// AUTOMATICALLY CONVERTED FROM SHADER FIXES 
//
// Generated by Microsoft (R) D3D Shader Disassembler
//
//   using 3Dmigoto v0.6.89 on Sun Dec  4 00:03:13 2022
//
//
// Note: shader requires additional functionality:
//       64 UAV slots
//
//
// Input signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_POSITION              0   xyzw        0      POS   float   xy w
// VERT_ID                  0   x           1     NONE    uint   x
// TEXCOORD                 0   xy          2     NONE   float   xy
// NORMAL                   0   xyz         3     NONE   float   xyz
// TANGENT                  0   xyz         4     NONE   float   xyz
// BINORMAL                 0   xyz         5     NONE   float   xyz
// TEXCOORD                 8   xyz         6     NONE   float   xyz
//
//
// Output signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_Target                0   xyzw        0   TARGET   float   xyzw
// SV_Target                1   xyzw        1   TARGET   float   xyzw
// SV_Target                2   xyzw        2   TARGET   float   xyzw
// SV_Target                3   xyzw        3   TARGET   float   xyzw
// SV_Target                4   xy          4   TARGET   float   xy
//
ps_5_0
dcl_globalFlags refactoringAllowed
dcl_constantbuffer CB1[4], immediateIndexed
dcl_constantbuffer CB3[38], immediateIndexed
dcl_constantbuffer CB4[1], immediateIndexed
dcl_sampler s1, mode_default
dcl_sampler s2, mode_default
dcl_resource_texture2d (float,float,float,float) t0
dcl_resource_texture2darray (float,float,float,float) t8
dcl_resource_texture2d (float,float,float,float) t11
dcl_resource_texture2d (float,float,float,float) t17
dcl_resource_texture2d (float,float,float,float) t18
dcl_resource_texture2d (float,float,float,float) t19
dcl_resource_texture2d (float,float,float,float) t20
dcl_resource_texture2d (float,float,float,float) t21
dcl_uav_typed_buffer (uint,uint,uint,uint) u8
dcl_uav_typed_buffer (uint,uint,uint,uint) u9
dcl_input_ps_siv linear noperspective v0.xyw, position
dcl_input_ps constant v1.x
dcl_input_ps linear v2.xy
dcl_input_ps linear v3.xyz
dcl_input_ps linear v4.xyz
dcl_input_ps linear v5.xyz
dcl_input_ps linear v6.xyz
dcl_output o0.xyzw
dcl_output o1.xyzw
dcl_output o2.xyzw
dcl_output o3.xyzw
dcl_output o4.xy
dcl_temps 50
dcl_resource_buffer (float,float,float,float) t125
ld_indexable(buffer)(float,float,float,float) r40.xyzw, l(0, 0, 0, 0), t125.xyzw
and r0.x, v1.x, l(0x00ffffff)
ne r0.y, l(1.000000), cb1[2].w
if_nz r0.y
  ne r0.y, l(0.000000, 0.000000, 0.000000, 0.000000), cb3[37].x
  if_z r0.y
    ftoi r0.yz, v0.xxyx
    iadd r0.w, r0.x, l(1)
    and r0.w, r0.w, l(7)
    imad r0.yz, r0.wwww, l(0, 7, 7, 0), r0.yyzy
    and r1.xy, r0.yzyy, l(63, 63, 0, 0)
    and r1.z, l(7), cb3[37].z
    mov r1.w, l(0)
    ld_indexable(texture2darray)(float,float,float,float) r0.y, r1.xyzw, t8.yxzw
  else
    mov r0.y, l(0)
  endif
  ge r0.y, r0.y, cb1[2].w
  discard_nz r0.y
