// AUTOMATICALLY CONVERTED FROM SHADER FIXES 
//
// Generated by Microsoft (R) D3D Shader Disassembler
//
//   using 3Dmigoto v0.6.89 on Sun Dec  4 00:01:11 2022
//
//
// Input signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_POSITION              0   xyzw        0      POS   float   xyz
// VERT_ID                  0   x           1     NONE    uint   x
// TEXCOORD                 0   xy          2     NONE   float   xy
// NORMAL                   0   xyz         3     NONE   float   xyz
// TANGENT                  0   xyz         4     NONE   float   xyz
// BINORMAL                 0   xyz         5     NONE   float   xyz
// TEXCOORD                 5   xyzw        6     NONE   float   x
// TEXCOORD                 7   xyz         7     NONE   float   xyz
// TEXCOORD                 8   xyz         8     NONE   float   xyz
//
//
// Output signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_Target                0   xyzw        0   TARGET   float   xyzw
// SV_Target                1   xyzw        1   TARGET   float   xyzw
// SV_Target                2   xyzw        2   TARGET   float   xyzw
// SV_Target                3   xyzw        3   TARGET   float   xyzw
// SV_Target                4   xy          4   TARGET   float   xy
// SV_Depth                 0    N/A   oDepth    DEPTH   float    YES
//
ps_5_0
dcl_globalFlags refactoringAllowed
dcl_constantbuffer CB1[3], immediateIndexed
dcl_constantbuffer CB3[38], immediateIndexed
dcl_constantbuffer CB4[4], immediateIndexed
dcl_sampler s1, mode_default
dcl_sampler s2, mode_default
dcl_sampler s5, mode_default
dcl_resource_structured t7, 64
dcl_resource_texture2darray (float,float,float,float) t8
dcl_resource_texture2d (float,float,float,float) t11
dcl_resource_texture2d (float,float,float,float) t12
dcl_resource_texture2d (float,float,float,float) t13
dcl_resource_texture2d (float,float,float,float) t14
dcl_resource_texture2d (float,float,float,float) t15
dcl_resource_texture2d (float,float,float,float) t16
dcl_resource_texture2d (float,float,float,float) t17
dcl_resource_texture2d (float,float,float,float) t18
dcl_resource_texture2d (float,float,float,float) t19
dcl_resource_texture2d (float,float,float,float) t20
dcl_input_ps_siv linear noperspective v0.xyz, position
dcl_input_ps constant v1.x
dcl_input_ps linear v2.xy
dcl_input_ps linear v3.xyz
dcl_input_ps linear v4.xyz
dcl_input_ps linear v5.xyz
dcl_input_ps linear v6.x
dcl_input_ps linear v7.xyz
dcl_input_ps linear v8.xyz
dcl_output o0.xyzw
dcl_output o1.xyzw
dcl_output o2.xyzw
dcl_output o3.xyzw
dcl_output o4.xy
dcl_output oDepth
dcl_temps 50
