// AUTOMATICALLY CONVERTED FROM SHADER FIXES 
//
// Generated by Microsoft (R) D3D Shader Disassembler
//
//   using 3Dmigoto v0.6.63 on Sun Oct  9 13:49:52 2022
//
//
// Input signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_POSITION              0   xyzw        0      POS   float   xyz
// VERT_ID                  0   x           1     NONE    uint   x
// TEXCOORD                 0   xy          2     NONE   float
// NORMAL                   0   xyz         3     NONE   float   xyz
// TANGENT                  0   xyz         4     NONE   float   xyz
// BINORMAL                 0   xyz         5     NONE   float   xyz
// TEXCOORD                 8   xyz         6     NONE   float
//
//
// Output signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_Target                0   xyzw        0   TARGET   float   xyzw
// SV_Target                1   xyzw        1   TARGET   float   xyzw
// SV_Target                2   xyzw        2   TARGET   float   xyzw
//
ps_5_0
dcl_globalFlags refactoringAllowed
dcl_constantbuffer CB1[3], immediateIndexed
dcl_constantbuffer CB2[10], immediateIndexed
dcl_constantbuffer CB3[38], immediateIndexed
dcl_sampler s2, mode_default
dcl_sampler s4, mode_default
dcl_resource_texture2d (float,float,float,float) t0
dcl_resource_texture2d (float,float,float,float) t1
dcl_resource_texture2darray (float,float,float,float) t8
dcl_resource_texture2d (float,float,float,float) t11
dcl_resource_texture2d (float,float,float,float) t12
dcl_resource_texture2d (float,float,float,float) t13
dcl_resource_texture2d (float,float,float,float) t14
dcl_resource_texture2d (float,float,float,float) t16
dcl_input_ps_siv linear noperspective v0.xyz, position
dcl_input_ps constant v1.x
dcl_input_ps linear v3.xyz
dcl_input_ps linear v4.xyz
dcl_input_ps linear v5.xyz
dcl_output o0.xyzw
dcl_output o1.xyzw
dcl_output o2.xyzw
dcl_temps 50
dcl_resource_buffer (float,float,float,float) t125
ld_indexable(buffer)(float,float,float,float) r40.xyzw, l(0, 0, 0, 0), t125.xyzw
ne r0.x, l(1.000000), cb1[2].w
if_nz r0.x
  ne r0.x, l(0.000000, 0.000000, 0.000000, 0.000000), cb3[37].x
  if_z r0.x
    and r0.x, v1.x, l(0x00ffffff)
    ftoi r0.yz, v0.xxyx
    iadd r0.x, r0.x, l(1)
    and r0.x, r0.x, l(7)
    imad r0.xy, r0.xxxx, l(7, 7, 0, 0), r0.yzyy
    and r0.xy, r0.xyxx, l(63, 63, 0, 0)
    and r0.z, l(7), cb3[37].z
