// AUTOMATICALLY CONVERTED FROM SHADER FIXES 
//
// Generated by Microsoft (R) D3D Shader Disassembler
//
//   using 3Dmigoto v0.6.89 on Sat Dec  3 23:59:51 2022
//
//
// Input signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_POSITION              0   xyzw        0      POS   float   xyz
// VERT_ID                  0   x           1     NONE    uint
// TEXCOORD                 0   xy          2     NONE   float   xy
// NORMAL                   0   xyz         3     NONE   float   xyz
// TANGENT                  0   xyz         4     NONE   float   xyz
// BINORMAL                 0   xyz         5     NONE   float   xyz
// TEXCOORD                 8   xyz         6     NONE   float   xyz
// SV_IsFrontFace           0   x           7    FFACE    uint   x
//
//
// Output signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_Target                0   xyzw        0   TARGET   float   xyzw
// SV_Target                1   xyzw        1   TARGET   float   xyzw
// SV_Target                2   xyzw        2   TARGET   float   xyzw
// SV_Target                3   xyzw        3   TARGET   float   xyzw
// SV_Target                4   xy          4   TARGET   float   xy
//
ps_5_0
dcl_globalFlags refactoringAllowed
dcl_constantbuffer CB0[6], immediateIndexed
dcl_constantbuffer CB1[1], immediateIndexed
dcl_constantbuffer CB3[37], immediateIndexed
dcl_sampler s2, mode_default
dcl_resource_texture2d (float,float,float,float) t11
dcl_resource_texture2d (float,float,float,float) t12
dcl_resource_texture2d (float,float,float,float) t14
dcl_input_ps_siv linear noperspective v0.xyz, position
dcl_input_ps linear v2.xy
dcl_input_ps linear v3.xyz
dcl_input_ps linear v4.xyz
dcl_input_ps linear v5.xyz
dcl_input_ps linear v6.xyz
dcl_input_ps_sgv constant v7.x, is_front_face
dcl_output o0.xyzw
dcl_output o1.xyzw
dcl_output o2.xyzw
dcl_output o3.xyzw
dcl_output o4.xy
dcl_temps 50
dcl_resource_buffer (float,float,float,float) t125
ld_indexable(buffer)(float,float,float,float) r40.xyzw, l(0, 0, 0, 0), t125.xyzw
mul r0.xy, v0.xyxx, cb3[32].zwzz
mad r0.xy, r0.xyxx, l(2.000000, -2.000000, 0.000000, 0.000000), l(-1.000000, 1.000000, 0.000000, 0.000000)
movc r1.xyz, v7.xxxx, v3.xyzx, -v3.xyzx
dp3 r0.z, r1.xyzx, r1.xyzx
rsq r0.z, r0.z
mul r1.xyz, r0.zzzz, r1.xyzx
sample_indexable(texture2d)(float,float,float,float) r2.xyz, v2.xyxx, t11.xyzw, s2
lt r3.xyzw, r2.xyzx, l(0.00313080009, 0.00313080009, 0.00313080009, 0.00313080009)
mul r4.xyzw, r2.xyzx, l(12.920000, 12.920000, 12.920000, 12.920000)
log r2.xyzw, r2.xyzx
mul r2.xyzw, r2.xyzw, l(0.416666657, 0.416666657, 0.416666657, 0.416666657)
exp r2.xyzw, r2.xyzw
mad r2.xyzw, r2.xyzw, l(1.055000, 1.055000, 1.055000, 1.055000), l(-0.055000, -0.055000, -0.055000, -0.055000)
movc r2.xyzw, r3.xyzw, r4.xyzw, r2.xyzw
sample_indexable(texture2d)(float,float,float,float) r3.xyzw, v2.xyxx, t12.xyzw, s2
mad r3.xyzw, r3.xyzw, l(2.007874, 2.007874, 2.007874, 0.849999964), l(-1.007874, -1.007874, -1.007874, 0.050000)
sample_indexable(texture2d)(float,float,float,float) r4.y, v2.xyxx, t14.yxzw, s2
dp3 r0.z, r3.xyzx, r3.xyzx
sqrt r0.z, r0.z
max r5.x, r0.z, l(0.000010)
rcp r0.z, r5.x
mul r3.xyz, r0.zzzz, r3.xyzx
dp3 r0.z, v4.xyzx, v4.xyzx
rsq r0.z, r0.z
mul r6.xyz, r0.zzzz, v4.xyzx
dp3 r0.z, v5.xyzx, v5.xyzx
rsq r0.z, r0.z
mul r7.xyz, r0.zzzz, v5.xyzx
dp3 r0.z, r3.xyzx, r3.xyzx
rsq r0.z, r0.z
mul r3.xyz, r0.zzzz, r3.xyzx
mul r7.xyz, r7.xyzx, r3.yyyy
mad r6.xyz, r3.xxxx, r6.xyzx, r7.xyzx
