// AUTOMATICALLY CONVERTED FROM SHADER FIXES 
//
// Generated by Microsoft (R) D3D Shader Disassembler
//
//   using 3Dmigoto v0.6.63 on Sun Oct  9 13:50:45 2022
//
//
// Input signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_POSITION              0   xyzw        0      POS   float   xyz
// VERT_ID                  0   x           1     NONE    uint
// TEXCOORD                 0   xy          2     NONE   float   xy
// NORMAL                   0   xyz         3     NONE   float   xyz
// TANGENT                  0   xyz         4     NONE   float
// BINORMAL                 0   xyz         5     NONE   float
// TEXCOORD                 8   xyz         6     NONE   float
//
//
// Output signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_Target                0   xyzw        0   TARGET   float   xyzw
//
ps_5_0
dcl_globalFlags refactoringAllowed
dcl_constantbuffer CB3[36], immediateIndexed
dcl_constantbuffer CB4[1], immediateIndexed
dcl_sampler s1, mode_default
dcl_sampler s2, mode_default
dcl_resource_texture2d (float,float,float,float) t0
dcl_resource_texture2d (float,float,float,float) t41
dcl_resource_texture2d (float,float,float,float) t42
dcl_resource_texture2d (float,float,float,float) t43
dcl_resource_texture2d (float,float,float,float) t45
dcl_resource_texture2d (float,float,float,float) t46
dcl_resource_texture2d (float,float,float,float) t49
dcl_input_ps_siv linear noperspective v0.xyz, position
dcl_input_ps linear v2.xy
dcl_input_ps linear v3.xyz
dcl_output o0.xyzw
dcl_temps 50
dcl_resource_buffer (float,float,float,float) t125
ld_indexable(buffer)(float,float,float,float) r40.xyzw, l(0, 0, 0, 0), t125.xyzw
mul r0.xyzw, v2.xyxy, l(4.000000, 0.100000, 1.000000, 0.100000)
sample_indexable(texture2d)(float,float,float,float) r0.xy, r0.xyxx, t41.xyzw, s1
mad r0.xy, r0.xyxx, l(2.000000, 2.000000, 0.000000, 0.000000), l(-0.996078432, -0.996078432, 0.000000, 0.000000)
mul r1.xy, l(20.000000, 4.000000, 0.000000, 0.000000), cb3[35].xxxx
frc r1.xy, r1.xyxx
add r1.zw, r1.xxxy, l(0.000000, 0.000000, -0.500000, -0.500000)
mul r0.xy, r0.xyxx, l(4.000000, 4.000000, 0.000000, 0.000000)
add r2.xy, l(0.025000, 0.125000, 0.000000, 0.000000), cb3[35].xxxx
mul r2.xy, r2.xyxx, l(20.000000, 4.000000, 0.000000, 0.000000)
frc r2.xy, r2.xyxx
add r2.xy, r2.xyxx, l(-0.500000, -0.500000, 0.000000, 0.000000)
mul r2.xy, r2.xyxx, l(0.500000, 0.500000, 0.000000, 0.000000)
mul r1.xyzw, r1.xyzw, l(6.28318548, 6.28318548, 0.500000, 0.500000)
sincos null, r1.xy, r1.xyxx
sample_indexable(texture2d)(float,float,float,float) r2.zw, v2.xyxx, t42.zwxy, s1
mad r2.zw, r2.zzzw, l(0.000000, 0.000000, 2.000000, 2.000000), l(0.000000, 0.000000, -0.996078432, -0.996078432)
mul r2.zw, r2.zzzw, l(0.000000, 0.000000, 4.000000, 4.000000)
mad r1.xy, r1.xyxx, l(0.500000, 0.500000, 0.000000, 0.000000), l(0.500000, 0.500000, 0.000000, 0.000000)
sample_indexable(texture2d)(float,float,float,float) r0.zw, r0.zwzz, t43.zwxy, s1
mad r0.zw, r0.zzzw, l(0.000000, 0.000000, 2.000000, 2.000000), l(0.000000, 0.000000, -0.996078432, -0.996078432)
mul r0.zw, r0.zzzw, l(0.000000, 0.000000, -0.050000, 0.050000)
mad r3.xy, r0.xyxx, r1.zzzz, r0.zwzz
mad r0.xy, r0.xyxx, r2.xxxx, r0.zwzz
add r0.zw, r3.xxxy, v2.xxxy
