// AUTOMATICALLY CONVERTED FROM SHADER FIXES 
//
// Generated by Microsoft (R) D3D Shader Disassembler
//
//   using 3Dmigoto v0.6.163 on Tue Apr 11 00:04:30 2023
//
//
// Input signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// POSITION                 0   xyzw        0     NONE   float   xyz
// TEXCOORD                 0   xy          1     NONE   float   xy
// NORMAL                   0   xyz         2     NONE   float   xyz
// TANGENT                  0   xyzw        3     NONE   float   xyzw
// SV_InstanceID            0   x           4   INSTID    uint   x
// SV_VertexID              0   x           5   VERTID    uint   x
//
//
// Output signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_POSITION              0   xyzw        0      POS   float   xyzw
// VERT_ID                  0   x           1     NONE    uint   x
// TEXCOORD                 0   xy          2     NONE   float   xy
// NORMAL                   0   xyz         3     NONE   float   xyz
// TANGENT                  0   xyz         4     NONE   float   xyz
// BINORMAL                 0   xyz         5     NONE   float   xyz
// TEXCOORD                 8   xyz         6     NONE   float   xyz
// P                        0   x           7  RTINDEX    uint   x
//
vs_5_0
dcl_output_siv o7.x, rendertarget_array_index
dcl_globalFlags refactoringAllowed
dcl_constantbuffer CB1[6], immediateIndexed
dcl_constantbuffer CB3[28], immediateIndexed
dcl_constantbuffer CB12[1], immediateIndexed
dcl_resource_texture2d (float,float,float,float) t110
dcl_resource_structured t17, 104
dcl_input v0.xyz
dcl_input v1.xy
dcl_input v2.xyz
dcl_input v3.xyzw
dcl_input_sgv v4.x, instance_id
dcl_input_sgv v5.x, vertex_id
dcl_output_siv o0.xyzw, position
dcl_output o1.x
dcl_output o2.xy
dcl_output o3.xyz
dcl_output o4.xyz
dcl_output o5.xyz
dcl_output o6.xyz
dcl_temps 51
dcl_resource_buffer (float,float,float,float) t125
dcl_resource_texture1d (float,float,float,float) t120
ld_indexable(buffer)(float,float,float,float) r51.xyzw, l(0, 0, 0, 0), t125.xyzw
mov o7.x, r51.z
ld_indexable(buffer)(float,float,float,float) r40.xyzw, l(0, 0, 0, 0), t125.xyzw
ld_indexable(texture1d)(float,float,float,float) r33.xyzw, l(3, 0, 0, 0), t120.xyzw
ld_indexable(texture1d)(float,float,float,float) r35.xyzw, l(10, 0, 0, 0), t120.xyzw
ld_indexable(texture1d)(float,float,float,float) r36.xyzw, l(11, 0, 0, 0), t120.xyzw
iadd r0.x, v4.x, cb1[1].y
ld_structured_indexable(structured_buffer, stride=104)(mixed,mixed,mixed,mixed) r1.xyzw, r0.x, l(0), t17.xyzw
mov r2.x, r1.w
ld_structured_indexable(structured_buffer, stride=104)(mixed,mixed,mixed,mixed) r3.xyzw, r0.x, l(16), t17.xyzw
mov r2.y, r3.w
ld_structured_indexable(structured_buffer, stride=104)(mixed,mixed,mixed,mixed) r4.xyzw, r0.x, l(32), t17.xyzw
mov r2.z, r4.w
mad r0.yzw, v0.xxyz, cb1[4].xxyz, cb1[5].xxyz
dp3 r5.x, r0.yzwy, r1.xyzx
dp3 r5.y, r0.yzwy, r3.xyzx
dp3 r5.z, r0.yzwy, r4.xyzx
add r2.xyz, r2.xyzx, r5.xyzx
mov r2.w, l(1.000000)
dp4 r10.x, r2.xyzw, cb3[16].xyzw
dp4 r10.y, r2.xyzw, cb3[17].xyzw
dp4 r10.z, r2.xyzw, cb3[18].xyzw
dp4 r10.w, r2.xyzw, cb3[19].xyzw
ieq r41.x, r10.w, l(0x3f800000)
lt r41.y, r33.x, l(0.100000)
ieq r41.z, r33.x, l(0x40000000)
ieq r41.w, r33.x, l(0x40a00000)
ieq r42.y, r33.x, l(0x40800000)
ieq r42.z, r36.x, l(0x3f800000)
ge r42.x, r10.w, l(0.850000)
or r41.y, r41.y, r41.w
if_z r41.x
  if_nz r42.x
    add r40.w, r10.w, -r40.y
    mad r10.x, r40.x, r40.w, r10.x
  else
    if_nz r41.w
      mul r40.w, r40.y, l(0.450000)
      add r40.w, r10.w, -r40.w
      mad r10.x, r40.x, r40.w, r10.x
    else
      add r40.w, r10.w, -r40.y
      mad r10.x, r40.x, r40.w, r10.x
    endif
  endif
else
  if_nz r41.y
    ge r43.x, r10.x, l(-0.300000)
    lt r43.y, r10.x, l(0.300000)
    ge r43.z, r10.y, l(-0.882222)
    lt r43.w, r10.y, l(-0.722222)
    and r43.x, r43.x, r43.y
    and r43.x, r43.x, r43.z
    and r43.x, r43.x, r43.w
