// AUTOMATICALLY CONVERTED FROM SHADER FIXES 
//
// Generated by Microsoft (R) D3D Shader Disassembler
//
//   using 3Dmigoto v0.6.89 on Sun Dec  4 00:00:20 2022
//
//
// Input signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_POSITION              0   xyzw        0      POS   float   xyz
// VERT_ID                  0   x           1     NONE    uint   x
// TEXCOORD                 0   xy          2     NONE   float   xy
// NORMAL                   0   xyz         3     NONE   float   xyz
// TANGENT                  0   xyz         4     NONE   float   xyz
// BINORMAL                 0   xyz         5     NONE   float   xyz
// TEXCOORD                 7   xyz         6     NONE   float   xyz
// TEXCOORD                 8   xyz         7     NONE   float   xyz
//
//
// Output signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_Target                0   xyzw        0   TARGET   float   xyzw
// SV_Target                1   xyzw        1   TARGET   float   xyzw
// SV_Target                2   xyzw        2   TARGET   float   xyzw
// SV_Target                3   xyzw        3   TARGET   float   xyzw
// SV_Target                4   xy          4   TARGET   float   xy
// SV_Depth                 0    N/A   oDepth    DEPTH   float    YES
//
ps_5_0
dcl_globalFlags refactoringAllowed
dcl_constantbuffer CB1[4], immediateIndexed
dcl_constantbuffer CB3[38], immediateIndexed
dcl_sampler s1, mode_default
dcl_sampler s2, mode_default
dcl_sampler s5, mode_default
dcl_resource_structured t7, 64
dcl_resource_texture2darray (float,float,float,float) t8
dcl_resource_texture2d (float,float,float,float) t11
dcl_resource_texture2d (float,float,float,float) t14
dcl_resource_texture2d (float,float,float,float) t15
dcl_resource_texture2d (float,float,float,float) t16
dcl_resource_texture2d (float,float,float,float) t18
dcl_resource_texture2d (float,float,float,float) t19
dcl_input_ps_siv linear noperspective v0.xyz, position
dcl_input_ps constant v1.x
dcl_input_ps linear v2.xy
dcl_input_ps linear v3.xyz
dcl_input_ps linear v4.xyz
dcl_input_ps linear v5.xyz
dcl_input_ps linear v6.xyz
dcl_input_ps linear v7.xyz
dcl_output o0.xyzw
dcl_output o1.xyzw
dcl_output o2.xyzw
dcl_output o3.xyzw
dcl_output o4.xy
dcl_output oDepth
dcl_temps 50
