// AUTOMATICALLY CONVERTED FROM SHADER FIXES 
//
// Generated by Microsoft (R) D3D Shader Disassembler
//
//   using 3Dmigoto v0.6.89 on Sat Dec  3 23:59:59 2022
//
//
// Input signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_POSITION              0   xyzw        0      POS   float   xyz
// VERT_ID                  0   x           1     NONE    uint
// TEXCOORD                 0   xy          2     NONE   float   xy
// NORMAL                   0   xyz         3     NONE   float   xyz
// TANGENT                  0   xyz         4     NONE   float   xyz
// BINORMAL                 0   xyz         5     NONE   float   xyz
// TEXCOORD                 7   xyz         6     NONE   float   xyz
// TEXCOORD                 8   xyz         7     NONE   float   xyz
//
//
// Output signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_Target                0   xyzw        0   TARGET   float   xyzw
// SV_Target                1   xyzw        1   TARGET   float   xyzw
// SV_Target                2   xyzw        2   TARGET   float   xyzw
// SV_Target                3   xyzw        3   TARGET   float   xyzw
// SV_Target                4   xy          4   TARGET   float   xy
// SV_Depth                 0    N/A   oDepth    DEPTH   float    YES
//
ps_5_0
dcl_globalFlags refactoringAllowed
dcl_constantbuffer CB1[4], immediateIndexed
dcl_constantbuffer CB3[38], immediateIndexed
dcl_sampler s1, mode_default
dcl_sampler s2, mode_default
dcl_resource_texture2d (float,float,float,float) t13
dcl_resource_texture2d (float,float,float,float) t14
dcl_resource_texture2d (float,float,float,float) t15
dcl_resource_texture2d (float,float,float,float) t16
dcl_resource_texture2d (float,float,float,float) t17
dcl_resource_texture2d (float,float,float,float) t18
dcl_resource_texture2d (float,float,float,float) t19
dcl_resource_texture2d (float,float,float,float) t21
dcl_input_ps_siv linear noperspective v0.xyz, position
dcl_input_ps linear v2.xy
dcl_input_ps linear v3.xyz
dcl_input_ps linear v4.xyz
dcl_input_ps linear v5.xyz
dcl_input_ps linear v6.xyz
dcl_input_ps linear v7.xyz
dcl_output o0.xyzw
dcl_output o1.xyzw
dcl_output o2.xyzw
dcl_output o3.xyzw
dcl_output o4.xy
dcl_output oDepth
dcl_temps 50
dcl_resource_buffer (float,float,float,float) t125
ld_indexable(buffer)(float,float,float,float) r40.xyzw, l(0, 0, 0, 0), t125.xyzw
mul r0.xy, v0.xyxx, cb3[32].zwzz
mad r0.xy, r0.xyxx, l(2.000000, -2.000000, 0.000000, 0.000000), l(-1.000000, 1.000000, 0.000000, 0.000000)
dp3 r0.z, v3.xyzx, v3.xyzx
rsq r0.z, r0.z
mul r1.xyz, r0.zzzz, v3.xyzx
sample_indexable(texture2d)(float,float,float,float) r0.zw, v2.xyxx, t13.zwxy, s1
mad r0.zw, r0.zzzw, l(0.000000, 0.000000, 2.000000, 2.000000), l(0.000000, 0.000000, -0.996078432, -0.996078432)
mul r1.w, l(10.000000), cb3[35].x
frc r1.w, r1.w
add r2.x, r1.w, l(-0.500000)
mul r0.zw, r0.zzzw, l(0.000000, 0.000000, 4.663090, 4.663090)
add r2.y, l(0.050000), cb3[35].x
mul r2.xy, r2.xyxx, l(0.124329, 10.000000, 0.000000, 0.000000)
frc r2.y, r2.y
add r2.y, r2.y, l(-0.500000)
mul r2.y, r2.y, l(0.124329)
mul r1.w, r1.w, l(6.28318548)
sincos null, r1.w, r1.w
mad r1.w, r1.w, l(0.500000), l(0.500000)
mad r2.xz, r0.zzwz, r2.xxxx, v2.xxyx
