, 0.000000, 0.000000, 0.000000), cb3[36].z
deriv_rtx_fine r9.xyz, r1.xyzx
deriv_rty_fine r1.xyz, r1.xyzx
dp3 r0.w, r9.xyzx, r9.xyzx
dp3 r1.x, r1.xyzx, r1.xyzx
add r0.w, r0.w, r1.x
min r7.y, r0.w, l(0.300000)
movc r0.zw, r0.zzzz, l(0,0,1.000000,0), r7.xxxy
add r1.x, -r2.y, l(1.000000)
mul r1.x, r1.x, r1.x
max r1.y, r0.z, l(0.600000)
mad r1.y, r1.y, l(-0.527635), l(0.520718)
max r1.y, r1.y, l(0.000000)
mad r1.x, r1.x, r1.x, r1.y
add r0.w, r0.w, r1.x
sqrt r0.w, r0.w
min r0.w, r0.w, l(1.000000)
max r0.w, r0.w, l(0.001000)
sqrt r0.w, r0.w
add r8.y, -r0.w, l(1.000000)
lt r0.w, r4.x, l(0.040450)
mul r1.x, r4.x, l(0.0773993805)
add r1.yzw, r4.xxyz, l(0.000000, 0.055000, 0.055000, 0.055000)
mul r1.yzw, r1.yyzw, l(0.000000, 0.947867334, 0.947867334, 0.947867334)
log r1.y, r1.y
mul r1.y, r1.y, l(2.400000)
exp r1.y, r1.y
movc r0.w, r0.w, r1.x, r1.y
lt r1.x, r4.y, l(0.040450)
mul r1.y, r4.y, l(0.0773993805)
log r1.z, r1.z
mul r1.z, r1.z, l(2.400000)
exp r1.z, r1.z
movc r1.x, r1.x, r1.y, r1.z
lt r1.y, r4.z, l(0.040450)
mul r1.z, r4.z, l(0.0773993805)
log r1.w, r1.w
mul r1.w, r1.w, l(2.400000)
exp r1.w, r1.w
movc r1.y, r1.y, r1.z, r1.w
mul r2.yzw, r3.xxyz, cb1[3].xxxx
and r1.z, l(8), cb1[0].y
max r1.w, r2.w, r2.z
max r1.w, r1.w, r2.y
lt r1.w, l(0.0000153787005), r1.w
add r0.z, r0.z, l(-0.950000)
mul o1.w, r0.z, l(20.000000)
ftou r3.xy, v0.xyxx
sqrt r4.xw, r0.wwww
sqrt r4.yz, r1.xxyx
mul r7.xyz, r4.xywx, l(0.250000, 0.500000, -0.250000, 0.000000)
add r0.zw, r7.yyyy, r7.xxxz
mad r7.x, r4.z, l(0.250000), r0.z
dp2 r7.y, r4.wzww, l(0.500000, -0.500000, 0.000000, 0.000000)
mad r7.z, r4.z, l(-0.250000), r0.w
and r0.zw, r3.xxxy, l(0, 0, 1, 1)
ine r0.z, r0.w, r0.z
movc r0.zw, r0.zzzz, r7.xxxy, r7.xxxz
add r6.xy, r0.zwzz, l(0.000000, 0.498039216, 0.000000, 0.000000)
mul r0.z, r2.x, l(6.250000)
sqrt r6.w, r0.z
mad o1.xyz, r5.xyzx, l(0.500000, 0.500000, 0.500000, 0.000000), l(0.500000, 0.500000, 0.500000, 0.000000)
movc r0.z, r1.z, l(1), l(0)
and r0.w, r1.w, l(2)
iadd r0.z, r0.w, r0.z
iadd r0.z, r0.z, l(24)
utof r0.z, r0.z
mul r8.z, r0.z, l(0.00392156886)
and o3.xyz, r2.yzwy, r1.wwww
max r0.z, |v6.z|, l(0.000001)
mov r37.xyz, v6.xyzx
ld_indexable(buffer)(float,float,float,float) r41.xyzw, l(2, 0, 0, 0), t125.xyzw
ge r42.x, r41.x, l(5.000000)
if_z r42.x
  add r40.w, r37.z, -r41.y
  mad r37.x, r41.x, r40.w, r37.x
else
  add r40.w, r37.z, -r40.y
  mad r37.x, r40.x, r40.w, r37.x
endif
div r0.zw, r37.xxxy, r0.zzzz
add o4.xy, -r0.zwzz, r0.xyxx
mov o0.xyzw, r6.xyzw
mov r8.w, l(0)
mov o2.xyzw, r8.xwyz
mov o3.w, l(0)
ret
// Approximately 0 instruction slots used
