// AUTOMATICALLY CONVERTED FROM SHADER FIXES 
//
// Generated by Microsoft (R) D3D Shader Disassembler
//
//   using 3Dmigoto v0.6.63 on Sun Oct  9 13:50:29 2022
//
//
// Input signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_POSITION              0   xyzw        0      POS   float   xyzw
// VERT_ID                  0   x           1     NONE    uint   x
// TEXCOORD                 0   xy          2     NONE   float   xy
// NORMAL                   0   xyz         3     NONE   float   xyz
// TANGENT                  0   xyz         4     NONE   float   xyz
// BINORMAL                 0   xyz         5     NONE   float   xyz
// TEXCOORD                 5   xyzw        6     NONE   float   x zw
// TEXCOORD                 8   xyz         7     NONE   float
//
//
// Output signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_Target                0   xyzw        0   TARGET   float   xyzw
// SV_Target                1   xyzw        1   TARGET   float   xyzw
// SV_Target                2   xyzw        2   TARGET   float   xyzw
//
ps_5_0
dcl_globalFlags refactoringAllowed
dcl_constantbuffer CB1[3], immediateIndexed
dcl_constantbuffer CB3[38], immediateIndexed
dcl_sampler s1, mode_default
dcl_sampler s2, mode_default
dcl_sampler s4, mode_default
dcl_resource_texture2d (float,float,float,float) t1
dcl_resource_texture2darray (float,float,float,float) t8
dcl_resource_texture2d (float,float,float,float) t11
dcl_resource_texture2d (float,float,float,float) t12
dcl_resource_texture2d (float,float,float,float) t13
dcl_resource_texture2d (float,float,float,float) t14
dcl_resource_texture2d (float,float,float,float) t15
dcl_resource_texture2d (float,float,float,float) t16
dcl_input_ps_siv linear noperspective v0.xyzw, position
dcl_input_ps constant v1.x
dcl_input_ps linear v2.xy
dcl_input_ps linear v3.xyz
dcl_input_ps linear v4.xyz
dcl_input_ps linear v5.xyz
dcl_input_ps linear v6.xzw
dcl_output o0.xyzw
dcl_output o1.xyzw
dcl_output o2.xyzw
dcl_temps 50
dcl_resource_buffer (float,float,float,float) t125
ld_indexable(buffer)(float,float,float,float) r40.xyzw, l(0, 0, 0, 0), t125.xyzw
ne r0.x, l(1.000000), cb1[2].w
if_nz r0.x
  ne r0.x, l(0.000000, 0.000000, 0.000000, 0.000000), cb3[37].x
  if_z r0.x
    and r0.x, v1.x, l(0x00ffffff)
    ftoi r0.yz, v0.xxyx
    iadd r0.x, r0.x, l(1)
    and r0.x, r0.x, l(7)
    imad r0.xy, r0.xxxx, l(7, 7, 0, 0), r0.yzyy
    and r0.xy, r0.xyxx, l(63, 63, 0, 0)
    and r0.z, l(7), cb3[37].z
    mov r0.w, l(0)
    ld_indexable(texture2darray)(float,float,float,float) r0.x, r0.xyzw, t8.xyzw
  else
    mov r0.x, l(0)
  endif
  ge r0.x, r0.x, cb1[2].w
  discard_nz r0.x
endif
mul r0.xy, v0.xyxx, cb3[32].zwzz
ge r0.z, l(150.000000), v0.w
if_nz r0.z
  add r0.z, -v0.w, l(150.000000)
  mul_sat r0.z, r0.z, l(0.025000)
  lt r0.w, l(0.00300300308), r0.z
  if_nz r0.w