dcl_resource_buffer (float,float,float,float) t125
ld_indexable(buffer)(float,float,float,float) r40.xyzw, l(0, 0, 0, 0), t125.xyzw
ne r0.x, l(1.000000), cb1[2].w
if_nz r0.x
  ne r0.x, l(0.000000, 0.000000, 0.000000, 0.000000), cb3[37].x
  if_z r0.x
    and r0.x, v1.x, l(0x00ffffff)
    ftoi r0.yz, v0.xxyx
    iadd r0.x, r0.x, l(1)
    and r0.x, r0.x, l(7)
    imad r0.xy, r0.xxxx, l(7, 7, 0, 0), r0.yzyy
    and r0.xy, r0.xyxx, l(63, 63, 0, 0)
    and r0.z, l(7), cb3[37].z
    mov r0.w, l(0)
    ld_indexable(texture2darray)(float,float,float,float) r0.x, r0.xyzw, t8.xyzw
  else
    mov r0.x, l(0)
  endif
  ge r0.x, r0.x, cb1[2].w
  discard_nz r0.x
endif
mul r0.xy, v0.xyxx, cb3[32].zwzz
mad r0.xy, r0.xyxx, l(2.000000, -2.000000, 0.000000, 0.000000), l(-1.000000, 1.000000, 0.000000, 0.000000)
dp3 r0.z, v3.xyzx, v3.xyzx
rsq r0.z, r0.z
mul r1.xyz, r0.zzzz, v3.xyzx
ld_structured_indexable(structured_buffer, stride=64)(mixed,mixed,mixed,mixed) r2.xyzw, l(0), l(0), t7.xyzw
ld_structured_indexable(structured_buffer, stride=64)(mixed,mixed,mixed,mixed) r3.xyzw, l(0), l(16), t7.xyzw
ld_structured_indexable(structured_buffer, stride=64)(mixed,mixed,mixed,mixed) r4.xyzw, l(0), l(48), t7.xyzw
mov r5.xy, v2.xyxx
mov r5.z, l(1.000000)
dp3 r6.x, cb4[0].xyzx, r5.xyzx
dp3 r6.y, cb4[1].xyzx, r5.xyzx
sample_indexable(texture2d)(float,float,float,float) r0.zw, r6.xyxx, t11.zwxy, s1
mad r0.zw, r0.zzzw, l(0.000000, 0.000000, 2.000000, 2.000000), l(0.000000, 0.000000, -0.996078432, -0.996078432)
mad r0.zw, r0.zzzw, l(0.000000, 0.000000, -0.129944, 0.129944), v2.xxxy
dp3 r6.x, cb4[2].xyzx, r5.xyzx
dp3 r6.y, cb4[3].xyzx, r5.xyzx
sample_indexable(texture2d)(float,float,float,float) r6.xy, r6.xyxx, t12.xyzw, s1
mad r6.xy, r6.xyxx, l(2.000000, 2.000000, 0.000000, 0.000000), l(-0.996078432, -0.996078432, 0.000000, 0.000000)
add r7.xyz, v7.xyzx, -cb3[31].xyzx
mul r41.xyz, r40.yyyy, cb3[16].xyzx
mul r41.w, cb3[16].x, cb3[16].x
mad r41.w, cb3[16].y, cb3[16].y, r41.w
mad r41.w, cb3[16].z, cb3[16].z, r41.w
div r41.xyz, r41.xyzx, r41.wwww
mad r7.x, -r40.x, r41.x, r7.x
mad r7.y, -r40.x, r41.y, r7.y
mad r7.z, -r40.x, r41.z, r7.z
dp3 r1.w, r7.xyzx, r7.xyzx
sqrt r1.w, r1.w
div r7.xyz, r7.xyzx, r1.wwww
mov r8.xyz, v7.xyzx
mov r8.w, l(1.000000)
dp4 r9.x, r8.xyzw, r2.xyzw
dp4 r9.y, r8.xyzw, r3.xyzw
dp4 r5.w, r8.xyzw, r4.xyzw
div r6.zw, r9.xxxy, r5.wwww
sample_l_indexable(texture2d)(float,float,float,float) r8.xy, r6.zwzz, t13.xyzw, s5, l(0.000000)
mul r7.w, r8.y, r8.x
dp3 r8.x, r1.xyzx, v7.xyzx
div r8.y, l(0.500000), r7.y
mad r8.yzw, r7.xxyz, |r8.yyyy|, v7.xxyz
resinfo_indexable(texture2d)(float,float,float,float)_uint r9.xy, l(0), t13.xyzw
