// AUTOMATICALLY CONVERTED FROM SHADER FIXES 
//
// Generated by Microsoft (R) D3D Shader Disassembler
//
//   using 3Dmigoto v0.6.89 on Sat Dec  3 23:58:43 2022
//
//
// Input signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_POSITION              0   xyzw        0      POS   float   xy
// VERT_ID                  0   x           1     NONE    uint
// TEXCOORD                 0   xy          2     NONE   float   xy
// NORMAL                   0   xyz         3     NONE   float   xyz
// TANGENT                  0   xyz         4     NONE   float   xyz
// BINORMAL                 0   xyz         5     NONE   float   xyz
// TEXCOORD                 8   xyz         6     NONE   float   xyz
// SV_IsFrontFace           0   x           7    FFACE    uint   x
//
//
// Output signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_Target                0   xyzw        0   TARGET   float   xyzw
// SV_Target                1   xyzw        1   TARGET   float   xyzw
// SV_Target                2   xyzw        2   TARGET   float   xyzw
// SV_Target                3   xyzw        3   TARGET   float   xyzw
// SV_Target                4   xy          4   TARGET   float   xy
//
ps_5_0
dcl_globalFlags refactoringAllowed
dcl_constantbuffer CB1[1], immediateIndexed
dcl_constantbuffer CB3[37], immediateIndexed
dcl_sampler s2, mode_default
dcl_resource_texture2d (float,float,float,float) t11
dcl_resource_texture2d (float,float,float,float) t12
dcl_resource_texture2d (float,float,float,float) t13
dcl_resource_texture2d (float,float,float,float) t14
dcl_input_ps_siv linear noperspective v0.xy, position
dcl_input_ps linear v2.xy
dcl_input_ps linear v3.xyz
dcl_input_ps linear v4.xyz
dcl_input_ps linear v5.xyz
dcl_input_ps linear v6.xyz
dcl_input_ps_sgv constant v7.x, is_front_face
dcl_output o0.xyzw
dcl_output o1.xyzw
dcl_output o2.xyzw
dcl_output o3.xyzw
dcl_output o4.xy
dcl_temps 50
dcl_resource_buffer (float,float,float,float) t125
ld_indexable(buffer)(float,float,float,float) r40.xyzw, l(0, 0, 0, 0), t125.xyzw
sample_indexable(texture2d)(float,float,float,float) r0.xyzw, v2.xyxx, t11.xyzw, s2
log r1.xyzw, r0.xyzx
mul r1.xyzw, r1.xyzw, l(0.416666657, 0.416666657, 0.416666657, 0.416666657)
exp r1.xyzw, r1.xyzw
mad r1.xyzw, r1.xyzw, l(1.055000, 1.055000, 1.055000, 1.055000), l(-0.055000, -0.055000, -0.055000, -0.055000)
lt r2.xyzw, r0.xyzx, l(0.00313080009, 0.00313080009, 0.00313080009, 0.00313080009)
mul r3.xyzw, r0.xyzx, l(12.920000, 12.920000, 12.920000, 12.920000)
add r0.x, r0.w, l(-0.376471)
mul_sat r0.x, r0.x, l(100000000.000000)
mul r0.x, r0.x, l(10.000000)
movc r1.xyzw, r2.xyzw, r3.xyzw, r1.xyzw
mad r0.yzw, r1.xxyz, l(0.000000, 0.999999940, 0.999999940, 0.999999940), l(0.000000, 0.055000, 0.055000, 0.055000)
mul r0.yzw, r0.yyzw, l(0.000000, 0.947867334, 0.947867334, 0.947867334)
log r0.yzw, r0.yyzw
mul r0.yzw, r0.yyzw, l(0.000000, 2.400000, 2.400000, 2.400000)
exp r0.yzw, r0.yyzw
lt r2.xyz, r1.wyzw, l(0.0404500030, 0.0404500030, 0.0404500030, 0.000000)
mul r1.xyz, r1.wyzw, l(0.0773993731, 0.0773993731, 0.0773993731, 0.000000)
movc r0.yzw, r2.xxyz, r1.xxyz, r0.yyzw
sqrt r1.xyzw, r0.yzwy
mul r0.yzw, r1.xxyw, l(0.000000, 0.250000, 0.500000, -0.250000)
dp2 r2.y, r1.wzww, l(0.500000, -0.500000, 0.000000, 0.000000)
add r0.yz, r0.zzzz, r0.yywy
