// AUTOMATICALLY CONVERTED FROM SHADER FIXES 
//
// Generated by Microsoft (R) D3D Shader Disassembler
//
//   using 3Dmigoto v0.6.63 on Sun Oct  9 13:51:35 2022
//
//
// Input signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_POSITION              0   xyzw        0      POS   float   xyz
// VERT_ID                  0   x           1     NONE    uint   x
// TEXCOORD                 0   xy          2     NONE   float   xy
// NORMAL                   0   xyz         3     NONE   float
// TANGENT                  0   xyz         4     NONE   float   xyz
// BINORMAL                 0   xyz         5     NONE   float   xyz
// TEXCOORD                 8   xyz         6     NONE   float
//
//
// Output signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_Target                0   xyzw        0   TARGET   float   xyzw
// SV_Target                1   xyzw        1   TARGET   float   xyzw
// SV_Target                2   xyzw        2   TARGET   float   xyzw
//
ps_5_0
dcl_globalFlags refactoringAllowed
dcl_constantbuffer CB1[3], immediateIndexed
dcl_constantbuffer CB3[38], immediateIndexed
dcl_sampler s1, mode_default
dcl_sampler s2, mode_default
dcl_sampler s4, mode_default
dcl_resource_texture2d (float,float,float,float) t1
dcl_resource_texture2darray (float,float,float,float) t8
dcl_resource_texture2d (float,float,float,float) t11
dcl_resource_texture2d (float,float,float,float) t12
dcl_resource_texture2d (float,float,float,float) t13
dcl_resource_texture2d (float,float,float,float) t14
dcl_input_ps_siv linear noperspective v0.xyz, position
dcl_input_ps constant v1.x
dcl_input_ps linear v2.xy
dcl_input_ps linear v4.xyz
dcl_input_ps linear v5.xyz
dcl_output o0.xyzw
dcl_output o1.xyzw
dcl_output o2.xyzw
dcl_temps 50
dcl_resource_buffer (float,float,float,float) t125
ld_indexable(buffer)(float,float,float,float) r40.xyzw, l(0, 0, 0, 0), t125.xyzw
ne r0.x, l(1.000000), cb1[2].w
if_nz r0.x
  ne r0.x, l(0.000000, 0.000000, 0.000000, 0.000000), cb3[37].x
  if_z r0.x
    and r0.x, v1.x, l(0x00ffffff)
    ftoi r0.yz, v0.xxyx
    iadd r0.x, r0.x, l(1)
    and r0.x, r0.x, l(7)
    imad r0.xy, r0.xxxx, l(7, 7, 0, 0), r0.yzyy
    and r0.xy, r0.xyxx, l(63, 63, 0, 0)
    and r0.z, l(7), cb3[37].z
    mov r0.w, l(0)
    ld_indexable(texture2darray)(float,float,float,float) r0.x, r0.xyzw, t8.xyzw
  else
    mov r0.x, l(0)
  endif
  ge r0.x, r0.x, cb1[2].w
  discard_nz r0.x
endif
mul r0.xy, v0.xyxx, cb3[32].zwzz
mad r0.zw, r0.xxxy, l(0.000000, 0.000000, 2.000000, -2.000000), l(0.000000, 0.000000, -1.000000, 1.000000)
mad r1.x, v0.z, cb3[35].z, cb3[35].w
rcp r1.x, r1.x
mov r1.z, -r1.x
mul r1.xy, r0.zwzz, r1.zzzz
mov r1.w, l(1.000000)
add r40.w, r1.z, -r40.y
mad r1.x, -r40.x, r40.w, r1.x