utof r9.xy, r9.xyxx
dp3 r9.z, r8.yzwy, r1.xyzx
add r9.z, -r8.x, r9.z
mad r10.xyz, -r9.zzzz, r1.xyzx, r8.yzwy
mov r10.w, l(1.000000)
dp4 r11.x, r10.xyzw, r2.xyzw
dp4 r11.y, r10.xyzw, r3.xyzw
dp4 r9.z, r10.xyzw, r4.xyzw
div r10.xy, r11.xyxx, r9.zzzz
mul r10.zw, r6.zzzw, r9.xxxy
div r11.xyz, v7.xyzx, r5.wwww
div r8.yzw, r8.yyzw, r9.zzzz
add r8.yzw, -r11.xxyz, r8.yyzw
mad r12.xy, r10.xyxx, r9.xyxx, -r10.zwzz
dp2 r9.w, r12.xyxx, r12.xyxx
sqrt r9.w, r9.w
mul r12.xy, r9.xyxx, l(0.500000, 0.500000, 0.000000, 0.000000)
mad r12.zw, r10.xxxy, r9.xxxy, -r12.xxxy
lt r11.w, r12.x, |r12.z|
div r13.x, r12.x, r12.z
movc r11.w, r11.w, |r13.x|, l(1.000000)
mul r12.zw, r11.wwww, r12.zzzw
lt r11.w, r12.y, |r12.w|
div r13.x, r12.y, r12.w
movc r11.w, r11.w, |r13.x|, l(1.000000)
mad r12.xy, r12.zwzz, r11.wwww, r12.xyxx
mad r12.xy, -r6.zwzz, r9.xyxx, r12.xyxx
div r5.w, l(1.000000, 1.000000, 1.000000, 1.000000), r5.w
div r9.y, l(1.000000, 1.000000, 1.000000, 1.000000), r9.z
max r9.z, |r12.y|, |r12.x|
ftoi r11.w, r9.z
iadd r11.w, r11.w, l(1)
imin r11.w, r11.w, l(99)
mul r7.w, r7.w, l(0.500000)
lt r12.x, |r12.y|, |r12.x|
frc r10.zw, r10.zzzw
div r10.zw, r10.zzzw, r9.wwww
movc r9.w, r12.x, r10.z, r10.w
div r9.z, l(1.000000, 1.000000, 1.000000, 1.000000), r9.z
add r9.y, -r5.w, r9.y
mad r10.z, r9.w, r9.y, r5.w
add r10.xy, -r6.zwzz, r10.xyxx
mad r12.xy, r9.wwww, r10.xyxx, r6.zwzz
sample_l_indexable(texture2d)(float,float,float,float) r12.xy, r12.xyxx, t13.xyzw, s5, l(0.000000)
mul r10.w, r12.y, r12.x
mul r10.w, r10.w, l(0.500000)
mad r12.xyz, r8.yzwy, r9.wwww, r11.xyzx
div r12.xyz, r12.xyzx, r10.zzzz
dp3 r10.z, r12.xyzx, r1.xyzx
add r10.z, r8.x, -r10.z
mov r13.x, l(0)
mov r12.xy, r10.zwzz
mov r13.y, r7.w
mov r12.z, l(1)
mov r12.w, r9.w
loop
  ilt r13.z, r11.w, r12.z
  breakc_nz r13.z
  mad r13.z, r12.w, r9.y, r5.w
  mad r14.xy, r12.wwww, r10.xyxx, r6.zwzz
  sample_l_indexable(texture2d)(float,float,float,float) r14.xy, r14.xyxx, t13.xyzw, s5, l(0.000000)
  mul r13.w, r14.y, r14.x
  mul r14.y, r13.w, l(0.500000)
  mad r15.xyz, r8.yzwy, r12.wwww, r11.xyzx
  div r15.xyz, r15.xyzx, r13.zzzz
  dp3 r13.z, r15.xyzx, r1.xyzx
  add r14.x, r8.x, -r13.z
  ge r13.z, r14.y, r14.x
  movc r14.zw, r13.zzzz, r14.xxxy, r13.xxxy
  add r13.w, r9.z, r12.w
  movc r12.w, r13.z, r13.w, r12.w
  if_nz r13.z
    mad r13.z, r12.w, r9.y, r5.w
    mad r15.xy, r12.wwww, r10.xyxx, r6.zwzz
    sample_l_indexable(texture2d)(float,float,float,float) r15.xy, r15.xyxx, t13.xyzw, s5, l(0.000000)
    mul r13.w, r15.y, r15.x
    mul r14.y, r13.w, l(0.500000)
    mad r15.xyz, r8.yzwy, r12.wwww, r11.xyzx
