// AUTOMATICALLY CONVERTED FROM SHADER FIXES 
//
// Generated by Microsoft (R) D3D Shader Disassembler
//
//   using 3Dmigoto v0.6.63 on Sun Oct  9 13:49:02 2022
//
//
// Input signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_POSITION              0   xyzw        0      POS   float   xyz
// VERT_ID                  0   x           1     NONE    uint   x
// TEXCOORD                 0   xy          2     NONE   float   xy
// NORMAL                   0   xyz         3     NONE   float   xyz
//
//
// Output signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// no Output
ps_5_0
dcl_globalFlags refactoringAllowed
dcl_constantbuffer CB1[3], immediateIndexed
dcl_constantbuffer CB2[38], immediateIndexed
dcl_sampler s1, mode_default
dcl_resource_texture2darray (float,float,float,float) t6
dcl_resource_texture2d (float,float,float,float) t9
dcl_resource_texture2d (float,float,float,float) t12
dcl_input_ps_siv linear noperspective v0.xyz, position
dcl_input_ps constant v1.x
dcl_input_ps linear v2.xy
dcl_input_ps linear v3.xyz
dcl_temps 50
dcl_resource_buffer (float,float,float,float) t125
ld_indexable(buffer)(float,float,float,float) r40.xyzw, l(0, 0, 0, 0), t125.xyzw
and r0.x, v1.x, l(0x00ffffff)
ne r0.y, l(1.000000), cb1[2].w
if_nz r0.y
  if_z cb2[36].x
    ne r0.y, l(0.000000, 0.000000, 0.000000, 0.000000), cb2[37].x
    if_z r0.y
      ftoi r0.yz, v0.xxyx
      iadd r0.w, r0.x, l(1)
      and r0.w, r0.w, l(7)
      imad r0.yz, r0.wwww, l(0, 7, 7, 0), r0.yyzy
      and r1.xy, r0.yzyy, l(63, 63, 0, 0)
      and r1.z, l(7), cb2[37].z
      mov r1.w, l(0)
      ld_indexable(texture2darray)(float,float,float,float) r0.y, r1.xyzw, t6.yxzw
    else
      mov r0.y, l(0)
    endif
  else
    mov r0.y, l(0)
  endif
  ge r0.y, r0.y, cb1[2].w
  discard_nz r0.y
endif
mul r0.yz, v0.xxyx, cb2[32].zzwz
mad r0.yz, r0.yyzy, l(0.000000, 2.000000, -2.000000, 0.000000), l(0.000000, -1.000000, 1.000000, 0.000000)
mad r0.w, v0.z, cb2[35].z, cb2[35].w
rcp r0.w, r0.w
mov r1.z, -r0.w
mul r1.xy, r0.yzyy, r1.zzzz
mov r1.w, l(1.000000)
add r40.w, r1.z, -r40.y
mad r1.x, -r40.x, r40.w, r1.x
dp4 r2.z, r1.xyzw, cb2[12].xyzw
dp4 r2.x, r1.xyzw, cb2[13].xyzw
dp4 r2.y, r1.xyzw, cb2[14].xyzw
add r0.yzw, -r2.zzxy, cb2[29].xxyz
mul r41.xyz, r40.yyyy, cb2[16].xyzx
mul r41.w, cb2[16].x, cb2[16].x
mad r41.w, cb2[16].y, cb2[16].y, r41.w
mad r41.w, cb2[16].z, cb2[16].z, r41.w
div r41.xyz, r41.xyzx, r41.wwww
mad r0.y, r40.x, r41.x, r0.y
mad r0.z, r40.x, r41.y, r0.z
mad r0.w, r40.x, r41.z, r0.w
dp3 r1.x, r0.yzwy, r0.yzwy
rsq r1.x, r1.x
mul r0.yzw, r0.yyzw, r1.xxxx
mov r1.xw, -v3.xxxx
ge r2.w, v3.z, l(0.000000)
