// AUTOMATICALLY CONVERTED FROM SHADER FIXES 
//
// Generated by Microsoft (R) D3D Shader Disassembler
//
//   using 3Dmigoto v0.6.63 on Sun Oct  9 13:52:07 2022
//
//
// Input signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_POSITION              0   xyzw        0      POS   float   xyz
// VERT_ID                  0   x           1     NONE    uint   x
// TEXCOORD                 0   xy          2     NONE   float   xy
// NORMAL                   0   xyz         3     NONE   float   xyz
// TANGENT                  0   xyz         4     NONE   float   xyz
// BINORMAL                 0   xyz         5     NONE   float   xyz
// TEXCOORD                 8   xyz         6     NONE   float
//
//
// Output signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_Target                0   xyzw        0   TARGET   float   xyzw
// SV_Target                1   xyzw        1   TARGET   float   xyzw
// SV_Target                2   xyzw        2   TARGET   float   xyzw
//
ps_5_0
dcl_globalFlags refactoringAllowed
dcl_constantbuffer CB0[5], immediateIndexed
dcl_constantbuffer CB1[3], immediateIndexed
dcl_constantbuffer CB3[38], immediateIndexed
dcl_sampler s2, mode_default
dcl_sampler s4, mode_default
dcl_resource_texture2d (float,float,float,float) t0
dcl_resource_texture2d (float,float,float,float) t1
dcl_resource_texture2darray (float,float,float,float) t8
dcl_resource_texture2d (float,float,float,float) t11
dcl_input_ps_siv linear noperspective v0.xyz, position
dcl_input_ps constant v1.x
dcl_input_ps linear v2.xy
dcl_input_ps linear v3.xyz
dcl_input_ps linear v4.xyz
dcl_input_ps linear v5.xyz
dcl_output o0.xyzw
dcl_output o1.xyzw
dcl_output o2.xyzw
dcl_temps 50
dcl_resource_buffer (float,float,float,float) t125
ld_indexable(buffer)(float,float,float,float) r40.xyzw, l(0, 0, 0, 0), t125.xyzw
ne r0.x, l(1.000000), cb1[2].w
if_nz r0.x
  ne r0.x, l(0.000000, 0.000000, 0.000000, 0.000000), cb3[37].x
  if_z r0.x
    and r0.x, v1.x, l(0x00ffffff)
    ftoi r0.yz, v0.xxyx
    iadd r0.x, r0.x, l(1)
    and r0.x, r0.x, l(7)
    imad r0.xy, r0.xxxx, l(7, 7, 0, 0), r0.yzyy
    and r0.xy, r0.xyxx, l(63, 63, 0, 0)
    and r0.z, l(7), cb3[37].z
    mov r0.w, l(0)
    ld_indexable(texture2darray)(float,float,float,float) r0.x, r0.xyzw, t8.xyzw
  else
    mov r0.x, l(0)
  endif
  ge r0.x, r0.x, cb1[2].w
