// AUTOMATICALLY CONVERTED FROM SHADER FIXES 
//
// Generated by Microsoft (R) D3D Shader Disassembler
//
//   using 3Dmigoto v0.6.89 on Sun Dec  4 00:04:15 2022
//
//
// Note: shader requires additional functionality:
//       64 UAV slots
//
//
// Input signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_POSITION              0   xyzw        0      POS   float   xy w
// VERT_ID                  0   x           1     NONE    uint   x
// TEXCOORD                 0   xy          2     NONE   float   xy
// TEXCOORD                 1   xy          3     NONE   float   xy
// NORMAL                   0   xyz         4     NONE   float   xyz
// TANGENT                  0   xyz         5     NONE   float   xyz
// BINORMAL                 0   xyz         6     NONE   float   xyz
// TEXCOORD                 8   xyz         7     NONE   float   xyz
//
//
// Output signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_Target                0   xyzw        0   TARGET   float   xyzw
// SV_Target                1   xyzw        1   TARGET   float   xyzw
// SV_Target                2   xyzw        2   TARGET   float   xyzw
// SV_Target                3   xyzw        3   TARGET   float   xyzw
// SV_Target                4   xy          4   TARGET   float   xy
//
ps_5_0
dcl_globalFlags refactoringAllowed
dcl_constantbuffer CB1[4], immediateIndexed
dcl_constantbuffer CB3[38], immediateIndexed
dcl_constantbuffer CB4[1], immediateIndexed
dcl_sampler s1, mode_default
dcl_sampler s2, mode_default
dcl_resource_texture2d (float,float,float,float) t0
dcl_resource_texture2darray (float,float,float,float) t8
dcl_resource_texture2d (float,float,float,float) t11
dcl_resource_texture2d (float,float,float,float) t12
dcl_resource_texture2d (float,float,float,float) t13
dcl_resource_texture2d (float,float,float,float) t14
dcl_resource_texture2d (float,float,float,float) t16
dcl_resource_texture2d (float,float,float,float) t17
dcl_resource_texture2d (float,float,float,float) t19
dcl_resource_texture2d (float,float,float,float) t20
dcl_resource_texture2d (float,float,float,float) t21
dcl_uav_typed_buffer (uint,uint,uint,uint) u8
dcl_uav_typed_buffer (uint,uint,uint,uint) u9
dcl_input_ps_siv linear noperspective v0.xyw, position
dcl_input_ps constant v1.x
dcl_input_ps linear v2.xy
dcl_input_ps linear v3.xy
dcl_input_ps linear v4.xyz
dcl_input_ps linear v5.xyz
dcl_input_ps linear v6.xyz
dcl_input_ps linear v7.xyz
dcl_output o0.xyzw
dcl_output o1.xyzw
dcl_output o2.xyzw
dcl_output o3.xyzw
dcl_output o4.xy
dcl_temps 50
dcl_resource_buffer (float,float,float,float) t125
ld_indexable(buffer)(float,float,float,float) r40.xyzw, l(0, 0, 0, 0), t125.xyzw
and r0.x, v1.x, l(0x00ffffff)
ne r0.y, l(1.000000), cb1[2].w
if_nz r0.y
  ne r0.y, l(0.000000, 0.000000, 0.000000, 0.000000), cb3[37].x
  if_z r0.y
    ftoi r0.yz, v0.xxyx
