// AUTOMATICALLY CONVERTED FROM SHADER FIXES 
//
// Generated by Microsoft (R) D3D Shader Disassembler
//
//   using 3Dmigoto v0.6.89 on Sun Dec  4 00:00:39 2022
//
//
// Input signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_POSITION              0   xyzw        0      POS   float   xy
// VERT_ID                  0   x           1     NONE    uint
// TEXCOORD                 0   xy          2     NONE   float   xy
// NORMAL                   0   xyz         3     NONE   float   xyz
// TANGENT                  0   xyz         4     NONE   float   xyz
// BINORMAL                 0   xyz         5     NONE   float   xyz
// TEXCOORD                 8   xyz         6     NONE   float   xyz
//
//
// Output signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_Target                0   xyzw        0   TARGET   float   xyzw
// SV_Target                1   xyzw        1   TARGET   float   xyzw
// SV_Target                2   xyzw        2   TARGET   float   xyzw
// SV_Target                3   xyzw        3   TARGET   float   xyzw
// SV_Target                4   xy          4   TARGET   float   xy
//
ps_5_0
dcl_globalFlags refactoringAllowed
dcl_constantbuffer CB1[1], immediateIndexed
dcl_constantbuffer CB3[37], immediateIndexed
dcl_constantbuffer CB4[2], immediateIndexed
dcl_sampler s1, mode_default
dcl_sampler s2, mode_default
dcl_resource_texture2d (float,float,float,float) t11
dcl_resource_texture2d (float,float,float,float) t12
dcl_resource_texture2d (float,float,float,float) t13
dcl_resource_texture2d (float,float,float,float) t14
dcl_resource_texture2d (float,float,float,float) t16
dcl_input_ps_siv linear noperspective v0.xy, position
dcl_input_ps linear v2.xy
dcl_input_ps linear v3.xyz
dcl_input_ps linear v4.xyz
dcl_input_ps linear v5.xyz
dcl_input_ps linear v6.xyz
dcl_output o0.xyzw
dcl_output o1.xyzw
dcl_output o2.xyzw
dcl_output o3.xyzw
dcl_output o4.xy
dcl_temps 50
dcl_resource_buffer (float,float,float,float) t125
ld_indexable(buffer)(float,float,float,float) r40.xyzw, l(0, 0, 0, 0), t125.xyzw
ftou r0.xy, v0.xyxx
and r0.xy, r0.xyxx, l(1, 1, 0, 0)
ine r0.x, r0.y, r0.x
mov r1.xy, v2.xyxx
mov r1.z, l(1.000000)
dp3 r2.x, cb4[0].xyzx, r1.xyzx
dp3 r2.y, cb4[1].xyzx, r1.xyzx
sample_indexable(texture2d)(float,float,float,float) r0.yzw, r2.xyxx, t11.wxyz, s2
log r1.xyzw, r0.yzwy
mul r1.xyzw, r1.xyzw, l(0.416666657, 0.416666657, 0.416666657, 0.416666657)
exp r1.xyzw, r1.xyzw
mad r1.xyzw, r1.xyzw, l(1.055000, 1.055000, 1.055000, 1.055000), l(-0.055000, -0.055000, -0.055000, -0.055000)
lt r3.xyzw, r0.yzwy, l(0.00313080009, 0.00313080009, 0.00313080009, 0.00313080009)
mul r4.xyzw, r0.yzwy, l(12.920000, 12.920000, 12.920000, 12.920000)
movc r1.xyzw, r3.xyzw, r4.xyzw, r1.xyzw
mad r0.yzw, r1.xxyz, l(0.000000, 0.999999940, 0.999999940, 0.999999940), l(0.000000, 0.055000, 0.055000, 0.055000)
mul r0.yzw, r0.yyzw, l(0.000000, 0.947867334, 0.947867334, 0.947867334)
log r0.yzw, r0.yyzw
mul r0.yzw, r0.yyzw, l(0.000000, 2.400000, 2.400000, 2.400000)
exp r0.yzw, r0.yyzw
lt r3.xyz, r1.wyzw, l(0.0404500030, 0.0404500030, 0.0404500030, 0.000000)
mul r1.xyz, r1.wyzw, l(0.0773993731, 0.0773993731, 0.0773993731, 0.000000)
movc r0.yzw, r3.xxyz, r1.xxyz, r0.yyzw
