// AUTOMATICALLY CONVERTED FROM SHADER FIXES 
//
// Generated by Microsoft (R) D3D Shader Disassembler
//
//   using 3Dmigoto v0.6.89 on Sat Dec  3 23:59:58 2022
//
//
// Input signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_POSITION              0   xyzw        0      POS   float   xy
// VERT_ID                  0   x           1     NONE    uint   x
// TEXCOORD                 0   xy          2     NONE   float   xy
// NORMAL                   0   xyz         3     NONE   float   xyz
// TANGENT                  0   xyz         4     NONE   float   xyz
// BINORMAL                 0   xyz         5     NONE   float   xyz
// TEXCOORD                 5   xyzw        6     NONE   float
// TEXCOORD                 8   xyz         7     NONE   float   xyz
//
//
// Output signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_Target                0   xyzw        0   TARGET   float   xyzw
// SV_Target                1   xyzw        1   TARGET   float   xyzw
// SV_Target                2   xyzw        2   TARGET   float   xyzw
// SV_Target                3   xyzw        3   TARGET   float   xyzw
// SV_Target                4   xy          4   TARGET   float   xy
//
ps_5_0
dcl_globalFlags refactoringAllowed
dcl_constantbuffer CB1[3], immediateIndexed
dcl_constantbuffer CB3[38], immediateIndexed
dcl_sampler s1, mode_default
dcl_sampler s2, mode_default
dcl_resource_texture2darray (float,float,float,float) t8
dcl_resource_texture2d (float,float,float,float) t12
dcl_resource_texture2d (float,float,float,float) t13
dcl_resource_texture2d (float,float,float,float) t14
dcl_resource_texture2d (float,float,float,float) t15
dcl_resource_texture2d (float,float,float,float) t17
dcl_input_ps_siv linear noperspective v0.xy, position
dcl_input_ps constant v1.x
dcl_input_ps linear v2.xy
dcl_input_ps linear v3.xyz
dcl_input_ps linear v4.xyz
dcl_input_ps linear v5.xyz
dcl_input_ps linear v7.xyz
dcl_output o0.xyzw
dcl_output o1.xyzw
dcl_output o2.xyzw
dcl_output o3.xyzw
dcl_output o4.xy
dcl_temps 50
dcl_resource_buffer (float,float,float,float) t125
ld_indexable(buffer)(float,float,float,float) r40.xyzw, l(0, 0, 0, 0), t125.xyzw
ne r0.x, l(1.000000), cb1[2].w
if_nz r0.x
  ne r0.x, l(0.000000, 0.000000, 0.000000, 0.000000), cb3[37].x
  if_z r0.x
    and r0.x, v1.x, l(0x00ffffff)
    ftoi r0.yz, v0.xxyx
    iadd r0.x, r0.x, l(1)
    and r0.x, r0.x, l(7)
    imad r0.xy, r0.xxxx, l(7, 7, 0, 0), r0.yzyy
    and r0.xy, r0.xyxx, l(63, 63, 0, 0)
    and r0.z, l(7), cb3[37].z
    mov r0.w, l(0)
    ld_indexable(texture2darray)(float,float,float,float) r0.x, r0.xyzw, t8.xyzw
  else
    mov r0.x, l(0)
  endif
  ge r0.x, r0.x, cb1[2].w
  discard_nz r0.x
endif
mov r0.xy, v2.xyxx
mov r0.z, l(1.000000)
dp3 r1.x, l(-0.00000271499266, -0.750000, 0.750001311, 0.000000), r0.xyzx
dp3 r1.y, l(0.750000, -0.00000271499266, 0.00000136345625, 0.000000), r0.xyzx
sample_indexable(texture2d)(float,float,float,float) r0.xyzw, r1.xyxx, t12.xyzw, s2
mul_sat r0.w, r0.w, l(16.189718)
add r0.w, r0.w, l(-0.376471)
mul_sat r0.w, r0.w, l(2.656247)
ge r0.w, l(0.000000), r0.w
discard_nz r0.w
mul r1.zw, v0.xxxy, cb3[32].zzzw
mad r1.zw, r1.zzzw, l(0.000000, 0.000000, 2.000000, -2.000000), l(0.000000, 0.000000, -1.000000, 1.000000)
dp3 r0.w, v3.xyzx, v3.xyzx
rsq r0.w, r0.w
mul r2.xyz, r0.wwww, v3.xyzx
lt r3.xyzw, r0.xyzx, l(0.00313080009, 0.00313080009, 0.00313080009, 0.00313080009)
mul r4.xyzw, r0.xyzx, l(12.920000, 12.920000, 12.920000, 12.920000)
log r0.xyzw, r0.xyzx
mul r0.xyzw, r0.xyzw, l(0.416666657, 0.416666657, 0.416666657, 0.416666657)
exp r0.xyzw, r0.xyzw
mad r0.xyzw, r0.xyzw, l(1.055000, 1.055000, 1.055000, 1.055000), l(-0.055000, -0.055000, -0.055000, -0.055000)
