// AUTOMATICALLY CONVERTED FROM SHADER FIXES 
//
// Generated by Microsoft (R) D3D Shader Disassembler
//
//   using 3Dmigoto v0.6.89 on Sat Dec  3 23:58:34 2022
//
//
// Note: shader requires additional functionality:
//       64 UAV slots
//
//
// Input signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_POSITION              0   xyzw        0      POS   float   xyzw
// VERT_ID                  0   x           1     NONE    uint   x
// TEXCOORD                 0   xy          2     NONE   float   xy
// NORMAL                   0   xyz         3     NONE   float   xyz
// TANGENT                  0   xyz         4     NONE   float   xyz
// BINORMAL                 0   xyz         5     NONE   float   xyz
// TEXCOORD                 8   xyz         6     NONE   float   xyz
// SV_IsFrontFace           0   x           7    FFACE    uint   x
//
//
// Output signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_Target                0   xyzw        0   TARGET   float   xyzw
// SV_Target                1   xyzw        1   TARGET   float   xyzw
// SV_Target                2   xyzw        2   TARGET   float   xyzw
// SV_Target                3   xyzw        3   TARGET   float   xyzw
// SV_Target                4   xy          4   TARGET   float   xy
//
ps_5_0
dcl_globalFlags refactoringAllowed
dcl_constantbuffer CB1[4], immediateIndexed
dcl_constantbuffer CB3[38], immediateIndexed
dcl_constantbuffer CB4[1], immediateIndexed
dcl_sampler s1, mode_default
dcl_sampler s2, mode_default
dcl_resource_texture2d (float,float,float,float) t0
dcl_resource_texture2darray (float,float,float,float) t8
dcl_resource_texture2d (float,float,float,float) t11
dcl_resource_texture2d (float,float,float,float) t12
dcl_resource_texture2d (float,float,float,float) t13
dcl_resource_texture2d (float,float,float,float) t14
dcl_resource_texture2d (float,float,float,float) t15
dcl_resource_texture2d (float,float,float,float) t16
dcl_resource_texture2d (float,float,float,float) t17
dcl_uav_typed_buffer (uint,uint,uint,uint) u8
dcl_uav_typed_buffer (uint,uint,uint,uint) u9
dcl_input_ps_siv linear noperspective v0.xyzw, position
dcl_input_ps constant v1.x
dcl_input_ps linear v2.xy
dcl_input_ps linear v3.xyz
dcl_input_ps linear v4.xyz
dcl_input_ps linear v5.xyz
dcl_input_ps linear v6.xyz
dcl_input_ps_sgv constant v7.x, is_front_face
dcl_output o0.xyzw
dcl_output o1.xyzw
dcl_output o2.xyzw
dcl_output o3.xyzw
dcl_output o4.xy
dcl_temps 50
dcl_resource_buffer (float,float,float,float) t125
ld_indexable(buffer)(float,float,float,float) r40.xyzw, l(0, 0, 0, 0), t125.xyzw
and r0.x, v1.x, l(0x00ffffff)
ne r0.y, l(1.000000), cb1[2].w
if_nz r0.y
  ne r0.y, l(0.000000, 0.000000, 0.000000, 0.000000), cb3[37].x
  if_z r0.y
    ftoi r0.yz, v0.xxyx
    iadd r0.w, r0.x, l(1)
    and r0.w, r0.w, l(7)
    imad r0.yz, r0.wwww, l(0, 7, 7, 0), r0.yyzy