mad r0.zw, r0.zzzw, r2.yyyy, v2.xxxy
sample_indexable(texture2d)(float,float,float,float) r3.xyz, r2.xzxx, t15.xyzw, s2
sample_indexable(texture2d)(float,float,float,float) r4.xyz, r0.zwzz, t15.xyzw, s2
add r4.xyzw, -r3.xyzx, r4.xyzx
mad r3.xyzw, r1.wwww, r4.xyzw, r3.xyzx
lt r4.xyzw, r3.wyzw, l(0.00313080009, 0.00313080009, 0.00313080009, 0.00313080009)
mul r5.xyzw, r3.wyzw, l(12.920000, 12.920000, 12.920000, 12.920000)
log r3.xyzw, r3.xyzw
mul r3.xyzw, r3.xyzw, l(0.416666657, 0.416666657, 0.416666657, 0.416666657)
exp r3.xyzw, r3.xyzw
mad r3.xyzw, r3.xyzw, l(1.055000, 1.055000, 1.055000, 1.055000), l(-0.055000, -0.055000, -0.055000, -0.055000)
movc r3.xyzw, r4.xyzw, r5.xyzw, r3.xyzw
sample_indexable(texture2d)(float,float,float,float) r4.xyz, r2.xzxx, t16.xyzw, s2
sample_indexable(texture2d)(float,float,float,float) r5.xyz, r0.zwzz, t16.xyzw, s2
add r5.xyz, -r4.xyzx, r5.xyzx
mad r4.xyz, r1.wwww, r5.xyzx, r4.xyzx
mad r4.xyz, r4.xyzx, l(2.007874, 2.007874, 2.007874, 0.000000), l(-1.007874, -1.007874, -1.007874, 0.000000)
sample_indexable(texture2d)(float,float,float,float) r2.yw, r2.xzxx, t17.yxzw, s2
sample_indexable(texture2d)(float,float,float,float) r5.xy, r0.zwzz, t17.xwyz, s2
add r5.xy, -r2.ywyy, r5.xyxx
mad r2.yw, r1.wwww, r5.xxxy, r2.yyyw
sample_indexable(texture2d)(float,float,float,float) r4.w, r2.xzxx, t18.xywz, s2
sample_indexable(texture2d)(float,float,float,float) r5.x, r0.zwzz, t18.zxyw, s2
add r5.x, -r4.w, r5.x
mad o2.x, r1.w, r5.x, r4.w
sample_indexable(texture2d)(float,float,float,float) r5.xyz, r2.xzxx, t19.xyzw, s1
sample_indexable(texture2d)(float,float,float,float) r6.xyz, r0.zwzz, t19.xyzw, s1
add r6.xyz, -r5.xyzx, r6.xyzx
mad r5.xyz, r1.wwww, r6.xyzx, r5.xyzx
sample_indexable(texture2d)(float,float,float,float) r6.xyz, r2.xzxx, t21.xyzw, s1
sample_indexable(texture2d)(float,float,float,float) r7.xyz, r0.zwzz, t21.xyzw, s1
add r7.xyz, -r6.xyzx, r7.xyzx
mad r6.xyz, r1.wwww, r7.xyzx, r6.xyzx
dp3 r0.z, r4.xyzx, r4.xyzx
sqrt r0.z, r0.z
max r7.x, r0.z, l(0.000010)
rcp r0.z, r7.x
mul r4.xyz, r0.zzzz, r4.xyzx
mul r5.xyz, r5.xyzx, l(50.000000, 50.000000, 50.000000, 0.000000)
mul r0.z, r2.w, r2.w
mul r2.xzw, r6.xxyz, cb3[37].yyyy
dp3 r0.w, v4.xyzx, v4.xyzx
rsq r0.w, r0.w
mul r6.xyz, r0.wwww, v4.xyzx
dp3 r0.w, v5.xyzx, v5.xyzx
rsq r0.w, r0.w
mul r8.xyz, r0.wwww, v5.xyzx
dp3 r0.w, r4.xyzx, r4.xyzx
rsq r0.w, r0.w
mul r4.xyz, r0.wwww, r4.xyzx
mul r8.xyz, r8.xyzx, r4.yyyy
mad r4.xyw, r4.xxxx, r6.xyxz, r8.xyxz
mad r4.xyz, r4.zzzz, r1.xyzx, r4.xywx
dp3 r0.w, r4.xyzx, r4.xyzx
rsq r0.w, r0.w
mul r4.xyz, r0.wwww, r4.xyzx
ne r0.w, l(0.000000, 0.000000, 0.000000, 0.000000), cb3[36].z
deriv_rtx_fine r6.xyz, r1.xyzx
deriv_rty_fine r1.xyz, r1.xyzx
dp3 r1.w, r6.xyzx, r6.xyzx
dp3 r1.x, r1.xyzx, r1.xyzx
add r1.x, r1.x, r1.w
min r7.y, r1.x, l(0.300000)
movc r1.xy, r0.wwww, l(1.000000,0,0,0), r7.xyxx
add r0.w, -r2.y, l(1.000000)
mul r0.w, r0.w, r0.w
max r1.z, r1.x, l(0.600000)
mad r1.z, r1.z, l(-0.527635), l(0.520718)
max r1.z, r1.z, l(0.000000)
mad r0.w, r0.w, r0.w, r1.z
add r0.w, r1.y, r0.w
sqrt r0.w, r0.w
min r0.w, r0.w, l(1.000000)
max r0.w, r0.w, l(0.001000)
sqrt r0.w, r0.w
add o2.z, -r0.w, l(1.000000)
