// AUTOMATICALLY CONVERTED FROM SHADER FIXES 
//
// Generated by Microsoft (R) D3D Shader Disassembler
//
//   using 3Dmigoto v0.6.63 on Sun Oct  9 13:51:05 2022
//
//
// Input signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_POSITION              0   xyzw        0      POS   float   xyz
// VERT_ID                  0   x           1     NONE    uint   x
// TEXCOORD                 0   xy          2     NONE   float   xy
// TEXCOORD                 1   xy          3     NONE   float   xy
// NORMAL                   0   xyz         4     NONE   float   xyz
// TANGENT                  0   xyz         5     NONE   float   xyz
// BINORMAL                 0   xyz         6     NONE   float   xyz
// TEXCOORD                 5   xyzw        7     NONE   float   x
// TEXCOORD                 8   xyz         8     NONE   float
//
//
// Output signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_Target                0   xyzw        0   TARGET   float   xyzw
//
ps_5_0
dcl_globalFlags refactoringAllowed
dcl_constantbuffer CB0[843], immediateIndexed
dcl_constantbuffer CB1[4], immediateIndexed
dcl_constantbuffer CB3[38], immediateIndexed
dcl_constantbuffer CB4[10], immediateIndexed
dcl_sampler s1, mode_default
dcl_sampler s2, mode_default
dcl_sampler s5, mode_default
dcl_resource_texture2d (float,float,float,float) t0
dcl_resource_texture3d (float,float,float,float) t8
dcl_resource_texture2darray (float,float,float,float) t38
dcl_resource_texture2d (float,float,float,float) t41
dcl_resource_texture2d (float,float,float,float) t42
dcl_resource_texture2d (float,float,float,float) t43
dcl_resource_texture2d (float,float,float,float) t46
dcl_resource_texture2d (float,float,float,float) t47
dcl_input_ps_siv linear noperspective v0.xyz, position
dcl_input_ps constant v1.x
dcl_input_ps linear v2.xy
dcl_input_ps linear v3.xy
dcl_input_ps linear v4.xyz
dcl_input_ps linear v5.xyz
dcl_input_ps linear v6.xyz
dcl_input_ps linear v7.x
dcl_output o0.xyzw
dcl_temps 50
dcl_resource_buffer (float,float,float,float) t125
ld_indexable(buffer)(float,float,float,float) r40.xyzw, l(0, 0, 0, 0), t125.xyzw
ushr r0.x, v1.x, l(24)
ubfe r0.y, l(7), l(24), v1.x
utof r0.y, r0.y
mul r0.y, r0.y, l(0.00787401572)
and r0.x, r0.x, l(128)
movc r0.x, r0.x, -r0.y, r0.y
ne r0.y, r0.x, l(0.000000)
if_nz r0.y
  ftou r0.yz, v0.xxyx
  and r1.xy, r0.yzyy, l(63, 63, 0, 0)
  and r1.z, l(7), cb3[37].z
  mov r1.w, l(0)
  ld_indexable(texture2darray)(float,float,float,float) r0.y, r1.xyzw, t38.yxzw
  lt r0.z, l(0.000000), r0.x
  add r0.w, -r0.x, l(1.000000)
  lt r0.w, r0.w, r0.y
  add r0.x, r0.x, l(1.000000)
  ge r0.x, r0.x, r0.y
  movc r0.x, r0.z, r0.w, r0.x
  mov r0.y, l(-1)
else
  mov r0.x, l(0)
endif
and r0.x, r0.y, r0.x
discard_nz r0.x
mul r0.xy, v0.xyxx, cb3[32].zwzz
