// AUTOMATICALLY CONVERTED FROM SHADER FIXES 
//
// Generated by Microsoft (R) D3D Shader Disassembler
//
//   using 3Dmigoto v0.6.89 on Sun Dec  4 00:02:48 2022
//
//
// Input signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_POSITION              0   xyzw        0      POS   float   xyz
// VERT_ID                  0   x           1     NONE    uint
// TEXCOORD                 0   xy          2     NONE   float   xy
// NORMAL                   0   xyz         3     NONE   float   xyz
// TANGENT                  0   xyz         4     NONE   float   xyz
// BINORMAL                 0   xyz         5     NONE   float   xyz
// TEXCOORD                 8   xyz         6     NONE   float   xyz
//
//
// Output signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_Target                0   xyzw        0   TARGET   float   xyzw
// SV_Target                1   xyzw        1   TARGET   float   xyzw
// SV_Target                2   xyzw        2   TARGET   float   xyzw
// SV_Target                3   xyzw        3   TARGET   float   xyzw
// SV_Target                4   xy          4   TARGET   float   xy
//
ps_5_0
dcl_globalFlags refactoringAllowed
dcl_constantbuffer CB1[4], immediateIndexed
dcl_constantbuffer CB3[37], immediateIndexed
dcl_constantbuffer CB4[1], immediateIndexed
dcl_sampler s1, mode_default
dcl_sampler s2, mode_default
dcl_resource_texture2d (float,float,float,float) t11
dcl_resource_texture2d (float,float,float,float) t12
dcl_resource_texture2d (float,float,float,float) t13
dcl_resource_texture2d (float,float,float,float) t14
dcl_input_ps_siv linear noperspective v0.xyz, position
dcl_input_ps linear v2.xy
dcl_input_ps linear v3.xyz
dcl_input_ps linear v4.xyz
dcl_input_ps linear v5.xyz
dcl_input_ps linear v6.xyz
dcl_output o0.xyzw
dcl_output o1.xyzw
dcl_output o2.xyzw
dcl_output o3.xyzw
dcl_output o4.xy
dcl_temps 50
dcl_resource_buffer (float,float,float,float) t125
ld_indexable(buffer)(float,float,float,float) r40.xyzw, l(0, 0, 0, 0), t125.xyzw
mul r0.xy, v0.xyxx, cb3[32].zwzz
mad r0.xy, r0.xyxx, l(2.000000, -2.000000, 0.000000, 0.000000), l(-1.000000, 1.000000, 0.000000, 0.000000)
dp3 r0.z, v3.xyzx, v3.xyzx
rsq r0.z, r0.z
mul r1.xyz, r0.zzzz, v3.xyzx
lt r0.z, l(0.001000), cb4[0].z
if_nz r0.z
  mad r0.z, v0.z, cb3[35].z, cb3[35].w
  rcp r0.z, r0.z
  mov r2.z, -r0.z
  mul r2.xy, r0.xyxx, r2.zzzz
  mov r2.w, l(1.000000)
  add r40.w, r2.z, -r40.y
  mad r2.x, -r40.x, r40.w, r2.x
  dp4 r3.x, r2.xyzw, cb3[12].xyzw
  dp4 r3.y, r2.xyzw, cb3[13].xyzw
  dp4 r3.z, r2.xyzw, cb3[14].xyzw
  add r2.xyz, -r3.xyzx, cb3[29].xyzx
  mul r41.xyz, r40.yyyy, cb3[16].xyzx
