// AUTOMATICALLY CONVERTED FROM SHADER FIXES 
//
// Generated by Microsoft (R) D3D Shader Disassembler
//
//   using 3Dmigoto v0.6.89 on Sun Dec  4 00:00:32 2022
//
//
// Input signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_POSITION              0   xyzw        0      POS   float   xy
// VERT_ID                  0   x           1     NONE    uint
// TEXCOORD                 0   xy          2     NONE   float   xy
// NORMAL                   0   xyz         3     NONE   float   xyz
// TANGENT                  0   xyz         4     NONE   float   xyz
// BINORMAL                 0   xyz         5     NONE   float   xyz
// TEXCOORD                 8   xyz         6     NONE   float   xyz
//
//
// Output signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_Target                0   xyzw        0   TARGET   float   xyzw
// SV_Target                1   xyzw        1   TARGET   float   xyzw
// SV_Target                2   xyzw        2   TARGET   float   xyzw
// SV_Target                3   xyzw        3   TARGET   float   xyzw
// SV_Target                4   xy          4   TARGET   float   xy
//
ps_5_0
dcl_globalFlags refactoringAllowed
dcl_constantbuffer CB1[4], immediateIndexed
dcl_constantbuffer CB3[38], immediateIndexed
dcl_sampler s1, mode_default
dcl_sampler s2, mode_default
dcl_resource_texture2d (float,float,float,float) t11
dcl_resource_texture2d (float,float,float,float) t12
dcl_resource_texture2d (float,float,float,float) t13
dcl_resource_texture2d (float,float,float,float) t14
dcl_resource_texture2d (float,float,float,float) t15
dcl_resource_texture2d (float,float,float,float) t16
dcl_resource_texture2d (float,float,float,float) t17
dcl_resource_texture2d (float,float,float,float) t18
dcl_resource_texture2d (float,float,float,float) t19
dcl_resource_texture2d (float,float,float,float) t20
dcl_resource_texture2d (float,float,float,float) t22
dcl_resource_texture2d (float,float,float,float) t23
dcl_resource_texture2d (float,float,float,float) t25
dcl_resource_texture2d (float,float,float,float) t26
dcl_input_ps_siv linear noperspective v0.xy, position
dcl_input_ps linear v2.xy
dcl_input_ps linear v3.xyz
dcl_input_ps linear v4.xyz
dcl_input_ps linear v5.xyz
dcl_input_ps linear v6.xyz
dcl_output o0.xyzw
dcl_output o1.xyzw
dcl_output o2.xyzw
dcl_output o3.xyzw
dcl_output o4.xy
dcl_temps 50
dcl_resource_buffer (float,float,float,float) t125
ld_indexable(buffer)(float,float,float,float) r40.xyzw, l(0, 0, 0, 0), t125.xyzw
mul r0.xy, v0.xyxx, cb3[32].zwzz