    mov r0.w, l(0)
    ld_indexable(texture2darray)(float,float,float,float) r0.x, r0.xyzw, t8.xyzw
  else
    mov r0.x, l(0)
  endif
  ge r0.x, r0.x, cb1[2].w
  discard_nz r0.x
endif
mul r0.xy, v0.xyxx, cb3[32].zwzz
add r1.x, r0.x, r0.x
mad r2.xy, r0.xyxx, l(2.000000, 2.000000, 0.000000, 0.000000), l(-1.000000, -1.000000, 0.000000, 0.000000)
mul r0.zw, l(0.000000, 0.000000, 0.500000, 0.500000), cb3[32].zzzw
mad r1.yw, v0.xxxy, cb3[32].zzzw, -r0.zzzw
gather4_indexable(texture2d)(float,float,float,float) r3.xyz, r1.ywyy, t0.zxyw, s4.x
mov r2.z, -r2.y
mul r4.xy, r2.xzxx, r3.zzzz
mov r4.z, r3.z
mov r4.w, l(1.000000)
add r40.w, r4.z, -r40.y
mad r4.x, -r40.x, r40.w, r4.x
dp4 r5.x, r4.xyzw, cb3[12].xyzw
dp4 r5.y, r4.xyzw, cb3[13].xyzw
dp4 r5.z, r4.xyzw, cb3[14].xyzw
mov r5.w, l(1.000000)
dp4 r4.x, r5.xyzw, cb2[4].xyzw
dp4 r4.y, r5.xyzw, cb2[5].xyzw
dp4 r4.z, r5.xyzw, cb2[6].xyzw
add r4.xyz, r4.xyzx, l(0.500000, 0.500000, 0.500000, 0.000000)
lt r5.xyz, r4.xyzx, l(0.000000, 0.000000, 0.000000, 0.000000)
or r1.y, r5.y, r5.x
lt r5.xyw, l(1.000000, 1.000000, 0.000000, 1.000000), r4.xyxz
or r1.y, r1.y, r5.x
or r1.y, r5.y, r1.y
or r1.y, r5.w, r1.y
or r1.y, r5.z, r1.y
if_z r1.y
  sample_indexable(texture2d)(float,float,float,float) r5.xyz, r0.xyxx, t1.xyzw, s4
  mad r5.xyz, r5.xyzx, l(2.000000, 2.000000, 2.000000, 0.000000), l(-1.000000, -1.000000, -1.000000, 0.000000)
  dp3 r0.x, r5.xyzx, r5.xyzx
  rsq r0.x, r0.x
  mul r5.xyz, r0.xxxx, r5.xyzx
  mad r0.xz, v0.xxyx, cb3[32].zzwz, r0.zzwz
  gather4_indexable(texture2d)(float,float,float,float) r0.xw, r0.xzxx, t0.xwyz, s4.x
  dp3 r1.y, cb2[5].xyzx, cb2[5].xyzx
  rsq r1.y, r1.y
  mul r6.xyz, r1.yyyy, cb2[5].xyzx
  dp3 r1.y, r5.xyzx, r6.xyzx
  add r1.y, r1.y, -cb2[8].y
  mul_sat r1.y, r1.y, cb2[8].z
  mul r1.y, r1.y, r1.y
  mul r5.z, r1.y, cb2[8].x
  lt r1.y, l(0.000000), r5.z
  add r2.yw, -r3.zzzz, r3.yyyx
  add r4.yw, -r3.zzzz, r0.wwwx
  lt r2.yw, |r2.yyyw|, |r4.yyyw|
  mov r6.x, r3.y
  mul r6.y, l(-2.000000), cb3[32].z
  mov r6.zw, l(0,0,1.000000,0)
  mov r7.x, r0.w
  mul r7.y, l(2.000000), cb3[32].z
  mov r7.zw, l(0,0,-1.000000,1.000000)
  movc r6.xyz, r2.yyyy, r6.xyzx, r7.xyzx
  mul r3.y, l(2.000000), cb3[32].w
  mov r3.zw, l(0,0,1.000000,-1.000000)
  mul r0.z, l(-2.000000), cb3[32].w
  mov r0.w, l(-1.000000)
  movc r3.xyz, r2.wwww, r3.xyzx, r0.xzwx
