// AUTOMATICALLY CONVERTED FROM SHADER FIXES 
//
// Generated by Microsoft (R) D3D Shader Disassembler
//
//   using 3Dmigoto v0.6.63 on Sun Oct  9 13:51:10 2022
//
//
// Input signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_POSITION              0   xyzw        0      POS   float   xyz
// VERT_ID                  0   x           1     NONE    uint
// TEXCOORD                 0   xy          2     NONE   float   xy
// NORMAL                   0   xyz         3     NONE   float   xyz
// TANGENT                  0   xyz         4     NONE   float   xyz
// BINORMAL                 0   xyz         5     NONE   float   xyz
// TEXCOORD                 5   xyzw        6     NONE   float   x
// TEXCOORD                 8   xyz         7     NONE   float
//
//
// Output signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_Target                0   xyzw        0   TARGET   float   xyzw
//
ps_5_0
dcl_globalFlags refactoringAllowed
dcl_constantbuffer CB3[36], immediateIndexed
dcl_constantbuffer CB4[1], immediateIndexed
dcl_sampler s1, mode_default
dcl_sampler s2, mode_default
dcl_resource_texture2d (float,float,float,float) t41
dcl_resource_texture2d (float,float,float,float) t42
dcl_resource_texture2d (float,float,float,float) t43
dcl_input_ps_siv linear noperspective v0.xyz, position
dcl_input_ps linear v2.xy
dcl_input_ps linear v3.xyz
dcl_input_ps linear v4.xyz
dcl_input_ps linear v5.xyz
dcl_input_ps linear v6.x
dcl_output o0.xyzw
dcl_temps 50
dcl_resource_buffer (float,float,float,float) t125
ld_indexable(buffer)(float,float,float,float) r40.xyzw, l(0, 0, 0, 0), t125.xyzw
sample_indexable(texture2d)(float,float,float,float) r0.xy, v2.xyxx, t41.xyzw, s1
mad r0.xy, r0.xyxx, l(2.000000, 2.000000, 0.000000, 0.000000), l(-0.996078432, -0.996078432, 0.000000, 0.000000)
mul r0.z, l(20.000000), cb3[35].x
frc r0.z, r0.z
add r0.w, r0.z, l(-0.500000)
add r1.x, l(0.025000), cb3[35].x
mul r1.x, r1.x, l(20.000000)
frc r1.x, r1.x
add r1.x, r1.x, l(-0.500000)
mul r0.xyz, r0.xyzx, l(0.750000, 0.750000, 6.28318548, 0.000000)
sincos null, r0.z, r0.z
mad r0.z, r0.z, l(0.500000), l(0.500000)
mad r2.xy, r0.xyxx, r0.wwww, v2.xyxx
mad r1.xy, r0.xyxx, r1.xxxx, v2.xyxx
mul r2.z, r2.x, l(3.000000)
sample_indexable(texture2d)(float,float,float,float) r0.x, r2.zyzz, t43.xyzw, s2
mul r1.z, r1.x, l(3.000000)
sample_indexable(texture2d)(float,float,float,float) r0.y, r1.zyzz, t43.yxzw, s2
add r0.y, -r0.x, r0.y
mad r0.x, r0.z, r0.y, r0.x
mad_sat r0.x, r0.x, v6.x, -cb4[0].x
ge r0.y, l(0.000100), r0.x
discard_nz r0.y
mul r0.yw, v0.xxxy, cb3[32].zzzw
