// AUTOMATICALLY CONVERTED FROM SHADER FIXES 
//
// Generated by Microsoft (R) D3D Shader Disassembler
//
//   using 3Dmigoto v0.6.63 on Sun Oct  9 13:52:08 2022
//
//
// Input signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_POSITION              0   xyzw        0      POS   float   xyz
// VERT_ID                  0   x           1     NONE    uint
// TEXCOORD                 0   xy          2     NONE   float   xy
// NORMAL                   0   xyz         3     NONE   float
// TANGENT                  0   xyz         4     NONE   float
// BINORMAL                 0   xyz         5     NONE   float
// TEXCOORD                 5   xyzw        6     NONE   float   x
// TEXCOORD                 8   xyz         7     NONE   float
//
//
// Output signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_Target                0   xyzw        0   TARGET   float   xyzw
//
ps_5_0
dcl_globalFlags refactoringAllowed
dcl_constantbuffer CB0[843], immediateIndexed
dcl_constantbuffer CB1[4], immediateIndexed
dcl_constantbuffer CB3[36], immediateIndexed
dcl_sampler s1, mode_default
dcl_sampler s2, mode_default
dcl_sampler s5, mode_default
dcl_resource_texture3d (float,float,float,float) t8
dcl_resource_texture2d (float,float,float,float) t41
dcl_resource_texture2d (float,float,float,float) t42
dcl_resource_texture2d (float,float,float,float) t43
dcl_resource_texture2d (float,float,float,float) t44
dcl_resource_texture2d (float,float,float,float) t45
dcl_resource_texture2d (float,float,float,float) t46
dcl_resource_texture2d (float,float,float,float) t49
dcl_input_ps_siv linear noperspective v0.xyz, position
dcl_input_ps linear v2.xy
dcl_input_ps linear v6.x
dcl_output o0.xyzw
dcl_temps 50
dcl_resource_buffer (float,float,float,float) t125
ld_indexable(buffer)(float,float,float,float) r40.xyzw, l(0, 0, 0, 0), t125.xyzw
mul r0.xy, v0.xyxx, cb3[32].zwzz
mov r1.xz, v2.xxyx
mov r1.yw, l(0,1.000000,0,1.000000)
dp2 r2.x, l(2.000000, 0.200000, 0.000000, 0.000000), r1.xyxx
dp2 r2.y, l(2.000000, 0.200000, 0.000000, 0.000000), r1.zwzz
sample_indexable(texture2d)(float,float,float,float) r2.xy, r2.xyxx, t41.xyzw, s1
mad r2.xy, r2.xyxx, l(2.000000, 2.000000, 0.000000, 0.000000), l(-0.996078432, -0.996078432, 0.000000, 0.000000)
mul r3.xyz, l(20.000000, 6.66666651, 10.000000, 0.000000), cb3[35].xxxx
frc r3.xyz, r3.xyzx
add r4.xyz, r3.xyzx, l(-0.500000, -0.500000, -0.500000, 0.000000)
mul r4.xyz, r4.xyzx, l(0.100000, 0.200000, 0.100000, 0.000000)
add r5.xyz, l(0.025000, 0.075000, 0.050000, 0.000000), cb3[35].xxxx
mul r5.xyz, r5.xyzx, l(20.000000, 6.66666651, 10.000000, 0.000000)
frc r5.xyz, r5.xyzx
add r5.xyz, r5.xyzx, l(-0.500000, -0.500000, -0.500000, 0.000000)
mul r5.xyz, r5.xyzx, l(0.100000, 0.200000, 0.100000, 0.000000)
mul r3.xyz, r3.xyzx, l(6.28318548, 6.28318548, 6.28318548, 0.000000)
sincos null, r3.xyz, r3.xyzx
dp2 r6.x, l(5.000000, 0.800000, 0.000000, 0.000000), r1.xyxx
dp2 r6.y, l(5.000000, 0.800000, 0.000000, 0.000000), r1.zwzz
sample_indexable(texture2d)(float,float,float,float) r2.zw, r6.xyxx, t42.zwxy, s1