  add r0.xz, r2.xxzx, r6.yywy
  mul r2.xy, r6.xxxx, r0.xzxx
  mov r2.z, r6.x
  mov r2.w, l(1.000000)
  add r40.w, r2.z, -r40.y
  mad r2.x, -r40.x, r40.w, r2.x
  dp4 r7.x, r2.xyzw, cb3[12].xyzw
  dp4 r7.y, r2.xyzw, cb3[13].xyzw
  dp4 r7.z, r2.xyzw, cb3[14].xyzw
  mad r1.z, -r0.y, l(2.000000), l(1.000000)
  add r0.xy, r1.xzxx, r3.wyww
  mul r0.xy, r3.xxxx, r0.xyxx
  mov r0.z, r3.x
  mov r0.w, l(1.000000)
  add r40.w, r0.z, -r40.y
  mad r0.x, -r40.x, r40.w, r0.x
  dp4 r2.x, r0.xyzw, cb3[12].xyzw
  dp4 r2.y, r0.xyzw, cb3[13].xyzw
  dp4 r2.z, r0.xyzw, cb3[14].xyzw
  dp4 r0.x, r7.xyzw, cb2[4].xyzw
  dp4 r0.y, r7.xyzw, cb2[6].xyzw
  add r0.xy, r0.xyxx, l(0.500000, 0.500000, 0.000000, 0.000000)
  mov r2.w, l(1.000000)
  dp4 r3.x, r2.xyzw, cb2[4].xyzw
  dp4 r3.y, r2.xyzw, cb2[6].xyzw
  add r0.zw, r3.xxxy, l(0.000000, 0.000000, 0.500000, 0.500000)
  add r0.xyzw, -r0.xyzw, r4.xzxz
  mul r0.xy, r6.zzzz, r0.xyxx
  mul r5.xy, r3.zzzz, r0.zwzz
  and r0.xy, r0.xyxx, r1.yyyy
  and r1.xyz, r5.xyzx, r1.yyyy
else
  mov r0.xy, l(0,0,0,0)
  mov r1.xyz, l(0,0,0,0)
endif
ge r0.z, l(0.000000), r1.z
discard_nz r0.z
lt r0.z, v0.z, cb2[8].w
lt r0.w, cb2[9].x, v0.z
or r0.z, r0.w, r0.z
discard_nz r0.z
sample_d_indexable(texture2d)(float,float,float,float) r2.xyzw, r4.xzxx, t11.wxyz, s2, r0.xyxx, r1.xyxx
sample_d_indexable(texture2d)(float,float,float,float) r0.z, r4.xzxx, t16.xyzw, s2, r0.xyxx, r1.xyxx
mov_sat r2.x, r2.x
mul_sat r0.z, r0.z, r2.x
mul r0.w, r1.z, r0.z
ge r1.z, l(0.000000), r0.w
discard_nz r1.z
dp3 r1.z, v3.xyzx, v3.xyzx
rsq r1.z, r1.z
mul r3.xyz, r1.zzzz, v3.xyzx
lt r5.xyzw, r2.yzwy, l(0.00313080009, 0.00313080009, 0.00313080009, 0.00313080009)
mul r6.xyzw, r2.yzwy, l(12.920000, 12.920000, 12.920000, 12.920000)
log r2.xyzw, r2.yzwy
mul r2.xyzw, r2.xyzw, l(0.416666657, 0.416666657, 0.416666657, 0.416666657)
exp r2.xyzw, r2.xyzw
mad r2.xyzw, r2.xyzw, l(1.055000, 1.055000, 1.055000, 1.055000), l(-0.055000, -0.055000, -0.055000, -0.055000)
movc r2.xyzw, r5.xyzw, r6.xyzw, r2.xyzw
sample_d_indexable(texture2d)(float,float,float,float) r5.xyz, r4.xzxx, t12.xyzw, s2, r0.xyxx, r1.xyxx
mad r5.xyz, r5.xyzx, l(2.007874, 2.007874, 2.007874, 0.000000), l(-1.007874, -1.007874, -1.007874, 0.000000)
sample_d_indexable(texture2d)(float,float,float,float) r1.z, r4.xzxx, t13.yzxw, s2, r0.xyxx, r1.xyxx