dp4 r2.x, r1.xyzw, cb3[12].xyzw
dp4 r2.y, r1.xyzw, cb3[13].xyzw
dp4 r2.z, r1.xyzw, cb3[14].xyzw
add r1.xyz, -r2.xyzx, cb3[29].xyzx
mul r41.xyz, r40.yyyy, cb3[16].xyzx
mul r41.w, cb3[16].x, cb3[16].x
mad r41.w, cb3[16].y, cb3[16].y, r41.w
mad r41.w, cb3[16].z, cb3[16].z, r41.w
div r41.xyz, r41.xyzx, r41.wwww
mad r1.x, r40.x, r41.x, r1.x
mad r1.y, r40.x, r41.y, r1.y
mad r1.z, r40.x, r41.z, r1.z
dp3 r1.x, r1.xyzx, r1.xyzx
rsq r1.y, r1.x
sample_indexable(texture2d)(float,float,float,float) r1.z, v2.xyxx, t13.yzxw, s1
sample_indexable(texture2d)(float,float,float,float) r1.w, v2.xyxx, t14.yzwx, s2
mad_sat r1.z, r1.w, r1.z, l(-0.0366211012)
deriv_rtx_fine r2.x, r1.z
deriv_rty_fine r2.y, r1.z
sample_indexable(texture2d)(float,float,float,float) r3.xyz, v2.xyxx, t11.xyzw, s2
lt r4.xyz, r3.xyzx, l(0.00313080009, 0.00313080009, 0.00313080009, 0.000000)
mul r5.xyz, r3.xyzx, l(12.920000, 12.920000, 12.920000, 0.000000)
log r3.xyz, r3.xyzx
mul r3.xyz, r3.xyzx, l(0.416666657, 0.416666657, 0.416666657, 0.000000)
exp r3.xyz, r3.xyzx
mad r3.xyz, r3.xyzx, l(1.055000, 1.055000, 1.055000, 0.000000), l(-0.055000, -0.055000, -0.055000, 0.000000)
movc r3.xyz, r4.xyzx, r5.xyzx, r3.xyzx
sample_indexable(texture2d)(float,float,float,float) r4.xyz, v2.xyxx, t12.xyzw, s2
mad r4.xyz, r4.xyzx, l(2.007874, 2.007874, 2.007874, 0.000000), l(-1.007874, -1.007874, -1.007874, 0.000000)
dp3 r2.z, r4.xyzx, r4.xyzx
sqrt r2.z, r2.z
max r5.x, r2.z, l(0.000010)
rcp r2.z, r5.x
mul r4.xyz, r2.zzzz, r4.xyzx
mul r6.xyz, r3.xyzx, l(0.902892828, 0.902892828, 0.902892828, 0.000000)
ne r2.z, l(0.000000, 0.000000, 0.000000, 0.000000), cb3[36].w
mul r2.xy, r2.xyxx, l(0.010000, 0.010000, 0.000000, 0.000000)
deriv_rtx_fine r5.zw, v2.xxxy
deriv_rty_fine r7.xy, v2.xyxx
dp2 r2.w, r5.zwzz, r5.zwzz
dp2 r3.w, r7.xyxx, r7.xyxx
max r2.w, r2.w, l(0.001000)
div r5.zw, r5.zzzw, r2.wwww
max r2.w, r3.w, l(0.001000)
div r7.xy, r7.xyxx, r2.wwww
mul r2.yw, r2.yyyy, r7.xxxy
mad r2.xy, r5.zwzz, r2.xxxx, r2.ywyy
mad r7.xy, -r2.xyxx, l(1.000000, -1.000000, 0.000000, 0.000000), r4.xyxx
mov r7.z, r4.z
dp3 r2.x, r7.xyzx, r7.xyzx
rsq r2.x, r2.x
mul r2.xyw, r2.xxxx, r7.xyxz
movc r2.xyz, r2.zzzz, r4.xyzx, r2.xywx
dp2 r0.z, r0.zwzz, r0.zwzz
sqrt r0.z, r0.z
add r0.z, -r0.z, l(0.800000)
max r0.z, r0.z, l(0.000000)
mul r0.w, r0.z, r0.z
mad r0.z, -r0.z, l(2.000000), l(3.000000)
mul r0.z, r0.z, r0.w
mul r0.z, r0.z, r1.w
mad r0.w, -r1.x, r1.y, l(6.000000)
mul r0.w, r0.w, l(0.166666672)
max r0.w, r0.w, l(0.000000)
mul r0.z, r0.w, r0.z
mul_sat r0.z, r0.z, l(31.813597)
lt r0.w, l(0.000000), r0.z
if_nz r0.w
  mul r0.z, r0.z, l(0.795166)
  add r1.xyw, -r2.xyxz, l(0.000000, 0.000000, 0.000000, 1.000000)
  mad r2.xyz, r0.zzzz, r1.xywx, r2.xyzx