add r0.xy, r0.xyxx, v2.xyxx
mul r0.xyzw, r0.xyzw, l(4.000000, 0.100000, 4.000000, 0.100000)
mad r3.xy, r2.zwzz, r1.wwww, v2.xyxx
mov r3.z, l(1.000000)
dp2 r4.x, l(1.000000, 1.000000, 0.000000, 0.000000), r3.xzxx
mul r4.y, r3.y, l(0.500000)
mad r2.xy, r2.zwzz, r2.yyyy, v2.xyxx
mov r2.z, l(1.000000)
dp2 r3.x, l(1.000000, 1.000000, 0.000000, 0.000000), r2.xzxx
mul r3.y, r2.y, l(0.500000)
sample_indexable(texture2d)(float,float,float,float) r1.z, v2.xyxx, t45.xywz, s2
sample_indexable(texture2d)(float,float,float,float) r0.z, r0.zwzz, t46.xyzw, s2
sample_indexable(texture2d)(float,float,float,float) r0.x, r0.xyxx, t46.zxyw, s2
add r0.x, -r0.z, r0.x
mad r0.x, r1.x, r0.x, r0.z
mul r0.x, r1.z, r0.x
mul_sat r0.x, r0.x, l(2.125001)
sample_indexable(texture2d)(float,float,float,float) r0.y, r4.xyxx, t49.xwyz, s2
sample_indexable(texture2d)(float,float,float,float) r0.z, r3.xyxx, t49.xywz, s2
add r0.z, -r0.y, r0.z
mad r0.y, r1.y, r0.z, r0.y
mul r0.y, r1.z, r0.y
mul_sat r0.y, r0.y, l(2.54999924)
mad_sat r0.x, r0.x, cb4[0].x, r0.y
ge r0.y, l(0.000100), r0.x
discard_nz r0.y
mul r0.yz, v0.xxyx, cb3[32].zzwz
mad r0.yz, r0.yyzy, l(0.000000, 2.000000, -2.000000, 0.000000), l(0.000000, -1.000000, 1.000000, 0.000000)
mad r0.w, v0.z, cb3[35].z, cb3[35].w
rcp r0.w, r0.w
mov r1.z, -r0.w
mul r1.xy, r0.yzyy, r1.zzzz
mov r1.w, l(1.000000)
add r40.w, r1.z, -r40.y
mad r1.x, -r40.x, r40.w, r1.x
dp4 r2.x, r1.xyzw, cb3[12].xyzw
dp4 r2.y, r1.xyzw, cb3[13].xyzw
dp4 r2.z, r1.xyzw, cb3[14].xyzw
dp3 r0.w, v3.xyzx, v3.xyzx
rsq r0.w, r0.w
mul r1.xyz, r0.wwww, v3.xyzx
ftoi r3.xy, v0.xyxx
mov r2.w, l(1.000000)
dp4 r0.w, r2.xyzw, cb3[2].xyzw
mov r3.zw, l(0,0,0,0)
ld_indexable(texture2d)(float,float,float,float) r1.w, r3.xyzw, t0.yzwx
add r1.w, r0.w, r1.w
mul_sat r1.w, r1.w, l(0.333333343)
lt r2.w, l(0.500000), r1.w
add r3.x, -r1.w, l(1.000000)
movc r1.w, r2.w, r3.x, r1.w
add r1.w, r1.w, r1.w
mul r3.x, r1.w, r1.w
mul r1.w, r1.w, r3.x
mul r3.x, r1.w, l(0.500000)
mad r1.w, -r1.w, l(0.500000), l(1.000000)
movc r1.w, r2.w, r1.w, r3.x
mul r0.x, r0.x, r1.w
add r3.xyz, -r2.xyzx, cb3[31].xyzx
mul r41.xyz, r40.yyyy, cb3[16].xyzx
mul r41.w, cb3[16].x, cb3[16].x
mad r41.w, cb3[16].y, cb3[16].y, r41.w
mad r41.w, cb3[16].z, cb3[16].z, r41.w
div r41.xyz, r41.xyzx, r41.wwww
mad r3.x, r40.x, r41.x, r3.x
mad r3.y, r40.x, r41.y, r3.y
mad r3.z, r40.x, r41.z, r3.z
dp3 r1.w, r3.xyzx, r3.xyzx
rsq r1.w, r1.w
mul r3.xyz, r1.wwww, r3.xyzx
dp3 r1.w, -r3.xyzx, r1.xyzx
add r1.w, r1.w, r1.w
mad r1.xyz, r1.xyzx, -r1.wwww, -r3.xyzx
add r1.xyz, r2.xyzx, -r1.xyzx
mov r1.w, l(1.000000)
dp4 r2.x, r1.xyzw, cb3[16].xyzw
dp4 r2.y, r1.xyzw, cb3[17].xyzw
dp4 r1.x, r1.xyzw, cb3[19].xyzw
add r40.w, r1.x, -r40.y
mad r2.x, r40.x, r40.w, r2.x
div r1.xy, r2.xyxx, r1.xxxx
add r1.xy, -r0.yzyy, r1.xyxx
mul r1.xy, r0.xxxx, r1.xyxx
mul r0.xy, r0.yzyy, r0.yzyy
mul r0.xy, r0.xyxx, r0.xyxx
mad r0.xy, -r0.xyxx, r0.xyxx, l(1.000000, 1.000000, 0.000000, 0.000000)
mul r0.xy, r0.xyxx, r1.xyxx
dp2 r0.z, r0.xyxx, r0.xyxx
sqrt r0.z, r0.z
mul r0.z, r0.z, l(500.000000)
mov o0.w, -r0.w
ftou r1.xy, v0.xyxx
and r1.xy, r1.xyxx, l(1, 1, 0, 0)
ine r0.w, r1.y, r1.x
movc o0.z, r0.w, l(-1.000000), r0.z
mov o0.xy, r0.xyxx
ret
// Approximately 0 instruction slots used