mad r0.xy, r0.xyxx, l(2.000000, -2.000000, 0.000000, 0.000000), l(-1.000000, 1.000000, 0.000000, 0.000000)
dp3 r0.z, v3.xyzx, v3.xyzx
rsq r0.z, r0.z
mul r1.xyz, r0.zzzz, v3.xyzx
mul r2.xyzw, v2.xyxy, l(3.000000, 3.000000, 15.000000, 15.000000)
sample_indexable(texture2d)(float,float,float,float) r3.xyz, v2.xyxx, t11.xyzw, s2
lt r4.xyz, r3.xyzx, l(0.00313080009, 0.00313080009, 0.00313080009, 0.000000)
mul r5.xyz, r3.xyzx, l(12.920000, 12.920000, 12.920000, 0.000000)
log r3.xyz, r3.xyzx
mul r3.xyz, r3.xyzx, l(0.416666657, 0.416666657, 0.416666657, 0.000000)
exp r3.xyz, r3.xyzx
mad r3.xyz, r3.xyzx, l(1.055000, 1.055000, 1.055000, 0.000000), l(-0.055000, -0.055000, -0.055000, 0.000000)
movc r3.xyz, r4.xyzx, r5.xyzx, r3.xyzx
sample_indexable(texture2d)(float,float,float,float) r4.xyz, v2.xyxx, t12.xyzw, s2
mad r4.xyz, r4.xyzx, l(2.007874, 2.007874, 2.007874, 0.000000), l(-1.007874, -1.007874, -1.007874, 0.000000)
sample_indexable(texture2d)(float,float,float,float) r0.zw, v2.xyxx, t13.yzxw, s2
sample_indexable(texture2d)(float,float,float,float) r5.x, v2.xyxx, t14.wxyz, s2
sample_indexable(texture2d)(float,float,float,float) r6.xyzw, v2.xyxx, t15.xyzw, s1
dp3 r1.w, r4.xyzx, r4.xyzx
sqrt r1.w, r1.w
max r1.w, r1.w, l(0.000010)
rcp r3.w, r1.w
mul r4.xyz, r3.wwww, r4.xyzx
mul r0.w, r0.w, r0.w
mul r0.w, r0.w, l(0.160000)
mul r3.xyz, r3.xyzx, l(0.999999940, 0.999999940, 0.999999940, 0.000000)
mul r6.xyzw, r6.xyzw, l(0.562740, 0.061924, 0.016950, 1.000000)
sample_indexable(texture2d)(float,float,float,float) r7.xyzw, r2.xyxx, t16.wxyz, s2
sample_indexable(texture2d)(float,float,float,float) r3.w, v2.xyxx, t23.yzwx, s2
mov_sat r7.x, r7.x
mad_sat r3.w, r3.w, r7.x, l(-0.686275)
lt r4.w, l(0.000000), r3.w
if_nz r4.w
  lt r8.xyz, r7.yzwy, l(0.00313080009, 0.00313080009, 0.00313080009, 0.000000)
  mul r9.xyz, r7.yzwy, l(12.920000, 12.920000, 12.920000, 0.000000)
  log r7.xyz, r7.yzwy
  mul r7.xyz, r7.xyzx, l(0.416666657, 0.416666657, 0.416666657, 0.000000)
  exp r7.xyz, r7.xyzx
  mad r7.xyz, r7.xyzx, l(1.055000, 1.055000, 1.055000, 0.000000), l(-0.055000, -0.055000, -0.055000, 0.000000)
  movc r7.xyz, r8.xyzx, r9.xyzx, r7.xyzx
  sample_indexable(texture2d)(float,float,float,float) r8.xyz, r2.xyxx, t17.xyzw, s2
  mad r8.xyz, r8.xyzx, l(2.007874, 2.007874, 2.007874, 0.000000), l(-1.007874, -1.007874, -1.007874, 0.000000)
  sample_indexable(texture2d)(float,float,float,float) r9.xyz, r2.xyxx, t18.xywz, s2
  sample_indexable(texture2d)(float,float,float,float) r4.w, r2.xyxx, t19.xywz, s2
