// AUTOMATICALLY CONVERTED FROM SHADER FIXES 
//
// Generated by Microsoft (R) D3D Shader Disassembler
//
//   using 3Dmigoto v0.6.89 on Sun Dec  4 00:01:19 2022
//
//
// Input signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_POSITION              0   xyzw        0      POS   float   xy
// VERT_ID                  0   x           1     NONE    uint
// TEXCOORD                 0   xy          2     NONE   float   xy
// TEXCOORD                 1   xy          3     NONE   float   xy
// NORMAL                   0   xyz         4     NONE   float
// TANGENT                  0   xyz         5     NONE   float
// BINORMAL                 0   xyz         6     NONE   float
// TEXCOORD                 8   xyz         7     NONE   float   xyz
//
//
// Output signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_Target                0   xyzw        0   TARGET   float   xyzw
// SV_Target                1   xy          1   TARGET   float   xy
//
ps_5_0
dcl_globalFlags refactoringAllowed
dcl_constantbuffer CB1[4], immediateIndexed
dcl_constantbuffer CB2[33], immediateIndexed
dcl_constantbuffer CB3[10], immediateIndexed
dcl_sampler s1, mode_default
dcl_sampler s2, mode_default
dcl_resource_texture2d (float,float,float,float) t10
dcl_resource_texture2d (float,float,float,float) t11
dcl_resource_texture2d (float,float,float,float) t12
dcl_resource_texture2d (float,float,float,float) t13
dcl_resource_texture2d (float,float,float,float) t14
dcl_input_ps_siv linear noperspective v0.xy, position
dcl_input_ps linear v2.xy
dcl_input_ps linear v3.xy
dcl_input_ps linear v7.xyz
dcl_output o0.xyzw
dcl_output o1.xy
dcl_temps 50
dcl_resource_buffer (float,float,float,float) t125
ld_indexable(buffer)(float,float,float,float) r40.xyzw, l(0, 0, 0, 0), t125.xyzw
mul r0.xy, v0.xyxx, cb2[32].zwzz
mad r0.xy, r0.xyxx, l(2.000000, -2.000000, 0.000000, 0.000000), l(-1.000000, 1.000000, 0.000000, 0.000000)
mul r0.zw, v3.xxxy, l(0.000000, 0.000000, 0.500000, 0.500000)
sample_indexable(texture2d)(float,float,float,float) r0.zw, r0.zwzz, t10.zwxy, s1
mad r0.zw, r0.zzzw, l(0.000000, 0.000000, 2.000000, 2.000000), l(0.000000, 0.000000, -0.996078432, -0.996078432)
mov r1.xw, v2.xxxy
mov r1.y, l(1.000000)
dp2 r1.z, l(1.000000, 0.100000, 0.000000, 0.000000), r1.xyxx
mad r2.xy, r0.zwzz, l(-0.050000, 0.050000, 0.000000, 0.000000), v3.xyxx
mov r2.z, l(1.000000)
dp3 r1.x, cb3[2].xyzx, r2.xyzx
dp3 r1.y, cb3[3].xyzx, r2.xyzx
mov r3.xy, v3.xyxx
mov r3.z, l(1.000000)
dp3 r4.x, cb3[6].xyzx, r3.xyzx
dp3 r4.y, cb3[7].xyzx, r3.xyzx
dp3 r5.x, l(0.707106888, -0.707106650, 0.499999881, 0.000000), r3.xyzx
dp3 r5.y, l(0.707106650, 0.707106888, -0.207106769, 0.000000), r3.xyzx
sample_indexable(texture2d)(float,float,float,float) r6.xyz, r1.zwzz, t11.xyzw, s1
mul r6.xyz, r6.xyzx, l(3.500000, 3.500000, 3.500000, 0.000000)
sample_indexable(texture2d)(float,float,float,float) r0.z, r2.xyxx, t13.xzyw, s2
sample_indexable(texture2d)(float,float,float,float) r0.w, r1.xyxx, t14.xywz, s2
mul_sat r0.z, r0.z, r0.w
lt r0.w, l(0.000000), r0.z
if_nz r0.w
  dp3 r1.x, cb3[0].xyzx, r2.xyzx
  dp3 r1.y, cb3[1].xyzx, r2.xyzx
  sample_indexable(texture2d)(float,float,float,float) r1.xyz, r1.xyxx, t12.xyzw, s1
  mad r1.xyz, r1.xyzx, l(0.142209, 0.184951, 0.206770, 0.000000), -r6.xyzx
  mad r6.xyz, r0.zzzz, r1.xyzx, r6.xyzx
endif
sample_indexable(texture2d)(float,float,float,float) r0.z, v3.xyxx, t13.xzyw, s2
sample_indexable(texture2d)(float,float,float,float) r0.w, r4.xyxx, t14.xzwy, s2
mul r0.w, r0.z, r0.w
max r0.w, r0.w, l(0.000000)
add r0.w, r0.w, l(-0.129272)
mul_sat r0.w, r0.w, l(1.82142735)
lt r1.x, l(0.000000), r0.w
if_nz r1.x
  dp3 r1.x, cb3[4].xyzx, r3.xyzx
  dp3 r1.y, cb3[5].xyzx, r3.xyzx
  sample_indexable(texture2d)(float,float,float,float) r1.xyz, r1.xyxx, t12.xyzw, s1
  mul r0.w, r0.w, l(0.750000)
  mad r1.xyz, r1.xyzx, l(0.288790, 0.332693487, 0.350551, 0.000000), -r6.xyzx
  mad r6.xyz, r0.wwww, r1.xyzx, r6.xyzx
endif
sample_indexable(texture2d)(float,float,float,float) r0.w, r5.xyxx, t13.yzwx, s2
mul r1.x, r0.z, r0.w
lt r1.x, r1.x, l(0.500000)
mad r0.z, -r0.w, r0.z, l(1.000000)
mad_sat r0.z, -r0.z, l(2.000000), l(1.000000)
movc r0.z, r1.x, l(0), r0.z
lt r0.w, l(0.000000), r0.z
if_nz r0.w
  dp3 r1.x, cb3[8].xyzx, r3.xyzx
  dp3 r1.y, cb3[9].xyzx, r3.xyzx
  sample_indexable(texture2d)(float,float,float,float) r1.xyz, r1.xyxx, t12.xyzw, s1
  mad r1.xyz, r1.xyzx, l(3.000000, 1.771857, 0.750474036, 0.000000), -r6.xyzx
  mad r6.xyz, r0.zzzz, r1.xyzx, r6.xyzx
endif
mul o0.xyz, r6.xyzx, cb1[3].xxxx
max r0.z, |v7.z|, l(0.000001)
mov r37.xyz, v7.xyzx
ld_indexable(buffer)(float,float,float,float) r41.xyzw, l(2, 0, 0, 0), t125.xyzw
ge r42.x, r41.x, l(5.000000)
if_z r42.x
  add r40.w, r37.z, -r41.y
  mad r37.x, r41.x, r40.w, r37.x
else
  add r40.w, r37.z, -r40.y
  mad r37.x, r40.x, r40.w, r37.x
endif
div r0.zw, r37.xxxy, r0.zzzz
add o1.xy, -r0.zwzz, r0.xyxx
mov o0.w, l(-1000000.000000)
ret
// Approximately 0 instruction slots used
