// AUTOMATICALLY CONVERTED FROM SHADER FIXES 
//
// Generated by Microsoft (R) D3D Shader Disassembler
//
//   using 3Dmigoto v0.6.63 on Sun Oct  9 13:48:46 2022
//
//
// Input signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_POSITION              0   xyzw        0      POS   float   xyz
// VERT_ID                  0   x           1     NONE    uint
// TEXCOORD                 0   xy          2     NONE   float   xy
// NORMAL                   0   xyz         3     NONE   float
// TANGENT                  0   xyz         4     NONE   float
// BINORMAL                 0   xyz         5     NONE   float
// TEXCOORD                 5   xyzw        6     NONE   float   x
// TEXCOORD                 8   xyz         7     NONE   float
//
//
// Output signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_Target                0   xyzw        0   TARGET   float   xyzw
//
ps_5_0
dcl_globalFlags refactoringAllowed
dcl_constantbuffer CB0[843], immediateIndexed
dcl_constantbuffer CB1[4], immediateIndexed
dcl_constantbuffer CB3[38], immediateIndexed
dcl_constantbuffer CB4[1], immediateIndexed
dcl_sampler s1, mode_default
dcl_sampler s2, mode_default
dcl_sampler s5, mode_default
dcl_resource_texture2d (float,float,float,float) t0
dcl_resource_texture3d (float,float,float,float) t8
dcl_resource_texture2d (float,float,float,float) t41
dcl_resource_texture2d (float,float,float,float) t42
dcl_resource_texture2d (float,float,float,float) t44
dcl_resource_texture2d (float,float,float,float) t45
dcl_resource_texture2d (float,float,float,float) t46
dcl_resource_texture2d (float,float,float,float) t48
dcl_resource_texture2d (float,float,float,float) t49
dcl_input_ps_siv linear noperspective v0.xyz, position
dcl_input_ps linear v2.xy
dcl_input_ps linear v6.x
dcl_output o0.xyzw
dcl_temps 50
dcl_resource_buffer (float,float,float,float) t125
ld_indexable(buffer)(float,float,float,float) r40.xyzw, l(0, 0, 0, 0), t125.xyzw
sample_indexable(texture2d)(float,float,float,float) r0.xy, v2.xyxx, t41.xyzw, s1
mad r0.xy, r0.xyxx, l(2.000000, 2.000000, 0.000000, 0.000000), l(-0.996078432, -0.996078432, 0.000000, 0.000000)
mul r0.zw, l(0.000000, 0.000000, 71.428566, 20.000000), cb3[35].xxxx
frc r0.zw, r0.zzzw
add r1.xy, r0.zwzz, l(-0.500000, -0.500000, 0.000000, 0.000000)
add r1.zw, l(0.000000, 0.000000, 0.007000, 0.025000), cb3[35].xxxx
mul r1.zw, r1.zzzw, l(0.000000, 0.000000, 71.428566, 20.000000)
frc r1.zw, r1.zzzw
add r1.zw, r1.zzzw, l(0.000000, 0.000000, -0.500000, -0.500000)
mul r0.xyzw, r0.xyzw, l(1.500000, 1.500000, 6.28318548, 6.28318548)
