// AUTOMATICALLY CONVERTED FROM SHADER FIXES 
//
// Generated by Microsoft (R) D3D Shader Disassembler
//
//   using 3Dmigoto v0.6.63 on Sun Oct  9 13:50:03 2022
//
//
// Note: shader requires additional functionality:
//       64 UAV slots
//
//
// Input signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_POSITION              0   xyzw        0      POS   float   xyzw
// VERT_ID                  0   x           1     NONE    uint   x
// TEXCOORD                 0   xy          2     NONE   float   xy
// NORMAL                   0   xyz         3     NONE   float   xyz
// TANGENT                  0   xyz         4     NONE   float   xyz
// BINORMAL                 0   xyz         5     NONE   float   xyz
// TEXCOORD                 8   xyz         6     NONE   float
//
//
// Output signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_Target                0   xyzw        0   TARGET   float   xyzw
// SV_Target                1   xyzw        1   TARGET   float   xyzw
// SV_Target                2   xyzw        2   TARGET   float   xyzw
//
ps_5_0
dcl_globalFlags refactoringAllowed
dcl_constantbuffer CB1[4], immediateIndexed
dcl_constantbuffer CB3[38], immediateIndexed
dcl_constantbuffer CB4[2], immediateIndexed
dcl_sampler s1, mode_default
dcl_sampler s4, mode_default
dcl_resource_texture2d (float,float,float,float) t0
dcl_resource_texture2d (float,float,float,float) t1
dcl_resource_texture2darray (float,float,float,float) t8
dcl_resource_texture2d (float,float,float,float) t12
dcl_uav_typed_buffer (uint,uint,uint,uint) u8
dcl_uav_typed_buffer (uint,uint,uint,uint) u9
dcl_input_ps_siv linear noperspective v0.xyzw, position
dcl_input_ps constant v1.x
dcl_input_ps linear v2.xy
dcl_input_ps linear v3.xyz
dcl_input_ps linear v4.xyz
dcl_input_ps linear v5.xyz
dcl_output o0.xyzw
dcl_output o1.xyzw
dcl_output o2.xyzw
dcl_temps 50
dcl_resource_buffer (float,float,float,float) t125
ld_indexable(buffer)(float,float,float,float) r40.xyzw, l(0, 0, 0, 0), t125.xyzw
and r0.x, v1.x, l(0x00ffffff)
ne r0.y, l(1.000000), cb1[2].w
if_nz r0.y
  ne r0.y, l(0.000000, 0.000000, 0.000000, 0.000000), cb3[37].x
  if_z r0.y
    ftoi r0.yz, v0.xxyx
    iadd r0.w, r0.x, l(1)
    and r0.w, r0.w, l(7)
    imad r0.yz, r0.wwww, l(0, 7, 7, 0), r0.yyzy
    and r1.xy, r0.yzyy, l(63, 63, 0, 0)
    and r1.z, l(7), cb3[37].z
    mov r1.w, l(0)
    ld_indexable(texture2darray)(float,float,float,float) r0.y, r1.xyzw, t8.yxzw
  else
    mov r0.y, l(0)
  endif
  ge r0.y, r0.y, cb1[2].w
  discard_nz r0.y
endif
mul r0.yz, v0.xxyx, cb3[32].zzwz
mad r1.xy, r0.yzyy, l(2.000000, -2.000000, 0.000000, 0.000000), l(-1.000000, 1.000000, 0.000000, 0.000000)
mad r0.w, v0.z, cb3[35].z, cb3[35].w
rcp r0.w, r0.w
mov r2.z, -r0.w
mul r2.xy, r1.xyxx, r2.zzzz
mov r2.w, l(1.000000)
add r40.w, r2.z, -r40.y
mad r2.x, -r40.x, r40.w, r2.x
dp4 r1.z, r2.xyzw, cb3[12].xyzw
dp4 r1.x, r2.xyzw, cb3[13].xyzw
dp4 r1.y, r2.xyzw, cb3[14].xyzw
mad r2.xy, r0.yzyy, l(2.000000, 2.000000, 0.000000, 0.000000), l(-1.000000, -1.000000, 0.000000, 0.000000)
sample_indexable(texture2d)(float,float,float,float) r3.xyz, r0.yzyy, t1.xyzw, s4
mad r3.xyz, r3.xyzx, l(2.000000, 2.000000, 2.000000, 0.000000), l(-1.000000, -1.000000, -1.000000, 0.000000)
dp3 r0.w, r3.xyzx, r3.xyzx
rsq r0.w, r0.w
mul r3.xyz, r0.wwww, r3.xyzx
mad r0.yz, -cb3[32].zzwz, l(0.000000, 0.500000, 0.500000, 0.000000), r0.yyzy
gather4_indexable(texture2d)(float,float,float,float) r4.z, r0.yzyy, t0.xzyw, s4.x
mov r2.z, -r2.y