dcl_resource_buffer (float,float,float,float) t125
ld_indexable(buffer)(float,float,float,float) r40.xyzw, l(0, 0, 0, 0), t125.xyzw
ne r0.x, l(1.000000), cb1[2].w
if_nz r0.x
  ne r0.x, l(0.000000, 0.000000, 0.000000, 0.000000), cb3[37].x
  if_z r0.x
    and r0.x, v1.x, l(0x00ffffff)
    ftoi r0.yz, v0.xxyx
    iadd r0.x, r0.x, l(1)
    and r0.x, r0.x, l(7)
    imad r0.xy, r0.xxxx, l(7, 7, 0, 0), r0.yzyy
    and r0.xy, r0.xyxx, l(63, 63, 0, 0)
    and r0.z, l(7), cb3[37].z
    mov r0.w, l(0)
    ld_indexable(texture2darray)(float,float,float,float) r0.x, r0.xyzw, t8.xyzw
  else
    mov r0.x, l(0)
  endif
  ge r0.x, r0.x, cb1[2].w
  discard_nz r0.x
endif
mul r0.xy, v0.xyxx, cb3[32].zwzz
mad r0.xy, r0.xyxx, l(2.000000, -2.000000, 0.000000, 0.000000), l(-1.000000, 1.000000, 0.000000, 0.000000)
add r1.xyz, -v6.xyzx, cb3[29].xyzx
mul r41.xyz, r40.yyyy, cb3[16].xyzx
mul r41.w, cb3[16].x, cb3[16].x
mad r41.w, cb3[16].y, cb3[16].y, r41.w
mad r41.w, cb3[16].z, cb3[16].z, r41.w
div r41.xyz, r41.xyzx, r41.wwww
mad r1.x, r40.x, r41.x, r1.x
mad r1.y, r40.x, r41.y, r1.y
mad r1.z, r40.x, r41.z, r1.z
dp3 r0.z, r1.xyzx, r1.xyzx
rsq r0.z, r0.z
mul r1.xyz, r0.zzzz, r1.xyzx
dp3 r0.z, v3.xyzx, v3.xyzx
rsq r0.z, r0.z
mul r2.xyz, r0.zzzz, v3.xyzx
ld_structured_indexable(structured_buffer, stride=64)(mixed,mixed,mixed,mixed) r3.xyzw, l(0), l(0), t7.xyzw
ld_structured_indexable(structured_buffer, stride=64)(mixed,mixed,mixed,mixed) r4.xyzw, l(0), l(16), t7.xyzw
ld_structured_indexable(structured_buffer, stride=64)(mixed,mixed,mixed,mixed) r5.xyzw, l(0), l(48), t7.xyzw
sample_indexable(texture2d)(float,float,float,float) r0.zw, v2.xyxx, t11.zwxy, s1
mad r0.zw, r0.zzzw, l(0.000000, 0.000000, 2.000000, 2.000000), l(0.000000, 0.000000, -0.996078432, -0.996078432)
mul r1.w, l(10.000000), cb3[35].x
frc r1.w, r1.w
add r2.w, r1.w, l(-0.500000)
add r0.zw, r0.zzzw, r0.zzzw
add r6.x, l(0.050000), cb3[35].x
mul r6.x, r6.x, l(10.000000)
frc r6.x, r6.x
add r6.x, r6.x, l(-0.500000)
mul r1.w, r1.w, l(6.28318548)
sincos null, r1.w, r1.w
mad r1.w, r1.w, l(0.500000), l(0.500000)
dp3 r6.y, r1.xyzx, r2.xyzx
max r6.z, r6.y, l(0.000100)
div r1.xyz, r1.xyzx, r6.zzzz
mul r1.xyz, r1.xyzx, l(0.200000, 0.200000, 0.200000, 0.000000)
dp3 r6.z, -r1.xyzx, v4.xyzx
dp3 r1.y, -r1.xyzx, v5.xyzx
mov r1.x, -r6.z
deriv_rtx_fine r6.zw, v2.xxxy
