// AUTOMATICALLY CONVERTED FROM SHADER FIXES 
//
// Generated by Microsoft (R) D3D Shader Disassembler
//
//   using 3Dmigoto v0.6.89 on Sun Dec  4 00:01:33 2022
//
//
// Input signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_POSITION              0   xyzw        0      POS   float   xy
// VERT_ID                  0   x           1     NONE    uint
// TEXCOORD                 0   xy          2     NONE   float   xy
// NORMAL                   0   xyz         3     NONE   float   xyz
// TANGENT                  0   xyz         4     NONE   float
// BINORMAL                 0   xyz         5     NONE   float
// TEXCOORD                 8   xyz         6     NONE   float   xyz
// SV_IsFrontFace           0   x           7    FFACE    uint   x
//
//
// Output signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_Target                0   xyzw        0   TARGET   float   xyzw
// SV_Target                1   xyzw        1   TARGET   float   xyzw
// SV_Target                2   xyzw        2   TARGET   float   xyzw
// SV_Target                3   xyzw        3   TARGET   float   xyzw
// SV_Target                4   xy          4   TARGET   float   xy
//
ps_5_0
dcl_globalFlags refactoringAllowed
dcl_constantbuffer CB1[1], immediateIndexed
dcl_constantbuffer CB3[38], immediateIndexed
dcl_sampler s1, mode_default
dcl_sampler s2, mode_default
dcl_resource_texture2d (float,float,float,float) t13
dcl_resource_texture2d (float,float,float,float) t14
dcl_resource_texture2d (float,float,float,float) t16
dcl_input_ps_siv linear noperspective v0.xy, position
dcl_input_ps linear v2.xy
dcl_input_ps linear v3.xyz
dcl_input_ps linear v6.xyz
dcl_input_ps_sgv constant v7.x, is_front_face
dcl_output o0.xyzw
dcl_output o1.xyzw
dcl_output o2.xyzw
dcl_output o3.xyzw
dcl_output o4.xy
dcl_temps 50
dcl_resource_buffer (float,float,float,float) t125
ld_indexable(buffer)(float,float,float,float) r40.xyzw, l(0, 0, 0, 0), t125.xyzw
mul r0.xy, v0.xyxx, cb3[32].zwzz
mad r0.xy, r0.xyxx, l(2.000000, -2.000000, 0.000000, 0.000000), l(-1.000000, 1.000000, 0.000000, 0.000000)
movc r1.xyz, v7.xxxx, v3.xyzx, -v3.xyzx
dp3 r0.z, r1.xyzx, r1.xyzx
rsq r0.z, r0.z
mul r1.xyz, r0.zzzz, r1.xyzx
sample_indexable(texture2d)(float,float,float,float) r2.xyz, v2.xyxx, t13.xyzw, s2
lt r3.xyz, r2.xyzx, l(0.00313080009, 0.00313080009, 0.00313080009, 0.000000)
mul r4.xyz, r2.xyzx, l(12.920000, 12.920000, 12.920000, 0.000000)
log r2.xyz, r2.xyzx
mul r2.xyz, r2.xyzx, l(0.416666657, 0.416666657, 0.416666657, 0.000000)
exp r2.xyz, r2.xyzx
mad r2.xyz, r2.xyzx, l(1.055000, 1.055000, 1.055000, 0.000000), l(-0.055000, -0.055000, -0.055000, 0.000000)
movc r2.xyz, r3.xyzx, r4.xyzx, r2.xyzx
sample_indexable(texture2d)(float,float,float,float) r3.xyz, v2.xyxx, t14.xyzw, s1
mul r4.xyz, r2.xyzx, l(0.832946956, 0.832946956, 0.832946956, 0.000000)
mul r3.xyz, r3.xyzx, cb3[37].yyyy
sample_indexable(texture2d)(float,float,float,float) r0.z, v2.xyxx, t16.xywz, s2
add r0.zw, r0.zzzz, l(0.000000, 0.000000, -0.194580, -0.535400)
mul_sat r0.zw, r0.zzzw, l(0.000000, 0.000000, 2.02121878, 5.061472)
