// AUTOMATICALLY CONVERTED FROM SHADER FIXES 
//
// Generated by Microsoft (R) D3D Shader Disassembler
//
//   using 3Dmigoto v0.6.89 on Sun Dec  4 00:01:54 2022
//
//
// Input signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_POSITION              0   xyzw        0      POS   float   xy
// VERT_ID                  0   x           1     NONE    uint
// TEXCOORD                 0   xy          2     NONE   float   xy
// NORMAL                   0   xyz         3     NONE   float   xyz
// TANGENT                  0   xyz         4     NONE   float   xyz
// BINORMAL                 0   xyz         5     NONE   float   xyz
// TEXCOORD                 8   xyz         6     NONE   float   xyz
//
//
// Output signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_Target                0   xyzw        0   TARGET   float   xyzw
// SV_Target                1   xyzw        1   TARGET   float   xyzw
// SV_Target                2   xyzw        2   TARGET   float   xyzw
// SV_Target                3   xyzw        3   TARGET   float   xyzw
// SV_Target                4   xy          4   TARGET   float   xy
//
ps_5_0
dcl_globalFlags refactoringAllowed
dcl_constantbuffer CB1[1], immediateIndexed
dcl_constantbuffer CB3[37], immediateIndexed
dcl_sampler s2, mode_default
dcl_resource_texture2d (float,float,float,float) t11
dcl_resource_texture2d (float,float,float,float) t12
dcl_resource_texture2d (float,float,float,float) t13
dcl_resource_texture2d (float,float,float,float) t15
dcl_resource_texture2d (float,float,float,float) t16
dcl_input_ps_siv linear noperspective v0.xy, position
dcl_input_ps linear v2.xy
dcl_input_ps linear v3.xyz
dcl_input_ps linear v4.xyz
dcl_input_ps linear v5.xyz
dcl_input_ps linear v6.xyz
dcl_output o0.xyzw
dcl_output o1.xyzw
dcl_output o2.xyzw
dcl_output o3.xyzw
dcl_output o4.xy
dcl_temps 50
dcl_resource_buffer (float,float,float,float) t125
ld_indexable(buffer)(float,float,float,float) r40.xyzw, l(0, 0, 0, 0), t125.xyzw
mul r0.xy, v2.xyxx, l(4.000000, 4.000000, 0.000000, 0.000000)
sample_indexable(texture2d)(float,float,float,float) r1.xyz, r0.xyxx, t11.xyzw, s2
log r2.xyzw, r1.xyzx
mul r2.xyzw, r2.xyzw, l(0.416666657, 0.416666657, 0.416666657, 0.416666657)
exp r2.xyzw, r2.xyzw
mad r2.xyzw, r2.xyzw, l(1.055000, 1.055000, 1.055000, 1.055000), l(-0.055000, -0.055000, -0.055000, -0.055000)
lt r3.xyzw, r1.xyzx, l(0.00313080009, 0.00313080009, 0.00313080009, 0.00313080009)
mul r1.xyzw, r1.xyzx, l(12.920000, 12.920000, 12.920000, 12.920000)
movc r1.xyzw, r3.xyzw, r1.xyzw, r2.xyzw
sample_indexable(texture2d)(float,float,float,float) r2.xyz, r0.xyxx, t13.xywz, s2
sample_indexable(texture2d)(float,float,float,float) r0.xyz, r0.xyxx, t12.xyzw, s2
mad r0.xyz, r0.xyzx, l(2.007874, 2.007874, 2.007874, 0.000000), l(-1.007874, -1.007874, -1.007874, 0.000000)
mul r3.xyzw, r1.xyzw, r2.yyyy
mul r3.xyzw, r3.xyzw, l(5.960464478E-08, 5.960464478E-08, 5.960464478E-08, 5.960464478E-08)
mad r1.xyzw, r1.wyzw, l(0.999999940, 0.999999940, 0.999999940, 0.999999940), r3.xyzw
add r3.xyzw, -r1.wyzw, l(1.000000, 1.000000, 1.000000, 1.000000)
mad r3.xyzw, -r3.xyzw, l(1.192092896E-07, 1.192092896E-07, 1.192092896E-07, 1.192092896E-07), l(1.000000, 1.000000, 1.000000, 1.000000)
lt r4.xyzw, r1.wyzw, l(0.500000, 0.500000, 0.500000, 0.500000)
mul r5.xyzw, r1.wyzw, l(1.99999988, 1.99999988, 1.99999988, 1.99999988)
movc r3.xyzw, r4.xyzw, r5.xyzw, r3.xyzw
add r3.xyzw, -r1.wyzw, r3.xyzw
add r2.xw, -r2.yyyx, l(1.000000, 0.000000, 0.000000, 1.000000)
mad r1.xyzw, r2.xxxx, r3.xyzw, r1.xyzw
mul r0.w, r2.w, r2.w