    and r1.xy, r0.yzyy, l(63, 63, 0, 0)
    and r1.z, l(7), cb3[37].z
    mov r1.w, l(0)
    ld_indexable(texture2darray)(float,float,float,float) r0.y, r1.xyzw, t8.yxzw
  else
    mov r0.y, l(0)
  endif
  ge r0.y, r0.y, cb1[2].w
  discard_nz r0.y
endif
mul r0.yz, v0.xxyx, cb3[32].zzwz
mad r0.yz, r0.yyzy, l(0.000000, 2.000000, -2.000000, 0.000000), l(0.000000, -1.000000, 1.000000, 0.000000)
mad r0.w, v0.z, cb3[35].z, cb3[35].w
rcp r0.w, r0.w
mov r1.z, -r0.w
mul r1.xy, r0.yzyy, r1.zzzz
mov r1.w, l(1.000000)
add r40.w, r1.z, -r40.y
mad r1.x, -r40.x, r40.w, r1.x
dp4 r2.z, r1.xyzw, cb3[12].xyzw
dp4 r2.x, r1.xyzw, cb3[13].xyzw
dp4 r2.y, r1.xyzw, cb3[14].xyzw
add r1.xyz, -r2.zxyz, cb3[29].xyzx
mul r41.xyz, r40.yyyy, cb3[16].xyzx
mul r41.w, cb3[16].x, cb3[16].x
mad r41.w, cb3[16].y, cb3[16].y, r41.w
mad r41.w, cb3[16].z, cb3[16].z, r41.w
div r41.xyz, r41.xyzx, r41.wwww
mad r1.x, r40.x, r41.x, r1.x
mad r1.y, r40.x, r41.y, r1.y
mad r1.z, r40.x, r41.z, r1.z
dp3 r0.w, r1.xyzx, r1.xyzx
rsq r0.w, r0.w
mul r1.xyz, r0.wwww, r1.xyzx
movc r3.xyz, v7.xxxx, v3.xyzx, -v3.xyzx
dp3 r0.w, r3.xyzx, r3.xyzx
rsq r0.w, r0.w
mul r3.xyz, r0.wwww, r3.xyzx
mul r4.xyzw, v2.xyxy, l(0.500000, 0.010000, 1.000000, 0.500000)
sample_indexable(texture2d)(float,float,float,float) r4.zw, r4.zwzz, t11.zwxy, s1
mad r4.zw, r4.zzzw, l(0.000000, 0.000000, 2.000000, 2.000000), l(0.000000, 0.000000, -0.996078432, -0.996078432)
mul r5.xy, l(33.333336, 100.000000, 0.000000, 0.000000), cb3[35].xxxx
frc r5.xy, r5.xyxx
add r5.zw, r5.xxxy, l(0.000000, 0.000000, -0.500000, -0.500000)
mul r4.zw, r4.zzzw, l(0.000000, 0.000000, 0.300000, 0.300000)
add r6.xy, l(0.015000, 0.005000, 0.000000, 0.000000), cb3[35].xxxx
mul r6.xy, r6.xyxx, l(33.333336, 100.000000, 0.000000, 0.000000)
frc r6.xy, r6.xyxx
add r6.xy, r6.xyxx, l(-0.500000, -0.500000, 0.000000, 0.000000)
mul r5.xy, r5.xyxx, l(6.28318548, 6.28318548, 0.000000, 0.000000)
sincos null, r5.xy, r5.xyxx
sample_indexable(texture2d)(float,float,float,float) r4.xy, r4.xyxx, t12.xyzw, s1
mad r4.xy, r4.xyxx, l(2.000000, 2.000000, 0.000000, 0.000000), l(-0.996078432, -0.996078432, 0.000000, 0.000000)
add r4.xy, r4.xyxx, r4.xyxx
mad r5.xy, r5.xyxx, l(0.500000, 0.500000, 0.000000, 0.000000), l(0.500000, 0.500000, 0.000000, 0.000000)
dp3 r0.w, r1.xyzx, r3.xyzx
max r0.w, r0.w, l(0.000100)
div r1.xyz, r1.xyzx, r0.wwww
mul r1.xyz, r1.xyzx, l(0.200000, 0.200000, 0.200000, 0.000000)
dp3 r0.w, -r1.xyzx, v4.xyzx
dp3 r1.y, -r1.xyzx, v5.xyzx
mov r1.x, -r0.w
deriv_rtx_fine r1.zw, v2.xxxy
deriv_rty_fine r6.zw, v2.yyyx
deriv_rtx_fine r7.xyz, r2.yzxy
deriv_rty_fine r2.xyz, r2.xyzx
mul r0.w, r1.w, r6.w
mad r0.w, r1.z, r6.z, -r0.w
mul r8.xyz, r2.xyzx, r7.xyzx
mad r2.xyz, r7.zxyz, r2.yzxy, -r8.xyzx
dp3 r1.z, r2.xyzx, r2.xyzx
sqrt r1.z, r1.z
lt r1.w, l(0.000000), r1.z
div r0.w, |r0.w|, r1.z
sqrt r0.w, r0.w