endif
sample_indexable(texture2d)(float,float,float,float) r1.xyzw, v2.xyxx, t17.wxyz, s2
mov_sat r1.x, r1.x
ge r0.y, l(0.000000), r1.x
discard_nz r0.y
mul r0.yz, v0.xxyx, cb3[32].zzwz
mad r0.yz, r0.yyzy, l(0.000000, 2.000000, -2.000000, 0.000000), l(0.000000, -1.000000, 1.000000, 0.000000)
dp3 r0.w, v3.xyzx, v3.xyzx
rsq r0.w, r0.w
mul r2.xyz, r0.wwww, v3.xyzx
lt r3.xyzw, r1.yzwy, l(0.00313080009, 0.00313080009, 0.00313080009, 0.00313080009)
mul r4.xyzw, r1.yzwy, l(12.920000, 12.920000, 12.920000, 12.920000)
log r1.xyzw, r1.yzwy
mul r1.xyzw, r1.xyzw, l(0.416666657, 0.416666657, 0.416666657, 0.416666657)
exp r1.xyzw, r1.xyzw
mad r1.xyzw, r1.xyzw, l(1.055000, 1.055000, 1.055000, 1.055000), l(-0.055000, -0.055000, -0.055000, -0.055000)
movc r1.xyzw, r3.xyzw, r4.xyzw, r1.xyzw
sample_indexable(texture2d)(float,float,float,float) r3.xyz, v2.xyxx, t18.xyzw, s2
mad r3.xyz, r3.xyzx, l(2.007874, 2.007874, 2.007874, 0.000000), l(-1.007874, -1.007874, -1.007874, 0.000000)
sample_indexable(texture2d)(float,float,float,float) r4.xy, v2.xyxx, t19.xwyz, s2
sample_indexable(texture2d)(float,float,float,float) r0.w, v2.xyxx, t20.xywz, s2
sample_indexable(texture2d)(float,float,float,float) r5.xyzw, v2.xyxx, t21.xyzw, s1
dp3 r2.w, r3.xyzx, r3.xyzx
sqrt r2.w, r2.w
max r6.x, r2.w, l(0.000010)
rcp r2.w, r6.x
mul r3.xyz, r2.wwww, r3.xyzx
mov r7.x, cb3[37].y
mov r7.w, l(1.000000)
mul r5.xyzw, r5.xyzw, r7.xxxw
dp3 r2.w, v4.xyzx, v4.xyzx
rsq r2.w, r2.w
mul r7.xyz, r2.wwww, v4.xyzx
dp3 r2.w, v5.xyzx, v5.xyzx
rsq r2.w, r2.w
mul r8.xyz, r2.wwww, v5.xyzx
dp3 r2.w, r3.xyzx, r3.xyzx
rsq r2.w, r2.w
mul r3.xyz, r2.wwww, r3.xyzx
mul r8.xyz, r8.xyzx, r3.yyyy
mad r3.xyw, r3.xxxx, r7.xyxz, r8.xyxz
mad r3.xyz, r3.zzzz, r2.xyzx, r3.xywx
dp3 r2.w, r3.xyzx, r3.xyzx
rsq r2.w, r2.w
mul r3.xyz, r2.wwww, r3.xyzx
ne r2.w, l(0.000000, 0.000000, 0.000000, 0.000000), cb3[36].z
deriv_rtx_fine r7.xyz, r2.xyzx
deriv_rty_fine r2.xyz, r2.xyzx
dp3 r3.w, r7.xyzx, r7.xyzx
dp3 r2.x, r2.xyzx, r2.xyzx
add r2.x, r2.x, r3.w
min r6.y, r2.x, l(0.300000)
movc r2.xy, r2.wwww, l(1.000000,0,0,0), r6.xyxx
add r2.z, -r4.x, l(1.000000)
mul r2.z, r2.z, r2.z
max r2.w, r2.x, l(0.600000)
mad r2.w, r2.w, l(-0.527635), l(0.520718)
max r2.w, r2.w, l(0.000000)
mad r2.z, r2.z, r2.z, r2.w
add r2.y, r2.y, r2.z
sqrt r2.y, r2.y
min r2.y, r2.y, l(1.000000)
max r2.y, r2.y, l(0.001000)
sqrt r2.y, r2.y
add o2.z, -r2.y, l(1.000000)
lt r2.yzw, r1.wwyz, l(0.000000, 0.0404500030, 0.0404500030, 0.0404500030)
mul r1.w, r1.w, l(0.0773993731)
mad r4.xzw, r1.xxyz, l(0.999999940, 0.000000, 0.999999940, 0.999999940), l(0.055000, 0.000000, 0.055000, 0.055000)
mul r4.xzw, r4.xxzw, l(0.947867334, 0.000000, 0.947867334, 0.947867334)
log r4.xzw, r4.xxzw
mul r4.xzw, r4.xxzw, l(2.400000, 0.000000, 2.400000, 2.400000)
exp r4.xzw, r4.xxzw
mul r1.yz, r1.yyzy, l(0.000000, 0.0773993731, 0.0773993731, 0.000000)
movc r1.xyz, r2.yzwy, r1.wyzw, r4.xzwx
mov r6.xyz, l(0.562740,0.061924,0.016950,0)