    div r15.xyz, r15.xyzx, r13.zzzz
    dp3 r13.z, r15.xyzx, r1.xyzx
    add r14.x, r8.x, -r13.z
    ge r13.z, r14.y, r14.x
    not r13.w, r13.z
    movc r14.zw, r13.zzzz, r14.xxxy, r14.zzzw
    add r13.z, r9.z, r12.w
    movc r12.w, r13.w, r12.w, r13.z
  else
    mov r13.w, l(-1)
  endif
  if_z r13.w
    mad r13.z, r12.w, r9.y, r5.w
    mad r15.xy, r12.wwww, r10.xyxx, r6.zwzz
    sample_l_indexable(texture2d)(float,float,float,float) r15.xy, r15.xyxx, t13.xyzw, s5, l(0.000000)
    mul r13.w, r15.y, r15.x
    mul r14.y, r13.w, l(0.500000)
    mad r15.xyz, r8.yzwy, r12.wwww, r11.xyzx
    div r15.xyz, r15.xyzx, r13.zzzz
    dp3 r13.z, r15.xyzx, r1.xyzx
    add r14.x, r8.x, -r13.z
    ge r13.z, r14.y, r14.x
    not r13.w, r13.z
    movc r14.zw, r13.zzzz, r14.xxxy, r14.zzzw
    add r15.x, r9.z, r12.w
    movc r12.w, r13.z, r15.x, r12.w
  else
    mov r13.w, l(-1)
  endif
  if_z r13.w
    mad r13.z, r12.w, r9.y, r5.w
    mad r15.xy, r12.wwww, r10.xyxx, r6.zwzz
    sample_l_indexable(texture2d)(float,float,float,float) r15.xy, r15.xyxx, t13.xyzw, s5, l(0.000000)
    mul r13.w, r15.y, r15.x
    mul r14.y, r13.w, l(0.500000)
    mad r15.xyz, r8.yzwy, r12.wwww, r11.xyzx
    div r15.xyz, r15.xyzx, r13.zzzz
    dp3 r13.z, r15.xyzx, r1.xyzx
    add r14.x, r8.x, -r13.z
    ge r13.z, r14.y, r14.x
    movc r14.zw, r13.zzzz, r14.xxxy, r14.zzzw
    add r13.w, r9.z, r12.w
    movc r12.w, r13.z, r13.w, r12.w
  endif
  lt r13.z, r14.y, r14.x
  if_nz r13.z
    mov r12.xy, r14.xyxx
    mov r13.xy, r14.zwzz
    break
  endif
  iadd r12.z, r12.z, l(4)
  mov r12.xy, r14.xyxx
  mov r13.xy, r14.zwzz
endloop
add r5.w, -r12.y, r12.x
add r6.z, -r13.y, r13.x
add r6.z, |r5.w|, |r6.z|
max r6.z, r6.z, l(0.000010)
div r5.w, |r5.w|, r6.z
min r5.w, r5.w, l(1.000000)
add r6.z, -r12.x, r13.x
mad r5.w, r5.w, r6.z, r12.x
dp3 r6.z, r7.xyzx, r1.xyzx
rcp r6.z, r6.z
mul r5.w, -r5.w, r6.z
mad r7.xyz, r7.xyzx, r5.wwww, v7.xyzx
div r5.w, cb3[32].x, r9.x
deriv_rtx_fine r8.yzw, v7.xxyz
mul r8.yzw, r5.wwww, r8.yyzw
add r1.w, r1.w, l(-8.000000)
mul_sat r1.w, r1.w, l(0.125000)
mad r5.w, r1.w, l(-2.000000), l(3.000000)
mul r1.w, r1.w, r1.w
dp2 r1.w, r5.wwww, r1.wwww
add r1.w, r1.w, l(1.000000)
dp3 r5.w, r8.yzwy, r8.yzwy
sqrt r5.w, r5.w
mul r1.w, r1.w, r5.w
dp3 r5.w, r7.xyzx, r1.xyzx
add r5.w, -r8.x, r5.w
mad r8.xyz, -r5.wwww, r1.zxyz, r7.zxyz
mad r9.xyz, -v5.yzxy, r1.wwww, r8.zxyz
mad r10.xyz, v5.yzxy, r1.wwww, r8.zxyz
mad r11.xyz, -v4.zxyz, r1.wwww, r8.xyzx
mad r12.xyz, v4.zxyz, r1.wwww, r8.xyzx
mov r9.w, l(1.000000)
dp4 r13.x, r9.zxyw, r2.xyzw
dp4 r13.y, r9.zxyw, r3.xyzw
dp4 r1.w, r9.zxyw, r4.xyzw