sample_d_indexable(texture2d)(float,float,float,float) r0.x, r4.xzxx, t14.wxyz, s2, r0.xyxx, r1.xyxx
dp3 r0.y, r5.xyzx, r5.xyzx
sqrt r0.y, r0.y
max r1.x, r0.y, l(0.000010)
rcp r0.y, r1.x
mul r4.xyz, r0.yyyy, r5.xyzx
dp3 r0.y, v4.xyzx, v4.xyzx
rsq r0.y, r0.y
mul r5.xyz, r0.yyyy, v4.xyzx
dp3 r0.y, v5.xyzx, v5.xyzx
rsq r0.y, r0.y
mul r6.xyz, r0.yyyy, v5.xyzx
dp3 r0.y, r4.xyzx, r4.xyzx
rsq r0.y, r0.y
mul r4.xyz, r0.yyyy, r4.xyzx
mul r6.xyz, r6.xyzx, r4.yyyy
mad r4.xyw, r4.xxxx, r5.xyxz, r6.xyxz
mad r4.xyz, r4.zzzz, r3.xyzx, r4.xywx
dp3 r0.y, r4.xyzx, r4.xyzx
rsq r0.y, r0.y
mul r4.xyz, r0.yyyy, r4.xyzx
ne r0.y, l(0.000000, 0.000000, 0.000000, 0.000000), cb3[36].z
deriv_rtx_fine r5.xyz, r3.xyzx
deriv_rty_fine r3.xyz, r3.xyzx
dp3 r1.w, r5.xyzx, r5.xyzx
dp3 r3.x, r3.xyzx, r3.xyzx
add r1.w, r1.w, r3.x
min r1.y, r1.w, l(0.300000)
movc r1.xy, r0.yyyy, l(1.000000,0,0,0), r1.xyxx
add r0.y, -r1.z, l(1.000000)
mul r0.y, r0.y, r0.y
max r1.x, r1.x, l(0.600000)
mad r1.x, r1.x, l(-0.527635), l(0.520718)
max r1.x, r1.x, l(0.000000)
mad r0.y, r0.y, r0.y, r1.x
add r0.y, r1.y, r0.y
sqrt r0.y, r0.y
min r0.y, r0.y, l(1.000000)
max r0.y, r0.y, l(0.001000)
sqrt r0.y, r0.y
add o2.z, -r0.y, l(1.000000)
lt r1.xyz, r2.wyzw, l(0.0404500030, 0.0404500030, 0.0404500030, 0.000000)
mul r0.y, r2.w, l(0.0773993731)
mad r3.xyz, r2.xyzx, l(0.999999940, 0.999999940, 0.999999940, 0.000000), l(0.055000, 0.055000, 0.055000, 0.000000)
mul r3.xyz, r3.xyzx, l(0.947867334, 0.947867334, 0.947867334, 0.000000)
log r3.xyz, r3.xyzx
mul r3.xyz, r3.xyzx, l(2.400000, 2.400000, 2.400000, 0.000000)
exp r3.xyz, r3.xyzx
movc r0.y, r1.x, r0.y, r3.x
mul r1.xw, r2.yyyz, l(0.0773993731, 0.000000, 0.000000, 0.0773993731)
movc r1.xy, r1.yzyy, r1.xwxx, r3.yzyy
ftou r1.zw, v0.xxxy
sqrt r2.xw, r0.yyyy
sqrt r2.yz, r1.xxyx
mul r3.xyz, r2.xywx, l(0.250000, 0.500000, -0.250000, 0.000000)
add r1.xy, r3.yyyy, r3.xzxx
mad r3.x, r2.z, l(0.250000), r1.x
dp2 r3.y, r2.wzww, l(0.500000, -0.500000, 0.000000, 0.000000)
mad r3.z, r2.z, l(-0.250000), r1.y
and r1.xy, r1.zwzz, l(1, 1, 0, 0)
ine r0.y, r1.y, r1.x
movc r1.xy, r0.yyyy, r3.xyxx, r3.xzxx
add o0.xy, r1.xyxx, l(0.000000, 0.498039216, 0.000000, 0.000000)
mad o1.xyz, r4.xyzx, l(0.500000, 0.500000, 0.500000, 0.000000), l(0.500000, 0.500000, 0.500000, 0.000000)
mov r0.z, l(0)
mov o0.zw, r0.zzzw
mov o1.w, r0.w
mov o2.xyw, r0.xzxw
ret
// Approximately 0 instruction slots used
