// AUTOMATICALLY CONVERTED FROM SHADER FIXES 
//
// Generated by Microsoft (R) D3D Shader Disassembler
//
//   using 3Dmigoto v0.6.63 on Sun Oct  9 13:50:45 2022
//
//
// Input signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_POSITION              0   xyzw        0      POS   float   xyz
// VERT_ID                  0   x           1     NONE    uint
// TEXCOORD                 0   xy          2     NONE   float   xy
// NORMAL                   0   xyz         3     NONE   float
// TANGENT                  0   xyz         4     NONE   float
// BINORMAL                 0   xyz         5     NONE   float
// TEXCOORD                 8   xyz         6     NONE   float
//
//
// Output signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_Target                0   xyzw        0   TARGET   float   xyzw
//
ps_5_0
dcl_globalFlags refactoringAllowed
dcl_constantbuffer CB0[843], immediateIndexed
dcl_constantbuffer CB1[4], immediateIndexed
dcl_constantbuffer CB3[38], immediateIndexed
dcl_sampler s1, mode_default
dcl_sampler s2, mode_default
dcl_sampler s5, mode_default
dcl_resource_texture3d (float,float,float,float) t8
dcl_resource_texture2d (float,float,float,float) t41
dcl_resource_texture2d (float,float,float,float) t42
dcl_resource_texture2d (float,float,float,float) t43
dcl_resource_texture2d (float,float,float,float) t44
dcl_resource_texture2d (float,float,float,float) t45
dcl_resource_texture2d (float,float,float,float) t46
dcl_resource_texture2d (float,float,float,float) t47
dcl_resource_texture2d (float,float,float,float) t48
dcl_resource_texture2d (float,float,float,float) t50
dcl_input_ps_siv linear noperspective v0.xyz, position
dcl_input_ps linear v2.xy
dcl_output o0.xyzw
dcl_temps 50
dcl_resource_buffer (float,float,float,float) t125
ld_indexable(buffer)(float,float,float,float) r40.xyzw, l(0, 0, 0, 0), t125.xyzw
mul r0.xy, v0.xyxx, cb3[32].zwzz
mul r1.xyzw, v2.xyxy, l(3.000000, 0.100000, 6.000000, 1.000000)
sample_indexable(texture2d)(float,float,float,float) r1.zw, r1.zwzz, t41.zwxy, s1
mad r1.zw, r1.zzzw, l(0.000000, 0.000000, 2.000000, 2.000000), l(0.000000, 0.000000, -0.996078432, -0.996078432)
mul r2.xy, l(10.000000, 7.692308, 0.000000, 0.000000), cb3[35].xxxx
frc r2.xy, r2.xyxx
add r2.zw, r2.xxxy, l(0.000000, 0.000000, -0.500000, -0.500000)
add r3.xy, l(0.050000, 0.065000, 0.000000, 0.000000), cb3[35].xxxx
mul r3.xy, r3.xyxx, l(10.000000, 7.692308, 0.000000, 0.000000)
frc r3.xy, r3.xyxx
add r3.xy, r3.xyxx, l(-0.500000, -0.500000, 0.000000, 0.000000)