mad r2.zw, r2.zzzw, l(0.000000, 0.000000, 2.000000, 2.000000), l(0.000000, 0.000000, -0.996078432, -0.996078432)
dp2 r1.x, l(2.000000, 0.200000, 0.000000, 0.000000), r1.xyxx
dp2 r1.y, l(2.000000, 0.200000, 0.000000, 0.000000), r1.zwzz
sample_indexable(texture2d)(float,float,float,float) r1.xy, r1.xyxx, t43.xyzw, s1
mad r1.xy, r1.xyxx, l(2.000000, 2.000000, 0.000000, 0.000000), l(-0.996078432, -0.996078432, 0.000000, 0.000000)
mad r3.xyz, r3.xyzx, l(0.500000, 0.500000, 0.500000, 0.000000), l(0.500000, 0.500000, 0.500000, 0.000000)
mad r1.zw, r2.xxxy, r4.xxxx, v2.xxxy
mad r2.xy, r2.xyxx, r5.xxxx, v2.xyxx
mad r4.xy, r2.zwzz, r4.yyyy, v2.xyxx
mad r2.zw, r2.zzzw, r5.yyyy, v2.xxxy
mul r6.xyzw, r4.xyxy, l(3.000000, 5.000000, 2.000000, 3.000000)
mul r7.xyzw, r2.zwzw, l(3.000000, 5.000000, 2.000000, 3.000000)
mad r4.xz, r1.xxyx, r4.zzzz, v2.xxyx
mad r5.xz, r1.xxyx, r5.zzzz, v2.xxyx
sample_indexable(texture2d)(float,float,float,float) r0.w, r6.xyxx, t45.xyzw, s2
sample_indexable(texture2d)(float,float,float,float) r1.x, r7.xyxx, t45.wxyz, s2
add r1.x, -r0.w, r1.x
mad r0.w, r3.y, r1.x, r0.w
mul r0.w, r0.w, v6.x
mul_sat r8.w, r0.w, l(25.499992)
mul r1.xy, r1.zwzz, l(2.000000, 3.000000, 0.000000, 0.000000)
sample_indexable(texture2d)(float,float,float,float) r9.xyz, r1.xyxx, t44.xyzw, s1
mul r1.xy, r2.xyxx, l(2.000000, 3.000000, 0.000000, 0.000000)
sample_indexable(texture2d)(float,float,float,float) r10.xyz, r1.xyxx, t44.xyzw, s1
add r10.xyz, -r9.xyzx, r10.xyzx
mad r9.xyz, r3.xxxx, r10.xyzx, r9.xyzx
mul r9.xyz, r9.xyzx, l(1.500000, 1.33188450, 1.01931453, 0.000000)
sample_indexable(texture2d)(float,float,float,float) r0.w, r6.zwzz, t45.xyzw, s2
sample_indexable(texture2d)(float,float,float,float) r1.x, r7.zwzz, t45.wxyz, s2
add r1.x, -r0.w, r1.x
mad r0.w, r3.y, r1.x, r0.w
mad r0.w, r0.w, v6.x, l(-0.411255)
mul_sat r0.w, r0.w, l(1.99218667)
lt r1.x, l(0.000000), r0.w
if_nz r1.x
  sample_indexable(texture2d)(float,float,float,float) r1.xyz, r1.zwzz, t46.xyzw, s1
  sample_indexable(texture2d)(float,float,float,float) r2.xyz, r2.xyxx, t46.xyzw, s1
  add r2.xyz, -r1.xyzx, r2.xyzx
  mad r1.xyz, r3.xxxx, r2.xyzx, r1.xyzx
  mad r1.xyz, r1.xyzx, l(0.659485519, 0.847067952, 0.470983505, 0.000000), -r9.xyzx
  mad r9.xyz, r0.wwww, r1.xyzx, r9.xyzx
endif
mul r1.xyzw, r4.xzxz, l(3.000000, 5.000000, 2.000000, 5.000000)
sample_indexable(texture2d)(float,float,float,float) r0.w, r1.zwzz, t49.xyzw, s2
mul r2.xyzw, r5.xzxz, l(3.000000, 5.000000, 2.000000, 5.000000)
sample_indexable(texture2d)(float,float,float,float) r1.z, r2.zwzz, t49.xywz, s2
add r1.z, -r0.w, r1.z
mad r0.w, r3.z, r1.z, r0.w
mad r0.w, r0.w, v6.x, l(-0.576660)
mul_sat r0.w, r0.w, l(7.08651924)
lt r1.z, l(0.000000), r0.w
if_nz r1.z
  mov r4.yw, l(0,1.000000,0,1.000000)
  dp2 r3.x, l(3.000000, 1.000000, 0.000000, 0.000000), r4.xyxx
  dp2 r3.y, l(4.000000, 1.000000, 0.000000, 0.000000), r4.zwzz
  mov r5.yw, l(0,1.000000,0,1.000000)
  dp2 r6.x, l(3.000000, 1.000000, 0.000000, 0.000000), r5.xyxx
  dp2 r6.y, l(4.000000, 1.000000, 0.000000, 0.000000), r5.zwzz