    mad r1.xy, r0.xyxx, l(2.000000, -2.000000, 0.000000, 0.000000), l(-1.000000, 1.000000, 0.000000, 0.000000)
    mad r0.w, v0.z, cb3[35].z, cb3[35].w
    rcp r0.w, r0.w
    mov r2.z, -r0.w
    mul r2.xy, r1.xyxx, r2.zzzz
    mov r2.w, l(1.000000)
    add r40.w, r2.z, -r40.y
    mad r2.x, -r40.x, r40.w, r2.x
    dp4 r1.x, r2.xyzw, cb3[12].xyzw
    dp4 r1.y, r2.xyzw, cb3[13].xyzw
    dp4 r1.z, r2.xyzw, cb3[14].xyzw
    add r1.xyz, -r1.xyzx, cb3[29].xyzx
    mul r41.xyz, r40.yyyy, cb3[16].xyzx
    mul r41.w, cb3[16].x, cb3[16].x
    mad r41.w, cb3[16].y, cb3[16].y, r41.w
    mad r41.w, cb3[16].z, cb3[16].z, r41.w
    div r41.xyz, r41.xyzx, r41.wwww
    mad r1.x, r40.x, r41.x, r1.x
    mad r1.y, r40.x, r41.y, r1.y
    mad r1.z, r40.x, r41.z, r1.z
    dp3 r0.w, r1.xyzx, r1.xyzx
    rsq r0.w, r0.w
    mul r1.xyz, r0.wwww, r1.xyzx
    dp3 r2.x, r1.xyzx, v4.xyzx
    dp3 r2.y, r1.xyzx, v5.xyzx
    dp3 r2.z, r1.xyzx, v3.xyzx
    mul r0.z, r0.z, l(0.333000)
    dp3 r0.w, -r2.xyzx, -r2.xyzx
    rsq r0.w, r0.w
    mul r1.xyz, r0.wwww, -r2.xyzx
    lod r0.w, v2.xyxx, t15.x, s1
    rcp r0.z, r0.z
    mad r2.x, r0.w, l(2.000000), l(10.000000)
    mul r0.z, r0.z, r2.x
    mov r1.w, -r1.y
    dp2 r1.y, r1.xwxx, r1.xwxx
    sqrt r1.y, r1.y
    max r1.y, r1.y, l(0.000001)
    div r1.xyz, r1.xwzx, r1.yyyy
    mul r1.w, r0.z, r1.z
    mul r2.xyz, r1.xywx, l(0.000976562500, 0.000976562500, 0.000976562500, 0.000000)
    min r0.z, r2.z, l(-0.00520833349)
    mov r1.zw, v2.xxxy
    mov r2.z, l(0.999000)
    loop
      mad r3.xyzw, r1.xyxy, l(0.000976562500, 0.000976562500, 0.00195312500, 0.00195312500), r1.zwzw
      mad r4.xyzw, r1.xyxy, l(0.00390625000, 0.00390625000, 0.00292968750, 0.00292968750), r1.zwzw
      sample_l_indexable(texture2d)(float,float,float,float) r5.x, r3.xyxx, t15.xyzw, s1, r0.w
      sample_l_indexable(texture2d)(float,float,float,float) r5.y, r3.zwzz, t15.yxzw, s1, r0.w
      sample_l_indexable(texture2d)(float,float,float,float) r5.z, r4.zwzz, t15.yzxw, s1, r0.w
      sample_l_indexable(texture2d)(float,float,float,float) r5.w, r4.xyxx, t15.yzwx, s1, r0.w
      mad r6.xyzw, r0.zzzz, l(2.000000, 3.000000, 1.000000, 4.000000), r2.zzzz
      ge r5.xyzw, r5.xyzw, r6.zxyw
      mov r7.xy, r4.zwzz
      mov r7.z, r6.y
      mov r4.z, r6.w
      movc r4.xyz, r5.zzzz, r7.xyzx, r4.xyzx
      mov r7.xy, r3.zwzz
      mov r7.z, r6.x
      movc r4.xyz, r5.yyyy, r7.xyzx, r4.xyzx
      mov r6.xy, r3.xyxx
      movc r3.xyz, r5.xxxx, r6.xyzx, r4.xyzx
      or r4.xy, r5.zwzz, r5.xyxx
      or r2.w, r4.y, r4.x
      if_nz r2.w
        mov r1.zw, r3.xxxy
        mov r2.z, r3.z
        break
      endif
      mov r1.zw, r3.xxxy
      mov r2.z, r3.z
    endloop
    sample_l_indexable(texture2d)(float,float,float,float) r2.w, r1.zwzz, t15.yzwx, s1, r0.w
    mad r1.xy, -r1.xyxx, l(0.000976562500, 0.000976562500, 0.000000, 0.000000), r1.zwzz