mul r3.xy, r3.xyxx, l(0.200000, 0.300000, 0.000000, 0.000000)
mul r2.xyzw, r2.xyzw, l(6.28318548, 6.28318548, 0.200000, 0.300000)
sincos null, r2.xy, r2.xyxx
sample_indexable(texture2d)(float,float,float,float) r1.xy, r1.xyxx, t42.xyzw, s1
mad r1.xy, r1.xyxx, l(2.000000, 2.000000, 0.000000, 0.000000), l(-0.996078432, -0.996078432, 0.000000, 0.000000)
mad r2.xy, r2.xyxx, l(0.500000, 0.500000, 0.000000, 0.000000), l(0.500000, 0.500000, 0.000000, 0.000000)
mad r4.xy, r1.zwzz, r2.zzzz, v2.xyxx
mad r5.xy, r1.zwzz, r3.xxxx, v2.xyxx
mad r6.xy, r1.xyxx, r2.wwww, v2.xyxx
mov r6.z, l(1.000000)
dp3 r7.x, l(-1.000000, -0.00000253518169, 1.00000119, 0.000000), r6.xyzx
dp3 r7.y, l(0.00000152110908, -0.600000, 0.999999285, 0.000000), r6.xyzx
mad r1.xy, r1.xyxx, r3.yyyy, v2.xyxx
mov r1.z, l(1.000000)
dp3 r3.x, l(-1.000000, -0.00000253518169, 1.00000119, 0.000000), r1.xyzx
dp3 r3.y, l(0.00000152110908, -0.600000, 0.999999285, 0.000000), r1.xyzx
mov r1.xy, v2.xyxx
mov r1.z, l(1.000000)
dp3 r6.x, l(-1.000000, -0.00000253518169, 1.00000119, 0.000000), r1.xyzx
dp3 r6.y, l(0.00000507036339, -2.000000, 1.99999738, 0.000000), r1.xyzx
sample_indexable(texture2d)(float,float,float,float) r0.w, r7.xyxx, t44.yzwx, s2
sample_indexable(texture2d)(float,float,float,float) r1.x, r3.xyxx, t44.xyzw, s2
add r1.x, -r0.w, r1.x
mad_sat r0.w, r2.y, r1.x, r0.w
mul r4.zw, r4.xxxx, l(0.000000, 0.000000, 5.000000, 20.000000)
sample_indexable(texture2d)(float,float,float,float) r1.xyz, r4.zyzz, t43.xyzw, s1
mul r5.zw, r5.xxxx, l(0.000000, 0.000000, 5.000000, 20.000000)
sample_indexable(texture2d)(float,float,float,float) r2.yzw, r5.zyzz, t43.wxyz, s1
add r2.yzw, -r1.xxyz, r2.yyzw
mad r1.xyz, r2.xxxx, r2.yzwy, r1.xyzx
mul r2.yz, v2.xxyx, l(0.000000, 10.000000, 1.000000, 0.000000)
sample_indexable(texture2d)(float,float,float,float) r2.yzw, r2.yzyy, t45.wxyz, s1
mul r2.yzw, r2.yyzw, l(0.000000, 1.67607880, 9.192105, 22.000000)
mad r1.xyz, r1.xyzx, l(2.544405, 4.154005, 5.000000, 0.000000), r2.yzwy
sample_indexable(texture2d)(float,float,float,float) r1.w, r4.wyww, t47.xyzw, s2
sample_indexable(texture2d)(float,float,float,float) r2.y, r5.wyww, t47.xwyz, s2
add r2.y, -r1.w, r2.y
mad r1.w, r2.x, r2.y, r1.w
add r1.w, r1.w, l(-0.235294)
mul_sat r1.w, r1.w, l(2.125001)
lt r2.y, l(0.000000), r1.w
if_nz r2.y
  mul r2.yz, v2.xxyx, l(0.000000, 3.000000, 1.000000, 0.000000)
  sample_indexable(texture2d)(float,float,float,float) r2.yzw, r2.yzyy, t46.wxyz, s1
  mul r2.yzw, r1.wwww, r2.yyzw
  mad r1.xyz, r2.yzwy, l(6.282375, 11.000000, 11.000000, 0.000000), r1.xyzx