  discard_nz r0.x
endif
mul r0.xy, v0.xyxx, cb3[32].zwzz
mad r0.zw, r0.xxxy, l(0.000000, 0.000000, 2.000000, -2.000000), l(0.000000, 0.000000, -1.000000, 1.000000)
mad r1.x, v0.z, cb3[35].z, cb3[35].w
rcp r1.x, r1.x
mov r1.z, -r1.x
mul r1.xy, r0.zwzz, r1.zzzz
mov r1.w, l(1.000000)
add r40.w, r1.z, -r40.y
mad r1.x, -r40.x, r40.w, r1.x
dp4 r2.z, r1.xyzw, cb3[12].xyzw
dp4 r2.x, r1.xyzw, cb3[13].xyzw
dp4 r2.y, r1.xyzw, cb3[14].xyzw
mad r1.xy, r0.xyxx, l(2.000000, 2.000000, 0.000000, 0.000000), l(-1.000000, -1.000000, 0.000000, 0.000000)
sample_indexable(texture2d)(float,float,float,float) r3.xyz, r0.xyxx, t1.xyzw, s4
mad r3.xyz, r3.xyzx, l(2.000000, 2.000000, 2.000000, 0.000000), l(-1.000000, -1.000000, -1.000000, 0.000000)
dp3 r0.z, r3.xyzx, r3.xyzx
rsq r0.z, r0.z
mul r3.xyz, r0.zzzz, r3.xyzx
mad r0.xy, -cb3[32].zwzz, l(0.500000, 0.500000, 0.000000, 0.000000), r0.xyxx
gather4_indexable(texture2d)(float,float,float,float) r0.z, r0.xyxx, t0.xzyw, s4.x
mov r1.z, -r1.y
mul r0.xy, r0.zzzz, r1.xzxx
mov r0.w, l(1.000000)
add r40.w, r0.z, -r40.y
mad r0.x, -r40.x, r40.w, r0.x
dp4 r1.x, r0.xyzw, cb3[12].xyzw
dp4 r1.y, r0.xyzw, cb3[13].xyzw
dp4 r1.z, r0.xyzw, cb3[14].xyzw
add r0.xyz, -r1.xyzx, r2.zxyz
dp3 r0.x, v3.xyzx, r0.xyzx
add r0.y, -r0.x, l(1.000000)
dp3 r0.z, r3.xyzx, v3.xyzx
add r0.z, r0.z, l(1.000000)
mul_sat r0.yz, r0.yyzy, l(0.000000, 3402823593150348620939981984515489792.000000, 170141173319264429905852091742258462720.000000, 0.000000)
mul r0.z, r0.z, r0.z
mul r3.z, r0.z, r0.y
lt r0.y, l(0.000000), r3.z
deriv_rty_coarse r3.xy, v2.xyxx
and r3.xyz, r3.xyzx, r0.yyyy
ge r0.z, l(0.000000), r3.z
discard_nz r0.z
mad r0.xzw, r0.xxxx, v3.xxyz, r1.xxyz
add r0.xzw, -r2.zzxy, r0.xxzw
dp3 r2.w, -r0.xzwx, v4.xyzx
dp3 r4.y, -r0.xzwx, v5.xyzx
mov r4.x, -r2.w
deriv_rtx_fine r0.xz, v2.xxyx
deriv_rty_fine r4.zw, v2.yyyx
deriv_rtx_fine r5.xyz, r2.yzxy
deriv_rty_fine r2.xyz, r2.xyzx
mul r0.z, r0.z, r4.w
mad r0.x, r0.x, r4.z, -r0.z
mul r6.xyz, r2.xyzx, r5.xyzx
mad r2.xyz, r5.zxyz, r2.yzxy, -r6.xyzx
dp3 r0.z, r2.xyzx, r2.xyzx
sqrt r0.z, r0.z
lt r0.w, l(0.000000), r0.z
div r0.x, |r0.x|, r0.z
sqrt r0.x, r0.x
and r0.x, r0.x, r0.w
mad r0.xz, r4.xxyx, r0.xxxx, v2.xxyx
deriv_rtx_coarse r2.xy, v2.xyxx
and r0.yw, r0.yyyy, r2.xxxy
sample_d_indexable(texture2d)(float,float,float,float) r0.x, r0.xzxx, t11.xyzw, s2, r0.ywyy, r3.xyxx
