// AUTOMATICALLY CONVERTED FROM SHADER FIXES 
//
// Generated by Microsoft (R) D3D Shader Disassembler
//
//   using 3Dmigoto v0.6.63 on Sun Oct  9 13:50:38 2022
//
//
// Input signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_POSITION              0   xyzw        0      POS   float   xyz
// VERT_ID                  0   x           1     NONE    uint
// TEXCOORD                 0   xy          2     NONE   float   xy
// NORMAL                   0   xyz         3     NONE   float
// TANGENT                  0   xyz         4     NONE   float
// BINORMAL                 0   xyz         5     NONE   float
// TEXCOORD                 5   xyzw        6     NONE   float   x
// TEXCOORD                 8   xyz         7     NONE   float
// SV_IsFrontFace           0   x           8    FFACE    uint
//
//
// Output signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_Target                0   xyzw        0   TARGET   float   xyzw
//
ps_5_0
dcl_globalFlags refactoringAllowed
dcl_constantbuffer CB0[843], immediateIndexed
dcl_constantbuffer CB1[4], immediateIndexed
dcl_constantbuffer CB3[38], immediateIndexed
dcl_constantbuffer CB4[6], immediateIndexed
dcl_sampler s1, mode_default
dcl_sampler s2, mode_default
dcl_sampler s5, mode_default
dcl_resource_texture2d (float,float,float,float) t0
dcl_resource_texture3d (float,float,float,float) t8
dcl_resource_structured t20, 64
dcl_resource_texture2d (float,float,float,float) t41
dcl_resource_texture2d (float,float,float,float) t43
dcl_resource_texture2d (float,float,float,float) t44
dcl_resource_texture2d (float,float,float,float) t46
dcl_resource_texture2d (float,float,float,float) t47
dcl_resource_texture2d (float,float,float,float) t48
dcl_resource_texture2d (float,float,float,float) t49
dcl_resource_texture2d (float,float,float,float) t50
dcl_input_ps_siv linear noperspective v0.xyz, position
dcl_input_ps linear v2.xy
dcl_input_ps linear v6.x
dcl_output o0.xyzw
dcl_temps 50
dcl_resource_buffer (float,float,float,float) t125
ld_indexable(buffer)(float,float,float,float) r40.xyzw, l(0, 0, 0, 0), t125.xyzw
mul r0.xy, v0.xyxx, cb3[32].zwzz
mad r1.xy, r0.xyxx, l(2.000000, -2.000000, 0.000000, 0.000000), l(-1.000000, 1.000000, 0.000000, 0.000000)
mad r0.w, v0.z, cb3[35].z, cb3[35].w
rcp r0.w, r0.w
mov r2.z, -r0.w
mul r2.xy, r1.xyxx, r2.zzzz
mov r2.w, l(1.000000)
add r40.w, r2.z, -r40.y
mad r2.x, -r40.x, r40.w, r2.x
dp4 r1.x, r2.xyzw, cb3[12].xyzw
dp4 r1.y, r2.xyzw, cb3[13].xyzw
dp4 r1.z, r2.xyzw, cb3[14].xyzw
ld_structured_indexable(structured_buffer, stride=64)(mixed,mixed,mixed,mixed) r2.xyzw, l(0), l(0), t20.xyzw
ld_structured_indexable(structured_buffer, stride=64)(mixed,mixed,mixed,mixed) r3.xyzw, l(0), l(16), t20.xyzw
