// AUTOMATICALLY CONVERTED FROM SHADER FIXES 
//
// Generated by Microsoft (R) D3D Shader Disassembler
//
//   using 3Dmigoto v0.6.63 on Sun Oct  9 13:51:30 2022
//
//
// Input signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// POSITION                 0   xyzw        0     NONE   float   xyz
// TEXCOORD                 0   xy          1     NONE   float
// TEXCOORD                 1   xy          2     NONE   float   xy
// NORMAL                   0   xyz         3     NONE   float   xyz
// TANGENT                  0   xyzw        4     NONE   float
// SV_InstanceID            0   x           5   INSTID    uint   x
// SV_VertexID              0   x           6   VERTID    uint   x
//
//
// Output signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_POSITION              0   xyzw        0      POS   float   xyzw
// VERT_ID                  0   x           1     NONE    uint   x
// P                        0   x           2  RTINDEX    uint   x
//
vs_5_0
dcl_output_siv o2.x, rendertarget_array_index
dcl_globalFlags refactoringAllowed
dcl_constantbuffer CB1[6], immediateIndexed
dcl_constantbuffer CB2[37], immediateIndexed
dcl_constantbuffer CB3[2], immediateIndexed
dcl_sampler s1, mode_default
dcl_resource_structured t2, 104
dcl_resource_texture2d (float,float,float,float) t9
dcl_input v0.xyz
dcl_input v2.xy
dcl_input v3.xyz
dcl_input_sgv v5.x, instance_id
dcl_input_sgv v6.x, vertex_id
dcl_output_siv o0.xyzw, position
dcl_output o1.x
dcl_temps 53
dcl_resource_buffer (float,float,float,float) t125
ld_indexable(buffer)(float,float,float,float) r52.xyzw, l(0, 0, 0, 0), t125.xyzw
mov o2.x, r52.z
ld_indexable(buffer)(float,float,float,float) r40.xyzw, l(0, 0, 0, 0), t125.xyzw
mov r0.xy, v2.xyxx
mov r0.z, l(1.000000)
dp3 r1.x, cb3[0].xyzx, r0.xyzx
dp3 r1.y, cb3[1].xyzx, r0.xyzx
sample_l_indexable(texture2d)(float,float,float,float) r0.x, r1.xyxx, t9.xyzw, s1, l(0.000000)
mul r0.x, r0.x, l(0.0512695014)
iadd r0.y, v5.x, cb1[1].y
ld_structured_indexable(structured_buffer, stride=104)(mixed,mixed,mixed,mixed) r1.xyzw, r0.y, l(0), t2.xyzw
mov r2.x, r1.w
ld_structured_indexable(structured_buffer, stride=104)(mixed,mixed,mixed,mixed) r3.xyzw, r0.y, l(16), t2.xyzw
mov r2.y, r3.w
ld_structured_indexable(structured_buffer, stride=104)(mixed,mixed,mixed,mixed) r4.xyzw, r0.y, l(32), t2.xyzw
ld_structured_indexable(structured_buffer, stride=104)(mixed,mixed,mixed,mixed) r0.y, r0.y, l(100), t2.xxxx
bfi o1.x, l(24), l(0), v6.x, r0.y
mov r2.z, r4.w
mad r0.yzw, v0.xxyz, cb1[4].xxyz, cb1[5].xxyz
dp3 r5.x, r0.yzwy, r1.xyzx
dp3 r5.y, r0.yzwy, r3.xyzx
dp3 r5.z, r0.yzwy, r4.xyzx
add r0.yzw, r2.xxyz, r5.xxyz
mad r2.xyz, v3.xyzx, l(2.000000, 2.000000, 2.000000, 0.000000), l(-1.000000, -1.000000, -1.000000, 0.000000)
dp3 r1.x, r2.xyzx, r1.xyzx
dp3 r1.y, r2.xyzx, r3.xyzx
dp3 r1.z, r2.xyzx, r4.xyzx
dp3 r1.w, r1.xyzx, r1.xyzx
rsq r1.w, r1.w
mul r1.xyz, r1.wwww, r1.xyzx
mad r0.xyz, r1.xyzx, r0.xxxx, r0.yzwy
add r2.xyz, r0.xyzx, -cb2[31].xyzx
dp3 r0.w, r2.xyzx, r2.xyzx
rsq r0.w, r0.w
mul r2.xyz, r0.wwww, r2.xyzx
dp3_sat r0.w, -r2.xyzx, r1.xyzx
mul r1.xyz, r1.xyzx, cb2[36].yyyy
add r0.w, -r0.w, l(1.000000)
mad r1.xyz, -r1.xyzx, r0.wwww, r0.xyzx
mad r2.xyz, r2.xyzx, cb2[30].wwww, r1.xyzx
add r1.xyz, r1.xyzx, cb2[30].xyzx
ieq r0.w, l(1), cb2[36].x
movc r1.xyz, r0.wwww, r1.xyzx, r2.xyzx
movc r0.xyz, cb2[36].xxxx, r1.xyzx, r0.xyzx
mov r0.w, l(1.000000)
dp4 r42.x, r0.xyzw, cb2[16].xyzw
dp4 r42.y, r0.xyzw, cb2[17].xyzw
dp4 r42.z, r0.xyzw, cb2[18].xyzw
dp4 r42.w, r0.xyzw, cb2[19].xyzw
ieq r41.x, r42.w, l(0x3f800000)
ieq r41.y, l(1), cb2[36].x
if_nz r41.x
  if_z r41.y
    add r40.w, r42.w, -r40.y
    mad r42.x, r40.x, r40.w, r42.x
  endif
endif
mov r50.xyzw, r42.xyzw
add r51.x, -r52.y, r50.w
mul r51.y, r52.x, r52.w
mad r51.x, r51.x, r51.y, r50.x
ne r51.y, l(1.000000), r50.w
movc r50.x, r51.y, r51.x, r50.x
mov o0.xyzw, r50.xyzw
ret
// Approximately 0 instruction slots used