add r0.z, -r0.z, l(1.000000)
lt r1.w, l(0.000000), r0.z
if_nz r1.w
  mul r0.z, r0.z, l(0.717957)
  mul r2.xyz, r0.zzzz, r2.xyzx
  mad r4.xyz, r2.xyzx, l(-0.616521895, -0.616521895, -0.832946956, 0.000000), r4.xyzx
endif
lt r0.z, l(0.000000), r0.w
if_nz r0.z
  lt r2.xyz, r4.xyzx, l(0.500000, 0.500000, 0.500000, 0.000000)
  mul r5.xyz, r4.xyzx, l(0.823528528, 0.109803915, 0.109803915, 0.000000)
  add r6.xyz, -r4.xyzx, l(1.000000, 1.000000, 1.000000, 0.000000)
  mad r6.xyz, -r6.xyzx, l(1.17647147, 1.89019608, 1.89019608, 0.000000), l(1.000000, 1.000000, 1.000000, 0.000000)
  movc r2.xyz, r2.xyzx, r5.xyzx, r6.xyzx
  add r2.xyz, -r4.xyzx, r2.xyzx
  mad r4.xyz, r0.wwww, r2.xyzx, r4.xyzx
endif
ne r0.z, l(0.000000, 0.000000, 0.000000, 0.000000), cb3[36].z
deriv_rtx_fine r2.xyz, r1.xyzx
deriv_rty_fine r5.xyz, r1.xyzx
dp3 r0.w, r2.xyzx, r2.xyzx
dp3 r1.w, r5.xyzx, r5.xyzx
add r0.w, r0.w, r1.w
min r0.w, r0.w, l(0.300000)
add r0.w, r0.w, l(0.637296140)
sqrt r0.w, r0.w
sqrt r0.w, r0.w
add r0.w, -r0.w, l(1.000000)
movc o2.z, r0.z, l(0.106518984), r0.w
lt r0.z, r4.x, l(0.040450)
mul r0.w, r4.x, l(0.0773993805)
add r1.w, r4.x, l(0.055000)
mul r1.w, r1.w, l(0.947867334)
log r1.w, r1.w
mul r1.w, r1.w, l(2.400000)
exp r1.w, r1.w
movc r0.z, r0.z, r0.w, r1.w
lt r0.w, r4.y, l(0.040450)
mul r1.w, r4.y, l(0.0773993805)
add r2.xy, r4.yzyy, l(0.055000, 0.055000, 0.000000, 0.000000)
mul r2.xy, r2.xyxx, l(0.947867334, 0.947867334, 0.000000, 0.000000)
log r2.x, r2.x
mul r2.x, r2.x, l(2.400000)
exp r2.x, r2.x
movc r0.w, r0.w, r1.w, r2.x
lt r1.w, r4.z, l(0.040450)
mul r2.x, r4.z, l(0.0773993805)
log r2.y, r2.y
mul r2.y, r2.y, l(2.400000)
exp r2.y, r2.y
movc r1.w, r1.w, r2.x, r2.y
mul r2.xyz, r3.xyzx, l(0.287736624, 0.287736624, 0.287736624, 0.000000)
and r2.w, l(8), cb1[0].y
max r3.x, r2.z, r2.y
max r3.x, r2.x, r3.x
lt r3.x, r3.x, l(0.010000)
movc r3.y, r3.x, l(0), l(2)
ftou r3.zw, v0.xxxy
sqrt r4.xyw, r0.zwzz
sqrt r4.z, r1.w
mul r5.xyz, r4.xywx, l(0.250000, 0.500000, -0.250000, 0.000000)
add r0.zw, r5.yyyy, r5.xxxz
mad r5.x, r4.z, l(0.250000), r0.z
dp2 r5.y, r4.wzww, l(0.500000, -0.500000, 0.000000, 0.000000)
mad r5.z, r4.z, l(-0.250000), r0.w
and r0.zw, r3.zzzw, l(0, 0, 1, 1)
ine r0.z, r0.w, r0.z
movc r0.zw, r0.zzzz, r5.xxxy, r5.xxxz
add o0.xy, r0.zwzz, l(0.000000, 0.498039216, 0.000000, 0.000000)
mad o1.xyz, r1.xyzx, l(0.500000, 0.500000, 0.500000, 0.000000), l(0.500000, 0.500000, 0.500000, 0.000000)
movc r0.z, r2.w, l(25), l(24)
imad r0.z, r3.y, l(32), r0.z
utof r0.z, r0.z
mul o2.w, r0.z, l(0.00392156886)
ieq r0.z, r3.x, l(0)
and o3.xyz, r2.xyzx, r0.zzzz
max r0.z, |v6.z|, l(0.000001)
mov r37.xyz, v6.xyzx
ld_indexable(buffer)(float,float,float,float) r41.xyzw, l(2, 0, 0, 0), t125.xyzw
ge r42.x, r41.x, l(5.000000)
if_z r42.x
  add r40.w, r37.z, -r41.y
  mad r37.x, r41.x, r40.w, r37.x
else
  add r40.w, r37.z, -r40.y
  mad r37.x, r40.x, r40.w, r37.x
endif
div r0.zw, r37.xxxy, r0.zzzz
add o4.xy, -r0.zwzz, r0.xyxx
mov o0.zw, l(0,0,0,0.440170407)
mov o1.w, l(1.00000024)
mov o2.xy, l(1.000000,0,0,0)
mov o3.w, l(0)
ret
// Approximately 0 instruction slots used