sincos null, r0.zw, r0.zzzw
sample_indexable(texture2d)(float,float,float,float) r2.xy, v2.xyxx, t42.xyzw, s1
mad r2.xy, r2.xyxx, l(2.000000, 2.000000, 0.000000, 0.000000), l(-0.996078432, -0.996078432, 0.000000, 0.000000)
mul r2.xy, r2.xyxx, l(4.000000, 4.000000, 0.000000, 0.000000)
mad r0.zw, r0.zzzw, l(0.000000, 0.000000, 0.500000, 0.500000), l(0.000000, 0.000000, 0.500000, 0.500000)
mov r3.xy, v2.xyxx
mov r3.z, l(1.000000)
dp3 r4.x, l(-3.000000, -0.00000760554485, 3.00000358, 0.000000), r3.xyzx
dp3 r4.y, l(0.00000253518169, -1.000000, 0.999998689, 0.000000), r3.xyzx
mad r3.xy, r0.xyxx, r1.xxxx, v2.xyxx
mad r5.xy, r0.xyxx, r1.zzzz, v2.xyxx
mad r0.xy, r2.xyxx, r1.yyyy, v2.xyxx
mad r1.xy, r2.xyxx, r1.wwww, v2.xyxx
sample_indexable(texture2d)(float,float,float,float) r1.z, r3.xyxx, t45.yzxw, s2
sample_indexable(texture2d)(float,float,float,float) r1.w, r5.xyxx, t45.yzwx, s2
add r1.w, -r1.z, r1.w
mad r1.z, r0.z, r1.w, r1.z
mad_sat r1.z, r1.z, v6.x, -cb4[0].x
sample_indexable(texture2d)(float,float,float,float) r2.xyz, r4.xyxx, t44.xyzw, s1
mul r2.xyz, r2.xyzx, l(13.523580, 18.516989, 30.000000, 0.000000)
sample_indexable(texture2d)(float,float,float,float) r0.x, r0.xyxx, t45.xyzw, s2
sample_indexable(texture2d)(float,float,float,float) r0.y, r1.xyxx, t45.yxzw, s2
add r0.y, -r0.x, r0.y
mad r0.x, r0.w, r0.y, r0.x
mul_sat r0.x, r0.x, v6.x
lt r0.y, l(0.000000), r0.x
if_nz r0.y
  mul r3.z, r3.x, l(4.000000)
  sample_indexable(texture2d)(float,float,float,float) r1.xyw, r3.zyzz, t46.xywz, s1
  mul r5.z, r5.x, l(4.000000)
  sample_indexable(texture2d)(float,float,float,float) r4.xyz, r5.zyzz, t46.xyzw, s1
  add r4.xyz, -r1.xywx, r4.xyzx
  mad r1.xyw, r0.zzzz, r4.xyxz, r1.xyxw
  mad r1.xyw, r1.xyxw, l(0.614268, 9.470980, 0.000000, 20.000000), -r2.xyxz
  mad r2.xyz, r0.xxxx, r1.xywx, r2.xyzx
endif
mul r0.xy, v2.xyxx, l(2.000000, 1.000000, 0.000000, 0.000000)
sample_indexable(texture2d)(float,float,float,float) r0.x, r0.xyxx, t49.yxzw, s2
mul_sat r0.x, r0.x, v6.x
lt r0.y, l(0.000000), r0.x
if_nz r0.y
  mul r3.w, r3.x, l(8.000000)
  sample_indexable(texture2d)(float,float,float,float) r1.xyw, r3.wyww, t48.xywz, s1
  mul r5.w, r5.x, l(8.000000)
  sample_indexable(texture2d)(float,float,float,float) r3.xyz, r5.wyww, t48.xyzw, s1
  add r3.xyz, -r1.xywx, r3.xyzx
  mad r0.yzw, r0.zzzz, r3.xxyz, r1.xxyw
  mul r0.xyz, r0.xxxx, r0.yzwy
  mad r2.xyz, r0.xyzx, l(15.027200, 20.627651, 50.000000, 0.000000), r2.xyzx
endif
ge r0.x, l(0.000100), r1.z
discard_nz r0.x
mul r0.xy, v0.xyxx, cb3[32].zwzz