endif
sample_indexable(texture2d)(float,float,float,float) r1.w, r6.xyxx, t44.yzwx, s2
mul r2.yz, r4.xxyx, l(0.000000, 7.000000, 1.000000, 0.000000)
sample_indexable(texture2d)(float,float,float,float) r2.y, r2.yzyy, t50.yxzw, s2
mul r2.zw, r5.xxxy, l(0.000000, 0.000000, 7.000000, 1.000000)
sample_indexable(texture2d)(float,float,float,float) r2.z, r2.zwzz, t50.yzxw, s2
add r2.z, -r2.y, r2.z
mad r2.x, r2.x, r2.z, r2.y
mad_sat r1.w, r2.x, r1.w, l(-0.00784313958)
add r0.w, r0.w, r1.w
min r0.w, r0.w, l(1.000000)
lt r2.x, l(0.000000), r1.w
if_nz r2.x
  sample_indexable(texture2d)(float,float,float,float) r2.xyz, v2.xyxx, t48.xyzw, s1
  mul r2.xyz, r1.wwww, r2.xyzx
  mad r1.xyz, r2.xyzx, l(2000.000000, 2000.000000, 2000.000000, 0.000000), r1.xyzx
endif
exp r1.w, cb3[37].w
mul r1.xyz, r1.wwww, r1.xyzx
mul r1.xyz, r1.xyzx, cb1[3].xxxx
mul r1.xyz, r0.wwww, r1.xyzx
mad r0.w, v0.z, cb0[832].z, cb0[832].w
rcp r0.w, r0.w
mad r0.w, -r0.w, cb0[841].w, l(1.000000)
log r0.w, r0.w
mul r0.z, r0.w, cb0[841].z
mov_sat r2.xyz, r0.xyzx
itof r3.xyz, cb0[842].yzwy
mad r4.xyz, r3.xyzx, cb0[842].xxxx, l(-1.000000, -1.000000, -1.000000, 0.000000)
mad r2.xyz, r2.xyzx, r4.xyzx, l(0.500000, 0.500000, 0.500000, 0.000000)
div r3.xyz, l(1.000000, 1.000000, 1.000000, 1.000000), r3.xyzx
mul r2.xyz, r2.xyzx, r3.xyzx
sample_l_indexable(texture3d)(float,float,float,float) r0.z, r2.xyzx, t8.xywz, s5, l(0.000000)
lt r0.w, l(0.000000), cb0[832].y
if_nz r0.w
  mad r0.xy, r0.xyxx, l(2.000000, -2.000000, 0.000000, 0.000000), l(-1.000000, 1.000000, 0.000000, 0.000000)
  mad r0.w, v0.z, cb3[35].z, cb3[35].w
  rcp r0.w, r0.w
  mov r2.z, -r0.w
  mul r2.xy, r0.xyxx, r2.zzzz
  mov r2.w, l(1.000000)
  add r40.w, r2.z, -r40.y
  mad r2.x, -r40.x, r40.w, r2.x
  dp4 r3.x, r2.xyzw, cb3[12].xyzw
  dp4 r3.y, r2.xyzw, cb3[13].xyzw
  dp4 r3.z, r2.xyzw, cb3[14].xyzw
  add r0.xyw, r3.xyxz, -cb0[831].xyxz
  dp3 r0.x, r0.xywx, r0.xywx
  sqrt r0.x, r0.x
  mul r0.y, r0.y, cb0[830].w
  lt r0.w, l(0.010000), |r0.y|
  mul r1.w, r0.y, l(-1.442695)
  exp r1.w, r1.w
  add r1.w, -r1.w, l(1.000000)
  div r0.y, r1.w, r0.y
  mul r0.y, r0.y, cb0[831].w
  movc r0.y, r0.w, r0.y, cb0[831].w
  mul r0.y, r0.y, cb0[832].y
  add r0.x, r0.x, -cb0[832].x
  max r0.x, r0.x, l(0.000000)
  mad r0.x, r0.y, r0.x, r0.z
  exp r0.x, -r0.x
  min r0.x, r0.x, l(1.000000)
else
  exp r0.y, -r0.z
  min r0.x, r0.y, l(1.000000)
endif
mul r0.xyz, r0.xxxx, r1.xyzx
mul o0.xyz, r0.xyzx, cb1[2].wwww
mov o0.w, l(0)
ret
// Approximately 0 instruction slots used