  add r0.w, -r5.x, l(1.000000)
  mad r5.x, r0.z, r0.w, r5.x
  mad r1.xyw, -r3.xyxz, l(0.902892828, 0.902892828, 0.000000, 0.902892828), l(0.999999940, 0.999999940, 0.000000, 0.999999940)
  mad r6.xyz, r0.zzzz, r1.xywx, r6.xyzx
endif
ge r0.z, l(0.000000), r1.z
discard_nz r0.z
sample_indexable(texture2d)(float,float,float,float) r0.xyz, r0.xyxx, t1.xyzw, s4
mad r0.xyz, r0.xyzx, l(2.000000, 2.000000, 2.000000, 0.000000), l(-1.000000, -1.000000, -1.000000, 0.000000)
dp3 r0.w, r0.xyzx, r0.xyzx
rsq r0.w, r0.w
mul r0.xyz, r0.wwww, r0.xyzx
dp3 r0.w, v4.xyzx, v4.xyzx
rsq r0.w, r0.w
mul r1.xyw, r0.wwww, v4.xyxz
dp3 r0.w, v5.xyzx, v5.xyzx
rsq r0.w, r0.w
mul r3.xyz, r0.wwww, v5.xyzx
dp3 r0.w, r2.xyzx, r2.xyzx
rsq r0.w, r0.w
mul r2.xyz, r0.wwww, r2.xyzx
mul r3.xyz, r3.xyzx, r2.yyyy
mad r1.xyw, r2.xxxx, r1.xyxw, r3.xyxz
mad r1.xyw, r2.zzzz, r0.xyxz, r1.xyxw
dp3 r0.w, r1.xywx, r1.xywx
rsq r0.w, r0.w
mul r1.xyw, r0.wwww, r1.xyxw
ne r0.w, l(0.000000, 0.000000, 0.000000, 0.000000), cb3[36].z
deriv_rtx_fine r2.xyz, r0.xyzx
deriv_rty_fine r0.xyz, r0.xyzx
dp3 r2.x, r2.xyzx, r2.xyzx
dp3 r0.x, r0.xyzx, r0.xyzx
add r0.x, r0.x, r2.x
min r5.y, r0.x, l(0.300000)
movc r0.xy, r0.wwww, l(1.000000,0,0,0), r5.xyxx
max r0.x, r0.x, l(0.600000)
mad r0.x, r0.x, l(-0.527635), l(0.520718)
max r0.x, r0.x, l(0.000000)
add r0.x, r0.x, r0.y
add r0.x, r0.x, l(0.175233513)
sqrt r0.x, r0.x
sqrt r0.x, r0.x
add o2.z, -r0.x, l(1.000000)
lt r0.x, r6.x, l(0.040450)
mul r0.y, r6.x, l(0.0773993805)
add r0.zw, r6.xxxy, l(0.000000, 0.000000, 0.055000, 0.055000)
mul r0.zw, r0.zzzw, l(0.000000, 0.000000, 0.947867334, 0.947867334)
log r0.z, r0.z
mul r0.z, r0.z, l(2.400000)
exp r0.z, r0.z
movc r0.x, r0.x, r0.y, r0.z
lt r0.y, r6.y, l(0.040450)
mul r0.z, r6.y, l(0.0773993805)
log r0.w, r0.w
mul r0.w, r0.w, l(2.400000)
exp r0.w, r0.w
movc r0.y, r0.y, r0.z, r0.w
lt r0.z, r6.z, l(0.040450)
mul r0.w, r6.z, l(0.0773993805)
add r2.x, r6.z, l(0.055000)
mul r2.x, r2.x, l(0.947867334)
log r2.x, r2.x
mul r2.x, r2.x, l(2.400000)
exp r2.x, r2.x
movc r0.z, r0.z, r0.w, r2.x
ftou r2.xy, v0.xyxx
sqrt r3.xyzw, r0.xyzx
mul r0.xyz, r3.xywx, l(0.250000, 0.500000, -0.250000, 0.000000)
add r0.xy, r0.yyyy, r0.xzxx
mad r4.x, r3.z, l(0.250000), r0.x
dp2 r4.y, r3.wzww, l(0.500000, -0.500000, 0.000000, 0.000000)
mad r4.z, r3.z, l(-0.250000), r0.y
and r0.xy, r2.xyxx, l(1, 1, 0, 0)
ine r0.x, r0.y, r0.x
movc r0.xy, r0.xxxx, r4.xyxx, r4.xzxx
add o0.xy, r0.xyxx, l(0.000000, 0.498039216, 0.000000, 0.000000)
mad o1.xyz, r1.xywx, l(0.500000, 0.500000, 0.500000, 0.000000), l(0.500000, 0.500000, 0.500000, 0.000000)
mov o0.z, l(0)
mov o0.w, r1.z
mov o1.w, r1.z
mov o2.xy, l(1.000000,0,0,0)
mov o2.w, r1.z
ret
// Approximately 0 instruction slots used