    sample_l_indexable(texture2d)(float,float,float,float) r0.w, r1.xyxx, t15.yzwx, s1, r0.w
    add r0.z, -r0.z, r2.z
    add r1.x, -r2.w, r2.z
    add r0.z, -r0.w, r0.z
    mul r2.xy, |r1.xxxx|, r2.xyxx
    add r0.z, |r0.z|, |r1.x|
    max r0.z, r0.z, l(0.000010)
    div r0.zw, r2.xxxy, r0.zzzz
    add r0.zw, -r0.zzzw, r1.zzzw
    add r0.zw, r0.zzzw, -v2.xxxy
  else
    mov r0.zw, l(0,0,0,0)
  endif
else
  mov r0.zw, l(0,0,0,0)
endif
add r0.zw, r0.zzzw, v2.xxxy
sample_indexable(texture2d)(float,float,float,float) r1.xyzw, r0.zwzz, t11.wxyz, s2
lt r2.xyz, r1.yzwy, l(0.00313080009, 0.00313080009, 0.00313080009, 0.000000)
mul r3.xyz, r1.yzwy, l(12.920000, 12.920000, 12.920000, 0.000000)
log r1.yzw, r1.yyzw
mul r1.yzw, r1.yyzw, l(0.000000, 0.416666657, 0.416666657, 0.416666657)
exp r1.yzw, r1.yyzw
mad r1.yzw, r1.yyzw, l(0.000000, 1.055000, 1.055000, 1.055000), l(0.000000, -0.055000, -0.055000, -0.055000)
movc r1.yzw, r2.xxyz, r3.xxyz, r1.yyzw
sample_indexable(texture2d)(float,float,float,float) r2.x, r0.zwzz, t15.xyzw, s1
mov_sat r1.x, r1.x
mul_sat r2.w, r1.x, v6.x
mul r1.x, r2.x, r2.w
sample_indexable(texture2d)(float,float,float,float) r2.x, r0.zwzz, t13.xyzw, s2
mul r1.yzw, r1.yyzw, l(0.000000, 0.714294314, 0.714294314, 0.714294314)
sample_indexable(texture2d)(float,float,float,float) r2.y, v2.xyxx, t16.yxzw, s2
mul r3.x, r2.y, v6.w
mad r1.x, r3.x, r1.x, l(-0.136230)
mul_sat r1.x, r1.x, l(2.19742537)
add r3.x, -r2.x, l(0.500000)
mul_sat r3.x, r3.x, l(2.500000)
add r3.y, r1.x, l(-0.200000)
mul r3.y, r3.y, l(1.250000)
max r3.y, r3.y, l(0.000000)
mul r3.x, r3.x, r3.y
mad r3.x, r3.x, l(0.600000), l(1.000000)
log r1.yzw, r1.yyzw
mul r1.yzw, r1.yyzw, r3.xxxx
exp r1.yzw, r1.yyzw
mad r2.y, r2.y, v6.z, l(-0.218994)
mul_sat r2.y, r2.y, l(1.17103839)
lt r3.x, l(0.000000), r2.y
if_nz r3.x
  mul r2.y, r2.y, l(0.300000)
  add r3.xyz, -r1.yzwy, l(1.000000, 1.000000, 1.000000, 0.000000)
  mad r3.xyz, -r3.xyzx, l(0.501960576, 0.501960576, 0.501960576, 0.000000), -r1.yzwy
  add r3.xyz, r3.xyzx, l(1.000000, 1.000000, 1.000000, 0.000000)
  mad r1.yzw, r2.yyyy, r3.xxyz, r1.yyzw
endif
ge r2.y, l(0.000000), r2.w
discard_nz r2.y
sample_indexable(texture2d)(float,float,float,float) r2.y, r0.zwzz, t14.xzyw, s2
add r3.x, -r2.y, l(1.000000)
mad o2.x, r1.x, r3.x, r2.y
sample_indexable(texture2d)(float,float,float,float) r3.xyz, r0.xyxx, t1.xyzw, s4
mad r3.xyz, r3.xyzx, l(2.000000, 2.000000, 2.000000, 0.000000), l(-1.000000, -1.000000, -1.000000, 0.000000)
dp3 r0.x, r3.xyzx, r3.xyzx
rsq r0.x, r0.x
mul r3.xyz, r0.xxxx, r3.xyzx
sample_indexable(texture2d)(float,float,float,float) r0.xyz, r0.zwzz, t12.xyzw, s2
mad r0.xyz, r0.xyzx, l(2.007874, 2.007874, 2.007874, 0.000000), l(-1.007874, -1.007874, -1.007874, 0.000000)
dp3 r0.w, r0.xyzx, r0.xyzx
sqrt r0.w, r0.w
max r0.w, r0.w, l(0.000010)
rcp r2.y, r0.w
mul r0.xyz, r0.xyzx, r2.yyyy
