// AUTOMATICALLY CONVERTED FROM SHADER FIXES 
//
// Generated by Microsoft (R) D3D Shader Disassembler
//
//   using 3Dmigoto v0.6.89 on Sat Dec  3 23:45:22 2022
//
//
// Input signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_POSITION              0   xyzw        0      POS   float   xy
// VERT_ID                  0   x           1     NONE    uint
// TEXCOORD                 0   xy          2     NONE   float   xy
// NORMAL                   0   xyz         3     NONE   float   xyz
// TANGENT                  0   xyz         4     NONE   float   xyz
// BINORMAL                 0   xyz         5     NONE   float   xyz
// TEXCOORD                 8   xyz         6     NONE   float   xyz
// SV_IsFrontFace           0   x           7    FFACE    uint   x
//
//
// Output signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_Target                0   xyzw        0   TARGET   float   xyzw
// SV_Target                1   xyzw        1   TARGET   float   xyzw
// SV_Target                2   xyzw        2   TARGET   float   xyzw
// SV_Target                3   xyzw        3   TARGET   float   xyzw
// SV_Target                4   xy          4   TARGET   float   xy
//
ps_5_0
dcl_globalFlags refactoringAllowed
dcl_constantbuffer CB1[1], immediateIndexed
dcl_constantbuffer CB3[37], immediateIndexed
dcl_sampler s2, mode_default
dcl_resource_texture2d (float,float,float,float) t11
dcl_resource_texture2d (float,float,float,float) t12
dcl_resource_texture2d (float,float,float,float) t13
dcl_resource_texture2d (float,float,float,float) t15
dcl_resource_texture2d (float,float,float,float) t16
dcl_resource_texture2d (float,float,float,float) t17
dcl_input_ps_siv linear noperspective v0.xy, position
dcl_input_ps linear v2.xy
dcl_input_ps linear v3.xyz
dcl_input_ps linear v4.xyz
dcl_input_ps linear v5.xyz
dcl_input_ps linear v6.xyz
dcl_input_ps_sgv constant v7.x, is_front_face
dcl_output o0.xyzw
dcl_output o1.xyzw
dcl_output o2.xyzw
dcl_output o3.xyzw
dcl_output o4.xy
dcl_temps 50
dcl_resource_buffer (float,float,float,float) t125
ld_indexable(buffer)(float,float,float,float) r40.xyzw, l(0, 0, 0, 0), t125.xyzw
mov r0.xy, v2.xyxx
mov r0.z, l(1.000000)
dp3 r1.x, l(-1.94990730, -2.279882, 3.61489463, 0.000000), r0.xyzx
dp3 r1.y, l(2.279882, -1.94990730, 1.33501267, 0.000000), r0.xyzx
sample_indexable(texture2d)(float,float,float,float) r0.xyz, r1.xyxx, t15.xyzw, s2
log r2.xyzw, r0.xyzx
mul r2.xyzw, r2.xyzw, l(0.416666657, 0.416666657, 0.416666657, 0.416666657)
exp r2.xyzw, r2.xyzw
mad r2.xyzw, r2.xyzw, l(1.055000, 1.055000, 1.055000, 1.055000), l(-0.055000, -0.055000, -0.055000, -0.055000)
lt r3.xyzw, r0.xyzx, l(0.00313080009, 0.00313080009, 0.00313080009, 0.00313080009)
mul r0.xyzw, r0.xyzx, l(12.920000, 12.920000, 12.920000, 12.920000)
movc r0.xyzw, r3.xyzw, r0.xyzw, r2.xyzw