deriv_rty_fine r7.xy, v2.yxyy
deriv_rtx_fine r8.xyz, v6.xyzx
deriv_rty_fine r9.xyz, v6.yzxy
mul r1.z, r6.w, r7.y
mad r1.z, r6.z, r7.x, -r1.z
mul r7.xyz, r8.zxyz, r9.xyzx
mad r7.xyz, r8.yzxy, r9.yzxy, -r7.xyzx
dp3 r6.z, r7.xyzx, r7.xyzx
sqrt r6.z, r6.z
lt r6.w, l(0.000000), r6.z
div r1.z, |r1.z|, r6.z
sqrt r1.z, r1.z
and r1.z, r1.z, r6.w
mul r1.xy, r1.zzzz, r1.xyxx
mad r6.zw, r0.zzzw, r2.wwww, -r1.xxxy
mad r0.zw, r0.zzzw, r6.xxxx, -r1.xxxy
add r1.xyz, v6.xyzx, -cb3[31].xyzx
mul r41.xyz, r40.yyyy, cb3[16].xyzx
mul r41.w, cb3[16].x, cb3[16].x
mad r41.w, cb3[16].y, cb3[16].y, r41.w
mad r41.w, cb3[16].z, cb3[16].z, r41.w
div r41.xyz, r41.xyzx, r41.wwww
mad r1.x, -r40.x, r41.x, r1.x
mad r1.y, -r40.x, r41.y, r1.y
mad r1.z, -r40.x, r41.z, r1.z
dp3 r2.w, r1.xyzx, r1.xyzx
sqrt r2.w, r2.w
div r1.xyz, r1.xyzx, r2.wwww
mov r7.xyz, v6.xyzx
mov r7.w, l(1.000000)
dp4 r9.x, r7.xyzw, r3.xyzw
dp4 r9.y, r7.xyzw, r4.xyzw
dp4 r6.x, r7.xyzw, r5.xyzw
div r7.xy, r9.xyxx, r6.xxxx
sample_l_indexable(texture2d)(float,float,float,float) r7.zw, r7.xyxx, t14.zwxy, s5, l(0.000000)
mul r7.z, r7.w, r7.z
dp3 r7.w, r2.xyzx, v6.xyzx
div r8.w, l(0.050000), r1.y
mad r9.xyz, r1.xyzx, |r8.wwww|, v6.xyzx
resinfo_indexable(texture2d)(float,float,float,float)_uint r10.xy, l(0), t14.xyzw
utof r10.xy, r10.xyxx
dp3 r8.w, r9.xyzx, r2.xyzx
add r8.w, -r7.w, r8.w
mad r11.xyz, -r8.wwww, r2.xyzx, r9.xyzx
mov r11.w, l(1.000000)
dp4 r12.x, r11.xyzw, r3.xyzw
dp4 r12.y, r11.xyzw, r4.xyzw
dp4 r8.w, r11.xyzw, r5.xyzw
div r9.xz, r12.xxyx, r8.wwww
mul r10.zw, r7.xxxy, r10.xxxy
div r9.w, v6.y, r6.x
div r9.y, r9.y, r8.w
add r9.y, -r9.w, r9.y
mad r11.xy, r9.xzxx, r10.xyxx, -r10.zwzz
dp2 r11.x, r11.xyxx, r11.xyxx
sqrt r11.x, r11.x
mul r11.yz, r10.xxyx, l(0.000000, 0.500000, 0.500000, 0.000000)
mad r12.xy, r9.xzxx, r10.xyxx, -r11.yzyy
lt r11.w, r11.y, |r12.x|
div r12.z, r11.y, r12.x
movc r11.w, r11.w, |r12.z|, l(1.000000)
mul r12.xy, r11.wwww, r12.xyxx
lt r11.w, r11.z, |r12.y|
div r12.z, r11.z, r12.y
movc r11.w, r11.w, |r12.z|, l(1.000000)
mad r11.yz, r12.xxyx, r11.wwww, r11.yyzy
mad r11.yz, -r7.xxyx, r10.xxyx, r11.yyzy
div r6.x, l(1.000000, 1.000000, 1.000000, 1.000000), r6.x
div r8.w, l(1.000000, 1.000000, 1.000000, 1.000000), r8.w
max r10.y, |r11.z|, |r11.y|
ftoi r11.w, r10.y
iadd r11.w, r11.w, l(1)
