// AUTOMATICALLY CONVERTED FROM SHADER FIXES 
//
// Generated by Microsoft (R) D3D Shader Disassembler
//
//   using 3Dmigoto v0.6.89 on Sat Dec  3 23:59:27 2022
//
//
// Input signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_POSITION              0   xyzw        0      POS   float   xy
// VERT_ID                  0   x           1     NONE    uint
// TEXCOORD                 0   xy          2     NONE   float   xy
// NORMAL                   0   xyz         3     NONE   float   xyz
// TANGENT                  0   xyz         4     NONE   float   xyz
// BINORMAL                 0   xyz         5     NONE   float   xyz
// TEXCOORD                 5   xyzw        6     NONE   float   x  w
// TEXCOORD                 8   xyz         7     NONE   float   xyz
//
//
// Output signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_Target                0   xyzw        0   TARGET   float   xyzw
// SV_Target                1   xyzw        1   TARGET   float   xyzw
// SV_Target                2   xyzw        2   TARGET   float   xyzw
// SV_Target                3   xyzw        3   TARGET   float   xyzw
// SV_Target                4   xy          4   TARGET   float   xy
//
ps_5_0
dcl_globalFlags refactoringAllowed
dcl_constantbuffer CB1[1], immediateIndexed
dcl_constantbuffer CB3[37], immediateIndexed
dcl_sampler s1, mode_default
dcl_sampler s2, mode_default
dcl_resource_texture2d (float,float,float,float) t11
dcl_resource_texture2d (float,float,float,float) t12
dcl_resource_texture2d (float,float,float,float) t13
dcl_resource_texture2d (float,float,float,float) t14
dcl_resource_texture2d (float,float,float,float) t15
dcl_resource_texture2d (float,float,float,float) t16
dcl_input_ps_siv linear noperspective v0.xy, position
dcl_input_ps linear v2.xy
dcl_input_ps linear v3.xyz
dcl_input_ps linear v4.xyz
dcl_input_ps linear v5.xyz
dcl_input_ps linear v6.xw
dcl_input_ps linear v7.xyz
dcl_output o0.xyzw
dcl_output o1.xyzw
dcl_output o2.xyzw
dcl_output o3.xyzw
dcl_output o4.xy
dcl_temps 50
dcl_resource_buffer (float,float,float,float) t125
ld_indexable(buffer)(float,float,float,float) r40.xyzw, l(0, 0, 0, 0), t125.xyzw
ftou r0.xy, v0.xyxx
and r0.xy, r0.xyxx, l(1, 1, 0, 0)
ine r0.x, r0.y, r0.x
dp3 r0.y, v4.xyzx, v4.xyzx
rsq r0.y, r0.y
mul r1.xyzw, r0.yyyy, v4.yxyz
dp3 r0.y, v5.xyzx, v5.xyzx
rsq r0.y, r0.y
mul r2.xyzw, r0.yyyy, v5.yxyz
mul r0.yz, v2.xxyx, l(0.000000, 4.000000, 4.000000, 0.000000)
sample_indexable(texture2d)(float,float,float,float) r0.w, r0.yzyy, t15.yzwx, s1
add r0.w, -r0.w, l(1.000000)
sample_indexable(texture2d)(float,float,float,float) r3.xyzw, r0.yzyy, t11.wxyz, s2
mov_sat r3.x, r3.x
mad_sat r0.w, r3.x, v6.x, -r0.w
mul r0.w, r0.w, l(8.090877)