  sample_indexable(texture2d)(float,float,float,float) r10.xyz, r2.xyxx, t20.xyzw, s1
  sample_indexable(texture2d)(float,float,float,float) r11.xyzw, r2.xyxx, t22.xyzw, s1
  dp3 r2.x, r8.xyzx, r8.xyzx
  sqrt r2.x, r2.x
  max r2.x, r2.x, l(0.000010)
  rcp r2.y, r2.x
  mul r10.xyz, r3.wwww, r10.xyzx
  mul r7.w, r9.z, r9.z
  add r2.x, -r1.w, r2.x
  mad r1.w, r3.w, r2.x, r1.w
  mad r8.xyz, r8.xyzx, r2.yyyy, -r4.xyzx
  mad r4.xyz, r3.wwww, r8.xyzx, r4.xyzx
  mad r8.xyzw, r11.xyzw, l(0.562740, 0.061924, 0.016950, 1.000000), -r6.xyzw
  mad r6.xyzw, r3.wwww, r8.xyzw, r6.xyzw
  mad r7.xyz, r9.yyyy, r7.xyzx, -r3.xyzx
  mad r3.xyz, r3.wwww, r7.xyzx, r3.xyzx
  add r2.x, -r0.z, r9.x
  mad r0.z, r3.w, r2.x, r0.z
  add r2.x, -r5.x, r4.w
  mad r5.x, r3.w, r2.x, r5.x
  mul r8.z, r3.w, r9.y
  mad r2.x, r7.w, l(0.160000), -r0.w
  mad r0.w, r3.w, r2.x, r0.w
  mul r7.xyz, r10.xyzx, l(60.000000, 60.000000, 60.000000, 0.000000)
else
  mov r7.xyz, l(0,0,0,0)
  mov r8.z, l(0)
endif
sample_indexable(texture2d)(float,float,float,float) r9.xyz, r2.zwzz, t25.xyzw, s2
mad r9.xyz, r9.xyzx, l(2.007874, 2.007874, 2.007874, 0.000000), l(-1.007874, -1.007874, -1.007874, 0.000000)
sample_indexable(texture2d)(float,float,float,float) r2.x, r2.zwzz, t26.xyzw, s2
dp3 r2.y, r9.xyzx, r9.xyzx
sqrt r2.y, r2.y
max r2.y, r2.y, l(0.000010)
rcp r2.z, r2.y
mul r9.xyz, r2.zzzz, r9.xyzx
add r2.z, r4.z, l(1.000000)
max r4.z, r2.z, l(0.001000)
mul r10.xyz, r9.xyzx, l(-1.000000, -1.000000, 1.000000, 0.000000)
dp3 r2.z, r4.xyzx, r10.xyzx
mul r4.xyw, r2.zzzz, r4.xyxz
div r4.xyz, r4.xywx, r4.zzzz
mad r4.xyz, -r9.xyzx, l(-1.000000, -1.000000, 1.000000, 0.000000), r4.xyzx
min r9.x, r1.w, r2.y
add r10.xyzw, -r3.xyzx, l(1.000000, 1.000000, 1.000000, 1.000000)
add r10.xyzw, -r3.xyzx, -r10.xyzw
add r1.w, -r8.z, l(1.000000)
add r10.xyzw, r10.xyzw, l(1.000000, 1.000000, 1.000000, 1.000000)
mad r3.xyzw, r1.wwww, r10.xyzw, r3.xyzx
dp3 r1.w, v4.xyzx, v4.xyzx
rsq r1.w, r1.w
mul r2.yzw, r1.wwww, v4.xxyz
dp3 r1.w, v5.xyzx, v5.xyzx
rsq r1.w, r1.w
mul r10.xyz, r1.wwww, v5.xyzx
dp3 r1.w, r4.xyzx, r4.xyzx
rsq r1.w, r1.w
mul r4.xyz, r1.wwww, r4.xyzx
mul r10.xyz, r10.xyzx, r4.yyyy
mad r2.yzw, r4.xxxx, r2.yyzw, r10.xxyz
mad r2.yzw, r4.zzzz, r1.xxyz, r2.yyzw
dp3 r1.w, r2.yzwy, r2.yzwy
rsq r1.w, r1.w
mul r2.yzw, r1.wwww, r2.yyzw
ne r1.w, l(0.000000, 0.000000, 0.000000, 0.000000), cb3[36].z
deriv_rtx_fine r4.xyz, r1.xyzx
deriv_rty_fine r1.xyz, r1.xyzx
dp3 r4.x, r4.xyzx, r4.xyzx
dp3 r1.x, r1.xyzx, r1.xyzx
add r1.x, r1.x, r4.x
min r9.y, r1.x, l(0.300000)