imin r11.w, r11.w, l(99)
mul r7.z, r7.z, l(0.050000)
lt r11.y, |r11.z|, |r11.y|
frc r10.zw, r10.zzzw
div r10.zw, r10.zzzw, r11.xxxx
movc r10.z, r11.y, r10.z, r10.w
div r10.y, l(1.000000, 1.000000, 1.000000, 1.000000), r10.y
add r8.w, -r6.x, r8.w
add r9.xz, -r7.xxyx, r9.xxzx
mov r10.w, l(0)
mov r11.x, l(0)
mov r11.yz, r7.zzzz
mov r12.x, l(1)
mov r12.y, r10.z
loop
  ilt r12.z, r11.w, r12.x
  breakc_nz r12.z
  mad r12.z, r12.y, r8.w, r6.x
  mad r13.xy, r12.yyyy, r9.xzxx, r7.xyxx
  sample_l_indexable(texture2d)(float,float,float,float) r13.xy, r13.xyxx, t14.xyzw, s5, l(0.000000)
  mul r12.w, r13.y, r13.x
  mul r13.y, r12.w, l(0.050000)
  mad r12.w, r9.y, r12.y, r9.w
  div r12.z, r12.w, r12.z
  add r12.z, -r12.z, v6.y
  mov r13.x, |r12.z|
  ge r12.z, r13.y, r13.x
  movc r13.zw, r12.zzzz, r13.xxxy, r11.xxxy
  add r12.w, r10.y, r12.y
  movc r12.y, r12.z, r12.w, r12.y
  if_nz r12.z
    mad r12.z, r12.y, r8.w, r6.x
    mad r14.xy, r12.yyyy, r9.xzxx, r7.xyxx
    sample_l_indexable(texture2d)(float,float,float,float) r14.xy, r14.xyxx, t14.xyzw, s5, l(0.000000)
    mul r12.w, r14.y, r14.x
    mul r13.y, r12.w, l(0.050000)
    mad r12.w, r9.y, r12.y, r9.w
    div r12.z, r12.w, r12.z
    add r12.z, -r12.z, v6.y
    mov r13.x, |r12.z|
    ge r12.z, r13.y, r13.x
    not r12.w, r12.z
    movc r13.zw, r12.zzzz, r13.xxxy, r13.zzzw
    add r12.z, r10.y, r12.y
    movc r12.y, r12.w, r12.y, r12.z
  else
    mov r12.w, l(-1)
  endif
  if_z r12.w
    mad r12.z, r12.y, r8.w, r6.x
    mad r14.xy, r12.yyyy, r9.xzxx, r7.xyxx
    sample_l_indexable(texture2d)(float,float,float,float) r14.xy, r14.xyxx, t14.xyzw, s5, l(0.000000)
    mul r12.w, r14.y, r14.x
    mul r13.y, r12.w, l(0.050000)
    mad r12.w, r9.y, r12.y, r9.w
    div r12.z, r12.w, r12.z
    add r12.z, -r12.z, v6.y
    mov r13.x, |r12.z|
    ge r12.z, r13.y, r13.x
    not r12.w, r12.z
    movc r13.zw, r12.zzzz, r13.xxxy, r13.zzzw
    add r14.x, r10.y, r12.y
    movc r12.y, r12.z, r14.x, r12.y
  else
    mov r12.w, l(-1)
  endif
  if_z r12.w
    mad r12.z, r12.y, r8.w, r6.x
    mad r14.xy, r12.yyyy, r9.xzxx, r7.xyxx
    sample_l_indexable(texture2d)(float,float,float,float) r14.xy, r14.xyxx, t14.xyzw, s5, l(0.000000)
    mul r12.w, r14.y, r14.x
    mul r13.y, r12.w, l(0.050000)
    mad r12.w, r9.y, r12.y, r9.w