mad r2.x, r1.z, l(0.250000), r0.y
mad r2.z, r1.z, l(-0.250000), r0.z
ftou r0.yz, v0.xxyx
and r0.yz, r0.yyzy, l(0, 1, 1, 0)
ine r0.y, r0.z, r0.y
movc r0.yz, r0.yyyy, r2.xxyx, r2.xxzx
add o0.xy, r0.yzyy, l(0.000000, 0.498039216, 0.000000, 0.000000)
sample_indexable(texture2d)(float,float,float,float) r0.yz, v2.xyxx, t13.yxwz, s2
add r0.y, -r0.y, l(1.000000)
mul r0.yz, r0.yyzy, r0.yyzy
mul r0.z, r0.z, l(1.000000)
sqrt o0.w, r0.z
mov o0.z, l(0)
deriv_rty_fine r0.z, r0.x
deriv_rtx_fine r0.x, r0.x
mul r0.xz, r0.xxzx, l(0.010000, 0.000000, 0.010000, 0.000000)
deriv_rty_fine r1.xy, v2.xyxx
dp2 r0.w, r1.xyxx, r1.xyxx
max r0.w, r0.w, l(0.001000)
div r1.xy, r1.xyxx, r0.wwww
mul r0.zw, r0.zzzz, r1.xxxy
deriv_rtx_fine r1.xy, v2.xyxx
dp2 r1.z, r1.xyxx, r1.xyxx
max r1.z, r1.z, l(0.001000)
div r1.xy, r1.xyxx, r1.zzzz
mad r0.xz, r1.xxyx, r0.xxxx, r0.zzwz
sample_indexable(texture2d)(float,float,float,float) r1.xyz, v2.xyxx, t12.xyzw, s2
mad r1.xyz, r1.xyzx, l(2.007874, 2.007874, 2.007874, 0.000000), l(-1.007874, -1.007874, -1.007874, 0.000000)
dp3 r0.w, r1.xyzx, r1.xyzx
sqrt r0.w, r0.w
max r2.x, r0.w, l(0.000010)
rcp r0.w, r2.x
mul r1.xyz, r0.wwww, r1.xyzx
mad r3.xy, -r0.xzxx, l(1.000000, -1.000000, 0.000000, 0.000000), r1.xyxx
mov r3.z, r1.z
dp3 r0.x, r3.xyzx, r3.xyzx
rsq r0.x, r0.x
mul r0.xzw, r0.xxxx, r3.xxyz
ne r2.zw, l(0.000000, 0.000000, 0.000000, 0.000000), cb3[36].wwwz
movc r0.xzw, r2.zzzz, r1.xxyz, r0.xxzw
dp3 r1.x, r0.xzwx, r0.xzwx
rsq r1.x, r1.x
mul r0.xzw, r0.xxzw, r1.xxxx
dp3 r1.x, v5.xyzx, v5.xyzx
rsq r1.x, r1.x
mul r1.xyz, r1.xxxx, v5.xyzx
mul r1.xyz, r0.zzzz, r1.xyzx
dp3 r0.z, v4.xyzx, v4.xyzx
rsq r0.z, r0.z
mul r3.xyz, r0.zzzz, v4.xyzx
mad r1.xyz, r0.xxxx, r3.xyzx, r1.xyzx
movc r3.xyz, v7.xxxx, v3.xyzx, -v3.xyzx
dp3 r0.x, r3.xyzx, r3.xyzx
rsq r0.x, r0.x
mul r3.xyz, r0.xxxx, r3.xyzx
mad r0.xzw, r0.wwww, r3.xxyz, r1.xxyz
dp3 r1.x, r0.xzwx, r0.xzwx
rsq r1.x, r1.x
mul r0.xzw, r0.xxzw, r1.xxxx
mad o1.xyz, r0.xzwx, l(0.500000, 0.500000, 0.500000, 0.000000), l(0.500000, 0.500000, 0.500000, 0.000000)
deriv_rtx_fine r0.xzw, r3.xxyz
deriv_rty_fine r1.xyz, r3.xyzx
dp3 r1.x, r1.xyzx, r1.xyzx
dp3 r0.x, r0.xzwx, r0.xzwx
add r0.x, r1.x, r0.x
min r2.y, r0.x, l(0.300000)
movc r0.xz, r2.wwww, l(1.000000,0,0,0), r2.xxyx
add r0.w, r0.x, l(-0.950000)
mul o1.w, r0.w, l(20.000000)
max r0.x, r0.x, l(0.600000)
mad r0.x, r0.x, l(-0.527635), l(0.520718)
max r0.x, r0.x, l(0.000000)
mad r0.x, r0.y, r0.y, r0.x
add r0.x, r0.z, r0.x
sqrt r0.x, r0.x
min r0.x, r0.x, l(1.000000)
max r0.x, r0.x, l(0.001000)
sqrt r0.x, r0.x
add o2.z, -r0.x, l(1.000000)
and r0.x, l(8), cb1[0].y
movc o2.w, r0.x, l(0.0666666701), l(0.0627451017)
sample_indexable(texture2d)(float,float,float,float) r0.x, v2.xyxx, t14.zxyw, s2
mov o2.x, r0.x
mov o2.y, l(0)
mov o3.xyzw, l(0,0,0,0)
mul r0.xy, v0.xyxx, cb3[32].zwzz
mad r0.xy, r0.xyxx, l(2.000000, -2.000000, 0.000000, 0.000000), l(-1.000000, 1.000000, 0.000000, 0.000000)
max r0.z, |v6.z|, l(0.000001)
mov r37.xyz, v6.xyzx
ld_indexable(buffer)(float,float,float,float) r41.xyzw, l(2, 0, 0, 0), t125.xyzw
ge r42.x, r41.x, l(5.000000)
if_z r42.x
  add r40.w, r37.z, -r41.y
  mad r37.x, r41.x, r40.w, r37.x
else
  add r40.w, r37.z, -r40.y
  mad r37.x, r40.x, r40.w, r37.x
endif
div r0.zw, r37.xxxy, r0.zzzz
add o4.xy, -r0.zwzz, r0.xyxx
ret
// Approximately 0 instruction slots used