sqrt r1.xyzw, r0.yzwy
mul r0.yzw, r1.xxyw, l(0.000000, 0.250000, 0.500000, -0.250000)
dp2 r3.y, r1.wzww, l(0.500000, -0.500000, 0.000000, 0.000000)
add r0.yz, r0.zzzz, r0.yywy
mad r3.x, r1.z, l(0.250000), r0.y
mad r3.z, r1.z, l(-0.250000), r0.z
movc r0.xy, r0.xxxx, r3.xyxx, r3.xzxx
add o0.xy, r0.xyxx, l(0.000000, 0.498039216, 0.000000, 0.000000)
mov o0.z, l(0)
sample_indexable(texture2d)(float,float,float,float) r0.xyz, r2.xyxx, t13.xzwy, s2
mul r0.z, r0.z, r0.z
mul r0.z, r0.z, l(1.000000)
sqrt o0.w, r0.z
dp3 r0.z, v5.xyzx, v5.xyzx
rsq r0.z, r0.z
mul r1.xyz, r0.zzzz, v5.xyzx
dp2 r0.z, cb4[0].xyxx, cb4[0].xyxx
rsq r0.z, r0.z
mul r3.xy, r0.zzzz, cb4[0].xyxx
mov r3.z, -r3.y
sample_indexable(texture2d)(float,float,float,float) r4.xyz, r2.xyxx, t12.xyzw, s2
mad r4.xyz, r4.xyzx, l(2.007874, 2.007874, 2.007874, 0.000000), l(-1.007874, -1.007874, -1.007874, 0.000000)
dp2 r5.y, r3.zxzz, r4.xyxx
dp2 r5.x, r3.xyxx, r4.xyxx
mov r5.z, r4.z
dp3 r0.z, r5.xyzx, r5.xyzx
sqrt r0.z, r0.z
max r3.x, r0.z, l(0.000010)
rcp r0.z, r3.x
mul r4.xyz, r0.zzzz, r5.xyzx
dp3 r0.z, r4.xyzx, r4.xyzx
rsq r0.z, r0.z
mul r4.xyz, r0.zzzz, r4.xyzx
mul r1.xyz, r1.xyzx, r4.yyyy
dp3 r0.z, v4.xyzx, v4.xyzx
rsq r0.z, r0.z
mul r5.xyz, r0.zzzz, v4.xyzx
mad r1.xyz, r4.xxxx, r5.xyzx, r1.xyzx
dp3 r0.z, v3.xyzx, v3.xyzx
rsq r0.z, r0.z
mul r4.xyw, r0.zzzz, v3.xyxz
mad r1.xyz, r4.zzzz, r4.xywx, r1.xyzx
dp3 r0.z, r1.xyzx, r1.xyzx
rsq r0.z, r0.z
mul r1.xyz, r0.zzzz, r1.xyzx
mad o1.xyz, r1.xyzx, l(0.500000, 0.500000, 0.500000, 0.000000), l(0.500000, 0.500000, 0.500000, 0.000000)
deriv_rtx_fine r1.xyz, r4.xywx
deriv_rty_fine r4.xyz, r4.xywx
dp3 r0.z, r4.xyzx, r4.xyzx
dp3 r0.w, r1.xyzx, r1.xyzx
add r0.z, r0.z, r0.w
min r3.y, r0.z, l(0.300000)
ne r0.z, l(0.000000, 0.000000, 0.000000, 0.000000), cb3[36].z
movc r0.zw, r0.zzzz, l(0,0,1.000000,0), r3.xxxy
add r1.x, r0.z, l(-0.950000)
mul o1.w, r1.x, l(20.000000)
max r0.z, r0.z, l(0.600000)
mad r0.z, r0.z, l(-0.527635), l(0.520718)
max r0.z, r0.z, l(0.000000)
add r0.x, -r0.x, l(1.000000)
mul r0.x, r0.x, r0.x
mad r0.x, r0.x, r0.x, r0.z
add r0.x, r0.w, r0.x
sqrt r0.x, r0.x
min r0.x, r0.x, l(1.000000)
max r0.x, r0.x, l(0.001000)
sqrt r0.x, r0.x
add o2.z, -r0.x, l(1.000000)
sample_indexable(texture2d)(float,float,float,float) r0.x, r2.xyxx, t14.zxyw, s2
sample_indexable(texture2d)(float,float,float,float) r1.xyz, r2.xyxx, t16.xyzw, s1
mul r1.xyz, r0.yyyy, r1.xyzx
mov o2.xy, r0.xyxx
max r0.x, r1.z, r1.y
max r0.x, r0.x, r1.x
mul r0.x, r0.y, r0.x
lt r0.x, l(0.010000), r0.x
and r0.y, l(8), cb1[0].y
movc r0.y, r0.y, l(25), l(24)
bfi r0.y, l(3), l(5), r0.x, r0.y
and o3.xyz, r1.xyzx, r0.xxxx
utof r0.x, r0.y
mul o2.w, r0.x, l(0.00392156886)
mov o3.w, l(0)
mul r0.xy, v0.xyxx, cb3[32].zwzz
mad r0.xy, r0.xyxx, l(2.000000, -2.000000, 0.000000, 0.000000), l(-1.000000, 1.000000, 0.000000, 0.000000)
max r0.z, |v6.z|, l(0.000001)
mov r37.xyz, v6.xyzx
ld_indexable(buffer)(float,float,float,float) r41.xyzw, l(2, 0, 0, 0), t125.xyzw
ge r42.x, r41.x, l(5.000000)
if_z r42.x
  add r40.w, r37.z, -r41.y
  mad r37.x, r41.x, r40.w, r37.x
else
  add r40.w, r37.z, -r40.y
  mad r37.x, r40.x, r40.w, r37.x
endif
div r0.zw, r37.xxxy, r0.zzzz
add o4.xy, -r0.zwzz, r0.xyxx
ret
// Approximately 0 instruction slots used