movc r3.xy, r2.wwww, l(1.000000,-1.000000,0,0), l(-1.000000,1.000000,0,0)
add r2.w, |v3.z|, l(1.000000)
div r2.w, v3.y, r2.w
mul r3.z, r2.w, v3.y
mul r4.x, r1.x, r2.w
mad r1.y, r3.x, r3.z, v3.z
mul r1.z, r3.x, r4.x
mad r4.y, -v3.y, r2.w, l(1.000000)
mul r4.z, r3.y, v3.y
sample_indexable(texture2d)(float,float,float,float) r3.xy, v2.xyxx, t9.xyzw, s1
mad r3.xy, r3.xyxx, l(2.000000, 2.000000, 0.000000, 0.000000), l(-0.996078432, -0.996078432, 0.000000, 0.000000)
mul r1.x, l(100.000000), cb2[35].x
frc r1.x, r1.x
add r2.w, r1.x, l(-0.500000)
mul r2.w, r2.w, l(0.870000)
add r3.z, l(0.005000), cb2[35].x
mul r3.xyz, r3.xyzx, l(4.042000, 4.042000, 100.000000, 0.000000)
frc r3.z, r3.z
add r3.z, r3.z, l(-0.500000)
mul r3.z, r3.z, l(0.870000)
mul r1.x, r1.x, l(6.28318548)
sincos null, r1.x, r1.x
mad r1.x, r1.x, l(0.500000), l(0.500000)
dp3 r3.w, r0.yzwy, v3.xyzx
max r3.w, r3.w, l(0.000100)
div r0.yzw, r0.yyzw, r3.wwww
mul r0.yzw, r0.yyzw, l(0.000000, 0.040000, 0.040000, 0.040000)
dp3 r1.y, -r0.yzwy, r1.yzwy
dp3 r4.y, -r0.yzwy, r4.xyzx
mov r4.x, -r1.y
deriv_rtx_fine r0.yz, v2.xxyx
deriv_rty_fine r1.yz, v2.yyxy
deriv_rtx_fine r5.xyz, r2.yzxy
deriv_rty_fine r2.xyz, r2.xyzx
mul r0.z, r0.z, r1.z
mad r0.y, r0.y, r1.y, -r0.z
mul r1.yzw, r2.xxyz, r5.xxyz
mad r1.yzw, r5.zzxy, r2.yyzx, -r1.yyzw
dp3 r0.z, r1.yzwy, r1.yzwy
sqrt r0.z, r0.z
lt r0.w, l(0.000000), r0.z
div r0.y, |r0.y|, r0.z
sqrt r0.y, r0.y
and r0.y, r0.y, r0.w
mul r0.yz, r0.yyyy, r4.xxyx
mad r1.yz, r3.xxyx, r2.wwww, -r0.yyzy
mad r0.yz, r3.xxyx, r3.zzzz, -r0.yyzy
add r1.yz, r1.yyzy, v2.xxyx
mul r1.yz, r1.yyzy, l(0.000000, 4.000000, 4.000000, 0.000000)
add r0.yz, r0.yyzy, v2.xxyx
mul r0.yz, r0.yyzy, l(0.000000, 4.000000, 4.000000, 0.000000)
sample_indexable(texture2d)(float,float,float,float) r0.w, r1.yzyy, t12.yzwx, s1
sample_indexable(texture2d)(float,float,float,float) r0.y, r0.yzyy, t12.yxzw, s1
add r0.y, -r0.w, r0.y
mad r0.y, r1.x, r0.y, r0.w
add r0.y, r0.y, l(-0.0335692987)
mul_sat r0.y, r0.y, l(2.38001180)
if_z cb2[36].x
  ne r0.z, l(0.000000, 0.000000, 0.000000, 0.000000), cb2[37].x
  if_z r0.z
    ftoi r0.zw, v0.xxxy
    iadd r0.x, r0.x, cb2[37].z
    imul null, r0.x, r0.x, l(4099)
    and r0.x, r0.x, l(63)
    iadd r0.xz, r0.xxxx, r0.zzwz
    utof r0.xz, r0.xxzx
    mul r0.xz, r0.xxzx, l(0.0671105608, 0.000000, 0.00583714992, 0.000000)
    add r0.x, r0.z, r0.x
    frc r0.x, r0.x
    mul r0.x, r0.x, l(52.982918)
    frc r0.x, r0.x
  else
    mov r0.x, l(0)
  endif
else
  mov r0.x, l(0)
endif
ge r0.x, r0.x, r0.y
discard_nz r0.x
ge r0.x, l(0.000000), r0.y
discard_nz r0.x
ret
// Approximately 0 instruction slots used
