// AUTOMATICALLY CONVERTED FROM SHADER FIXES 
//
// Generated by Microsoft (R) D3D Shader Disassembler
//
//   using 3Dmigoto v0.6.63 on Sun Oct  9 13:51:19 2022
//
//
// Input signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_POSITION              0   xyzw        0      POS   float   xyz
// VERT_ID                  0   x           1     NONE    uint
// TEXCOORD                 0   xy          2     NONE   float   xy
// NORMAL                   0   xyz         3     NONE   float
// TANGENT                  0   xyz         4     NONE   float
// BINORMAL                 0   xyz         5     NONE   float
// TEXCOORD                 8   xyz         6     NONE   float
// SV_IsFrontFace           0   x           7    FFACE    uint
//
//
// Output signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_Target                0   xyzw        0   TARGET   float   xyzw
//
ps_5_0
dcl_globalFlags refactoringAllowed
dcl_constantbuffer CB0[843], immediateIndexed
dcl_constantbuffer CB1[4], immediateIndexed
dcl_constantbuffer CB3[36], immediateIndexed
dcl_constantbuffer CB4[1], immediateIndexed
dcl_sampler s1, mode_default
dcl_sampler s2, mode_default
dcl_sampler s5, mode_default
dcl_resource_texture3d (float,float,float,float) t8
dcl_resource_texture2d (float,float,float,float) t42
dcl_resource_texture2d (float,float,float,float) t44
dcl_resource_texture2d (float,float,float,float) t45
dcl_input_ps_siv linear noperspective v0.xyz, position
dcl_input_ps linear v2.xy
dcl_output o0.xyzw
dcl_temps 50
dcl_resource_buffer (float,float,float,float) t125
ld_indexable(buffer)(float,float,float,float) r40.xyzw, l(0, 0, 0, 0), t125.xyzw
sample_indexable(texture2d)(float,float,float,float) r0.xy, v2.xyxx, t42.xyzw, s1
mad r0.xy, r0.xyxx, l(2.000000, 2.000000, 0.000000, 0.000000), l(-0.996078432, -0.996078432, 0.000000, 0.000000)
mul r0.z, l(7.67053556), cb3[35].x
frc r0.z, r0.z
add r0.w, r0.z, l(-0.500000)
add r1.x, l(0.0651844963), cb3[35].x
mul r1.x, r1.x, l(7.67053556)
frc r1.x, r1.x
add r1.x, r1.x, l(-0.500000)
mul r1.x, r1.x, l(0.269409)
mul r0.zw, r0.zzzw, l(0.000000, 0.000000, 6.28318548, 0.269409)
sincos null, r0.z, r0.z
mad r0.z, r0.z, l(0.500000), l(0.500000)
mad r2.xy, r0.xyxx, r0.wwww, v2.xyxx
mov r2.z, l(1.000000)
dp2 r3.x, l(0.500000, 0.275000, 0.000000, 0.000000), r2.xzxx
dp2 r3.y, l(1.000000, 0.920000, 0.000000, 0.000000), r2.yzyy
mad r1.xy, r0.xyxx, r1.xxxx, v2.xyxx
mov r1.z, l(1.000000)
dp2 r0.x, l(0.500000, 0.275000, 0.000000, 0.000000), r1.xzxx
dp2 r0.y, l(1.000000, 0.920000, 0.000000, 0.000000), r1.yzyy
dp2 r4.x, l(0.500000, 0.270000, 0.000000, 0.000000), r2.xzxx
dp2 r4.y, l(1.000000, 0.920000, 0.000000, 0.000000), r2.yzyy
dp2 r2.x, l(0.500000, 0.270000, 0.000000, 0.000000), r1.xzxx
dp2 r2.y, l(1.000000, 0.920000, 0.000000, 0.000000), r1.yzyy
sample_indexable(texture2d)(float,float,float,float) r0.w, v2.xyxx, t44.yzwx, s2
add r0.w, r0.w, l(0.295166)
mul_sat r0.w, r0.w, l(100000000.000000)
sample_indexable(texture2d)(float,float,float,float) r1.x, r3.xyxx, t45.wxyz, s2