    div r12.z, r12.w, r12.z
    add r12.z, -r12.z, v6.y
    mov r13.x, |r12.z|
    ge r12.z, r13.y, r13.x
    movc r13.zw, r12.zzzz, r13.xxxy, r13.zzzw
    add r12.w, r10.y, r12.y
    movc r12.y, r12.z, r12.w, r12.y
  endif
  lt r12.z, r13.y, r13.x
  if_nz r12.z
    mov r10.w, r13.x
    mov r11.xyz, r13.zwyz
    break
  endif
  iadd r12.x, r12.x, l(4)
  mov r10.w, r13.x
  mov r11.xyz, r13.zwyz
endloop
add r6.x, r10.w, -r11.z
add r7.z, -r11.y, r11.x
add r7.z, |r6.x|, |r7.z|
max r7.z, r7.z, l(0.000010)
div r6.x, |r6.x|, r7.z
min r6.x, r6.x, l(1.000000)
add r7.z, -r11.z, r11.y
mad r6.x, r6.x, r7.z, r11.z
div r7.z, -r6.x, r1.y
mad r9.xyz, r1.xyzx, r7.zzzz, v6.xyzx
mul r1.xy, r6.xxxx, l(33.830242, 20.000000, 0.000000, 0.000000)
div r1.z, cb3[32].x, r10.x
mul r8.xyz, r8.xyzx, r1.zzzz
add r1.z, r2.w, l(-8.000000)
mul_sat r1.z, r1.z, l(0.125000)
mad r2.w, r1.z, l(-2.000000), l(3.000000)
mul r1.z, r1.z, r1.z
dp2 r1.z, r2.wwww, r1.zzzz
add r1.z, r1.z, l(1.000000)
dp3 r2.w, r8.xyzx, r8.xyzx
sqrt r2.w, r2.w
mul r1.z, r1.z, r2.w
dp3 r2.w, r9.xyzx, r2.xyzx
add r2.w, -r7.w, r2.w
mad r8.xyz, -r2.wwww, r2.zxyz, r9.zxyz
mad r10.xyz, -v5.yzxy, r1.zzzz, r8.zxyz
mad r11.xyz, v5.yzxy, r1.zzzz, r8.zxyz
mad r12.xyz, -v4.zxyz, r1.zzzz, r8.xyzx
mad r13.xyz, v4.zxyz, r1.zzzz, r8.xyzx
mov r10.w, l(1.000000)
dp4 r14.x, r10.zxyw, r3.xyzw
dp4 r14.y, r10.zxyw, r4.xyzw
dp4 r1.z, r10.zxyw, r5.xyzw
div r7.zw, r14.xxxy, r1.zzzz
mov r11.w, l(1.000000)
dp4 r14.x, r11.zxyw, r3.xyzw
dp4 r14.y, r11.zxyw, r4.xyzw
dp4 r1.z, r11.zxyw, r5.xyzw
div r14.xy, r14.xyxx, r1.zzzz
mov r12.w, l(1.000000)
dp4 r15.x, r12.yzxw, r3.xyzw
dp4 r15.y, r12.yzxw, r4.xyzw
dp4 r1.z, r12.yzxw, r5.xyzw
div r14.zw, r15.xxxy, r1.zzzz
mov r13.w, l(1.000000)
dp4 r3.x, r13.yzxw, r3.xyzw
dp4 r3.y, r13.yzxw, r4.xyzw
dp4 r1.z, r13.yzxw, r5.xyzw
div r3.xy, r3.xyxx, r1.zzzz
sample_l_indexable(texture2d)(float,float,float,float) r3.zw, r7.zwzz, t14.zwxy, s5, l(0.000000)
mul r1.z, r3.w, r3.z
sample_l_indexable(texture2d)(float,float,float,float) r3.zw, r14.xyxx, t14.zwxy, s5, l(0.000000)
mul r2.w, r3.w, r3.z
sample_l_indexable(texture2d)(float,float,float,float) r3.zw, r14.zwzz, t14.zwxy, s5, l(0.000000)
mul r3.z, r3.w, r3.z
sample_l_indexable(texture2d)(float,float,float,float) r3.xy, r3.xyxx, t14.xyzw, s5, l(0.000000)