mad r1.xy, r0.xyxx, l(2.000000, -2.000000, 0.000000, 0.000000), l(-1.000000, 1.000000, 0.000000, 0.000000)
mad r0.w, v0.z, cb3[35].z, cb3[35].w
rcp r0.w, r0.w
mov r3.z, -r0.w
mul r3.xy, r1.xyxx, r3.zzzz
mov r3.w, l(1.000000)
add r40.w, r3.z, -r40.y
mad r3.x, -r40.x, r40.w, r3.x
dp4 r4.x, r3.xyzw, cb3[12].xyzw
dp4 r4.y, r3.xyzw, cb3[13].xyzw
dp4 r4.z, r3.xyzw, cb3[14].xyzw
exp r0.w, cb3[37].w
mul r1.xyw, r0.wwww, r2.xyxz
mul r1.xyw, r1.xyxw, cb1[3].xxxx
ftoi r2.xy, v0.xyxx
mov r4.w, l(1.000000)
dp4 r0.w, r4.xyzw, cb3[2].xyzw
mov r2.zw, l(0,0,0,0)
ld_indexable(texture2d)(float,float,float,float) r2.x, r2.xyzw, t0.xyzw
add r0.w, r0.w, r2.x
mul_sat r0.w, r0.w, l(6.66666651)
lt r2.x, l(0.500000), r0.w
add r2.y, -r0.w, l(1.000000)
movc r0.w, r2.x, r2.y, r0.w
add r0.w, r0.w, r0.w
mul r2.y, r0.w, r0.w
mul r0.w, r0.w, r2.y
mul r2.y, r0.w, l(0.500000)
mad r0.w, -r0.w, l(0.500000), l(1.000000)
movc r0.w, r2.x, r0.w, r2.y
mul r2.w, r0.w, r1.z
mul r1.xyz, r1.xywx, r2.wwww
mad r0.w, v0.z, cb0[832].z, cb0[832].w
rcp r0.w, r0.w
mad r0.w, -r0.w, cb0[841].w, l(1.000000)
log r0.w, r0.w
mul r0.z, r0.w, cb0[841].z
mov_sat r0.xyz, r0.xyzx
itof r3.xyz, cb0[842].yzwy
mad r5.xyz, r3.xyzx, cb0[842].xxxx, l(-1.000000, -1.000000, -1.000000, 0.000000)
mad r0.xyz, r0.xyzx, r5.xyzx, l(0.500000, 0.500000, 0.500000, 0.000000)
div r3.xyz, l(1.000000, 1.000000, 1.000000, 1.000000), r3.xyzx
mul r0.xyz, r0.xyzx, r3.xyzx
sample_l_indexable(texture3d)(float,float,float,float) r0.xyzw, r0.xyzx, t8.xyzw, s5, l(0.000000)
exp r1.w, -r0.w
min r1.w, r1.w, l(1.000000)
lt r3.x, l(0.000000), cb0[832].y
if_nz r3.x
  add r3.xyz, r4.xyzx, -cb0[831].xyzx
  dp3 r3.w, r3.xyzx, r3.xyzx
  sqrt r3.w, r3.w
  max r4.x, r3.w, l(0.001000)
  div r4.xyz, r3.xyzx, r4.xxxx
  mul r3.x, r3.y, cb0[830].w
  lt r3.y, l(0.010000), |r3.x|
  mul r3.z, r3.x, l(-1.442695)
  exp r3.z, r3.z
  add r3.z, -r3.z, l(1.000000)
  div r3.x, r3.z, r3.x
  mul r3.x, r3.x, cb0[831].w
  movc r3.x, r3.y, r3.x, cb0[831].w
  dp3_sat r3.y, r4.xyzx, cb0[837].xyzx
  log r3.y, r3.y
  mul r3.y, r3.y, cb0[837].w
  exp r3.y, r3.y
  mul r3.x, r3.x, cb0[832].y
  add r3.z, r3.w, -cb0[832].x
  max r3.z, r3.z, l(0.000000)
  mul r3.w, r3.z, r3.x
  exp r3.w, -r3.w
  min r3.w, r3.w, l(1.000000)
  mad r4.xyz, r3.yyyy, cb0[838].xyzx, cb0[830].xyzx
  mul r4.xyz, r1.wwww, r4.xyzx
  add r3.y, -r3.w, l(1.000000)
  mad r0.xyz, r4.xyzx, r3.yyyy, r0.xyzx
  mad r0.w, r3.x, r3.z, r0.w
  exp r0.w, -r0.w
  min r1.w, r0.w, l(1.000000)
endif
mul r0.xyz, r2.wwww, r0.xyzx
mad r2.xyz, r1.xyzx, r1.wwww, r0.xyzx
mul o0.xyzw, r2.xyzw, cb1[2].wwww
ret
// Approximately 0 instruction slots used