sample_indexable(texture2d)(float,float,float,float) r0.x, r0.xyxx, t45.wxyz, s2
add r0.x, -r1.x, r0.x
mad r0.x, r0.z, r0.x, r1.x
add r0.x, r0.x, l(0.00891113002)
mul_sat r0.x, r0.x, l(100000000.000000)
mad r0.y, r0.w, l(0.500000), r0.x
min r0.y, r0.y, l(1.000000)
lt r0.w, l(0.000000), r0.x
if_nz r0.w
  mul r1.xyz, r0.xxxx, l(100.000000, 100.000000, 5.286070, 0.000000)
else
  mov r1.xyz, l(0,0,0,0)
endif
sample_indexable(texture2d)(float,float,float,float) r0.x, r4.xyxx, t45.wxyz, s2
sample_indexable(texture2d)(float,float,float,float) r0.w, r2.xyxx, t45.xyzw, s2
add r0.w, -r0.x, r0.w
mad r0.x, r0.z, r0.w, r0.x
add r0.x, r0.x, l(-0.0233153999)
mul_sat r0.x, r0.x, l(100000000.000000)
add r0.y, -r0.x, r0.y
max r2.w, r0.y, l(0.000000)
lt r0.y, l(0.000000), r0.x
if_nz r0.y
  mad r0.yzw, cb4[0].xxyz, cb4[0].wwww, -r1.xxyz
  mad r1.xyz, r0.xxxx, r0.yzwy, r1.xyzx
endif
ge r0.x, l(0.000100), r2.w
discard_nz r0.x
mul r0.xy, v0.xyxx, cb3[32].zwzz
mul r1.xyz, r1.xyzx, cb1[3].xxxx
mul r1.xyz, r2.wwww, r1.xyzx
mad r0.w, v0.z, cb0[832].z, cb0[832].w
rcp r0.w, r0.w
mad r0.w, -r0.w, cb0[841].w, l(1.000000)
log r0.w, r0.w
mul r0.z, r0.w, cb0[841].z
mov_sat r3.xyz, r0.xyzx
itof r4.xyz, cb0[842].yzwy
mad r5.xyz, r4.xyzx, cb0[842].xxxx, l(-1.000000, -1.000000, -1.000000, 0.000000)
mad r3.xyz, r3.xyzx, r5.xyzx, l(0.500000, 0.500000, 0.500000, 0.000000)
div r4.xyz, l(1.000000, 1.000000, 1.000000, 1.000000), r4.xyzx
mul r3.xyz, r3.xyzx, r4.xyzx
sample_l_indexable(texture3d)(float,float,float,float) r3.xyzw, r3.xyzx, t8.xyzw, s5, l(0.000000)
exp r0.z, -r3.w
min r0.z, r0.z, l(1.000000)
lt r0.w, l(0.000000), cb0[832].y
if_nz r0.w
  mad r0.xy, r0.xyxx, l(2.000000, -2.000000, 0.000000, 0.000000), l(-1.000000, 1.000000, 0.000000, 0.000000)
  mad r0.w, v0.z, cb3[35].z, cb3[35].w
  rcp r0.w, r0.w
  mov r4.z, -r0.w
  mul r4.xy, r0.xyxx, r4.zzzz
  mov r4.w, l(1.000000)
  add r40.w, r4.z, -r40.y
  mad r4.x, -r40.x, r40.w, r4.x
  dp4 r5.x, r4.xyzw, cb3[12].xyzw
  dp4 r5.y, r4.xyzw, cb3[13].xyzw
  dp4 r5.z, r4.xyzw, cb3[14].xyzw
  add r0.xyw, r5.xyxz, -cb0[831].xyxz
  dp3 r1.w, r0.xywx, r0.xywx
  sqrt r1.w, r1.w
  max r4.x, r1.w, l(0.001000)
  div r4.xyz, r0.xywx, r4.xxxx
  mul r0.x, r0.y, cb0[830].w
  lt r0.y, l(0.010000), |r0.x|
  mul r0.w, r0.x, l(-1.442695)
  exp r0.w, r0.w
  add r0.w, -r0.w, l(1.000000)
  div r0.x, r0.w, r0.x
  mul r0.x, r0.x, cb0[831].w
  movc r0.x, r0.y, r0.x, cb0[831].w
  dp3_sat r0.y, r4.xyzx, cb0[837].xyzx
  log r0.y, r0.y
  mul r0.y, r0.y, cb0[837].w
  exp r0.y, r0.y
  mul r0.x, r0.x, cb0[832].y
  add r0.w, r1.w, -cb0[832].x
  max r0.w, r0.w, l(0.000000)
  mul r1.w, r0.w, r0.x
  exp r1.w, -r1.w
  min r1.w, r1.w, l(1.000000)
  mad r4.xyz, r0.yyyy, cb0[838].xyzx, cb0[830].xyzx
  mul r4.xyz, r0.zzzz, r4.xyzx
  add r0.y, -r1.w, l(1.000000)
  mad r3.xyz, r4.xyzx, r0.yyyy, r3.xyzx
  mad r0.x, r0.x, r0.w, r3.w
  exp r0.x, -r0.x
  min r0.z, r0.x, l(1.000000)
endif
mul r0.xyw, r2.wwww, r3.xyxz
mad r2.xyz, r1.xyzx, r0.zzzz, r0.xywx
mul o0.xyzw, r2.xyzw, cb1[2].wwww
ret
// Approximately 0 instruction slots used