mul r3.x, r3.y, r3.x
mad r10.x, -r1.z, l(0.050000), r10.x
mad r11.x, -r2.w, l(0.050000), r11.x
mad r12.z, -r3.z, l(0.050000), r12.z
mad r13.z, -r3.x, l(0.050000), r13.z
add r3.xyz, r8.zxyz, -r10.xyzx
add r4.xyz, -r8.zxyz, r11.xyzx
add r5.xyz, r8.xyzx, -r12.xyzx
add r8.xyz, -r8.xyzx, r13.xyzx
mul r10.xyz, r4.xyzx, r8.xyzx
mad r4.xyz, r8.zxyz, r4.yzxy, -r10.xyzx
mul r8.xyz, r3.xyzx, r5.xyzx
mad r3.xyz, r5.zxyz, r3.yzxy, -r8.xyzx
add r3.xyz, r3.xyzx, r4.xyzx
dp3 r1.z, r3.xyzx, r3.xyzx
rsq r1.z, r1.z
mul r3.xyz, r1.zzzz, r3.xyzx
dp3 r4.x, r3.xyzx, v4.xyzx
dp3 r4.y, r3.xyzx, v5.xyzx
dp3 r1.z, r3.xyzx, r2.xyzx
add r3.xy, r6.zwzz, v2.xyxx
add r0.zw, r0.zzzw, v2.xxxy
add r3.zw, r3.xxxy, r3.xxxy
add r5.xy, r0.zwzz, r0.zwzz
sample_indexable(texture2d)(float,float,float,float) r5.zw, r7.xyxx, t15.ywxz, s5
lt r2.w, r5.z, l(0.00313080009)
mul r4.w, r5.z, l(12.920000)
log r5.z, r5.z
mul r5.z, r5.z, l(0.416666657)
exp r5.z, r5.z
mad r5.z, r5.z, l(1.055000), l(-0.055000)
movc r2.w, r2.w, r4.w, r5.z
mul r6.xzw, r2.wwww, l(0.0431373045, 0.000000, 0.247074127, 0.509803951)
dp2 r2.w, r0.xyxx, r0.xyxx
sqrt r2.w, r2.w
add r4.w, |r6.y|, l(-0.100000)
mul_sat r4.w, r4.w, l(1.11111116)
add r4.w, -r4.w, l(1.000000)
add_sat r2.w, -r2.w, l(2.000000)
mul r5.z, r2.w, r2.w
mad r2.w, -r2.w, l(2.000000), l(3.000000)
mul r2.w, r2.w, r5.z
mul r2.w, r2.w, r4.w
mul r2.w, r2.w, r5.w
mad_sat r1.y, r2.w, r1.y, l(-0.0117646996)
lt r2.w, l(0.000000), r1.y
if_nz r2.w
  mul r3.xy, r3.xyxx, l(6.000000, 6.000000, 0.000000, 0.000000)
  mul r0.zw, r0.zzzw, l(0.000000, 0.000000, 6.000000, 6.000000)
  sample_indexable(texture2d)(float,float,float,float) r7.xyz, r3.xyxx, t16.xyzw, s1
  sample_indexable(texture2d)(float,float,float,float) r8.xyz, r0.zwzz, t16.xyzw, s1
  add r8.xyz, -r7.xyzx, r8.xyzx
  mad r7.xyz, r1.wwww, r8.xyzx, r7.xyzx
  mul r7.xyz, r1.yyyy, r7.xyzx
  mad r6.xzw, r1.yyyy, -r6.xxzw, r6.xxzw
  mul r7.xyz, r7.xyzx, l(2.11080313, 11.287860, 30.000000, 0.000000)
else
  mov r7.xyz, l(0,0,0,0)
endif
mov_sat r1.x, r1.x
lt r0.z, l(0.000000), r1.x
if_nz r0.z
  sample_indexable(texture2d)(float,float,float,float) r8.xyz, v2.xyxx, t18.xyzw, s2
  lt r10.xyz, r8.xyzx, l(0.00313080009, 0.00313080009, 0.00313080009, 0.000000)
  mul r11.xyz, r8.xyzx, l(12.920000, 12.920000, 12.920000, 0.000000)