ld_structured_indexable(structured_buffer, stride=64)(mixed,mixed,mixed,mixed) r4.xyzw, l(0), l(48), t20.xyzw
sample_indexable(texture2d)(float,float,float,float) r5.xy, v2.xyxx, t41.xyzw, s1
mad r5.xy, r5.xyxx, l(2.000000, 2.000000, 0.000000, 0.000000), l(-0.996078432, -0.996078432, 0.000000, 0.000000)
mul r0.w, l(10.000000), cb3[35].x
frc r0.w, r0.w
add r5.z, r0.w, l(-0.500000)
add r5.w, l(0.050000), cb3[35].x
mul r5.zw, r5.zzzw, l(0.000000, 0.000000, 0.500000, 10.000000)
frc r5.w, r5.w
add r5.w, r5.w, l(-0.500000)
mul r5.w, r5.w, l(0.500000)
mul r0.w, r0.w, l(6.28318548)
sincos null, r0.w, r0.w
mad r0.w, r0.w, l(0.500000), l(0.500000)
mad r6.xy, r5.xyxx, r5.zzzz, v2.xyxx
mov r6.z, l(1.000000)
dp3 r7.x, cb4[0].xyzx, r6.xyzx
dp3 r7.y, cb4[1].xyzx, r6.xyzx
mad r5.xy, r5.xyxx, r5.wwww, v2.xyxx
mov r5.z, l(1.000000)
dp3 r8.x, cb4[0].xyzx, r5.xyzx
dp3 r8.y, cb4[1].xyzx, r5.xyzx
dp3 r9.x, cb4[2].xyzx, r6.xyzx
dp3 r9.y, cb4[3].xyzx, r6.xyzx
dp3 r10.x, cb4[2].xyzx, r5.xyzx
dp3 r10.y, cb4[3].xyzx, r5.xyzx
dp3 r11.x, cb4[4].xyzx, r6.xyzx
dp3 r11.y, cb4[5].xyzx, r6.xyzx
dp3 r6.x, cb4[4].xyzx, r5.xyzx
dp3 r6.y, cb4[5].xyzx, r5.xyzx
mov r1.w, l(1.000000)
dp4 r2.x, r1.xyzw, r2.xyzw
dp4 r2.y, r1.xyzw, r3.xyzw
dp4 r2.z, r1.xyzw, r4.xyzw
div r2.xy, r2.xyxx, r2.zzzz
mul r3.xyzw, v2.xyxy, l(4.000000, 0.100000, 1.000000, 0.500000)
sample_indexable(texture2d)(float,float,float,float) r2.z, r9.xyxx, t44.yzxw, s2
sample_indexable(texture2d)(float,float,float,float) r2.w, r10.xyxx, t44.yzwx, s2
add r2.w, -r2.z, r2.w
mad r2.z, r0.w, r2.w, r2.z
mad_sat r2.z, r2.z, v6.x, l(-0.0117646996)
sample_indexable(texture2d)(float,float,float,float) r4.xyz, r7.xyxx, t43.xyzw, s1
sample_indexable(texture2d)(float,float,float,float) r5.xyz, r8.xyxx, t43.xyzw, s1
add r5.xyz, -r4.xyzx, r5.xyzx
mad r4.xyz, r0.wwww, r5.xyzx, r4.xyzx
mul r4.xyz, r4.xyzx, l(17.808041, 30.116520, 40.000000, 0.000000)
sample_indexable(texture2d)(float,float,float,float) r2.w, r11.xyxx, t44.yzwx, s2
sample_indexable(texture2d)(float,float,float,float) r4.w, r6.xyxx, t44.yzwx, s2
add r4.w, -r2.w, r4.w
mad r0.w, r0.w, r4.w, r2.w
mul r0.w, r0.w, v6.x
mul_sat r0.w, r0.w, l(2.54999924)
add r0.w, r0.w, r2.z
min r0.w, r0.w, l(1.000000)
sample_indexable(texture2d)(float,float,float,float) r2.x, r2.xyxx, t47.zxyw, s5
mul_sat r2.x, r2.x, v6.x
add r0.w, r0.w, r2.x
min r0.w, r0.w, l(1.000000)
lt r2.y, l(0.000000), r2.x
if_nz r2.y
  mul r2.yz, v2.xxyx, l(0.000000, 10.000000, 10.000000, 0.000000)
  sample_indexable(texture2d)(float,float,float,float) r2.yzw, r2.yzyy, t46.wxyz, s1
  mad r2.yzw, r2.yyzw, l(0.000000, 24.186720, 63.262440, 120.000000), -r4.xxyz
  mad r4.xyz, r2.xxxx, r2.yzwy, r4.xyzx