and r0.w, r0.w, r1.w
mul r1.xy, r0.wwww, r1.xyxx
mad r1.zw, r4.xxxy, r5.wwww, -r1.xxxy
mad r1.xy, r4.xyxx, r6.yyyy, -r1.xyxx
add r1.xyzw, r1.xyzw, v2.xyxy
mad r2.xy, r4.zwzz, r5.zzzz, v2.xyxx
mov r2.z, l(1.000000)
dp2 r4.x, l(0.800000, 0.120000, 0.000000, 0.000000), r2.xzxx
dp2 r4.y, l(0.400000, 0.050000, 0.000000, 0.000000), r2.yzyy
mad r6.xy, r4.zwzz, r6.xxxx, v2.xyxx
mov r6.z, l(1.000000)
dp2 r7.x, l(0.800000, 0.120000, 0.000000, 0.000000), r6.xzxx
dp2 r7.y, l(0.400000, 0.050000, 0.000000, 0.000000), r6.yzyy
dp2 r8.x, l(0.800000, 0.100000, 0.000000, 0.000000), r2.xzxx
dp2 r8.y, l(0.400000, 0.050000, 0.000000, 0.000000), r2.yzyy
dp2 r2.x, l(0.800000, 0.100000, 0.000000, 0.000000), r6.xzxx
dp2 r2.y, l(0.400000, 0.050000, 0.000000, 0.000000), r6.yzyy
mul r2.zw, r1.zzzw, l(0.000000, 0.000000, 2.000000, 1.500000)
sample_indexable(texture2d)(float,float,float,float) r0.w, r2.zwzz, t15.yzwx, s1
mul r2.zw, r1.xxxy, l(0.000000, 0.000000, 2.000000, 1.500000)
sample_indexable(texture2d)(float,float,float,float) r2.z, r2.zwzz, t15.yzxw, s1
add r2.z, -r0.w, r2.z
mad r0.w, r5.y, r2.z, r0.w
sample_indexable(texture2d)(float,float,float,float) r2.z, r4.xyxx, t16.yzxw, s2
sample_indexable(texture2d)(float,float,float,float) r2.w, r7.xyxx, t16.yzwx, s2
add r2.w, -r2.z, r2.w
mad r2.z, r5.x, r2.w, r2.z
add r2.w, -r0.w, l(1.000000)
lt r3.w, r2.z, l(0.500000)
dp2 r4.x, r2.wwww, r2.zzzz
add r2.zw, -r2.zzzw, l(0.000000, 0.000000, 1.000000, 1.000000)
add r2.z, r2.z, r2.z
mad r2.z, -r2.z, r2.w, l(1.000000)
movc r2.z, r3.w, r4.x, r2.z
add r2.z, r2.z, -cb4[0].z
mul_sat r2.z, r2.z, l(1.67081308)
add r2.z, -r2.z, l(1.000000)
lt r2.w, l(0.000000), r2.z
if_nz r2.w
  mul r4.xyzw, r1.zwxy, l(3.000000, 0.300000, 3.000000, 0.300000)
  sample_indexable(texture2d)(float,float,float,float) r6.xyz, r4.xyxx, t14.xyzw, s1
  sample_indexable(texture2d)(float,float,float,float) r4.xyz, r4.zwzz, t14.xyzw, s1
  add r4.xyz, -r6.xyzx, r4.xyzx
  mad r4.xyz, r5.yyyy, r4.xyzx, r6.xyzx
  mad r4.xyz, r4.xyzx, l(60.050831, 89.243965, 222.001007, 0.000000), l(-63.511196, -159.501434, -554.997986, 0.000000)
  mad r4.xyz, r2.zzzz, r4.xyzx, l(63.511196, 159.501434, 554.997986, 0.000000)
else
  mov r4.xyz, l(63.511196,159.501434,554.997986,0)
endif
sample_indexable(texture2d)(float,float,float,float) r2.w, r8.xyxx, t15.yzwx, s2
sample_indexable(texture2d)(float,float,float,float) r2.x, r2.xyxx, t15.xyzw, s2
add r2.x, -r2.w, r2.x
mad r2.x, r5.x, r2.x, r2.w
mad_sat r0.w, r2.x, r0.w, -cb4[0].w
add r2.x, r0.w, r2.z
min r2.x, r2.x, l(1.000000)
lt r2.y, l(0.000000), r0.w
if_nz r2.y
  mul r1.xyzw, r1.xyzw, l(1.300000, 0.100000, 1.300000, 0.100000)
  sample_indexable(texture2d)(float,float,float,float) r2.yzw, r1.zwzz, t17.wxyz, s1
  sample_indexable(texture2d)(float,float,float,float) r1.xyz, r1.xyxx, t17.xyzw, s1
  add r1.xyz, -r2.yzwy, r1.xyzx