div r6.zw, r13.xxxy, r1.wwww
mov r10.w, l(1.000000)
dp4 r13.x, r10.zxyw, r2.xyzw
dp4 r13.y, r10.zxyw, r3.xyzw
dp4 r1.w, r10.zxyw, r4.xyzw
div r13.xy, r13.xyxx, r1.wwww
mov r11.w, l(1.000000)
dp4 r14.x, r11.yzxw, r2.xyzw
dp4 r14.y, r11.yzxw, r3.xyzw
dp4 r1.w, r11.yzxw, r4.xyzw
div r13.zw, r14.xxxy, r1.wwww
mov r12.w, l(1.000000)
dp4 r2.x, r12.yzxw, r2.xyzw
dp4 r2.y, r12.yzxw, r3.xyzw
dp4 r1.w, r12.yzxw, r4.xyzw
div r2.xy, r2.xyxx, r1.wwww
sample_l_indexable(texture2d)(float,float,float,float) r2.zw, r6.zwzz, t13.zwxy, s5, l(0.000000)
mul r1.w, r2.w, r2.z
sample_l_indexable(texture2d)(float,float,float,float) r2.zw, r13.xyxx, t13.zwxy, s5, l(0.000000)
mul r2.z, r2.w, r2.z
sample_l_indexable(texture2d)(float,float,float,float) r3.xy, r13.zwzz, t13.xyzw, s5, l(0.000000)
mul r2.w, r3.y, r3.x
sample_l_indexable(texture2d)(float,float,float,float) r2.xy, r2.xyxx, t13.xyzw, s5, l(0.000000)
mul r2.x, r2.y, r2.x
mad r9.x, -r1.w, l(0.500000), r9.x
mad r10.x, -r2.z, l(0.500000), r10.x
mad r11.z, -r2.w, l(0.500000), r11.z
mad r12.z, -r2.x, l(0.500000), r12.z
add r2.xyz, r8.zxyz, -r9.xyzx
add r3.xyz, -r8.zxyz, r10.xyzx
add r4.xyz, r8.xyzx, -r11.xyzx
add r8.xyz, -r8.xyzx, r12.xyzx
mul r9.xyz, r3.xyzx, r8.xyzx
mad r3.xyz, r8.zxyz, r3.yzxy, -r9.xyzx
mul r8.xyz, r2.xyzx, r4.xyzx
mad r2.xyz, r4.zxyz, r2.yzxy, -r8.xyzx
add r2.xyz, r2.xyzx, r3.xyzx
dp3 r1.w, r2.xyzx, r2.xyzx
rsq r1.w, r1.w
mul r2.xyz, r1.wwww, r2.xyzx
dp3 r3.x, r2.xyzx, v4.xyzx
dp3 r3.y, r2.xyzx, v5.xyzx
dp3 r1.w, r2.xyzx, r1.xyzx
add r0.zw, r0.zzzw, l(0.000000, 0.000000, 0.100000, 0.100000)
mul r0.zw, r0.zzzw, l(0.000000, 0.000000, 0.500000, 0.500000)
dp2 r2.x, l(0.010000, 1.000000, 0.000000, 0.000000), r5.xzxx
dp2 r2.y, l(0.010000, 1.000000, 0.000000, 0.000000), r5.yzyy
mad r2.zw, r6.xxxy, l(0.000000, 0.000000, -0.040000, 0.040000), v2.xxxy
sample_indexable(texture2d)(float,float,float,float) r4.xyz, r0.zwzz, t14.xyzw, s2
lt r5.xyz, r4.xyzx, l(0.00313080009, 0.00313080009, 0.00313080009, 0.000000)
mul r6.xyz, r4.xyzx, l(12.920000, 12.920000, 12.920000, 0.000000)
log r4.xyz, r4.xyzx
mul r4.xyz, r4.xyzx, l(0.416666657, 0.416666657, 0.416666657, 0.000000)
exp r4.xyz, r4.xyzx
mad r4.xyz, r4.xyzx, l(1.055000, 1.055000, 1.055000, 0.000000), l(-0.055000, -0.055000, -0.055000, 0.000000)
movc r4.xyz, r5.xyzx, r6.xyzx, r4.xyzx
sample_indexable(texture2d)(float,float,float,float) r0.z, r2.xyxx, t15.yzxw, s2
mad r0.z, r0.z, l(0.404999971), l(0.500000)
mul r5.xyz, r4.xyzx, l(0.599975348, 0.599975348, 0.599975348, 0.000000)
sample_indexable(texture2d)(float,float,float,float) r0.w, r2.zwzz, t16.xyzw, s2
mad r0.w, r0.w, v6.x, l(0.0109863002)