mad r0.yw, r0.yyyw, l(0.000000, 2.000000, 0.000000, -2.000000), l(0.000000, -1.000000, 0.000000, 1.000000)
mad r1.z, v0.z, cb3[35].z, cb3[35].w
rcp r1.z, r1.z
mov r3.z, -r1.z
mul r3.xy, r0.ywyy, r3.zzzz
mov r3.w, l(1.000000)
add r40.w, r3.z, -r40.y
mad r3.x, -r40.x, r40.w, r3.x
dp4 r4.x, r3.xyzw, cb3[12].xyzw
dp4 r4.y, r3.xyzw, cb3[13].xyzw
dp4 r4.z, r3.xyzw, cb3[14].xyzw
dp3 r1.z, v3.xyzx, v3.xyzx
rsq r1.z, r1.z
mul r3.xyz, r1.zzzz, v3.xyzx
mul r2.w, r2.x, l(3.000000)
sample_indexable(texture2d)(float,float,float,float) r2.xyz, r2.wyww, t42.xyzw, s2
mul r1.w, r1.x, l(3.000000)
sample_indexable(texture2d)(float,float,float,float) r1.xyz, r1.wyww, t42.xyzw, s2
add r1.xyz, -r2.xyzx, r1.xyzx
mad r1.xyz, r0.zzzz, r1.xyzx, r2.xyzx
mad r1.xyz, r1.xyzx, l(2.007874, 2.007874, 2.007874, 0.000000), l(-1.007874, -1.007874, -1.007874, 0.000000)
dp3 r0.z, r1.xyzx, r1.xyzx
sqrt r0.z, r0.z
max r0.z, r0.z, l(0.000010)
rcp r0.z, r0.z
mul r1.xyz, r0.zzzz, r1.xyzx
dp3 r0.z, v4.xyzx, v4.xyzx
rsq r0.z, r0.z
mul r2.xyz, r0.zzzz, v4.xyzx
dp3 r0.z, v5.xyzx, v5.xyzx
rsq r0.z, r0.z
mul r5.xyz, r0.zzzz, v5.xyzx
dp3 r0.z, r1.xyzx, r1.xyzx
rsq r0.z, r0.z
mul r1.xyz, r0.zzzz, r1.xyzx
mul r5.xyz, r5.xyzx, r1.yyyy
mad r1.xyw, r1.xxxx, r2.xyxz, r5.xyxz
mad r1.xyz, r1.zzzz, r3.xyzx, r1.xywx
dp3 r0.z, r1.xyzx, r1.xyzx
rsq r0.z, r0.z
mul r1.xyz, r0.zzzz, r1.xyzx
add r2.xyz, -r4.xyzx, cb3[31].xyzx
mul r41.xyz, r40.yyyy, cb3[16].xyzx
mul r41.w, cb3[16].x, cb3[16].x
mad r41.w, cb3[16].y, cb3[16].y, r41.w
mad r41.w, cb3[16].z, cb3[16].z, r41.w
div r41.xyz, r41.xyzx, r41.wwww
mad r2.x, r40.x, r41.x, r2.x
mad r2.y, r40.x, r41.y, r2.y
mad r2.z, r40.x, r41.z, r2.z
dp3 r0.z, r2.xyzx, r2.xyzx
rsq r0.z, r0.z
mul r2.xyz, r0.zzzz, r2.xyzx
dp3 r0.z, -r2.xyzx, r1.xyzx
add r0.z, r0.z, r0.z
mad r1.xyz, r1.xyzx, -r0.zzzz, -r2.xyzx
mad r1.xyz, r1.xyzx, l(-0.075000, -0.075000, -0.075000, 0.000000), r4.xyzx
mov r1.w, l(1.000000)
dp4 r2.x, r1.xyzw, cb3[16].xyzw
dp4 r2.y, r1.xyzw, cb3[17].xyzw
dp4 r0.z, r1.xyzw, cb3[19].xyzw
add r40.w, r0.z, -r40.y
mad r2.x, r40.x, r40.w, r2.x
div r1.xy, r2.xyxx, r0.zzzz
add r1.xy, -r0.ywyy, r1.xyxx
mul r0.xz, r0.xxxx, r1.xxyx
mul r0.yw, r0.yyyw, r0.yyyw
mul r0.yw, r0.yyyw, r0.yyyw
mad r0.yw, -r0.yyyw, r0.yyyw, l(0.000000, 1.000000, 0.000000, 1.000000)
mul r0.xy, r0.ywyy, r0.xzxx
dp2 r0.z, r0.xyxx, r0.xyxx
sqrt r0.z, r0.z
mul r0.z, r0.z, l(200.000000)
mov r4.w, l(1.000000)
dp4 r0.w, r4.xyzw, cb3[2].xyzw
mov o0.w, -r0.w
ftou r1.xy, v0.xyxx
and r1.xy, r1.xyxx, l(1, 1, 0, 0)
ine r0.w, r1.y, r1.x
movc o0.z, r0.w, l(-1.000000), r0.z
mov o0.xy, r0.xyxx
ret
// Approximately 0 instruction slots used