add r4.xyz, r1.xxxx, l(-0.300000, -0.980000, -0.300000, 0.000000)
mul r4.xyz, r4.xzyx, l(1.47058821, 1.66666663, 50.000000, 0.000000)
max r1.x, r4.z, l(0.000000)
mov_sat r4.xy, r4.xyxx
add r2.y, -r2.x, l(0.860000)
mad r2.x, r4.x, r2.y, r2.x
max r2.y, r4.y, r4.x
add r3.w, -r0.w, l(1.000000)
mad r5.x, r2.y, r3.w, r0.w
mov r6.x, v4.y
mov r6.y, v5.y
mov r6.z, r3.y
add r4.xzw, r6.xxyz, l(-0.000000, 0.000000, -0.000000, -1.000000)
mad r4.xzw, r1.xxxx, r4.xxzw, l(0.000000, 0.000000, 0.000000, 1.000000)
dp3 r0.w, r4.xzwx, r4.xzwx
rsq r0.w, r0.w
mad r4.xzw, r4.xxzw, r0.wwww, -r0.xxyz
mad r0.xyz, r4.yyyy, r4.xzwx, r0.xyzx
dp3 r0.w, r0.xyzx, r0.xyzx
rsq r0.w, r0.w
mul r0.xyz, r0.wwww, r0.xyzx
dp3 r0.w, v4.xyzx, v4.xyzx
rsq r0.w, r0.w
mul r4.xyz, r0.wwww, v4.xyzx
dp3 r0.w, v5.xyzx, v5.xyzx
rsq r0.w, r0.w
mul r6.xyz, r0.wwww, v5.xyzx
mul r6.xyz, r0.yyyy, r6.xyzx
mad r0.xyw, r0.xxxx, r4.xyxz, r6.xyxz
mad r0.xyz, r0.zzzz, r3.xyzx, r0.xywx
dp3 r0.w, r0.xyzx, r0.xyzx
rsq r0.w, r0.w
mul r0.xyz, r0.wwww, r0.xyzx
ne r0.w, l(0.000000, 0.000000, 0.000000, 0.000000), cb3[36].z
deriv_rtx_fine r4.xyz, r3.xyzx
deriv_rty_fine r3.xyz, r3.xyzx
dp3 r1.x, r4.xyzx, r4.xyzx
dp3 r2.y, r3.xyzx, r3.xyzx
add r1.x, r1.x, r2.y
min r5.y, r1.x, l(0.300000)
movc r3.xy, r0.wwww, l(1.000000,0,0,0), r5.xyxx
add r0.w, -r2.x, l(1.000000)
mul r0.w, r0.w, r0.w
max r1.x, r3.x, l(0.600000)
mad r1.x, r1.x, l(-0.527635), l(0.520718)
max r1.x, r1.x, l(0.000000)
mad r0.w, r0.w, r0.w, r1.x
add r0.w, r3.y, r0.w
sqrt r0.w, r0.w
min r0.w, r0.w, l(1.000000)
max r0.w, r0.w, l(0.001000)
sqrt r0.w, r0.w
add o2.z, -r0.w, l(1.000000)
lt r0.w, r1.y, l(0.040450)
mul r1.x, r1.y, l(0.0773993805)
add r1.y, r1.y, l(0.055000)
mul r1.y, r1.y, l(0.947867334)
log r1.y, r1.y
mul r1.y, r1.y, l(2.400000)
exp r1.y, r1.y
movc r0.w, r0.w, r1.x, r1.y
lt r1.x, r1.z, l(0.040450)
mul r1.y, r1.z, l(0.0773993805)
add r1.z, r1.z, l(0.055000)
mul r1.z, r1.z, l(0.947867334)
log r1.z, r1.z
mul r1.z, r1.z, l(2.400000)
exp r1.z, r1.z
movc r1.x, r1.x, r1.y, r1.z
lt r1.y, r1.w, l(0.040450)
mul r1.z, r1.w, l(0.0773993805)
add r1.w, r1.w, l(0.055000)
mul r1.w, r1.w, l(0.947867334)
log r1.w, r1.w
mul r1.w, r1.w, l(2.400000)
exp r1.w, r1.w
movc r1.y, r1.y, r1.z, r1.w
ftou r1.zw, v0.xxxy
sqrt r3.xw, r0.wwww
sqrt r3.yz, r1.xxyx
mul r4.xyz, r3.xywx, l(0.250000, 0.500000, -0.250000, 0.000000)
add r1.xy, r4.yyyy, r4.xzxx
mad r4.x, r3.z, l(0.250000), r1.x
dp2 r4.y, r3.wzww, l(0.500000, -0.500000, 0.000000, 0.000000)
mad r4.z, r3.z, l(-0.250000), r1.y
and r1.xy, r1.zwzz, l(1, 1, 0, 0)
ine r0.w, r1.y, r1.x
movc r1.xy, r0.wwww, r4.xyxx, r4.xzxx
add o0.xy, r1.xyxx, l(0.000000, 0.498039216, 0.000000, 0.000000)
mad o1.xyz, r0.xyzx, l(0.500000, 0.500000, 0.500000, 0.000000), l(0.500000, 0.500000, 0.500000, 0.000000)
mov r2.z, l(0)
mov o0.zw, r2.zzzw
mov o1.w, r2.w
mov o2.yw, r2.zzzw
ret
// Approximately 0 instruction slots used