    iadd r0.w, r0.x, l(1)
    and r0.w, r0.w, l(7)
    imad r0.yz, r0.wwww, l(0, 7, 7, 0), r0.yyzy
    and r1.xy, r0.yzyy, l(63, 63, 0, 0)
    and r1.z, l(7), cb3[37].z
    mov r1.w, l(0)
    ld_indexable(texture2darray)(float,float,float,float) r0.y, r1.xyzw, t8.yxzw
  else
    mov r0.y, l(0)
  endif
  ge r0.y, r0.y, cb1[2].w
  discard_nz r0.y
endif
sample_indexable(texture2d)(float,float,float,float) r1.xyzw, v2.xyxx, t12.wxyz, s2
lt r0.yzw, r1.yyzw, l(0.000000, 0.00313080009, 0.00313080009, 0.00313080009)
mul r2.xyz, r1.yzwy, l(12.920000, 12.920000, 12.920000, 0.000000)
log r1.yzw, r1.yyzw
mul r1.yzw, r1.yyzw, l(0.000000, 0.416666657, 0.416666657, 0.416666657)
exp r1.yzw, r1.yyzw
mad r1.yzw, r1.yyzw, l(0.000000, 1.055000, 1.055000, 1.055000), l(0.000000, -0.055000, -0.055000, -0.055000)
movc r0.yzw, r0.yyzw, r2.xxyz, r1.yyzw
mov_sat r1.x, r1.x
sample_indexable(texture2d)(float,float,float,float) r1.yzw, v2.xyxx, t13.wxyz, s2
mad r1.yzw, r1.yyzw, l(0.000000, 2.007874, 2.007874, 2.007874), l(0.000000, -1.007874, -1.007874, -1.007874)
sample_indexable(texture2d)(float,float,float,float) r2.xy, v2.xyxx, t14.xwyz, s2
dp3 r2.z, r1.yzwy, r1.yzwy
sqrt r2.z, r2.z
max r2.z, r2.z, l(0.000010)
rcp r2.w, r2.z
mul r3.xy, r1.yzyy, r2.wwww
mul r4.xyz, r0.yzwy, l(0.999999940, 0.999999940, 0.999999940, 0.000000)
mul r5.xyzw, v3.xyxy, l(12.000000, 12.000000, 1.000000, 4.000000)
sample_indexable(texture2d)(float,float,float,float) r1.y, r5.zwzz, t16.xyzw, s2
mov_sat r1.y, r1.y
lt r1.z, l(0.000000), r1.y
if_nz r1.z
  mul r0.yzw, r0.yyzw, r1.yyyy
  mad r4.xyz, r0.yzwy, l(-0.953674257, -0.958397686, -0.960577667, 0.000000), r4.xyzx
endif
sample_indexable(texture2d)(float,float,float,float) r6.xyzw, v2.xyxx, t17.xyzw, s2
mad r0.yzw, r6.xxyz, l(0.000000, 2.007874, 2.007874, 2.007874), l(0.000000, -1.007874, -1.007874, -1.007874)
dp3 r1.y, r0.yzwy, r0.yzwy
sqrt r1.y, r1.y
max r1.y, r1.y, l(0.000010)
rcp r1.z, r1.y
mul r0.yzw, r0.yyzw, r1.zzzz
mad r1.z, r1.w, r2.w, l(1.000000)
max r3.w, r1.z, l(0.001000)
mul r6.xyz, r0.yzwy, l(-1.000000, -1.000000, 1.000000, 0.000000)
dp3 r1.z, r3.xywx, r6.xyzx
mul r3.xyz, r1.zzzz, r3.xywx
div r3.xyz, r3.xyzx, r3.wwww
mad r3.xyz, -r0.yzwy, l(-1.000000, -1.000000, 1.000000, 0.000000), r3.xyzx
min r6.x, r1.y, r2.z
mul r0.yzw, r4.xxyz, l(0.000000, 0.999999940, 0.999999940, 0.999999940)
sample_indexable(texture2d)(float,float,float,float) r1.y, r5.xyxx, t16.xyzw, s2
mov_sat r1.y, r1.y
lt r1.z, l(0.000000), r1.y
if_nz r1.z
  sample_indexable(texture2d)(float,float,float,float) r4.xyz, v2.xyxx, t19.xyzw, s2
  lt r5.xyz, r4.xyzx, l(0.00313080009, 0.00313080009, 0.00313080009, 0.000000)
  mul r7.xyz, r4.xyzx, l(12.920000, 12.920000, 12.920000, 0.000000)
  log r4.xyz, r4.xyzx
  mul r4.xyz, r4.xyzx, l(0.416666657, 0.416666657, 0.416666657, 0.000000)
  exp r4.xyz, r4.xyzx