endif
sample_indexable(texture2d)(float,float,float,float) r2.x, r3.xyxx, t49.xyzw, s1
sample_indexable(texture2d)(float,float,float,float) r2.y, r3.zwzz, t50.yxzw, s2
lt r2.z, r2.y, l(0.500000)
dp2 r2.w, r2.xxxx, r2.yyyy
add r2.xy, -r2.xyxx, l(1.000000, 1.000000, 0.000000, 0.000000)
add r2.y, r2.y, r2.y
mad r2.x, -r2.y, r2.x, l(1.000000)
movc r2.x, r2.z, r2.w, r2.x
add r2.x, r2.x, -cb4[5].w
mul_sat r2.x, r2.x, l(1.63057387)
add r2.x, -r2.x, l(1.000000)
add r0.w, r0.w, -r2.x
max r0.w, r0.w, l(0.000000)
lt r2.y, l(0.000000), r2.x
if_nz r2.y
  mul r2.yz, v2.xxyx, l(0.000000, 5.000000, 3.000000, 0.000000)
  sample_indexable(texture2d)(float,float,float,float) r2.yzw, r2.yzyy, t48.wxyz, s1
  mad r2.yzw, r2.yyzw, l(0.000000, 400.001007, 372.034943, 236.248199), -r4.xxyz
  mad r4.xyz, r2.xxxx, r2.yzwy, r4.xyzx
endif
ge r2.x, l(0.000100), r0.w
discard_nz r2.x
exp r2.x, cb3[37].w
mul r2.xyz, r2.xxxx, r4.xyzx
mul r2.xyz, r2.xyzx, cb1[3].xxxx
ftoi r3.xy, v0.xyxx
dp4 r1.w, r1.xyzw, cb3[2].xyzw
mov r3.zw, l(0,0,0,0)
ld_indexable(texture2d)(float,float,float,float) r2.w, r3.xyzw, t0.yzwx
add r1.w, r1.w, r2.w
mul_sat r1.w, r1.w, l(2.857143)
lt r2.w, l(0.500000), r1.w
add r3.x, -r1.w, l(1.000000)
movc r1.w, r2.w, r3.x, r1.w
add r1.w, r1.w, r1.w
mul r3.x, r1.w, r1.w
mul r1.w, r1.w, r3.x
mul r3.x, r1.w, l(0.500000)
mad r1.w, -r1.w, l(0.500000), l(1.000000)
movc r1.w, r2.w, r1.w, r3.x
mul r0.w, r0.w, r1.w
mul r2.xyz, r0.wwww, r2.xyzx
mad r0.w, v0.z, cb0[832].z, cb0[832].w
rcp r0.w, r0.w
mad r0.w, -r0.w, cb0[841].w, l(1.000000)
log r0.w, r0.w
mul r0.z, r0.w, cb0[841].z
mov_sat r0.xyz, r0.xyzx
itof r3.xyz, cb0[842].yzwy
mad r4.xyz, r3.xyzx, cb0[842].xxxx, l(-1.000000, -1.000000, -1.000000, 0.000000)
mad r0.xyz, r0.xyzx, r4.xyzx, l(0.500000, 0.500000, 0.500000, 0.000000)
div r3.xyz, l(1.000000, 1.000000, 1.000000, 1.000000), r3.xyzx
mul r0.xyz, r0.xyzx, r3.xyzx
sample_l_indexable(texture3d)(float,float,float,float) r0.x, r0.xyzx, t8.wxyz, s5, l(0.000000)
lt r0.y, l(0.000000), cb0[832].y
if_nz r0.y
  add r0.yzw, r1.xxyz, -cb0[831].xxyz
  dp3 r0.y, r0.yzwy, r0.yzwy
  sqrt r0.y, r0.y
  mul r0.z, r0.z, cb0[830].w
  lt r0.w, l(0.010000), |r0.z|
  mul r1.x, r0.z, l(-1.442695)
  exp r1.x, r1.x
  add r1.x, -r1.x, l(1.000000)
  div r0.z, r1.x, r0.z
  mul r0.z, r0.z, cb0[831].w
  movc r0.z, r0.w, r0.z, cb0[831].w
  mul r0.z, r0.z, cb0[832].y
  add r0.y, r0.y, -cb0[832].x
  max r0.y, r0.y, l(0.000000)
  mad r0.y, r0.z, r0.y, r0.x
  exp r0.y, -r0.y
  min r0.y, r0.y, l(1.000000)
else
  exp r0.x, -r0.x
  min r0.y, r0.x, l(1.000000)
endif
mul r0.xyz, r0.yyyy, r2.xyzx
mul o0.xyz, r0.xyzx, cb1[2].wwww
mov o0.w, l(0)
ret
// Approximately 0 instruction slots used