  sample_indexable(texture2d)(float,float,float,float) r3.xyw, r3.xyxx, t44.xywz, s1
  sample_indexable(texture2d)(float,float,float,float) r6.xyz, r6.xyxx, t44.xyzw, s1
  add r6.xyz, -r3.xywx, r6.xyzx
  mad r3.xyw, r3.zzzz, r6.xyxz, r3.xyxw
  mad r3.xyw, r3.xyxw, l(2.663718, 3.000000, 0.000000, 2.191383), -r9.xyxz
  mad r9.xyz, r0.wwww, r3.xywx, r9.xyzx
endif
sample_indexable(texture2d)(float,float,float,float) r0.w, r1.xyxx, t49.xyzw, s2
sample_indexable(texture2d)(float,float,float,float) r1.x, r2.xyxx, t49.wxyz, s2
add r1.x, -r0.w, r1.x
mad r0.w, r3.z, r1.x, r0.w
mul_sat r0.w, r0.w, v6.x
lt r1.x, l(0.000000), r0.w
if_nz r1.x
  sample_indexable(texture2d)(float,float,float,float) r1.xyz, r4.xzxx, t46.xyzw, s1
  sample_indexable(texture2d)(float,float,float,float) r2.xyz, r5.xzxx, t46.xyzw, s1
  add r2.xyz, -r1.xyzx, r2.xyzx
  mad r1.xyz, r3.zzzz, r2.xyzx, r1.xyzx
  mad r1.xyz, r1.xyzx, l(1.500000, 0.716908514, 0.196221, 0.000000), -r9.xyzx
  mad r9.xyz, r0.wwww, r1.xyzx, r9.xyzx
endif
mul r1.xyz, r9.xyzx, cb1[3].xxxx
mul r1.xyz, r8.wwww, r1.xyzx
mad r0.w, v0.z, cb0[832].z, cb0[832].w
rcp r0.w, r0.w
mad r0.w, -r0.w, cb0[841].w, l(1.000000)
log r0.w, r0.w
mul r0.z, r0.w, cb0[841].z
mov_sat r2.xyz, r0.xyzx
itof r3.xyz, cb0[842].yzwy
mad r4.xyz, r3.xyzx, cb0[842].xxxx, l(-1.000000, -1.000000, -1.000000, 0.000000)
mad r2.xyz, r2.xyzx, r4.xyzx, l(0.500000, 0.500000, 0.500000, 0.000000)
div r3.xyz, l(1.000000, 1.000000, 1.000000, 1.000000), r3.xyzx
mul r2.xyz, r2.xyzx, r3.xyzx
sample_l_indexable(texture3d)(float,float,float,float) r2.xyzw, r2.xyzx, t8.xyzw, s5, l(0.000000)
exp r0.z, -r2.w
min r0.z, r0.z, l(1.000000)
lt r0.w, l(0.000000), cb0[832].y
if_nz r0.w
  mad r0.xy, r0.xyxx, l(2.000000, -2.000000, 0.000000, 0.000000), l(-1.000000, 1.000000, 0.000000, 0.000000)
  mad r0.w, v0.z, cb3[35].z, cb3[35].w
  rcp r0.w, r0.w
  mov r3.z, -r0.w
  mul r3.xy, r0.xyxx, r3.zzzz
  mov r3.w, l(1.000000)
  add r40.w, r3.z, -r40.y
  mad r3.x, -r40.x, r40.w, r3.x
  dp4 r4.x, r3.xyzw, cb3[12].xyzw
  dp4 r4.y, r3.xyzw, cb3[13].xyzw
  dp4 r4.z, r3.xyzw, cb3[14].xyzw
  add r0.xyw, r4.xyxz, -cb0[831].xyxz
  dp3 r1.w, r0.xywx, r0.xywx
  sqrt r1.w, r1.w
  max r3.x, r1.w, l(0.001000)
  div r3.xyz, r0.xywx, r3.xxxx
  mul r0.x, r0.y, cb0[830].w
  lt r0.y, l(0.010000), |r0.x|
  mul r0.w, r0.x, l(-1.442695)
  exp r0.w, r0.w
  add r0.w, -r0.w, l(1.000000)
  div r0.x, r0.w, r0.x
  mul r0.x, r0.x, cb0[831].w
  movc r0.x, r0.y, r0.x, cb0[831].w
  dp3_sat r0.y, r3.xyzx, cb0[837].xyzx
  log r0.y, r0.y
  mul r0.y, r0.y, cb0[837].w
  exp r0.y, r0.y
  mul r0.x, r0.x, cb0[832].y
  add r0.w, r1.w, -cb0[832].x
  max r0.w, r0.w, l(0.000000)
  mul r1.w, r0.w, r0.x
  exp r1.w, -r1.w
  min r1.w, r1.w, l(1.000000)
  mad r3.xyz, r0.yyyy, cb0[838].xyzx, cb0[830].xyzx
  mul r3.xyz, r0.zzzz, r3.xyzx
  add r0.y, -r1.w, l(1.000000)
  mad r2.xyz, r3.xyzx, r0.yyyy, r2.xyzx
  mad r0.x, r0.x, r0.w, r2.w
  exp r0.x, -r0.x
  min r0.z, r0.x, l(1.000000)
endif
mul r0.xyw, r8.wwww, r2.xyxz
mad r8.xyz, r1.xyzx, r0.zzzz, r0.xywx
mul o0.xyzw, r8.xyzw, cb1[2].wwww
ret
// Approximately 0 instruction slots used