min r0.w, r0.w, l(1.000000)
deriv_rty_fine r3.x, r0.w
deriv_rtx_fine r0.w, r0.w
mul r0.w, r0.w, l(0.010000)
mul r3.x, r3.x, l(0.010000)
deriv_rty_fine r4.xy, r0.yzyy
dp2 r4.z, r4.xyxx, r4.xyxx
max r4.z, r4.z, l(0.001000)
div r4.xy, r4.xyxx, r4.zzzz
mul r4.xy, r3.xxxx, r4.xyxx
deriv_rtx_fine r4.zw, r0.yyyz
dp2 r3.x, r4.zwzz, r4.zwzz
max r3.x, r3.x, l(0.001000)
div r4.zw, r4.zzzw, r3.xxxx
mad r4.xy, r4.zwzz, r0.wwww, r4.xyxx
sample_indexable(texture2d)(float,float,float,float) r5.xyz, r0.yzyy, t12.xyzw, s2
mad r5.xyz, r5.xyzx, l(2.007874, 2.007874, 2.007874, 0.000000), l(-1.007874, -1.007874, -1.007874, 0.000000)
dp3 r0.w, r5.xyzx, r5.xyzx
sqrt r0.w, r0.w
max r0.w, r0.w, l(0.000010)
rcp r3.x, r0.w
mul r5.xyz, r3.xxxx, r5.xyzx
mad r4.xy, -r4.xyxx, l(1.000000, -1.000000, 0.000000, 0.000000), r5.xyxx
mov r4.z, r5.z
dp3 r3.x, r4.xyzx, r4.xyzx
rsq r3.x, r3.x
mul r4.xyz, r3.xxxx, r4.xyzx
ne r6.xy, l(0.000000, 0.000000, 0.000000, 0.000000), cb3[36].wzww
movc r4.xyz, r6.xxxx, r5.xyzx, r4.xyzx
dp3 r3.x, r4.xyzx, r4.xyzx
rsq r3.x, r3.x
mul r4.xyz, r3.xxxx, r4.xyzx
mul r2.xyzw, r2.xyzw, r4.yyyy
mad r1.xyzw, r4.xxxx, r1.xyzw, r2.xyzw
dp3 r2.x, v3.xyzx, v3.xyzx
rsq r2.x, r2.x
mul r2.xyz, r2.xxxx, v3.xyzx
mad r1.xyzw, r4.zzzz, r2.yxyz, r1.xyzw
dp3 r2.w, r1.yzwy, r1.yzwy
rsq r2.w, r2.w
mul r1.xyzw, r1.xyzw, r2.wwww
mad r1.x, r1.x, l(0.500000), l(-0.271616518)
mad o1.xyz, r1.yzwy, l(0.500000, 0.500000, 0.500000, 0.000000), l(0.500000, 0.500000, 0.500000, 0.000000)
mul_sat r1.x, r1.x, l(3.70846987)
add r1.x, -r1.x, l(1.000000)
mul_sat r1.x, r1.x, v6.w
mad r1.yzw, r1.xxxx, l(0.000000, 0.880000, 0.880000, 0.880000), l(0.000000, -0.200000, -0.300000, -0.250000)
mul r1.x, r1.x, l(0.880000)
mul r1.yzw, r1.wwyz, l(0.000000, 4.000000, 1.250000, 1.47058821)
max r1.zw, r1.zzzw, l(0.000000, 0.000000, 0.000000, 0.000000)
mov_sat r1.y, r1.y
sample_indexable(texture2d)(float,float,float,float) r4.xyz, r0.yzyy, t13.xzwy, s2
add r5.xyzw, -r4.yxyx, l(1.500000, 0.500000, 1.000000, 0.860000)
mul_sat r2.w, r5.y, l(2.500000)
mul r1.z, r1.z, r2.w
mul r1.w, r1.w, r5.z
mad r1.z, r1.z, l(0.600000), l(1.000000)
log r7.xyzw, r3.yzwy
mul r7.xyzw, r7.xyzw, l(0.416666657, 0.416666657, 0.416666657, 0.416666657)
exp r7.xyzw, r7.xyzw
mad r7.xyzw, r7.xyzw, l(1.055000, 1.055000, 1.055000, 1.055000), l(-0.055000, -0.055000, -0.055000, -0.055000)
lt r8.xyzw, r3.yzwy, l(0.00313080009, 0.00313080009, 0.00313080009, 0.00313080009)
mul r3.xyzw, r3.yzwy, l(12.920000, 12.920000, 12.920000, 12.920000)
movc r3.xyzw, r8.xyzw, r3.xyzw, r7.xyzw
mul r3.xyzw, r3.xyzw, l(0.819607913, 0.725490212, 0.658823848, 0.819607913)
log r3.xyzw, r3.xyzw
mul r3.xyzw, r1.zzzz, r3.xyzw
exp r3.xyzw, r3.xyzw
add r7.xyzw, r3.xyzw, l(0.055000, 0.055000, 0.055000, 0.055000)