mul_sat r0.y, r0.x, l(2.727486)
mul r0.y, r3.z, r0.y
ge r0.z, l(0.000000), r0.y
discard_nz r0.z
ge r0.z, cb0[4].y, l(0.300000)
mov r1.w, l(1.000000)
dp4 r2.x, r1.xyzw, cb0[0].xyzw
dp4 r0.w, r1.xyzw, cb0[1].xyzw
dp4 r2.y, r1.xyzw, cb0[2].xyzw
dp4 r1.w, r1.xyzw, cb0[3].xyzw
lt r0.w, r0.w, l(0.300000)
and r0.z, r0.w, r0.z
div r2.xy, r2.xyxx, r1.wwww
add r2.xz, r2.xxxx, l(4.64999962, 0.000000, -4.64999962, 0.000000)
mul r0.w, r2.y, r2.y
mad r2.xy, r2.xzxx, r2.xzxx, r0.wwww
ge r2.xy, l(27.039997, 27.039997, 0.000000, 0.000000), r2.xyxx
and r0.w, r2.y, r2.x
and r0.z, r0.w, r0.z
discard_nz r0.z
dp3 r0.z, v3.xyzx, v3.xyzx
rsq r0.z, r0.z
mul r2.xyz, r0.zzzz, v3.xyzx
mul_sat r0.x, r0.x, l(8.500004)
mad r0.x, r0.x, l(3.14159274), l(-1.57079637)
sincos r0.x, null, r0.x
mad r0.x, r0.x, l(0.500000), l(0.500000)
mul r0.x, r0.x, l(0.300000)
deriv_rtx_fine r0.z, r0.x
deriv_rty_fine r0.x, r0.x
ne r0.w, l(0.000000, 0.000000, 0.000000, 0.000000), cb3[36].w
dp3 r1.w, r1.xyzx, v4.xyzx
dp3 r1.x, r1.xyzx, v5.xyzx
deriv_rtx_fine r3.xy, r1.wxww
deriv_rty_fine r4.xy, r1.wxww
dp2 r1.x, r3.xyxx, r3.xyxx
dp2 r1.y, r4.xyxx, r4.xyxx
sqrt r1.xy, r1.xyxx
lt r1.z, l(0.001000), r1.x
rcp r1.x, r1.x
mul r1.xw, r1.xxxx, r3.xxxy
and r1.xz, r1.xxwx, r1.zzzz
lt r1.w, l(0.001000), r1.y
rcp r1.y, r1.y
mul r3.xy, r1.yyyy, r4.xyxx
and r1.yw, r1.wwww, r3.xxxy
mul r1.yw, r0.xxxx, r1.yyyw
mad r1.xy, r1.xzxx, r0.zzzz, r1.ywyy
mov r1.z, l(1.000000)
dp3 r0.x, r1.xyzx, r1.xyzx
rsq r0.x, r0.x
mul r1.xyz, r0.xxxx, r1.xyzx
movc r0.xzw, r0.wwww, l(0,0,0,1.000000), r1.xxyz
dp3 r1.x, v4.xyzx, v4.xyzx
rsq r1.x, r1.x
mul r1.xyz, r1.xxxx, v4.xyzx
dp3 r1.w, v5.xyzx, v5.xyzx
rsq r1.w, r1.w
mul r3.xyz, r1.wwww, v5.xyzx
dp3 r1.w, r0.xzwx, r0.xzwx
rsq r1.w, r1.w
mul r0.xzw, r0.xxzw, r1.wwww
mul r3.xyz, r3.xyzx, r0.zzzz
mad r1.xyz, r0.xxxx, r1.xyzx, r3.xyzx
mad r0.xzw, r0.wwww, r2.xxyz, r1.xxyz
dp3 r1.x, r0.xzwx, r0.xzwx
rsq r1.x, r1.x
mul r0.xzw, r0.xxzw, r1.xxxx
ftou r1.xy, v0.xyxx
and r1.xy, r1.xyxx, l(1, 1, 0, 0)
ine r1.x, r1.y, r1.x
movc o0.xy, r1.xxxx, l(0.489953756,0.782866836,0,0), l(0.489953756,0.504303157,0,0)
mad o1.xyz, r0.xzwx, l(0.500000, 0.500000, 0.500000, 0.000000), l(0.500000, 0.500000, 0.500000, 0.000000)
mov o0.z, l(0)
mov o0.w, r0.y
mov o1.w, r0.y
mov o2.xyz, l(1.000000,0,0,0)
mov o2.w, r0.y
ret
// Approximately 0 instruction slots used