mad r3.xyz, r3.zzzz, r1.xyzx, r6.xyzx
dp3 r0.z, r3.xyzx, r3.xyzx
rsq r0.z, r0.z
mul r3.xyz, r0.zzzz, r3.xyzx
ne r0.z, l(0.000000, 0.000000, 0.000000, 0.000000), cb3[36].z
deriv_rtx_fine r6.xyz, r1.xyzx
deriv_rty_fine r1.xyz, r1.xyzx
dp3 r0.w, r6.xyzx, r6.xyzx
dp3 r1.x, r1.xyzx, r1.xyzx
add r0.w, r0.w, r1.x
min r5.y, r0.w, l(0.300000)
movc r0.zw, r0.zzzz, l(0,0,1.000000,0), r5.xxxy
add r1.x, -r3.w, l(1.000000)
mul r1.x, r1.x, r1.x
max r1.y, r0.z, l(0.600000)
mad r1.y, r1.y, l(-0.527635), l(0.520718)
max r1.y, r1.y, l(0.000000)
mad r1.x, r1.x, r1.x, r1.y
add r0.w, r0.w, r1.x
sqrt r0.w, r0.w
min r0.w, r0.w, l(1.000000)
max r0.w, r0.w, l(0.001000)
sqrt r0.w, r0.w
add r4.x, -r0.w, l(1.000000)
lt r1.xyz, r2.wyzw, l(0.0404500030, 0.0404500030, 0.0404500030, 0.000000)
mul r0.w, r2.w, l(0.0773993731)
mad r5.xyz, r2.xyzx, l(0.999999940, 0.999999940, 0.999999940, 0.000000), l(0.055000, 0.055000, 0.055000, 0.000000)
mul r5.xyz, r5.xyzx, l(0.947867334, 0.947867334, 0.947867334, 0.000000)
log r5.xyz, r5.xyzx
mul r5.xyz, r5.xyzx, l(2.400000, 2.400000, 2.400000, 0.000000)
exp r5.xyz, r5.xyzx
movc r6.x, r1.x, r0.w, r5.x
mul r1.xw, r2.yyyz, l(0.0773993731, 0.000000, 0.000000, 0.0773993731)
movc r6.yz, r1.yyzy, r1.xxwx, r5.yyzy
lt r0.w, l(0.000000), cb0[5].y
if_nz r0.w
  mad r0.w, v0.z, cb3[35].z, cb3[35].w
  rcp r0.w, r0.w
  mov r1.z, -r0.w
  mul r1.xy, r0.xyxx, r1.zzzz
  mov r1.w, l(1.000000)
  dp4 r0.w, r1.xyzw, cb3[13].xyzw
  add r0.w, r0.w, -cb0[4].w
  add r0.w, r0.w, cb0[5].x
  div r1.x, l(1.000000, 1.000000, 1.000000, 1.000000), cb0[5].x
  mul_sat r0.w, r0.w, r1.x
  add r0.w, -r0.w, l(1.000000)
  mul r1.x, r0.w, cb0[5].y
  add r1.yz, -r4.xxxx, l(0.000000, 1.000000, 0.990000, 0.000000)
  mul r1.y, r1.y, l(0.160000)
  mad r2.xyzw, cb0[5].yyyy, r0.wwww, l(-0.200000, -0.300000, -0.250000, -0.300000)
  mul_sat r2.xyzw, r2.xyzw, l(1.250000, 1.47058821, 4.000000, 1.66666663)
  mad r0.w, r2.x, r1.y, l(1.000000)
  mad r4.x, r2.y, r1.z, r4.x
  mad r1.y, r2.z, l(-0.022000), l(0.042000)
  max r1.z, r2.w, r2.y
  add r1.w, -r0.z, l(1.000000)
  mad r0.z, r1.z, r1.w, r0.z
  add r1.z, -r4.y, l(1.000000)
  mad r4.y, r1.x, r1.z, r4.y
  log r1.xzw, r6.xxyz
  mul r1.xzw, r0.wwww, r1.xxzw
  exp r6.xyz, r1.xzwx
else
  mov r1.y, l(0.042000)
endif
and r0.w, l(8), cb1[0].y
add r0.z, r0.z, l(-0.950000)
mul o1.w, r0.z, l(20.000000)
ftou r1.xz, v0.xxyx
sqrt r2.xyzw, r6.xyzx
mul r5.xyz, r2.xywx, l(0.250000, 0.500000, -0.250000, 0.000000)
add r2.xy, r5.yyyy, r5.xzxx
mad r5.x, r2.z, l(0.250000), r2.x
dp2 r5.y, r2.wzww, l(0.500000, -0.500000, 0.000000, 0.000000)
mad r5.z, r2.z, l(-0.250000), r2.y
and r1.xz, r1.xxzx, l(1, 0, 1, 0)
ine r0.z, r1.z, r1.x
movc r1.xz, r0.zzzz, r5.xxyx, r5.xxzx
add o0.xy, r1.xzxx, l(0.000000, 0.498039216, 0.000000, 0.000000)
mul r0.z, r1.y, l(6.250000)
sqrt o0.w, r0.z
mad o1.xyz, r3.xyzx, l(0.500000, 0.500000, 0.500000, 0.000000), l(0.500000, 0.500000, 0.500000, 0.000000)
movc r4.z, r0.w, l(0.0980392247), l(0.0941176564)
max r0.z, |v6.z|, l(0.000001)
mov r37.xyz, v6.xyzx
ld_indexable(buffer)(float,float,float,float) r41.xyzw, l(2, 0, 0, 0), t125.xyzw
ge r42.x, r41.x, l(5.000000)
if_z r42.x
  add r40.w, r37.z, -r41.y
  mad r37.x, r41.x, r40.w, r37.x
else
  add r40.w, r37.z, -r40.y
  mad r37.x, r40.x, r40.w, r37.x
endif
div r0.zw, r37.xxxy, r0.zzzz
add o4.xy, -r0.zwzz, r0.xyxx
mov o0.z, l(0)
mov r4.w, l(0)
mov o2.xyzw, r4.ywxz
mov o3.xyzw, l(0,0,0,0)
ret
// Approximately 0 instruction slots used