movc r1.xy, r1.wwww, l(1.000000,0,0,0), r9.xyxx
mad r0.z, -r0.z, r2.x, l(1.000000)
mul r0.z, r0.z, r0.z
max r1.z, r1.x, l(0.600000)
mad r1.z, r1.z, l(-0.527635), l(0.520718)
max r1.z, r1.z, l(0.000000)
mad r0.z, r0.z, r0.z, r1.z
add r0.z, r1.y, r0.z
sqrt r0.z, r0.z
min r0.z, r0.z, l(1.000000)
max r0.z, r0.z, l(0.001000)
sqrt r0.z, r0.z
add r5.y, -r0.z, l(1.000000)
lt r4.xyzw, r3.wyzw, l(0.040450, 0.040450, 0.040450, 0.040450)
mul r9.xyzw, r3.wyzw, l(0.0773993805, 0.0773993805, 0.0773993805, 0.0773993805)
add r3.xyzw, r3.xyzw, l(0.055000, 0.055000, 0.055000, 0.055000)
mul r3.xyzw, r3.xyzw, l(0.947867334, 0.947867334, 0.947867334, 0.947867334)
log r3.xyzw, r3.xyzw
mul r3.xyzw, r3.xyzw, l(2.400000, 2.400000, 2.400000, 2.400000)
exp r3.xyzw, r3.xyzw
movc r3.xyzw, r4.xyzw, r9.xyzw, r3.xyzw
mul r4.xyzw, r6.xyzw, cb3[37].yyyy
mul r0.z, l(0.900000), cb3[37].w
exp r0.z, r0.z
mul r1.yzw, r0.zzzz, r7.xxyz
mul r1.yzw, r1.yyzw, cb1[3].xxxx
and r0.z, l(8), cb1[0].y
max r2.x, r1.w, r1.z
max r2.x, r1.y, r2.x
lt r2.x, l(0.0000153787005), r2.x
max r6.x, r4.z, r4.y
max r6.x, r4.x, r6.x
lt r6.x, r6.x, l(0.010000)
or r6.x, r2.x, r6.x
movc r6.y, r6.x, l(0), l(1)
add r1.x, r1.x, l(-0.950000)
mul o1.w, r1.x, l(20.000000)
ftou r6.zw, v0.xxxy
sqrt r3.xyzw, r3.xyzw
mul r7.xyz, r3.xywx, l(0.250000, 0.500000, -0.250000, 0.000000)
add r3.xy, r7.yyyy, r7.xzxx
mad r7.x, r3.z, l(0.250000), r3.x
dp2 r7.y, r3.wzww, l(0.500000, -0.500000, 0.000000, 0.000000)
mad r7.z, r3.z, l(-0.250000), r3.y
and r3.xy, r6.zwzz, l(1, 1, 0, 0)
ine r1.x, r3.y, r3.x
movc r3.xy, r1.xxxx, r7.xyxx, r7.xzxx
add r8.xy, r3.xyxx, l(0.000000, 0.498039216, 0.000000, 0.000000)
mul r0.w, r0.w, l(6.250000)
sqrt r8.w, r0.w
mad o1.xyz, r2.yzwy, l(0.500000, 0.500000, 0.500000, 0.000000), l(0.500000, 0.500000, 0.500000, 0.000000)
movc r0.z, r0.z, l(1), l(0)
and r0.w, r2.x, l(2)
iadd r0.z, r0.w, r0.z
iadd r0.z, r0.z, l(28)
imad r0.z, r6.y, l(32), r0.z
utof r0.z, r0.z
mul r5.z, r0.z, l(0.00392156886)
and r1.xyz, r1.yzwy, r2.xxxx
movc o3.xyz, r6.xxxx, r1.xyzx, r4.xyzx
max r0.z, |v6.z|, l(0.000001)
mov r37.xyz, v6.xyzx
ld_indexable(buffer)(float,float,float,float) r41.xyzw, l(2, 0, 0, 0), t125.xyzw
ge r42.x, r41.x, l(5.000000)
if_z r42.x
  add r40.w, r37.z, -r41.y
  mad r37.x, r41.x, r40.w, r37.x
else
  add r40.w, r37.z, -r40.y
  mad r37.x, r40.x, r40.w, r37.x
endif
div r0.zw, r37.xxxy, r0.zzzz
add o4.xy, -r0.zwzz, r0.xyxx
mov o0.xyzw, r8.xyzw
mov r5.w, l(0)
mov o2.xyzw, r5.xwyz
mov o3.w, r4.w
ret
// Approximately 0 instruction slots used