  mul r41.w, cb3[16].x, cb3[16].x
  mad r41.w, cb3[16].y, cb3[16].y, r41.w
  mad r41.w, cb3[16].z, cb3[16].z, r41.w
  div r41.xyz, r41.xyzx, r41.wwww
  mad r2.x, r40.x, r41.x, r2.x
  mad r2.y, r40.x, r41.y, r2.y
  mad r2.z, r40.x, r41.z, r2.z
  dp3 r0.z, r2.xyzx, r2.xyzx
  rsq r0.z, r0.z
  mul r2.xyz, r0.zzzz, r2.xyzx
  dp3 r3.x, r2.xyzx, v4.xyzx
  dp3 r3.y, r2.xyzx, v5.xyzx
  dp3 r3.z, r2.xyzx, v3.xyzx
  dp3 r0.z, -r3.xyzx, -r3.xyzx
  rsq r0.z, r0.z
  mul r2.xyz, r0.zzzz, -r3.xyzx
  lod r0.z, v2.xyxx, t14.x, s1
  rcp r0.w, cb4[0].z
  mad r1.w, r0.z, l(2.000000), l(10.000000)
  mul r0.w, r0.w, r1.w
  mov r2.w, -r2.y
  dp2 r1.w, r2.xwxx, r2.xwxx
  sqrt r1.w, r1.w
  max r1.w, r1.w, l(0.000001)
  div r2.xyz, r2.xwzx, r1.wwww
  mul r2.w, r0.w, r2.z
  mul r3.xyz, r2.xywx, l(0.000976562500, 0.000976562500, 0.000976562500, 0.000000)
  min r0.w, r3.z, l(-0.00520833349)
  mov r2.zw, v2.xxxy
  mov r1.w, l(0.999000)
  loop
    mad r4.xyzw, r2.xyxy, l(0.000976562500, 0.000976562500, 0.00195312500, 0.00195312500), r2.zwzw
    mad r5.xyzw, r2.xyxy, l(0.00390625000, 0.00390625000, 0.00292968750, 0.00292968750), r2.zwzw
    sample_l_indexable(texture2d)(float,float,float,float) r6.x, r4.xyxx, t14.xyzw, s1, r0.z
    sample_l_indexable(texture2d)(float,float,float,float) r6.y, r4.zwzz, t14.yxzw, s1, r0.z
    sample_l_indexable(texture2d)(float,float,float,float) r6.z, r5.zwzz, t14.yzxw, s1, r0.z
    sample_l_indexable(texture2d)(float,float,float,float) r6.w, r5.xyxx, t14.yzwx, s1, r0.z
    mad r7.xyzw, r0.wwww, l(2.000000, 3.000000, 1.000000, 4.000000), r1.wwww
    ge r6.xyzw, r6.xyzw, r7.zxyw
    mov r8.xy, r5.zwzz
    mov r8.z, r7.y
    mov r5.z, r7.w
    movc r5.xyz, r6.zzzz, r8.xyzx, r5.xyzx
    mov r8.xy, r4.zwzz
    mov r8.z, r7.x
    movc r5.xyz, r6.yyyy, r8.xyzx, r5.xyzx
    mov r7.xy, r4.xyxx
    movc r4.xyz, r6.xxxx, r7.xyzx, r5.xyzx
    or r3.zw, r6.zzzw, r6.xxxy
    or r3.z, r3.w, r3.z
    if_nz r3.z
      mov r2.zw, r4.xxxy
      mov r1.w, r4.z
      break
    endif
    mov r2.zw, r4.xxxy
    mov r1.w, r4.z
  endloop
  sample_l_indexable(texture2d)(float,float,float,float) r3.z, r2.zwzz, t14.yzxw, s1, r0.z
  mad r2.xy, -r2.xyxx, l(0.000976562500, 0.000976562500, 0.000000, 0.000000), r2.zwzz
  sample_l_indexable(texture2d)(float,float,float,float) r0.z, r2.xyxx, t14.yzxw, s1, r0.z
  add r0.w, -r0.w, r1.w
  add r1.w, r1.w, -r3.z
  add r0.z, -r0.z, r0.w
  mul r2.xy, |r1.wwww|, r3.xyxx
  add r0.z, |r0.z|, |r1.w|
  max r0.z, r0.z, l(0.000010)
  div r0.zw, r2.xxxy, r0.zzzz
  add r0.zw, -r0.zzzw, r2.zzzw
  add r0.zw, r0.zzzw, -v2.xxxy
else
  mov r0.zw, l(0,0,0,0)
endif
add r0.zw, r0.zzzw, v2.xxxy