  mad r4.xyz, r4.xyzx, l(1.055000, 1.055000, 1.055000, 0.000000), l(-0.055000, -0.055000, -0.055000, 0.000000)
  movc r4.xyz, r5.xyzx, r7.xyzx, r4.xyzx
  sample_indexable(texture2d)(float,float,float,float) r5.xyz, v2.xyxx, t20.xyzw, s2
  mad r5.xyz, r5.xyzx, l(2.007874, 2.007874, 2.007874, 0.000000), l(-1.007874, -1.007874, -1.007874, 0.000000)
  sample_indexable(texture2d)(float,float,float,float) r1.z, v2.xyxx, t21.yzxw, s2
  dp3 r1.w, r5.xyzx, r5.xyzx
  sqrt r1.w, r1.w
  max r1.w, r1.w, l(0.000010)
  rcp r2.z, r1.w
  mul r5.xyz, r2.zzzz, r5.xyzx
  mul r4.xyz, r0.yzwy, r4.xyzx
  add r2.z, r3.z, l(1.000000)
  max r3.w, r2.z, l(0.001000)
  mul r7.xyz, r5.xyzx, l(-1.000000, -1.000000, 1.000000, 0.000000)
  dp3 r2.z, r3.xywx, r7.xyzx
  mul r7.xyz, r2.zzzz, r3.xywx
  div r7.xyz, r7.xyzx, r3.wwww
  mad r5.xyz, -r5.xyzx, l(-1.000000, -1.000000, 1.000000, 0.000000), r7.xyzx
  min r1.w, r1.w, r6.x
  add r1.w, -r6.x, r1.w
  mad r6.x, r1.y, r1.w, r6.x
  add r5.xyz, -r3.xyzx, r5.xyzx
  mad r3.xyz, r1.yyyy, r5.xyzx, r3.xyzx
  mad r1.z, r2.x, r1.z, -r2.x
  mad r2.x, r1.y, r1.z, r2.x
  mad r4.xyz, r4.xyzx, l(0.999999940, 0.999999940, 0.999999940, 0.000000), -r0.yzwy
  mad r0.yzw, r1.yyyy, r4.xxyz, r0.yyzw
endif
ge r1.x, l(0.000000), r1.x
discard_nz r1.x
mul r1.xy, v0.xyxx, cb3[32].zwzz
mad r1.xy, r1.xyxx, l(2.000000, -2.000000, 0.000000, 0.000000), l(-1.000000, 1.000000, 0.000000, 0.000000)
dp3 r1.z, v4.xyzx, v4.xyzx
rsq r1.z, r1.z
mul r4.xyz, r1.zzzz, v4.xyzx
mul r1.z, r2.y, r2.y
dp3 r1.w, v5.xyzx, v5.xyzx
rsq r1.w, r1.w
mul r2.yzw, r1.wwww, v5.xxyz
dp3 r1.w, v6.xyzx, v6.xyzx
rsq r1.w, r1.w
mul r5.xyz, r1.wwww, v6.xyzx
dp3 r1.w, r3.xyzx, r3.xyzx
rsq r1.w, r1.w
mul r3.xyz, r1.wwww, r3.xyzx
mul r5.xyz, r5.xyzx, r3.yyyy
mad r2.yzw, r3.xxxx, r2.yyzw, r5.xxyz
mad r2.yzw, r3.zzzz, r4.xxyz, r2.yyzw
dp3 r1.w, r2.yzwy, r2.yzwy
rsq r1.w, r1.w
mul r2.yzw, r1.wwww, r2.yyzw
ne r1.w, l(0.000000, 0.000000, 0.000000, 0.000000), cb3[36].z
deriv_rtx_fine r3.xyz, r4.xyzx
deriv_rty_fine r4.xyz, r4.xyzx
dp3 r3.x, r3.xyzx, r3.xyzx
dp3 r3.y, r4.xyzx, r4.xyzx
add r3.x, r3.y, r3.x
min r6.y, r3.x, l(0.300000)
movc r3.xy, r1.wwww, l(1.000000,0,0,0), r6.xyxx
add r1.w, -r2.x, l(1.000000)
mul r1.w, r1.w, r1.w
max r2.x, r3.x, l(0.600000)
mad r2.x, r2.x, l(-0.527635), l(0.520718)
max r2.x, r2.x, l(0.000000)
mad r1.w, r1.w, r1.w, r2.x
add r1.w, r3.y, r1.w
sqrt r1.w, r1.w
min r1.w, r1.w, l(1.000000)
max r1.w, r1.w, l(0.001000)
sqrt r1.w, r1.w
add o2.z, -r1.w, l(1.000000)
lt r1.w, r0.y, l(0.040450)
mul r2.x, r0.y, l(0.0773993805)
add r0.y, r0.y, l(0.055000)
mul r0.y, r0.y, l(0.947867334)
log r0.y, r0.y
mul r0.y, r0.y, l(2.400000)
exp r0.y, r0.y
movc r0.y, r1.w, r2.x, r0.y
lt r1.w, r0.z, l(0.040450)
mul r2.x, r0.z, l(0.0773993805)
add r0.z, r0.z, l(0.055000)
mul r0.z, r0.z, l(0.947867334)
log r0.z, r0.z
mul r0.z, r0.z, l(2.400000)
exp r0.z, r0.z
movc r0.z, r1.w, r2.x, r0.z