mad r1.xy, r0.xyxx, l(2.000000, -2.000000, 0.000000, 0.000000), l(-1.000000, 1.000000, 0.000000, 0.000000)
mad r0.w, v0.z, cb3[35].z, cb3[35].w
rcp r0.w, r0.w
mov r2.z, -r0.w
mul r2.xy, r1.xyxx, r2.zzzz
mov r2.w, l(1.000000)
add r40.w, r2.z, -r40.y
mad r2.x, -r40.x, r40.w, r2.x
dp4 r3.x, r2.xyzw, cb3[12].xyzw
dp4 r3.y, r2.xyzw, cb3[13].xyzw
dp4 r3.z, r2.xyzw, cb3[14].xyzw
add r2.xyz, -r3.xyzx, cb3[29].xyzx
mul r41.xyz, r40.yyyy, cb3[16].xyzx
mul r41.w, cb3[16].x, cb3[16].x
mad r41.w, cb3[16].y, cb3[16].y, r41.w
mad r41.w, cb3[16].z, cb3[16].z, r41.w
div r41.xyz, r41.xyzx, r41.wwww
mad r2.x, r40.x, r41.x, r2.x
mad r2.y, r40.x, r41.y, r2.y
mad r2.z, r40.x, r41.z, r2.z
dp3 r0.w, r2.xyzx, r2.xyzx
rsq r0.w, r0.w
mul r2.xyz, r0.wwww, r2.xyzx
dp3 r0.w, v4.xyzx, v4.xyzx
rsq r0.w, r0.w
mul r4.xyz, r0.wwww, v4.xyzx
mov r5.xy, v2.xyxx
mov r5.z, l(1.000000)
dp3 r6.x, cb4[0].xyzx, r5.xyzx
dp3 r6.y, cb4[1].xyzx, r5.xyzx
sample_indexable(texture2d)(float,float,float,float) r1.zw, r6.xyxx, t41.zwxy, s1
mad r1.zw, r1.zzzw, l(0.000000, 0.000000, 2.000000, 2.000000), l(0.000000, 0.000000, -0.996078432, -0.996078432)
dp2 r0.w, cb4[2].xyxx, cb4[2].xyxx
rsq r0.w, r0.w
mul r6.xy, r0.wwww, cb4[2].xyxx
dp3 r7.x, cb4[2].xyzx, r5.xyzx
dp3 r7.y, cb4[3].xyzx, r5.xyzx
mad r5.xy, r1.zwzz, l(-0.0258789007, 0.0258789007, 0.000000, 0.000000), v2.xyxx
mov r5.z, l(1.000000)
dp3 r8.x, cb4[4].xyzx, r5.xyzx
dp3 r8.y, cb4[5].xyzx, r5.xyzx
dp3 r0.w, r4.xyzx, r2.xyzx
dp2 r1.x, r1.xyxx, r1.xyxx
sqrt r1.x, r1.x
min r0.w, |r0.w|, l(1.000000)
log r0.w, r0.w
mul r0.w, r0.w, l(0.519409)
exp r0.w, r0.w
add_sat r1.x, -r1.x, l(2.000000)
mul r1.y, r1.x, r1.x
mad r1.x, -r1.x, l(2.000000), l(3.000000)
mul r1.x, r1.x, r1.y
mul r0.w, r0.w, r1.x
mad_sat r0.w, r0.w, v7.x, l(-0.132935)
sample_indexable(texture2d)(float,float,float,float) r5.xyz, r7.xyxx, t42.xyzw, s2
mad r5.xyz, r5.xyzx, l(2.007874, 2.007874, 2.007874, 0.000000), l(-1.007874, -1.007874, -1.007874, 0.000000)
dp2 r7.x, r6.xyxx, r5.xyxx
mov r6.z, -r6.y
dp2 r7.y, r6.zxzz, r5.xyxx
sample_indexable(texture2d)(float,float,float,float) r5.xyw, r8.xyxx, t43.xywz, s1
mov r7.z, r5.z
dp3 r1.y, r7.xyzx, r7.xyzx
sqrt r1.y, r1.y
max r1.y, r1.y, l(0.000010)
rcp r1.y, r1.y
mul r6.xyz, r1.yyyy, r7.xyzx
mul r5.xyz, r5.xywx, l(83.879898, 83.879898, 0.000000, 0.000000)
sample_indexable(texture2d)(float,float,float,float) r1.y, v3.xyxx, t46.yxzw, s1
sample_indexable(texture2d)(float,float,float,float) r2.w, v2.xyxx, t47.yzwx, s2
dp3 r4.w, v5.xyzx, v5.xyzx
rsq r4.w, r4.w
mul r7.xyz, r4.wwww, v5.xyzx
dp3 r4.w, v6.xyzx, v6.xyzx
rsq r4.w, r4.w
mul r8.xyz, r4.wwww, v6.xyzx
dp3 r4.w, r6.xyzx, r6.xyzx
rsq r4.w, r4.w
mul r6.xyz, r4.wwww, r6.xyzx
mul r8.xyz, r8.xyzx, r6.yyyy
mad r6.xyw, r6.xxxx, r7.xyxz, r8.xyxz
mad r4.xyz, r6.zzzz, r4.xyzx, r6.xywx
dp3 r4.w, r4.xyzx, r4.xyzx
rsq r4.w, r4.w
mul r4.xyz, r4.wwww, r4.xyzx
