// AUTOMATICALLY CONVERTED FROM SHADER FIXES 
//
// Generated by Microsoft (R) D3D Shader Disassembler
//
//   using 3Dmigoto v0.6.63 on Sun Oct  9 13:48:42 2022
//
//
// Input signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_POSITION              0   xyzw        0      POS   float   xy
// TEXCOORD                 0   xy          1     NONE   float   xy
// TEXCOORD                 1     zw        1     NONE   float
//
//
// Output signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_Target                0   xyzw        0   TARGET   float   xyzw
//
ps_5_0
dcl_globalFlags refactoringAllowed
dcl_constantbuffer CB0[18], immediateIndexed
dcl_sampler s2, mode_default
dcl_resource_texture2d (float,float,float,float) t11
dcl_resource_texture2d (float,float,float,float) t16
dcl_input_ps_siv linear noperspective v0.xy, position
dcl_input_ps linear v1.xy
dcl_output o0.xyzw
dcl_temps 11
ftou r0.xy, v0.xyxx
ftou r0.zw, cb0[8].xxxy
iadd r0.xy, -r0.zwzz, r0.xyxx
utof r0.xy, r0.xyxx
mul r0.xy, r0.xyxx, cb0[7].zwzz
ftou r0.xy, r0.xyxx
mov r0.zw, l(0,0,0,0)
ld_indexable(texture2d)(float,float,float,float) r1.xyz, r0.xyzw, t11.xyzw
mul r2.xyz, r1.xyzx, r1.xyzx
ne r0.z, l(0.000000, 0.000000, 0.000000, 0.000000), cb0[16].w
if_nz r0.z
  iadd r3.xyzw, r0.xyxy, l(1, 0, -1, 0)
  mov r4.xy, r3.zwzz
  mov r4.zw, l(0,0,0,0)
  ld_indexable(texture2d)(float,float,float,float) r4.xyz, r4.xyzw, t11.xyzw
  mul r5.xyz, r4.xyzx, r4.xyzx
  mov r3.zw, l(0,0,0,0)
  ld_indexable(texture2d)(float,float,float,float) r3.xyz, r3.xyzw, t11.xyzw
  mul r3.xyz, r3.xyzx, r3.xyzx
  iadd r0.xyzw, r0.xyxy, l(0, -1, 0, 1)
  mov r6.xy, r0.zwzz
  mov r6.zw, l(0,0,0,0)
  ld_indexable(texture2d)(float,float,float,float) r6.xyz, r6.xyzw, t11.xyzw
  mul r7.xyz, r6.xyzx, r6.xyzx
  mov r0.zw, l(0,0,0,0)
  ld_indexable(texture2d)(float,float,float,float) r0.xyz, r0.xyzw, t11.xyzw
  mul r8.xyz, r0.xyzx, r0.xyzx
  min r9.xyz, r3.xyzx, r5.xyzx
  min r9.xyz, r2.xyzx, r9.xyzx
  min r10.xyz, r7.xyzx, r8.xyzx
  min r9.xyz, r9.xyzx, r10.xyzx
  max r5.xyz, r3.xyzx, r5.xyzx
  max r5.xyz, r2.xyzx, r5.xyzx
  max r7.xyz, r7.xyzx, r8.xyzx
  max r5.xyz, r5.xyzx, r7.xyzx
  mad r3.xyz, r4.xyzx, r4.xyzx, r3.xyzx
  mad r3.xyz, r6.xyzx, r6.xyzx, r3.xyzx
  mad r0.xyz, r0.xyzx, r0.xyzx, r3.xyzx
  mul r0.xyz, r0.xyzx, l(0.250000, 0.250000, 0.250000, 0.000000)
  mad r1.xyz, r1.xyzx, r1.xyzx, -r0.xyzx
  mad r0.xyz, cb0[17].xxxx, r1.xyzx, r0.xyzx
  min r1.xyz, r9.xyzx, r0.xyzx
  max r0.xyz, r9.xyzx, r0.xyzx
  min r0.xyz, r5.xyzx, r0.xyzx
  max r2.xyz, r0.xyzx, r1.xyzx
endif
mov_sat r0.xyz, r2.xyzx
dp3 r0.x, r0.xyzx, l(0.299000, 0.587000, 0.114000, 0.000000)
mad r0.y, -r0.x, l(4.000000), l(1.000000)
max r0.y, r0.y, l(0.000000)
mad_sat r0.x, r0.x, l(8.000000), l(-1.000000)
add r0.z, -r0.y, l(1.000000)
add r0.z, -r0.x, r0.z
max r0.z, r0.z, l(0.000000)
mul r0.x, r0.x, cb0[16].z
mad r0.x, r0.y, cb0[16].x, r0.x
mad r0.x, r0.z, cb0[16].y, r0.x
mad r0.yz, v1.xxyx, cb0[15].xxyx, cb0[15].zzwz
sample_l_indexable(texture2d)(float,float,float,float) r0.y, r0.yzyy, t16.yxzw, s2, l(0.000000)
mad r0.y, r0.y, l(2.000000), l(-1.000000)
mad r0.xyz, r0.yyyy, r0.xxxx, r2.xyzx
max r0.xyz, r0.xyzx, l(0.000000, 0.000000, 0.000000, 0.000000)
lt r1.xyz, r0.xyzx, l(0.00313080009, 0.00313080009, 0.00313080009, 0.000000)
mul r2.xyz, r0.xyzx, l(12.920000, 12.920000, 12.920000, 0.000000)
log r0.xyz, r0.xyzx
mul r0.xyz, r0.xyzx, l(0.416666657, 0.416666657, 0.416666657, 0.000000)
exp r0.xyz, r0.xyzx
mad r0.xyz, r0.xyzx, l(1.055000, 1.055000, 1.055000, 0.000000), l(-0.055000, -0.055000, -0.055000, 0.000000)
movc o0.xyz, r1.xyzx, r2.xyzx, r0.xyzx
mov o0.w, l(1.000000)
ret
// Approximately 0 instruction slots used