mad r2.xyzw, -r0.xyzw, l(0.999999940, 0.999999940, 0.999999940, 0.999999940), l(1.000000, 1.000000, 1.000000, 1.000000)
mul r0.xyz, r0.yzwy, l(0.999999940, 0.999999940, 0.999999940, 0.000000)
sample_indexable(texture2d)(float,float,float,float) r3.xyz, v2.xyxx, t11.xyzw, s2
log r4.xyzw, r3.xyzx
mul r4.xyzw, r4.xyzw, l(0.416666657, 0.416666657, 0.416666657, 0.416666657)
exp r4.xyzw, r4.xyzw
mad r4.xyzw, r4.xyzw, l(1.055000, 1.055000, 1.055000, 1.055000), l(-0.055000, -0.055000, -0.055000, -0.055000)
lt r5.xyzw, r3.xyzx, l(0.00313080009, 0.00313080009, 0.00313080009, 0.00313080009)
mul r3.xyzw, r3.xyzx, l(12.920000, 12.920000, 12.920000, 12.920000)
movc r3.xyzw, r5.xyzw, r3.xyzw, r4.xyzw
sample_indexable(texture2d)(float,float,float,float) r4.xyz, v2.xyxx, t13.xywz, s2
mul r5.xyzw, r3.xyzw, r4.yyyy
mul r5.xyzw, r5.xyzw, l(5.960464478E-08, 5.960464478E-08, 5.960464478E-08, 5.960464478E-08)
mad r3.xyzw, r3.wyzw, l(0.999999940, 0.999999940, 0.999999940, 0.999999940), r5.xyzw
add r5.xyzw, -r3.wyzw, l(1.000000, 1.000000, 1.000000, 1.000000)
add r5.xyzw, r5.xyzw, r5.xyzw
mad r2.xyzw, -r5.xyzw, r2.xyzw, l(1.000000, 1.000000, 1.000000, 1.000000)
mul r0.xyzw, r0.zxyz, r3.wyzw
add r0.xyzw, r0.xyzw, r0.xyzw
lt r5.xyzw, r3.wyzw, l(0.500000, 0.500000, 0.500000, 0.500000)
movc r0.xyzw, r5.xyzw, r0.xyzw, r2.xyzw
add r0.xyzw, -r3.wyzw, r0.xyzw
add r1.z, -r4.y, l(1.000000)
mul r1.z, r1.z, l(0.425415)
mad r0.xyzw, r1.zzzz, r0.xyzw, r3.xyzw
add r2.xyzw, r0.xyzw, l(0.055000, 0.055000, 0.055000, 0.055000)
mul r2.xyzw, r2.xyzw, l(0.947867334, 0.947867334, 0.947867334, 0.947867334)
log r2.xyzw, r2.xyzw
mul r2.xyzw, r2.xyzw, l(2.400000, 2.400000, 2.400000, 2.400000)
exp r2.xyzw, r2.xyzw
lt r3.xyzw, r0.wyzw, l(0.040450, 0.040450, 0.040450, 0.040450)
mul r0.xyzw, r0.wyzw, l(0.0773993805, 0.0773993805, 0.0773993805, 0.0773993805)
movc r0.xyzw, r3.xyzw, r0.xyzw, r2.xyzw
sqrt r0.xyzw, r0.xyzw
mul r2.xyz, r0.xywx, l(0.250000, 0.500000, -0.250000, 0.000000)
add r0.xy, r2.yyyy, r2.xzxx
mad r2.x, r0.z, l(0.250000), r0.x
mad r2.z, r0.z, l(-0.250000), r0.y
dp2 r2.y, r0.wzww, l(0.500000, -0.500000, 0.000000, 0.000000)
ftou r0.xy, v0.xyxx
and r0.xy, r0.xyxx, l(1, 1, 0, 0)
ine r0.x, r0.y, r0.x
movc r0.xy, r0.xxxx, r2.xyxx, r2.xzxx
add o0.xy, r0.xyxx, l(0.000000, 0.498039216, 0.000000, 0.000000)
mov o0.w, |r4.z|
mov o0.z, r4.y
sample_indexable(texture2d)(float,float,float,float) r0.xyz, r1.xyxx, t16.xyzw, s2
sample_indexable(texture2d)(float,float,float,float) r0.w, r1.xyxx, t17.yzwx, s2
mad r0.w, r4.x, r0.w, -r4.x
mad r0.w, r0.w, l(0.425415), r4.x
add r0.w, -r0.w, l(1.000000)
mul r0.w, r0.w, r0.w
mad r0.xyz, r0.xyzx, l(2.007874, 2.007874, 2.007874, 0.000000), l(-1.007874, -1.007874, -1.007874, 0.000000)
dp2 r1.x, l(-0.649969101, -0.759960651, 0.000000, 0.000000), r0.xyxx
dp2 r1.y, l(0.759960651, -0.649969101, 0.000000, 0.000000), r0.xyxx