mul r2.xyzw, r0.zwzw, l(16.000000, 16.000000, 4.000000, 4.000000)
sample_indexable(texture2d)(float,float,float,float) r3.xyz, r2.xyxx, t11.xyzw, s2
mad r3.xyz, r3.xyzx, l(2.007874, 2.007874, 2.007874, 0.000000), l(-1.007874, -1.007874, -1.007874, 0.000000)
sample_indexable(texture2d)(float,float,float,float) r1.w, r2.zwzz, t12.yzwx, s2
sample_indexable(texture2d)(float,float,float,float) r2.xyz, r0.zwzz, t13.xyzw, s1
dp3 r0.z, r3.xyzx, r3.xyzx
sqrt r0.z, r0.z
max r4.x, r0.z, l(0.000010)
rcp r0.z, r4.x
mul r3.xyz, r0.zzzz, r3.xyzx
mul r2.xyz, r2.xyzx, cb4[0].yyyy
mul r2.xyz, r2.xyzx, cb1[3].xxxx
mad r0.z, r1.w, l(0.296753019), l(0.100000)
dp3 r0.w, v4.xyzx, v4.xyzx
rsq r0.w, r0.w
mul r5.xyz, r0.wwww, v4.xyzx
dp3 r0.w, v5.xyzx, v5.xyzx
rsq r0.w, r0.w
mul r6.xyz, r0.wwww, v5.xyzx
dp3 r0.w, r3.xyzx, r3.xyzx
rsq r0.w, r0.w
mul r3.xyz, r0.wwww, r3.xyzx
mul r6.xyz, r6.xyzx, r3.yyyy
mad r3.xyw, r3.xxxx, r5.xyxz, r6.xyxz
mad r3.xyz, r3.zzzz, r1.xyzx, r3.xywx
dp3 r0.w, r3.xyzx, r3.xyzx
rsq r0.w, r0.w
mul r3.xyz, r0.wwww, r3.xyzx
ne r0.w, l(0.000000, 0.000000, 0.000000, 0.000000), cb3[36].z
deriv_rtx_fine r5.xyz, r1.xyzx
deriv_rty_fine r1.xyz, r1.xyzx
dp3 r1.w, r5.xyzx, r5.xyzx
dp3 r1.x, r1.xyzx, r1.xyzx
add r1.x, r1.x, r1.w
min r4.y, r1.x, l(0.300000)
movc r1.xy, r0.wwww, l(1.000000,0,0,0), r4.xyxx
add r0.z, -r0.z, l(1.000000)
mul r0.z, r0.z, r0.z
max r0.w, r1.x, l(0.600000)
mad r0.w, r0.w, l(-0.527635), l(0.520718)
max r0.w, r0.w, l(0.000000)
mad r0.z, r0.z, r0.z, r0.w
add r0.z, r1.y, r0.z
sqrt r0.z, r0.z
min r0.z, r0.z, l(1.000000)
max r0.z, r0.z, l(0.001000)
sqrt r0.z, r0.z
add o2.z, -r0.z, l(1.000000)
mul r1.yzw, r2.xxyz, l(0.000000, 0.450786, 0.0273294002, 0.00402471982)
and r0.z, l(8), cb1[0].y
max r0.w, r1.w, r1.z
max r0.w, r0.w, r1.y
lt r0.w, l(0.0000153787005), r0.w
add r1.x, r1.x, l(-0.950000)
mul o1.w, r1.x, l(20.000000)
mad o1.xyz, r3.xyzx, l(0.500000, 0.500000, 0.500000, 0.000000), l(0.500000, 0.500000, 0.500000, 0.000000)
movc r0.z, r0.z, l(1), l(0)
and r1.x, r0.w, l(2)
iadd r0.z, r0.z, r1.x
iadd r0.z, r0.z, l(24)
utof r0.z, r0.z
mul o2.w, r0.z, l(0.00392156886)
and o3.xyz, r1.yzwy, r0.wwww
max r0.z, |v6.z|, l(0.000001)
mov r37.xyz, v6.xyzx
ld_indexable(buffer)(float,float,float,float) r41.xyzw, l(2, 0, 0, 0), t125.xyzw
ge r42.x, r41.x, l(5.000000)
if_z r42.x
  add r40.w, r37.z, -r41.y
  mad r37.x, r41.x, r40.w, r37.x
else
  add r40.w, r37.z, -r40.y
  mad r37.x, r40.x, r40.w, r37.x
endif
div r0.zw, r37.xxxy, r0.zzzz
add o4.xy, -r0.zwzz, r0.xyxx
mov o0.xyzw, l(0,0.498039216,0,0.541987062)
mov o2.xy, l(1.000000,0,0,0)
mov o3.w, l(0)
ret
// Approximately 0 instruction slots used