lt r1.w, r0.w, l(0.040450)
mul r2.x, r0.w, l(0.0773993805)
add r0.w, r0.w, l(0.055000)
mul r0.w, r0.w, l(0.947867334)
log r0.w, r0.w
mul r0.w, r0.w, l(2.400000)
exp r0.w, r0.w
movc r0.w, r1.w, r2.x, r0.w
ult r1.w, cb1[2].z, l(64)
if_nz r1.w
  sample_l_indexable(texture2d)(float,float,float,float) r1.w, v2.xyxx, t11.yzwx, s1, l(0.000000)
  ne r2.x, l(0.000000, 0.000000, 0.000000, 0.000000), cb3[37].x
  if_z r2.x
    ftoi r3.yz, v0.xxyx
    iadd r0.x, r0.x, cb3[37].z
    imul null, r0.x, r0.x, l(4099)
    and r0.x, r0.x, l(63)
    iadd r3.yz, r0.xxxx, r3.yyzy
    utof r3.yz, r3.yyzy
    mul r3.yz, r3.yyzy, l(0.000000, 0.0671105608, 0.00583714992, 0.000000)
    add r0.x, r3.z, r3.y
    frc r0.x, r0.x
    mul r0.x, r0.x, l(52.982918)
    frc r0.x, r0.x
  else
    mov r0.x, l(0)
  endif
  ge r0.x, cb1[3].z, r0.x
  ftou r4.xy, v0.xyxx
  mov r4.zw, l(0,0,0,0)
  ld_indexable(texture2d)(float,float,float,float) r2.x, r4.xyzw, t0.xyzw
  add r2.x, r2.x, -v0.w
  ge r2.x, l(0.000005), |r2.x|
  and r0.x, r0.x, r2.x
  lt r2.x, cb4[0].y, r1.w
  and r0.x, r0.x, r2.x
  lt r2.x, r1.w, cb4[0].x
  and r0.x, r0.x, r2.x
  if_nz r0.x
    imm_atomic_iadd r4.x, u9, cb1[2].z, l(1)
    ult r0.x, r4.x, cb1[2].y
    if_nz r0.x
      ftou r3.yz, v0.xxyx
      add r0.x, r1.w, -cb4[0].y
      mul_sat r0.x, r0.x, l(1.#INF00)
      add r0.x, -r0.x, l(1.000000)
      mul r0.x, r0.x, l(255.000000)
      ftou r0.x, r0.x
      iadd r1.w, r4.x, cb1[2].x
      ishl r2.x, r1.w, l(1)
      bfi r3.y, l(16), l(16), r3.y, r3.z
      store_uav_typed u8.xyzw, r2.xxxx, r0.xxxx
      bfi r0.x, l(31), l(1), r1.w, l(1)
      store_uav_typed u8.xyzw, r0.xxxx, r3.yyyy
    endif
  endif
endif
and r0.x, l(8), cb1[0].y
add r1.w, r3.x, l(-0.950000)
mul o1.w, r1.w, l(20.000000)
ftou r3.xy, v0.xyxx
sqrt r4.xyzw, r0.yzwy
mul r0.yzw, r4.xxyw, l(0.000000, 0.250000, 0.500000, -0.250000)
add r0.yz, r0.zzzz, r0.yywy
mad r5.x, r4.z, l(0.250000), r0.y
dp2 r5.y, r4.wzww, l(0.500000, -0.500000, 0.000000, 0.000000)
mad r5.z, r4.z, l(-0.250000), r0.z
and r0.yz, r3.xxyx, l(0, 1, 1, 0)
ine r0.y, r0.z, r0.y
movc r0.yz, r0.yyyy, r5.xxyx, r5.xxzx
add o0.xy, r0.yzyy, l(0.000000, 0.498039216, 0.000000, 0.000000)
mul r0.y, r1.z, l(1.000000)
sqrt o0.w, r0.y
mad o1.xyz, r2.yzwy, l(0.500000, 0.500000, 0.500000, 0.000000), l(0.500000, 0.500000, 0.500000, 0.000000)
movc o2.w, r0.x, l(0.0980392247), l(0.0941176564)
max r0.x, |v7.z|, l(0.000001)
mov r37.xyz, v7.xyzx
ld_indexable(buffer)(float,float,float,float) r41.xyzw, l(2, 0, 0, 0), t125.xyzw
ge r42.x, r41.x, l(5.000000)
if_z r42.x
  add r40.w, r37.z, -r41.y
  mad r37.x, r41.x, r40.w, r37.x
else
  add r40.w, r37.z, -r40.y
  mad r37.x, r40.x, r40.w, r37.x
endif
div r0.xy, r37.xyxx, r0.xxxx
add o4.xy, -r0.xyxx, r1.xyxx
mov o0.z, l(0)
mov o2.x, r6.w
mov o2.y, l(0)
mov o3.xyzw, l(0,0,0,0)
ret
// Approximately 0 instruction slots used