lt r1.yzw, r3.wwyz, l(0.000000, 0.0404500030, 0.0404500030, 0.0404500030)
mul r0.w, r3.w, l(0.0773993731)
mad r6.xyz, r3.xyzx, l(0.999999940, 0.999999940, 0.999999940, 0.000000), l(0.055000, 0.055000, 0.055000, 0.000000)
mul r6.xyz, r6.xyzx, l(0.947867334, 0.947867334, 0.947867334, 0.000000)
log r6.xyz, r6.xyzx
mul r6.xyz, r6.xyzx, l(2.400000, 2.400000, 2.400000, 0.000000)
exp r6.xyz, r6.xyzx
movc r0.w, r1.y, r0.w, r6.x
mul r3.xy, r3.yzyy, l(0.0773993731, 0.0773993731, 0.000000, 0.000000)
movc r1.yz, r1.zzwz, r3.xxyx, r6.yyzy
mul r2.xyz, r2.xzwx, l(1.000000, 0.854961, 0.597202, 0.000000)
mul r1.w, l(0.700000), cb3[37].w
exp r1.w, r1.w
mul r3.xyz, r1.wwww, r5.xyzx
mul r3.xyz, r3.xyzx, cb1[3].xxxx
ine r1.w, l(0), cb3[36].x
ne r2.w, l(0.000000, 0.000000, 0.000000, 0.000000), cb3[37].x
or r1.w, r1.w, r2.w
if_z r1.w
  add r5.xyz, -v6.xyzx, cb3[29].xyzx
  dp3 r1.w, r5.xyzx, r5.xyzx
  rsq r1.w, r1.w
  mul r5.xyz, r1.wwww, r5.xyzx
  ftoi r6.xy, v0.xyxx
  sample_indexable(texture2d)(float,float,float,float) r1.w, v2.xyxx, t14.xyzw, s1
  add_sat r1.w, -r1.w, l(1.000000)
  mul r1.w, r1.w, l(0.004000)
  imul null, r2.w, l(4099), cb3[37].z
  and r2.w, r2.w, l(63)
  iadd r6.xy, r2.wwww, r6.xyxx
  utof r6.xy, r6.xyxx
  mul r6.xy, r6.xyxx, l(0.0671105608, 0.00583714992, 0.000000, 0.000000)
  add r2.w, r6.y, r6.x
  frc r2.w, r2.w
  mul r2.w, r2.w, l(52.982918)
  frc r2.w, r2.w
  mul r1.w, r1.w, r2.w
  mad r5.xyz, -r5.xyzx, r1.wwww, v6.xyzx
  mov r5.w, l(1.000000)
  dp4 r1.w, r5.xyzw, cb3[18].xyzw
  dp4 r2.w, r5.xyzw, cb3[19].xyzw
  div r1.w, r1.w, r2.w
  min oDepth, r1.w, v0.z
else
  mov oDepth, v0.z
endif
and r1.w, l(8), cb1[0].y
max r2.w, r3.z, r3.y
max r2.w, r2.w, r3.x
lt r2.w, l(0.0000153787005), r2.w
max r3.w, r2.z, r2.y
max r3.w, r2.x, r3.w
lt r3.w, r3.w, l(0.010000)
or r3.w, r2.w, r3.w
movc r4.w, r3.w, l(0), l(2)
add r1.x, r1.x, l(-0.950000)
mul o1.w, r1.x, l(20.000000)
ftou r5.xy, v0.xyxx
sqrt r6.xw, r0.wwww
sqrt r6.yz, r1.yyzy
mul r1.xyz, r6.xywx, l(0.250000, 0.500000, -0.250000, 0.000000)
add r1.xy, r1.yyyy, r1.xzxx
mad r7.x, r6.z, l(0.250000), r1.x
dp2 r7.y, r6.wzww, l(0.500000, -0.500000, 0.000000, 0.000000)
mad r7.z, r6.z, l(-0.250000), r1.y
and r1.xy, r5.xyxx, l(1, 1, 0, 0)
ine r0.w, r1.y, r1.x
movc r1.xy, r0.wwww, r7.xyxx, r7.xzxx
add o0.xy, r1.xyxx, l(0.000000, 0.498039216, 0.000000, 0.000000)
mul r0.z, r0.z, l(1.000000)
sqrt o0.w, r0.z
mad o1.xyz, r4.xyzx, l(0.500000, 0.500000, 0.500000, 0.000000), l(0.500000, 0.500000, 0.500000, 0.000000)
movc r0.z, r1.w, l(1), l(0)
and r0.w, r2.w, l(2)
iadd r0.z, r0.w, r0.z
iadd r0.z, r0.z, l(24)
imad r0.z, r4.w, l(32), r0.z
utof r0.z, r0.z
mul o2.w, r0.z, l(0.00392156886)
and r1.xyz, r3.xyzx, r2.wwww
movc o3.xyz, r3.wwww, r1.xyzx, r2.xyzx
max r0.z, |v7.z|, l(0.000001)
mov r37.xyz, v7.xyzx
ld_indexable(buffer)(float,float,float,float) r41.xyzw, l(2, 0, 0, 0), t125.xyzw
ge r42.x, r41.x, l(5.000000)
if_z r42.x
  add r40.w, r37.z, -r41.y
  mad r37.x, r41.x, r40.w, r37.x
else
  add r40.w, r37.z, -r40.y
  mad r37.x, r40.x, r40.w, r37.x
endif
div r0.zw, r37.xxxy, r0.zzzz
add o4.xy, -r0.zwzz, r0.xyxx
mov o0.z, l(0)
mov o2.y, l(0)
mov o3.w, l(0)
ret
// Approximately 0 instruction slots used