dp3 r2.x, r4.xyzx, r2.xyzx
min r2.x, |r2.x|, l(1.000000)
log r2.x, r2.x
mul r2.x, r2.x, l(0.519409)
exp r2.x, r2.x
mul r1.x, r1.x, r2.x
mul r1.x, r1.x, r2.w
mul r1.x, r1.x, v7.x
mad r1.x, r1.x, r1.y, l(-0.0238036998)
mul_sat r1.x, r1.x, l(4.95434570)
mul r1.y, r1.x, l(0.200000)
mad_sat r0.w, r0.w, cb4[9].w, r1.y
lt r1.x, l(0.000000), r1.x
if_nz r1.x
  mad r2.xy, r1.zwzz, l(-0.0258789007, 0.0258789007, 0.000000, 0.000000), v3.xyxx
  mov r2.z, l(1.000000)
  dp3 r4.x, cb4[8].xyzx, r2.xyzx
  dp3 r4.y, cb4[9].xyzx, r2.xyzx
  sample_indexable(texture2d)(float,float,float,float) r1.xzw, r4.xyxx, t43.xwyz, s1
  mul r1.xyz, r1.yyyy, r1.xzwx
  mad r5.xyz, r1.xyzx, l(125.819847, 125.819847, 0.000000, 0.000000), r5.xyzx
endif
ge r1.x, l(0.000100), r0.w
discard_nz r1.x
exp r1.x, cb3[37].w
mul r1.xyz, r1.xxxx, r5.xyzx
mul r1.xyz, r1.xyzx, cb1[3].xxxx
ftoi r2.xy, v0.xyxx
lt r1.w, r0.w, l(0.040450)
mul r4.x, r0.w, l(0.0773993805)
add r0.w, r0.w, l(0.055000)
mul r0.w, r0.w, l(0.947867334)
log r0.w, r0.w
mul r0.w, r0.w, l(2.400000)
exp r0.w, r0.w
movc r0.w, r1.w, r4.x, r0.w
mov r3.w, l(1.000000)
dp4 r1.w, r3.xyzw, cb3[2].xyzw
mov r2.zw, l(0,0,0,0)
ld_indexable(texture2d)(float,float,float,float) r2.x, r2.xyzw, t0.xyzw
add r1.w, r1.w, r2.x
mul_sat r1.w, r1.w, l(0.536106765)
lt r2.x, l(0.500000), r1.w
add r2.y, -r1.w, l(1.000000)
movc r1.w, r2.x, r2.y, r1.w
add r1.w, r1.w, r1.w
mul r2.y, r1.w, r1.w
mul r1.w, r1.w, r2.y
mul r2.y, r1.w, l(0.500000)
mad r1.w, -r1.w, l(0.500000), l(1.000000)
movc r1.w, r2.x, r1.w, r2.y
mul r0.w, r0.w, r1.w
mul r1.xyz, r0.wwww, r1.xyzx
mad r0.w, v0.z, cb0[832].z, cb0[832].w
rcp r0.w, r0.w
mad r0.w, -r0.w, cb0[841].w, l(1.000000)
log r0.w, r0.w
mul r0.z, r0.w, cb0[841].z
mov_sat r0.xyz, r0.xyzx
itof r2.xyz, cb0[842].yzwy
mad r4.xyz, r2.xyzx, cb0[842].xxxx, l(-1.000000, -1.000000, -1.000000, 0.000000)
mad r0.xyz, r0.xyzx, r4.xyzx, l(0.500000, 0.500000, 0.500000, 0.000000)
div r2.xyz, l(1.000000, 1.000000, 1.000000, 1.000000), r2.xyzx
mul r0.xyz, r0.xyzx, r2.xyzx
sample_l_indexable(texture3d)(float,float,float,float) r0.x, r0.xyzx, t8.wxyz, s5, l(0.000000)
lt r0.y, l(0.000000), cb0[832].y
if_nz r0.y
  add r0.yzw, r3.xxyz, -cb0[831].xxyz
  dp3 r0.y, r0.yzwy, r0.yzwy
  sqrt r0.y, r0.y
  mul r0.z, r0.z, cb0[830].w
  lt r0.w, l(0.010000), |r0.z|
  mul r1.w, r0.z, l(-1.442695)
  exp r1.w, r1.w
  add r1.w, -r1.w, l(1.000000)
  div r0.z, r1.w, r0.z
  mul r0.z, r0.z, cb0[831].w
  movc r0.z, r0.w, r0.z, cb0[831].w
  mul r0.z, r0.z, cb0[832].y
  add r0.y, r0.y, -cb0[832].x
  max r0.y, r0.y, l(0.000000)
  mad r0.y, r0.z, r0.y, r0.x
  exp r0.y, -r0.y
  min r0.y, r0.y, l(1.000000)
else
  exp r0.x, -r0.x
  min r0.y, r0.x, l(1.000000)
endif
mul r0.xyz, r0.yyyy, r1.xyzx
mul o0.xyz, r0.xyzx, cb1[2].wwww
mov o0.w, l(0)
ret
// Approximately 0 instruction slots used