mul r4.xy, r2.xzxx, r4.zzzz
mov r4.w, l(1.000000)
add r40.w, r4.z, -r40.y
mad r4.x, -r40.x, r40.w, r4.x
dp4 r2.x, r4.xyzw, cb3[12].xyzw
dp4 r2.y, r4.xyzw, cb3[13].xyzw
dp4 r2.z, r4.xyzw, cb3[14].xyzw
add r0.yzw, r1.zzxy, -r2.xxyz
dp3 r0.y, v3.xyzx, r0.yzwy
add r0.z, -r0.y, l(100.000000)
mul_sat r0.z, r0.z, l(0.100000)
dp3 r0.w, r3.xyzx, v3.xyzx
add r0.w, r0.w, l(-0.499999970)
add_sat r0.w, r0.w, r0.w
mul r0.w, r0.w, r0.w
mul r3.w, r0.w, r0.z
ge r0.z, l(0.000000), r3.w
discard_nz r0.z
discard_nz r0.z
ult r0.z, cb1[2].z, l(64)
if_nz r0.z
  mad r0.yzw, r0.yyyy, v3.xxyz, r2.xxyz
  add r0.yzw, -r1.zzxy, r0.yyzw
  dp3 r1.w, -r0.yzwy, v4.xyzx
  dp3 r2.y, -r0.yzwy, v5.xyzx
  mov r2.x, -r1.w
  deriv_rtx_fine r0.yz, v2.xxyx
  deriv_rty_fine r2.zw, v2.yyyx
  deriv_rtx_fine r4.xyz, r1.yzxy
  deriv_rty_fine r1.xyz, r1.xyzx
  mul r0.z, r0.z, r2.w
  mad r0.y, r0.y, r2.z, -r0.z
  mul r5.xyz, r1.xyzx, r4.xyzx
  mad r1.xyz, r4.zxyz, r1.yzxy, -r5.xyzx
  dp3 r0.z, r1.xyzx, r1.xyzx
  sqrt r0.z, r0.z
  lt r0.w, l(0.000000), r0.z
  div r0.y, |r0.y|, r0.z
  sqrt r0.y, r0.y
  and r0.y, r0.y, r0.w
  mad r1.xy, r2.xyxx, r0.yyyy, v2.xyxx
  mov r1.z, l(1.000000)
  dp3 r2.x, cb4[0].xyzx, r1.xyzx
  dp3 r2.y, cb4[1].xyzx, r1.xyzx
  sample_l_indexable(texture2d)(float,float,float,float) r0.y, r2.xyxx, t12.yxzw, s1, l(0.000000)
  ne r0.z, l(0.000000, 0.000000, 0.000000, 0.000000), cb3[37].x
  if_z r0.z
    ftoi r0.zw, v0.xxxy
    iadd r0.x, r0.x, cb3[37].z
    imul null, r0.x, r0.x, l(4099)
    and r0.x, r0.x, l(63)
    iadd r0.xz, r0.xxxx, r0.zzwz
    utof r0.xz, r0.xxzx
    mul r0.xz, r0.xxzx, l(0.0671105608, 0.000000, 0.00583714992, 0.000000)
    add r0.x, r0.z, r0.x
    frc r0.x, r0.x
    mul r0.x, r0.x, l(52.982918)
    frc r0.x, r0.x
  else
    mov r0.x, l(0)
  endif
  lt r0.z, r0.y, l(0.470588)
  if_nz r0.z
    discard_nz l(-1)
  else
    ge r0.x, cb1[3].z, r0.x
    ftou r1.xy, v0.xyxx
    mov r1.zw, l(0,0,0,0)
    ld_indexable(texture2d)(float,float,float,float) r0.z, r1.xyzw, t0.yzxw
    add r0.z, r0.z, -v0.w
    ge r0.z, l(0.000005), |r0.z|
    and r0.x, r0.z, r0.x
    lt r0.z, l(0.470588), r0.y
    and r0.x, r0.z, r0.x
    lt r0.z, r0.y, l(0.952399969)
    and r0.x, r0.x, r0.z
    if_nz r0.x
      imm_atomic_iadd r1.x, u9, cb1[2].z, l(1)
      ult r0.x, r1.x, cb1[2].y
      if_nz r0.x
        ftou r0.xz, v0.xxyx
        add r0.y, r0.y, l(-0.470588)
        mul_sat r0.y, r0.y, l(2.07549834)
        add r0.y, -r0.y, l(1.000000)
        mul r0.y, r0.y, l(255.000000)
        ftou r0.y, r0.y
        iadd r0.w, r1.x, cb1[2].x
        ishl r1.x, r0.w, l(1)
        bfi r0.x, l(16), l(16), r0.x, r0.z
        store_uav_typed u8.xyzw, r1.xxxx, r0.yyyy
        bfi r0.y, l(31), l(1), r0.w, l(1)
        store_uav_typed u8.xyzw, r0.yyyy, r0.xxxx
      endif
    endif
  endif
endif
dp3 r0.x, v3.xyzx, v3.xyzx
rsq r0.x, r0.x
mul r0.xyz, r0.xxxx, v3.xyzx
ne r0.w, l(0.000000, 0.000000, 0.000000, 0.000000), cb3[36].z
deriv_rtx_fine r1.xyz, r0.xyzx
deriv_rty_fine r2.xyz, r0.xyzx
dp3 r1.x, r1.xyzx, r1.xyzx
dp3 r1.y, r2.xyzx, r2.xyzx
add r1.x, r1.y, r1.x
min r1.x, r1.x, l(0.300000)
add r1.x, r1.x, l(0.000100000092)
sqrt r1.x, r1.x
sqrt r1.x, r1.x
add r1.x, -r1.x, l(1.000000)
movc o2.z, r0.w, l(0.900000), r1.x
mad o1.xyz, r0.xyzx, l(0.500000, 0.500000, 0.500000, 0.000000), l(0.500000, 0.500000, 0.500000, 0.000000)
mov r3.xyz, l(1.000000,0.498039216,0,0)
mov o0.xyzw, r3.xyzw
mov o1.w, r3.w
mov o2.xyw, r3.xzxw
ret
// Approximately 0 instruction slots used