mov r6.w, cb3[37].y
mul r5.xyzw, r5.xyzw, r6.xyzw
ult r1.w, cb1[2].z, l(64)
if_nz r1.w
  add r2.yz, v2.xxyx, v2.xxyx
  sample_l_indexable(texture2d)(float,float,float,float) r1.w, r2.yzyy, t11.yzwx, s1, l(0.000000)
  ne r2.y, l(0.000000, 0.000000, 0.000000, 0.000000), cb3[37].x
  if_z r2.y
    ftoi r2.yz, v0.xxyx
    iadd r0.x, r0.x, cb3[37].z
    imul null, r0.x, r0.x, l(4099)
    and r0.x, r0.x, l(63)
    iadd r2.yz, r0.xxxx, r2.yyzy
    utof r2.yz, r2.yyzy
    mul r2.yz, r2.yyzy, l(0.000000, 0.0671105608, 0.00583714992, 0.000000)
    add r0.x, r2.z, r2.y
    frc r0.x, r0.x
    mul r0.x, r0.x, l(52.982918)
    frc r0.x, r0.x
  else
    mov r0.x, l(0)
  endif
  add r2.y, cb4[0].z, cb4[0].x
  ge r0.x, cb1[3].z, r0.x
  ftou r6.xy, v0.xyxx
  mov r6.zw, l(0,0,0,0)
  ld_indexable(texture2d)(float,float,float,float) r2.z, r6.xyzw, t0.yzxw
  add r2.z, r2.z, -v0.w
  ge r2.z, l(0.000005), |r2.z|
  and r0.x, r0.x, r2.z
  lt r2.z, cb4[0].y, r1.w
  and r0.x, r0.x, r2.z
  lt r2.y, r1.w, r2.y
  and r0.x, r0.x, r2.y
  if_nz r0.x
    imm_atomic_iadd r6.x, u9, cb1[2].z, l(1)
    ult r0.x, r6.x, cb1[2].y
    if_nz r0.x
      ftou r2.yz, v0.xxyx
      add r0.x, r1.w, -cb4[0].y
      div_sat r0.x, r0.x, cb4[0].z
      add r0.x, -r0.x, l(1.000000)
      mul r0.x, r0.x, l(255.000000)
      ftou r0.x, r0.x
      iadd r1.w, r6.x, cb1[2].x
      ishl r2.w, r1.w, l(1)
      bfi r2.y, l(16), l(16), r2.y, r2.z
      store_uav_typed u8.xyzw, r2.wwww, r0.xxxx
      bfi r0.x, l(31), l(1), r1.w, l(1)
      store_uav_typed u8.xyzw, r0.xxxx, r2.yyyy
    endif
  endif
endif
and r0.x, l(8), cb1[0].y
max r1.w, r5.z, r5.y
max r1.w, r1.w, r5.x
lt r1.w, r1.w, l(0.010000)
movc r2.y, r1.w, l(0), l(1)
add r2.x, r2.x, l(-0.950000)
mul o1.w, r2.x, l(20.000000)
ftou r2.xz, v0.xxyx
sqrt r6.xyzw, r1.xyzx
mul r1.xyz, r6.xywx, l(0.250000, 0.500000, -0.250000, 0.000000)
add r1.xy, r1.yyyy, r1.xzxx
mad r7.x, r6.z, l(0.250000), r1.x
dp2 r7.y, r6.wzww, l(0.500000, -0.500000, 0.000000, 0.000000)
mad r7.z, r6.z, l(-0.250000), r1.y
and r1.xy, r2.xzxx, l(1, 1, 0, 0)
ine r1.x, r1.y, r1.x
movc r1.xy, r1.xxxx, r7.xyxx, r7.xzxx
add o0.xy, r1.xyxx, l(0.000000, 0.498039216, 0.000000, 0.000000)
mov o0.w, |r4.y|
mad o1.xyz, r3.xyzx, l(0.500000, 0.500000, 0.500000, 0.000000), l(0.500000, 0.500000, 0.500000, 0.000000)
movc r0.x, r0.x, l(29), l(28)
imad r0.x, r2.y, l(32), r0.x
utof r0.x, r0.x
mul o2.w, r0.x, l(0.00392156886)
ieq r0.x, r1.w, l(0)
and o3.xyz, r5.xyzx, r0.xxxx
max r0.x, |v6.z|, l(0.000001)
mov r37.xyz, v6.xyzx
ld_indexable(buffer)(float,float,float,float) r41.xyzw, l(2, 0, 0, 0), t125.xyzw
ge r42.x, r41.x, l(5.000000)
if_z r42.x
  add r40.w, r37.z, -r41.y
  mad r37.x, r41.x, r40.w, r37.x
else
  add r40.w, r37.z, -r40.y
  mad r37.x, r40.x, r40.w, r37.x
endif
div r1.xy, r37.xyxx, r0.xxxx
add o4.xy, r0.yzyy, -r1.xyxx
mov o0.z, l(0)
mov o2.x, r0.w
mov o2.y, l(0)
mov o3.w, r5.w
ret
// Approximately 0 instruction slots used