mul_sat r0.w, r0.w, l(2.81851315)
lt r2.x, l(0.000000), r0.w
if_nz r2.x
  mul r2.x, r0.w, l(0.560669)
  mad r2.yzw, -r4.xxyz, l(0.000000, 0.599975348, 0.599975348, 0.599975348), l(0.000000, 0.471880496, 0.728210390, 0.704930484)
  mad r5.xyz, r2.xxxx, r2.yzwy, r5.xyzx
  add r2.y, -r0.z, l(0.900000)
  mad r0.z, r2.x, r2.y, r0.z
  mad r0.w, r0.w, l(0.0123347184), l(0.020000)
else
  mov r0.w, l(0.020000)
endif
sample_indexable(texture2d)(float,float,float,float) r2.x, v2.xyxx, t20.wxyz, s2
mad r2.x, r2.x, v6.x, l(-0.132324)
mul_sat r2.x, r2.x, l(16.482910)
lt r2.y, l(0.000000), r2.x
if_nz r2.y
  sample_indexable(texture2d)(float,float,float,float) r2.yzw, v2.xyxx, t17.wxyz, s2
  lt r4.xyz, r2.yzwy, l(0.00313080009, 0.00313080009, 0.00313080009, 0.000000)
  mul r6.xyz, r2.yzwy, l(12.920000, 12.920000, 12.920000, 0.000000)
  log r2.yzw, r2.yyzw
  mul r2.yzw, r2.yyzw, l(0.000000, 0.416666657, 0.416666657, 0.416666657)
  exp r2.yzw, r2.yyzw
  mad r2.yzw, r2.yyzw, l(0.000000, 1.055000, 1.055000, 1.055000), l(0.000000, -0.055000, -0.055000, -0.055000)
  movc r2.yzw, r4.xxyz, r6.xxyz, r2.yyzw
  sample_indexable(texture2d)(float,float,float,float) r4.xyz, v2.xyxx, t18.xyzw, s2
  mad r4.xyz, r4.xyzx, l(2.007874, 2.007874, 2.007874, 0.000000), l(-1.007874, -1.007874, -1.007874, 0.000000)
  sample_indexable(texture2d)(float,float,float,float) r3.w, v2.xyxx, t19.xyzw, s2
  dp3 r4.w, r4.xyzx, r4.xyzx
  sqrt r4.w, r4.w
  max r4.w, r4.w, l(0.000010)
  rcp r5.w, r4.w
  mad r3.w, r3.w, l(0.375195), l(0.050000)
  add r4.w, r4.w, l(-1.000000)
  mad r6.x, r2.x, r4.w, l(1.000000)
  mad r4.xyz, r4.xyzx, r5.wwww, l(-0.000000, -0.000000, -1.000000, 0.000000)
  mad r4.xyz, r2.xxxx, r4.xyzx, l(0.000000, 0.000000, 1.000000, 0.000000)
  mad r2.yzw, r2.yyzw, l(0.000000, 0.954223692, 0.954223692, 0.954223692), -r5.xxyz
  mad r5.xyz, r2.xxxx, r2.yzwy, r5.xyzx
  add r2.y, -r0.z, r3.w
  mad r0.z, r2.x, r2.y, r0.z
  add r2.y, -r0.w, l(0.042000)
  mad r0.w, r2.x, r2.y, r0.w
else
  mov r4.xyz, l(0,0,1.000000,0)
  mov r6.x, l(1.000000)
endif
mov r7.w, l(1.000000)
dp4 r2.x, r7.xyzw, cb3[18].xyzw
dp4 r2.y, r7.xyzw, cb3[19].xyzw
div_sat r2.x, r2.x, r2.y
min r2.x, r2.x, v0.z
add r1.w, r1.w, l(1.000000)
max r3.z, r1.w, l(0.001000)
mov r4.xy, -r4.xyxx
dp3 r1.w, r3.xyzx, r4.xyzx
mul r2.yzw, r1.wwww, r3.xxyz
div r2.yzw, r2.yyzw, r3.zzzz
add r2.yzw, -r4.xxyz, r2.yyzw
dp3 r1.w, v4.xyzx, v4.xyzx
rsq r1.w, r1.w
mul r3.xyz, r1.wwww, v4.xyzx
dp3 r1.w, v5.xyzx, v5.xyzx
rsq r1.w, r1.w
mul r4.xyz, r1.wwww, v5.xyzx
dp3 r1.w, r2.yzwy, r2.yzwy
rsq r1.w, r1.w
mul r2.yzw, r1.wwww, r2.yyzw
mul r4.xyz, r4.xyzx, r2.zzzz