mov r1.z, r0.z
dp3 r0.x, r1.xyzx, r1.xyzx
sqrt r0.x, r0.x
max r0.x, r0.x, l(0.000010)
rcp r0.y, r0.x
mul r1.xyz, r0.yyyy, r1.xyzx
mul r2.xyz, r1.xyzx, l(-1.000000, -1.000000, 1.000000, 0.000000)
sample_indexable(texture2d)(float,float,float,float) r3.xyz, v2.xyxx, t12.xyzw, s2
mad r3.xyz, r3.xyzx, l(2.007874, 2.007874, 2.007874, 0.000000), l(-1.007874, -1.007874, -1.007874, 0.000000)
dp3 r0.y, r3.xyzx, r3.xyzx
sqrt r0.y, r0.y
max r0.y, r0.y, l(0.000010)
rcp r0.z, r0.y
mad r1.w, r3.z, r0.z, l(1.000000)
max r4.w, r1.w, l(0.001000)
mul r4.xyz, r0.zzzz, r3.xyzx
dp3 r1.w, r4.xywx, r2.xyzx
mul r2.xyz, r1.wwww, r4.xywx
div r2.xyz, r2.xyzx, r4.wwww
mad r1.xyz, -r1.xyzx, l(-1.000000, -1.000000, 1.000000, 0.000000), r2.xyzx
mad r1.xyz, -r3.xyzx, r0.zzzz, r1.xyzx
mad r1.xyz, r1.xyzx, l(0.425415, 0.425415, 0.425415, 0.000000), r4.xyzx
dp3 r0.z, r1.xyzx, r1.xyzx
rsq r0.z, r0.z
mul r1.xyz, r0.zzzz, r1.xyzx
dp3 r0.z, v5.xyzx, v5.xyzx
rsq r0.z, r0.z
mul r2.xyz, r0.zzzz, v5.xyzx
mul r2.xyz, r1.yyyy, r2.xyzx
dp3 r0.z, v4.xyzx, v4.xyzx
rsq r0.z, r0.z
mul r3.xyz, r0.zzzz, v4.xyzx
mad r1.xyw, r1.xxxx, r3.xyxz, r2.xyxz
movc r2.xyz, v7.xxxx, v3.xyzx, -v3.xyzx
dp3 r0.z, r2.xyzx, r2.xyzx
rsq r0.z, r0.z
mul r2.xyz, r0.zzzz, r2.xyzx
mad r1.xyz, r1.zzzz, r2.xyzx, r1.xywx
dp3 r0.z, r1.xyzx, r1.xyzx
rsq r0.z, r0.z
mul r1.xyz, r0.zzzz, r1.xyzx
mad o1.xyz, r1.xyzx, l(0.500000, 0.500000, 0.500000, 0.000000), l(0.500000, 0.500000, 0.500000, 0.000000)
min r0.x, r0.x, r0.y
add r0.x, -r0.y, r0.x
mad r0.x, r0.x, l(0.425415), r0.y
deriv_rtx_fine r1.xyz, r2.xyzx
deriv_rty_fine r2.xyz, r2.xyzx
dp3 r0.z, r2.xyzx, r2.xyzx
dp3 r1.x, r1.xyzx, r1.xyzx
add r0.z, r0.z, r1.x
min r0.y, r0.z, l(0.300000)
ne r0.z, l(0.000000, 0.000000, 0.000000, 0.000000), cb3[36].z
movc r0.xy, r0.zzzz, l(1.000000,0,0,0), r0.xyxx
add r0.z, r0.x, l(-0.950000)
mul o1.w, r0.z, l(20.000000)
max r0.x, r0.x, l(0.600000)
mad r0.x, r0.x, l(-0.527635), l(0.520718)
max r0.x, r0.x, l(0.000000)
mad r0.x, r0.w, r0.w, r0.x
add r0.x, r0.y, r0.x
sqrt r0.x, r0.x
min r0.x, r0.x, l(1.000000)
max r0.x, r0.x, l(0.001000)
sqrt r0.x, r0.x
add o2.z, -r0.x, l(1.000000)
and r0.x, l(8), cb1[0].y
movc o2.w, r0.x, l(0.0980392247), l(0.0941176564)
mov o2.xy, l(1.000000,0,0,0)
mov o3.xyzw, l(0,0,0,0)
mul r0.xy, v0.xyxx, cb3[32].zwzz
mad r0.xy, r0.xyxx, l(2.000000, -2.000000, 0.000000, 0.000000), l(-1.000000, 1.000000, 0.000000, 0.000000)
max r0.z, |v6.z|, l(0.000001)
mov r37.xyz, v6.xyzx
ld_indexable(buffer)(float,float,float,float) r41.xyzw, l(2, 0, 0, 0), t125.xyzw
ge r42.x, r41.x, l(5.000000)
if_z r42.x
  add r40.w, r37.z, -r41.y
  mad r37.x, r41.x, r40.w, r37.x
else
  add r40.w, r37.z, -r40.y
  mad r37.x, r40.x, r40.w, r37.x
endif
div r0.zw, r37.xxxy, r0.zzzz
add o4.xy, -r0.zwzz, r0.xyxx
ret
// Approximately 0 instruction slots used