  log r8.xyz, r8.xyzx
  mul r8.xyz, r8.xyzx, l(0.416666657, 0.416666657, 0.416666657, 0.000000)
  exp r8.xyz, r8.xyzx
  mad r8.xyz, r8.xyzx, l(1.055000, 1.055000, 1.055000, 0.000000), l(-0.055000, -0.055000, -0.055000, 0.000000)
  movc r8.xyz, r10.xyzx, r11.xyzx, r8.xyzx
  add r10.xyz, -r6.xzwx, l(1.000000, 1.000000, 1.000000, 0.000000)
  mad r8.xyz, -r8.xyzx, l(0.470588505, 0.799969614, 0.999999940, 0.000000), l(1.000000, 1.000000, 1.000000, 0.000000)
  mad r8.xyz, -r10.xyzx, r8.xyzx, -r6.xzwx
  add r8.xyz, r8.xyzx, l(1.000000, 1.000000, 1.000000, 0.000000)
  mad r6.xzw, r1.xxxx, r8.xxyz, r6.xxzw
endif
sample_indexable(texture2d)(float,float,float,float) r3.xyz, r3.zwzz, t19.xyzw, s2
sample_indexable(texture2d)(float,float,float,float) r5.xyz, r5.xyxx, t19.xyzw, s2
add r5.xyz, -r3.xyzx, r5.xyzx
mad r1.xyw, r1.wwww, r5.xyxz, r3.xyxz
mad r1.xyw, r1.xyxw, l(2.007874, 2.007874, 0.000000, 2.007874), l(-1.007874, -1.007874, 0.000000, -1.007874)
dp3 r0.z, r1.xywx, r1.xywx
sqrt r0.z, r0.z
max r0.z, r0.z, l(0.000010)
rcp r0.w, r0.z
mul r1.xyw, r0.wwww, r1.xyxw
mul r3.xyz, r1.wwww, l(0.000000, 0.000000, 4.000000, 0.000000)
div r3.xyz, r3.xyzx, l(2.000000, 2.000000, 2.000000, 0.000000)
mad r1.xyw, -r1.xyxw, l(-1.000000, -1.000000, 0.000000, 1.000000), r3.xyxz
min r3.x, r0.z, l(1.000000)
mov r9.w, l(1.000000)
dp4 r0.z, r9.xyzw, cb3[18].xyzw
dp4 r0.w, r9.xyzw, cb3[19].xyzw
div_sat r0.z, r0.z, r0.w
min r0.z, r0.z, v0.z
add r0.w, r1.z, l(1.000000)
max r4.z, r0.w, l(0.001000)
mul r5.xyz, r1.xywx, l(-1.000000, -1.000000, 1.000000, 0.000000)
dp3 r0.w, r4.xyzx, r5.xyzx
mul r4.xyw, r0.wwww, r4.xyxz
div r4.xyz, r4.xywx, r4.zzzz
mad r1.xyz, -r1.xywx, l(-1.000000, -1.000000, 1.000000, 0.000000), r4.xyzx
dp3 r0.w, v4.xyzx, v4.xyzx
rsq r0.w, r0.w
mul r4.xyz, r0.wwww, v4.xyzx
dp3 r0.w, v5.xyzx, v5.xyzx
rsq r0.w, r0.w
mul r5.xyz, r0.wwww, v5.xyzx
dp3 r0.w, r1.xyzx, r1.xyzx
rsq r0.w, r0.w
mul r1.xyz, r0.wwww, r1.xyzx
mul r5.xyz, r5.xyzx, r1.yyyy
mad r1.xyw, r1.xxxx, r4.xyxz, r5.xyxz
mad r1.xyz, r1.zzzz, r2.xyzx, r1.xywx
dp3 r0.w, r1.xyzx, r1.xyzx
rsq r0.w, r0.w
mul r1.xyz, r0.wwww, r1.xyzx
ne r0.w, l(0.000000, 0.000000, 0.000000, 0.000000), cb3[36].z
deriv_rtx_fine r4.xyz, r2.xyzx
deriv_rty_fine r2.xyz, r2.xyzx
dp3 r1.w, r4.xyzx, r4.xyzx
dp3 r2.x, r2.xyzx, r2.xyzx