    if_z r43.x
      mad r10.x, r40.x, r35.x, r10.x
    endif
  else
    ld_indexable(buffer)(float,float,float,float) r20.xy, l(0, 0, 0, 0), t125.xyzw
    ne r20.z, r20.x, l(0.000000)
    if_nz r20.z
      add r20.z, -r20.y, l(0.000100)
      mul r20.w, r20.x, r20.z
      mad r20.z, -r20.z, r20.x, r20.x
      mul r20.y, r20.y, r20.x
      mul r20.y, r20.y, l(10.000000)
      resinfo_indexable(texture2d)(float,float,float,float)_uint r22.xy, l(0), t110.xyzw
      iadd r22.zw, r22.xxxy, l(0, 0, -1, -1)
      utof r22.xyzw, r22.xyzw
      if_nz r41.z
        mad r23.x, r10.y, l(-0.500000), l(0.500000)
        mul r22.y, r22.y, r23.x
      else
        if_nz r42.y
          mul r22.y, r22.y, l(0.437500)
        else
          mul r22.y, r22.y, l(0.500000)
        endif
      endif
      min r22.y, r22.w, r22.y
      ftoi r23.y, r22.y
      mov r23.zw, l(0,0,0,0)
      mov r22.y, l(0)
      mov r22.w, r20.w
      mov r24.x, r20.w
      mov r24.yz, l(0,0,0,0)
      loop
        uge r24.w, r24.y, l(500)
        mov r24.z, l(0)
        breakc_nz r24.w
        mad r24.x, r20.z, l(0.002000), r24.x
        if_nz r41.z
          add r24.w, r10.x, r24.x
        endif
        mad r24.w, r24.w, l(0.500000), l(0.460000)
        mul r24.w, r22.x, r24.w
        max r24.w, r24.w, l(0.000000)
        min r24.w, r22.z, r24.w
        ftoi r23.x, r24.w
        ld_indexable(texture2d)(float,float,float,float) r23.x, r23.xyzw, t110.xyzw
        ne r24.w, r23.x, l(1.000000)
        add r25.x, r23.x, l(0.000000)
        mul r25.x, r25.x, l(0.000100)
        div r25.x, l(0.000100), r25.x
        add r23.x, r23.x, r25.x
        and r23.x, r23.x, r24.w
        eq r24.w, r23.x, l(0.000000)
        if_nz r24.w
          mov r22.y, r20.x
          mov r24.z, l(-1)
          break
        endif
        add r25.x, r20.x, -r24.x
        div r25.x, r20.y, r25.x
        lt r23.x, r23.x, r25.x
        if_nz r23.x
          mov r22.y, l(0)
          mov r24.z, l(0)
          break
        endif
        mov r22.w, r24.x
        iadd r24.y, r24.y, l(1)
        mov r24.xyz, r24.xywx
        mov r22.y, l(0)
      endloop
      movc r20.x, r24.z, r22.y, r22.w
    else
      mov r20.x, l(0)
    endif
    add r10.x, r20.x, r10.x
  endif
endif
mov o0.xyzw, r10.xyzw
ld_structured_indexable(structured_buffer, stride=104)(mixed,mixed,mixed,mixed) r1.w, r0.x, l(100), t17.xxxx
bfi o1.x, l(24), l(0), v5.x, r1.w
mov o2.xy, v1.xyxx
mad r2.xyz, v2.xyzx, l(2.000000, 2.000000, 2.000000, 0.000000), l(-1.000000, -1.000000, -1.000000, 0.000000)
dp3 r5.x, r2.xyzx, r1.xyzx
dp3 r5.y, r2.xyzx, r3.xyzx
dp3 r5.z, r2.xyzx, r4.xyzx
dp3 r1.w, r5.xyzx, r5.xyzx
rsq r1.w, r1.w
mul r2.xyz, r1.wwww, r5.xyzx
mov o3.xyz, r2.xyzx
mad r5.xyzw, v3.xyzw, l(2.000000, 2.000000, 2.000000, 2.000000), l(-1.000000, -1.000000, -1.000000, -1.000000)
dp3 r1.x, r5.xyzx, r1.xyzx
dp3 r1.y, r5.xyzx, r3.xyzx
dp3 r1.z, r5.xyzx, r4.xyzx
dp3 r1.w, r1.xyzx, r1.xyzx
rsq r1.w, r1.w
mul r1.xyz, r1.wwww, r1.xyzx
mov o4.xyz, r1.xyzx
mul r3.xyz, r1.yzxy, r2.zxyz
mad r1.xyz, r2.yzxy, r1.zxyz, -r3.xyzx
mul r1.xyz, r5.wwww, r1.xyzx
dp3 r1.w, r1.xyzx, r1.xyzx
rsq r1.w, r1.w
mul r1.xyz, r1.wwww, r1.xyzx
and r1.w, l(16), cb1[0].y
movc r1.w, r1.w, l(-1.000000), l(1.000000)
mul o5.xyz, r1.xyzx, r1.wwww
ld_structured_indexable(structured_buffer, stride=104)(mixed,mixed,mixed,mixed) r1.xyzw, r0.x, l(48), t17.wxyz
dp3 r2.x, r0.yzwy, r1.yzwy
ld_structured_indexable(structured_buffer, stride=104)(mixed,mixed,mixed,mixed) r3.xyzw, r0.x, l(64), t17.xyzw
ld_structured_indexable(structured_buffer, stride=104)(mixed,mixed,mixed,mixed) r4.xyzw, r0.x, l(80), t17.xyzw
mov r1.y, r3.w
dp3 r2.y, r0.yzwy, r3.xyzx
dp3 r2.z, r0.yzwy, r4.xyzx
mov r1.z, r4.w
add r0.xyz, r1.xyzx, r2.xyzx
mov r0.w, l(1.000000)
dp4 o6.x, r0.xyzw, cb3[24].xyzw
dp4 o6.y, r0.xyzw, cb3[25].xyzw
dp4 o6.z, r0.xyzw, cb3[27].xyzw
ret
// Approximately 0 instruction slots used