mad r3.xyz, r2.yyyy, r3.xyzx, r4.xyzx
mad r2.yzw, r2.wwww, r1.xxyz, r3.xxyz
dp3 r1.w, r2.yzwy, r2.yzwy
rsq r1.w, r1.w
mul r2.yzw, r1.wwww, r2.yyzw
ne r1.w, l(0.000000, 0.000000, 0.000000, 0.000000), cb3[36].z
deriv_rtx_fine r3.xyz, r1.xyzx
deriv_rty_fine r1.xyz, r1.xyzx
dp3 r3.x, r3.xyzx, r3.xyzx
dp3 r1.x, r1.xyzx, r1.xyzx
add r1.x, r1.x, r3.x
min r6.y, r1.x, l(0.300000)
movc r1.xy, r1.wwww, l(1.000000,0,0,0), r6.xyxx
add r0.z, -r0.z, l(1.000000)
mul r0.z, r0.z, r0.z
max r1.z, r1.x, l(0.600000)
mad r1.z, r1.z, l(-0.527635), l(0.520718)
max r1.z, r1.z, l(0.000000)
mad r0.z, r0.z, r0.z, r1.z
add r0.z, r1.y, r0.z
sqrt r0.z, r0.z
min r0.z, r0.z, l(1.000000)
max r0.z, r0.z, l(0.001000)
sqrt r0.z, r0.z
add o2.z, -r0.z, l(1.000000)
lt r0.z, r5.x, l(0.040450)
mul r1.y, r5.x, l(0.0773993805)
add r1.zw, r5.xxxy, l(0.000000, 0.000000, 0.055000, 0.055000)
mul r1.zw, r1.zzzw, l(0.000000, 0.000000, 0.947867334, 0.947867334)
log r1.z, r1.z
mul r1.z, r1.z, l(2.400000)
exp r1.z, r1.z
movc r0.z, r0.z, r1.y, r1.z
lt r1.y, r5.y, l(0.040450)
mul r1.z, r5.y, l(0.0773993805)
log r1.w, r1.w
mul r1.w, r1.w, l(2.400000)
exp r1.w, r1.w
movc r1.y, r1.y, r1.z, r1.w
lt r1.z, r5.z, l(0.040450)
mul r1.w, r5.z, l(0.0773993805)
add r3.x, r5.z, l(0.055000)
mul r3.x, r3.x, l(0.947867334)
log r3.x, r3.x
mul r3.x, r3.x, l(2.400000)
exp r3.x, r3.x
movc r1.z, r1.z, r1.w, r3.x
and r1.w, l(8), cb1[0].y
add r1.x, r1.x, l(-0.950000)
mul o1.w, r1.x, l(20.000000)
ftou r3.xy, v0.xyxx
sqrt r4.xw, r0.zzzz
sqrt r4.yz, r1.yyzy
mul r1.xyz, r4.xywx, l(0.250000, 0.500000, -0.250000, 0.000000)
add r1.xy, r1.yyyy, r1.xzxx
mad r5.x, r4.z, l(0.250000), r1.x
dp2 r5.y, r4.wzww, l(0.500000, -0.500000, 0.000000, 0.000000)
mad r5.z, r4.z, l(-0.250000), r1.y
and r1.xy, r3.xyxx, l(1, 1, 0, 0)
ine r0.z, r1.y, r1.x
movc r1.xy, r0.zzzz, r5.xyxx, r5.xzxx
add o0.xy, r1.xyxx, l(0.000000, 0.498039216, 0.000000, 0.000000)
mul r0.z, r0.w, l(6.250000)
sqrt o0.w, r0.z
mad o1.xyz, r2.yzwy, l(0.500000, 0.500000, 0.500000, 0.000000), l(0.500000, 0.500000, 0.500000, 0.000000)
movc o2.w, r1.w, l(0.0980392247), l(0.0941176564)
max r0.z, |v8.z|, l(0.000001)
mov r37.xyz, v8.xyzx
ld_indexable(buffer)(float,float,float,float) r41.xyzw, l(2, 0, 0, 0), t125.xyzw
ge r42.x, r41.x, l(5.000000)
if_z r42.x
  add r40.w, r37.z, -r41.y
  mad r37.x, r41.x, r40.w, r37.x
else
  add r40.w, r37.z, -r40.y
  mad r37.x, r40.x, r40.w, r37.x
endif
div r0.zw, r37.xxxy, r0.zzzz
add r0.xy, -r0.zwzz, r0.xyxx
mov o0.z, l(0)
mov o2.xy, l(1.000000,0,0,0)
mov o3.xyzw, l(0,0,0,0)
mov o4.xy, r0.xyxx
mov oDepth, r2.x
ret
// Approximately 0 instruction slots used