movc r0.xyzw, r3.xyzw, r4.xyzw, r0.xyzw
sample_indexable(texture2d)(float,float,float,float) r3.xyz, r1.xyxx, t13.xyzw, s2
mad r3.xyz, r3.xyzx, l(2.007874, 2.007874, 2.007874, 0.000000), l(-1.007874, -1.007874, -1.007874, 0.000000)
dp2 r4.x, l(-0.00000361999014, -1.000000, 0.000000, 0.000000), r3.xyxx
dp2 r4.y, l(1.000000, -0.00000361999014, 0.000000, 0.000000), r3.xyxx
sample_indexable(texture2d)(float,float,float,float) r3.xyw, r1.xyxx, t14.xzyw, s2
sample_indexable(texture2d)(float,float,float,float) r2.w, r1.xyxx, t15.xyzw, s2
sample_indexable(texture2d)(float,float,float,float) r5.xyz, r1.xyxx, t17.xyzw, s1
mov r4.z, r3.z
dp3 r1.x, r4.xyzx, r4.xyzx
sqrt r1.x, r1.x
max r1.x, r1.x, l(0.000010)
rcp r3.z, r1.x
mul r4.xyz, r3.zzzz, r4.xyzx
mul r5.xyz, r3.yyyy, r5.xyzx
dp3 r3.z, v4.xyzx, v4.xyzx
rsq r3.z, r3.z
mul r6.xyz, r3.zzzz, v4.xyzx
dp3 r3.z, v5.xyzx, v5.xyzx
rsq r3.z, r3.z
mul r7.xyz, r3.zzzz, v5.xyzx
dp3 r3.z, r4.xyzx, r4.xyzx
rsq r3.z, r3.z
mul r4.xyz, r3.zzzz, r4.xyzx
mul r7.xyz, r7.xyzx, r4.yyyy
mad r4.xyw, r4.xxxx, r6.xyxz, r7.xyxz
mad r4.xyz, r4.zzzz, r2.xyzx, r4.xywx
dp3 r3.z, r4.xyzx, r4.xyzx
rsq r3.z, r3.z
mul r4.xyz, r3.zzzz, r4.xyzx
ne r3.z, l(0.000000, 0.000000, 0.000000, 0.000000), cb3[36].z
deriv_rtx_fine r6.xyz, r2.xyzx
deriv_rty_fine r2.xyz, r2.xyzx
dp3 r4.w, r6.xyzx, r6.xyzx
dp3 r2.x, r2.xyzx, r2.xyzx
add r2.x, r2.x, r4.w
min r1.y, r2.x, l(0.300000)
movc r1.xy, r3.zzzz, l(1.000000,0,0,0), r1.xyxx
add r2.x, -r3.x, l(1.000000)
mul r2.x, r2.x, r2.x
max r2.y, r1.x, l(0.600000)
mad r2.y, r2.y, l(-0.527635), l(0.520718)
max r2.y, r2.y, l(0.000000)
mad r2.x, r2.x, r2.x, r2.y
add r1.y, r1.y, r2.x
sqrt r1.y, r1.y
min r1.y, r1.y, l(1.000000)
max r1.y, r1.y, l(0.001000)
sqrt r1.y, r1.y
add o2.z, -r1.y, l(1.000000)
lt r2.xyz, r0.wyzw, l(0.0569875762, 0.0491178520, 0.0592801571, 0.000000)
mul r0.w, r0.w, l(0.0549383759)
mad r6.xyz, r0.xyzx, l(0.709803820, 0.823529482, 0.682353079, 0.000000), l(0.055000, 0.055000, 0.055000, 0.000000)
mul r6.xyz, r6.xyzx, l(0.947867334, 0.947867334, 0.947867334, 0.000000)
log r6.xyz, r6.xyzx
mul r6.xyz, r6.xyzx, l(2.400000, 2.400000, 2.400000, 0.000000)
exp r6.xyz, r6.xyzx
mul r0.yz, r0.yyzy, l(0.000000, 0.0637406707, 0.0528137088, 0.000000)
movc r0.xyz, r2.xyzx, r0.wyzw, r6.xyzx
and r0.w, l(8), cb1[0].y
max r1.y, r5.z, r5.y
max r1.y, r1.y, r5.x
mul r1.y, r3.y, r1.y
lt r1.y, l(0.010000), r1.y
add r1.x, r1.x, l(-0.950000)
mul o1.w, r1.x, l(20.000000)
ftou r2.xy, v0.xyxx
sqrt r6.xyzw, r0.xyzx
mul r0.xyz, r6.xywx, l(0.250000, 0.500000, -0.250000, 0.000000)
add r0.xy, r0.yyyy, r0.xzxx
mad r7.x, r6.z, l(0.250000), r0.x
dp2 r7.y, r6.wzww, l(0.500000, -0.500000, 0.000000, 0.000000)
mad r7.z, r6.z, l(-0.250000), r0.y
and r0.xy, r2.xyxx, l(1, 1, 0, 0)
ine r0.x, r0.y, r0.x
movc r0.xy, r0.xxxx, r7.xyxx, r7.xzxx
add o0.xy, r0.xyxx, l(0.000000, 0.498039216, 0.000000, 0.000000)
mov o0.w, |r3.w|
mad o1.xyz, r4.xyzx, l(0.500000, 0.500000, 0.500000, 0.000000), l(0.500000, 0.500000, 0.500000, 0.000000)
movc r0.x, r0.w, l(17), l(16)
bfi r0.x, l(3), l(5), r1.y, r0.x
utof r0.x, r0.x
mul o2.w, r0.x, l(0.00392156886)
and o3.xyz, r5.xyzx, r1.yyyy
max r0.x, |v7.z|, l(0.000001)
mov r37.xyz, v7.xyzx
ld_indexable(buffer)(float,float,float,float) r41.xyzw, l(2, 0, 0, 0), t125.xyzw
ge r42.x, r41.x, l(5.000000)
if_z r42.x
  add r40.w, r37.z, -r41.y
  mad r37.x, r41.x, r40.w, r37.x
else
  add r40.w, r37.z, -r40.y
  mad r37.x, r40.x, r40.w, r37.x
endif
div r0.xy, r37.xyxx, r0.xxxx
add o4.xy, -r0.xyxx, r1.zwzz
mov o0.z, l(0)
mov o2.x, r2.w
mov o2.y, r3.y
mov o3.w, l(0)
ret
// Approximately 0 instruction slots used