mul r7.xyzw, r7.xyzw, l(0.947867334, 0.947867334, 0.947867334, 0.947867334)
log r7.xyzw, r7.xyzw
mul r7.xyzw, r7.xyzw, l(2.400000, 2.400000, 2.400000, 2.400000)
exp r7.xyzw, r7.xyzw
lt r8.xyzw, r3.wyzw, l(0.040450, 0.040450, 0.040450, 0.040450)
mul r3.xyzw, r3.wyzw, l(0.0773993805, 0.0773993805, 0.0773993805, 0.0773993805)
movc r3.xyzw, r8.xyzw, r3.xyzw, r7.xyzw
sqrt r3.xyzw, r3.xyzw
mul r6.xzw, r3.xxyw, l(0.250000, 0.000000, 0.500000, -0.250000)
add r3.xy, r6.zzzz, r6.xwxx
mad r7.x, r3.z, l(0.250000), r3.x
mad r7.z, r3.z, l(-0.250000), r3.y
dp2 r7.y, r3.wzww, l(0.500000, -0.500000, 0.000000, 0.000000)
movc r3.xy, r0.xxxx, r7.xyxx, r7.xzxx
add o0.xy, r3.xyxx, l(0.000000, 0.498039216, 0.000000, 0.000000)
mov_sat r5.x, r5.x
mad r0.x, r1.w, r5.w, r4.x
max r1.z, r1.w, l(0.000000)
add r0.x, -r0.x, l(1.000000)
mul r0.x, r0.x, r0.x
mul r1.y, r1.y, r5.x
mul r1.w, r4.z, r4.z
mul r2.w, r1.w, l(0.160000)
mad r1.w, -r1.w, l(0.160000), l(0.020000)
mad r1.y, r1.y, r1.w, r2.w
mul r1.y, r1.y, l(6.250000)
sqrt o0.w, r1.y
mov o0.z, l(0)
deriv_rtx_fine r3.xyz, r2.xyzx
deriv_rty_fine r2.xyz, r2.xyzx
dp3 r1.y, r2.xyzx, r2.xyzx
dp3 r1.w, r3.xyzx, r3.xyzx
add r1.y, r1.y, r1.w
min r2.y, r1.y, l(0.300000)
add r1.y, -r0.w, l(1.000000)
mad r2.x, r1.z, r1.y, r0.w
movc r1.yz, r6.yyyy, l(0,1.000000,0,0), r2.xxyx
add r0.w, r1.y, l(-0.950000)
mul o1.w, r0.w, l(20.000000)
sample_indexable(texture2d)(float,float,float,float) r0.w, r0.yzyy, t14.xyzw, s2
sample_indexable(texture2d)(float,float,float,float) r2.xyz, r0.yzyy, t16.xyzw, s1
mul r2.xyz, r2.xyzx, r4.yyyy
add r0.y, -r0.w, l(1.000000)
mad o2.x, r1.x, r0.y, r0.w
max r0.y, r1.y, l(0.600000)
mad r0.y, r0.y, l(-0.527635), l(0.520718)
max r0.y, r0.y, l(0.000000)
mad r0.x, r0.x, r0.x, r0.y
add r0.x, r1.z, r0.x
sqrt r0.x, r0.x
min r0.x, r0.x, l(1.000000)
max r0.x, r0.x, l(0.001000)
sqrt r0.x, r0.x
add o2.z, -r0.x, l(1.000000)
max r0.x, r2.z, r2.y
max r0.x, r0.x, r2.x
mul r0.x, r4.y, r0.x
mov o2.y, r4.y
lt r0.x, l(0.010000), r0.x
and r0.y, l(8), cb1[0].y
movc r0.y, r0.y, l(25), l(24)
bfi r0.y, l(3), l(5), r0.x, r0.y
and o3.xyz, r2.xyzx, r0.xxxx
utof r0.x, r0.y
mul o2.w, r0.x, l(0.00392156886)
mov o3.w, l(0)
mul r0.xy, v0.xyxx, cb3[32].zwzz
mad r0.xy, r0.xyxx, l(2.000000, -2.000000, 0.000000, 0.000000), l(-1.000000, 1.000000, 0.000000, 0.000000)
max r0.z, |v7.z|, l(0.000001)
mov r37.xyz, v7.xyzx
ld_indexable(buffer)(float,float,float,float) r41.xyzw, l(2, 0, 0, 0), t125.xyzw
ge r42.x, r41.x, l(5.000000)
if_z r42.x
  add r40.w, r37.z, -r41.y
  mad r37.x, r41.x, r40.w, r37.x
else
  add r40.w, r37.z, -r40.y
  mad r37.x, r40.x, r40.w, r37.x
endif
div r0.zw, r37.xxxy, r0.zzzz
add o4.xy, -r0.zwzz, r0.xyxx
ret
// Approximately 0 instruction slots used