  mad r1.xyz, r5.yyyy, r1.xyzx, r2.yzwy
  mul r1.xyz, r0.wwww, r1.xyzx
  mad r4.xyz, r1.xyzx, l(21.158361, 103.853409, 222.001007, 0.000000), r4.xyzx
endif
ge r0.w, l(0.000000), r2.x
discard_nz r0.w
exp r0.w, cb3[37].w
mul r1.xyz, r0.wwww, r4.xyzx
mul r1.xyz, r1.xyzx, cb1[3].xxxx
ult r0.w, cb1[2].z, l(64)
if_nz r0.w
  mov r2.xz, v2.xxyx
  mov r2.yw, l(0,1.000000,0,1.000000)
  dp2 r2.x, l(0.800000, 0.120000, 0.000000, 0.000000), r2.xyxx
  dp2 r2.y, l(0.400000, 0.050000, 0.000000, 0.000000), r2.zwzz
  sample_l_indexable(texture2d)(float,float,float,float) r0.w, r2.xyxx, t13.yzwx, s1, l(0.000000)
  ne r1.w, l(0.000000, 0.000000, 0.000000, 0.000000), cb3[37].x
  if_z r1.w
    ftoi r2.xy, v0.xyxx
    iadd r0.x, r0.x, cb3[37].z
    imul null, r0.x, r0.x, l(4099)
    and r0.x, r0.x, l(63)
    iadd r2.xy, r0.xxxx, r2.xyxx
    utof r2.xy, r2.xyxx
    mul r2.xy, r2.xyxx, l(0.0671105608, 0.00583714992, 0.000000, 0.000000)
    add r0.x, r2.y, r2.x
    frc r0.x, r0.x
    mul r0.x, r0.x, l(52.982918)
    frc r0.x, r0.x
  else
    mov r0.x, l(0)
  endif
  add r1.w, l(0.196078), cb4[0].x
  ge r0.x, cb1[3].z, r0.x
  ftou r2.xy, v0.xyxx
  mov r2.zw, l(0,0,0,0)
  ld_indexable(texture2d)(float,float,float,float) r2.x, r2.xyzw, t0.xyzw
  add r2.x, r2.x, -v0.w
  ge r2.x, l(0.000005), |r2.x|
  and r0.x, r0.x, r2.x
  lt r2.x, cb4[0].y, r0.w
  and r0.x, r0.x, r2.x
  lt r1.w, r0.w, r1.w
  and r0.x, r0.x, r1.w
  if_nz r0.x
    imm_atomic_iadd r2.x, u9, cb1[2].z, l(1)
    ult r0.x, r2.x, cb1[2].y
    if_nz r0.x
      ftou r2.yz, v0.xxyx
      add r0.x, r0.w, -cb4[0].y
      mul_sat r0.x, r0.x, l(5.10001135)
      add r0.x, -r0.x, l(1.000000)
      mul r0.x, r0.x, l(255.000000)
      ftou r0.x, r0.x
      iadd r0.w, r2.x, cb1[2].x
      ishl r1.w, r0.w, l(1)
      bfi r2.x, l(16), l(16), r2.y, r2.z
      store_uav_typed u8.xyzw, r1.wwww, r0.xxxx
      bfi r0.x, l(31), l(1), r0.w, l(1)
      store_uav_typed u8.xyzw, r0.xxxx, r2.xxxx
    endif
  endif
endif
and r0.x, l(8), cb1[0].y
max r0.w, r1.z, r1.y
max r0.w, r0.w, r1.x
lt r0.w, l(0.0000153787005), r0.w
mad o1.xyz, r3.xyzx, l(0.500000, 0.500000, 0.500000, 0.000000), l(0.500000, 0.500000, 0.500000, 0.000000)
movc r0.x, r0.x, l(1), l(0)
and r1.w, r0.w, l(2)
iadd r0.x, r0.x, r1.w
iadd r0.x, r0.x, l(24)
utof r0.x, r0.x
mul o2.w, r0.x, l(0.00392156886)
and o3.xyz, r1.xyzx, r0.wwww
max r0.x, |v6.z|, l(0.000001)
mov r37.xyz, v6.xyzx
ld_indexable(buffer)(float,float,float,float) r41.xyzw, l(2, 0, 0, 0), t125.xyzw
ge r42.x, r41.x, l(5.000000)
if_z r42.x
  add r40.w, r37.z, -r41.y
  mad r37.x, r41.x, r40.w, r37.x
else
  add r40.w, r37.z, -r40.y
  mad r37.x, r40.x, r40.w, r37.x
endif
div r0.xw, r37.xxxy, r0.xxxx
add o4.xy, -r0.xwxx, r0.yzyy
mov o1.w, l(1.00000024)
mov o2.xyz, l(1.000000,0,0,0)
mov o3.w, l(0)
mov o0.xyzw, l(0,0.498039216,0,0)
ret
// Approximately 0 instruction slots used