add r3.xyzw, r1.xyzw, l(0.055000, 0.055000, 0.055000, 0.055000)
mul r3.xyzw, r3.xyzw, l(0.947867334, 0.947867334, 0.947867334, 0.947867334)
log r3.xyzw, r3.xyzw
mul r3.xyzw, r3.xyzw, l(2.400000, 2.400000, 2.400000, 2.400000)
exp r3.xyzw, r3.xyzw
lt r4.xyzw, r1.wyzw, l(0.040450, 0.040450, 0.040450, 0.040450)
mul r1.xyzw, r1.wyzw, l(0.0773993805, 0.0773993805, 0.0773993805, 0.0773993805)
movc r1.xyzw, r4.xyzw, r1.xyzw, r3.xyzw
sqrt r1.xyzw, r1.xyzw
mul r3.xyz, r1.xywx, l(0.250000, 0.500000, -0.250000, 0.000000)
add r1.xy, r3.yyyy, r3.xzxx
mad r3.x, r1.z, l(0.250000), r1.x
mad r3.z, r1.z, l(-0.250000), r1.y
dp2 r3.y, r1.wzww, l(0.500000, -0.500000, 0.000000, 0.000000)
ftou r1.xy, v0.xyxx
and r1.xy, r1.xyxx, l(1, 1, 0, 0)
ine r1.x, r1.y, r1.x
movc r1.xy, r1.xxxx, r3.xyxx, r3.xzxx
add o0.xy, r1.xyxx, l(0.000000, 0.498039216, 0.000000, 0.000000)
mov o0.w, |r2.z|
mov o0.z, r2.y
dp3 r1.x, r0.xyzx, r0.xyzx
sqrt r1.x, r1.x
max r1.x, r1.x, l(0.000010)
rcp r1.y, r1.x
mul r2.xy, r0.xyxx, r1.yyyy
mad r0.x, r0.z, r1.y, l(1.000000)
max r2.w, r0.x, l(0.001000)
sample_indexable(texture2d)(float,float,float,float) r0.xyz, v2.xyxx, t15.xyzw, s2
mad r0.xyz, r0.xyzx, l(2.007874, 2.007874, 2.007874, 0.000000), l(-1.007874, -1.007874, -1.007874, 0.000000)
dp3 r1.y, r0.xyzx, r0.xyzx
sqrt r1.y, r1.y
max r1.y, r1.y, l(0.000010)
rcp r1.z, r1.y
min r1.x, r1.y, r1.x
mul r0.xyz, r0.xyzx, r1.zzzz
mul r3.xyz, r0.xyzx, l(-1.000000, -1.000000, 1.000000, 0.000000)
dp3 r1.z, r2.xywx, r3.xyzx
mul r2.xyz, r1.zzzz, r2.xywx
div r2.xyz, r2.xyzx, r2.wwww
mad r0.xyz, -r0.xyzx, l(-1.000000, -1.000000, 1.000000, 0.000000), r2.xyzx
dp3 r1.z, r0.xyzx, r0.xyzx
rsq r1.z, r1.z
mul r0.xyz, r0.xyzx, r1.zzzz
dp3 r1.z, v5.xyzx, v5.xyzx
rsq r1.z, r1.z
mul r2.xyz, r1.zzzz, v5.xyzx
mul r2.xyz, r0.yyyy, r2.xyzx
dp3 r0.y, v4.xyzx, v4.xyzx
rsq r0.y, r0.y
mul r3.xyz, r0.yyyy, v4.xyzx
mad r2.xyz, r0.xxxx, r3.xyzx, r2.xyzx
dp3 r0.x, v3.xyzx, v3.xyzx
rsq r0.x, r0.x
mul r3.xyz, r0.xxxx, v3.xyzx
mad r0.xyz, r0.zzzz, r3.xyzx, r2.xyzx
dp3 r1.z, r0.xyzx, r0.xyzx
rsq r1.z, r1.z
mul r0.xyz, r0.xyzx, r1.zzzz
mad o1.xyz, r0.xyzx, l(0.500000, 0.500000, 0.500000, 0.000000), l(0.500000, 0.500000, 0.500000, 0.000000)
deriv_rtx_fine r0.xyz, r3.xyzx
deriv_rty_fine r2.xyz, r3.xyzx
dp3 r1.z, r2.xyzx, r2.xyzx
dp3 r0.x, r0.xyzx, r0.xyzx
add r0.x, r1.z, r0.x
min r1.y, r0.x, l(0.300000)
ne r0.x, l(0.000000, 0.000000, 0.000000, 0.000000), cb3[36].z
movc r0.xy, r0.xxxx, l(1.000000,0,0,0), r1.xyxx
add r0.z, r0.x, l(-0.950000)
mul o1.w, r0.z, l(20.000000)
max r0.x, r0.x, l(0.600000)
mad r0.x, r0.x, l(-0.527635), l(0.520718)
max r0.x, r0.x, l(0.000000)
mad r0.x, r0.w, r0.w, r0.x
add r0.x, r0.y, r0.x
sqrt r0.x, r0.x
min r0.x, r0.x, l(1.000000)
max r0.x, r0.x, l(0.001000)
sqrt r0.x, r0.x
add o2.z, -r0.x, l(1.000000)
and r0.x, l(8), cb1[0].y
movc o2.w, r0.x, l(0.0980392247), l(0.0941176564)
sample_indexable(texture2d)(float,float,float,float) r0.x, v2.xyxx, t16.wxyz, s2
mov o2.x, r0.x
mov o2.y, l(0)
mov o3.xyzw, l(0,0,0,0)
mul r0.xy, v0.xyxx, cb3[32].zwzz
mad r0.xy, r0.xyxx, l(2.000000, -2.000000, 0.000000, 0.000000), l(-1.000000, 1.000000, 0.000000, 0.000000)
max r0.z, |v6.z|, l(0.000001)
mov r37.xyz, v6.xyzx
ld_indexable(buffer)(float,float,float,float) r41.xyzw, l(2, 0, 0, 0), t125.xyzw
ge r42.x, r41.x, l(5.000000)
if_z r42.x
  add r40.w, r37.z, -r41.y
  mad r37.x, r41.x, r40.w, r37.x
else
  add r40.w, r37.z, -r40.y
  mad r37.x, r40.x, r40.w, r37.x
endif
div r0.zw, r37.xxxy, r0.zzzz
add o4.xy, -r0.zwzz, r0.xyxx
ret
// Approximately 0 instruction slots used