add r1.w, r1.w, r2.x
min r3.y, r1.w, l(0.300000)
movc r2.xy, r0.wwww, l(1.000000,0,0,0), r3.xyxx
max r0.w, r2.x, l(0.600000)
mad r0.w, r0.w, l(-0.527635), l(0.520718)
max r0.w, r0.w, l(0.000000)
add r0.w, r0.w, r2.y
add r0.w, r0.w, l(0.000100000092)
sqrt r0.w, r0.w
sqrt r0.w, r0.w
add o2.z, -r0.w, l(1.000000)
lt r2.yzw, r6.xxzw, l(0.000000, 0.0404500030, 0.0404500030, 0.0404500030)
mul r0.w, r6.x, l(0.0773993731)
mad r3.xyz, r6.xzwx, l(0.999999940, 0.999999940, 0.999999940, 0.000000), l(0.055000, 0.055000, 0.055000, 0.000000)
mul r3.xyz, r3.xyzx, l(0.947867334, 0.947867334, 0.947867334, 0.000000)
log r3.xyz, r3.xyzx
mul r3.xyz, r3.xyzx, l(2.400000, 2.400000, 2.400000, 0.000000)
exp r3.xyz, r3.xyzx
movc r0.w, r2.y, r0.w, r3.x
mul r3.xw, r6.zzzw, l(0.0773993731, 0.000000, 0.000000, 0.0773993731)
movc r2.yz, r2.zzwz, r3.xxwx, r3.yyzy
mul r3.xyz, r7.xyzx, cb1[3].xxxx
and r1.w, l(8), cb1[0].y
max r2.w, r3.z, r3.y
max r2.w, r2.w, r3.x
lt r2.w, l(0.0000153787005), r2.w
add r2.x, r2.x, l(-0.950000)
mul o1.w, r2.x, l(20.000000)
ftou r4.xy, v0.xyxx
sqrt r5.xw, r0.wwww
sqrt r5.yz, r2.yyzy
mul r2.xyz, r5.xywx, l(0.250000, 0.500000, -0.250000, 0.000000)
add r2.xy, r2.yyyy, r2.xzxx
mad r6.x, r5.z, l(0.250000), r2.x
dp2 r6.y, r5.wzww, l(0.500000, -0.500000, 0.000000, 0.000000)
mad r6.z, r5.z, l(-0.250000), r2.y
and r2.xy, r4.xyxx, l(1, 1, 0, 0)
ine r0.w, r2.y, r2.x
movc r2.xy, r0.wwww, r6.xyxx, r6.xzxx
add o0.xy, r2.xyxx, l(0.000000, 0.498039216, 0.000000, 0.000000)
mad o1.xyz, r1.xyzx, l(0.500000, 0.500000, 0.500000, 0.000000), l(0.500000, 0.500000, 0.500000, 0.000000)
movc r0.w, r1.w, l(1), l(0)
and r1.x, r2.w, l(2)
iadd r0.w, r0.w, r1.x
iadd r0.w, r0.w, l(24)
utof r0.w, r0.w
mul o2.w, r0.w, l(0.00392156886)
and o3.xyz, r3.xyzx, r2.wwww
max r0.w, |v7.z|, l(0.000001)
mov r37.xyz, v7.xyzx
ld_indexable(buffer)(float,float,float,float) r41.xyzw, l(2, 0, 0, 0), t125.xyzw
ge r42.x, r41.x, l(5.000000)
if_z r42.x
  add r40.w, r37.z, -r41.y
  mad r37.x, r41.x, r40.w, r37.x
else
  add r40.w, r37.z, -r40.y
  mad r37.x, r40.x, r40.w, r37.x
endif
div r1.xy, r37.xyxx, r0.wwww
add r0.xy, r0.xyxx, -r1.xyxx
mov o0.zw, l(0,0,0,0.512347519)
mov o2.xy, l(1.000000,0,0,0)
mov o3.w, l(0)
mov o4.xy, r0.xyxx
mov oDepth, r0.z
ret
// Approximately 0 instruction slots used
