// AUTOMATICALLY CONVERTED FROM SHADER FIXES 
//
// Generated by Microsoft (R) D3D Shader Disassembler
//
//   using 3Dmigoto v0.6.89 on Sat Dec  3 23:58:54 2022
//
//
// Input signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_POSITION              0   xyzw        0      POS   float   xyz
// VERT_ID                  0   x           1     NONE    uint
// NORMAL                   0   xyz         2     NONE   float   xyz
// TANGENT                  0   xyz         3     NONE   float   xyz
// BINORMAL                 0   xyz         4     NONE   float   xyz
// TEXCOORD                 8   xyz         5     NONE   float   xyz
//
//
// Output signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_Target                0   xyzw        0   TARGET   float   xyzw
// SV_Target                1   xyzw        1   TARGET   float   xyzw
// SV_Target                2   xyzw        2   TARGET   float   xyzw
// SV_Target                3   xyzw        3   TARGET   float   xyzw
// SV_Target                4   xy          4   TARGET   float   xy
//
ps_5_0
dcl_globalFlags refactoringAllowed
dcl_constantbuffer CB1[1], immediateIndexed
dcl_constantbuffer CB3[37], immediateIndexed
dcl_sampler s1, mode_default
dcl_resource_texture2d (float,float,float,float) t11
dcl_resource_texture2d (float,float,float,float) t12
dcl_resource_texture2d (float,float,float,float) t13
dcl_resource_texture2d (float,float,float,float) t14
dcl_input_ps_siv linear noperspective v0.xyz, position
dcl_input_ps linear v2.xyz
dcl_input_ps linear v3.xyz
dcl_input_ps linear v4.xyz
dcl_input_ps linear v5.xyz
dcl_output o0.xyzw
dcl_output o1.xyzw
dcl_output o2.xyzw
dcl_output o3.xyzw
dcl_output o4.xy
dcl_temps 50
dcl_resource_buffer (float,float,float,float) t125
ld_indexable(buffer)(float,float,float,float) r40.xyzw, l(0, 0, 0, 0), t125.xyzw
mov o0.z, l(0)
ftou r0.xy, v0.xyxx
and r0.xy, r0.xyxx, l(1, 1, 0, 0)
ine r0.x, r0.y, r0.x
mad r0.y, v0.z, cb3[35].z, cb3[35].w
rcp r0.y, r0.y
mov r1.z, -r0.y
mul r0.yz, v0.xxyx, cb3[32].zzwz
mad r0.yz, r0.yyzy, l(0.000000, 2.000000, -2.000000, 0.000000), l(0.000000, -1.000000, 1.000000, 0.000000)
mul r1.xy, r1.zzzz, r0.yzyy
mov r1.w, l(1.000000)
dp4 r0.w, r1.xyzw, cb3[14].xyzw
mul r2.y, r0.w, l(0.600000)
dp4 r0.w, r1.xyzw, cb3[13].xyzw
add r40.w, r1.z, -r40.y
mad r1.x, -r40.x, r40.w, r1.x
dp4 r1.x, r1.xyzw, cb3[12].xyzw
mul r2.x, r1.x, l(0.600000)
mul r2.z, r0.w, l(0.600000)
sample_indexable(texture2d)(float,float,float,float) r1.xyz, r2.yzyy, t11.xyzw, s1
sample_indexable(texture2d)(float,float,float,float) r3.xyz, r2.xyxx, t11.xyzw, s1
dp3 r0.w, v2.xyzx, v2.xyzx
rsq r0.w, r0.w
mul r4.xyz, r0.wwww, v2.xyzx
add r5.xyz, |r4.xyzx|, l(-0.200000, -0.200000, -0.200000, 0.000000)
mul r5.xyz, r5.xyzx, l(7.000000, 7.000000, 7.000000, 0.000000)
max r5.xyz, r5.xyzx, l(0.000000, 0.000000, 0.000000, 0.000000)
add r0.w, r5.y, r5.x
add r0.w, r5.z, r0.w
div r5.xyz, r5.xyzx, r0.wwww
mul r3.xyzw, r3.xyzx, r5.yyyy
mad r1.xyzw, r1.xyzx, r5.xxxx, r3.xyzw
sample_indexable(texture2d)(float,float,float,float) r3.xyz, r2.xzxx, t11.xyzw, s1
mad r1.xyzw, r3.xyzx, r5.zzzz, r1.xyzw
log r3.xyzw, r1.xyzw
mul r3.xyzw, r3.xyzw, l(0.416666657, 0.416666657, 0.416666657, 0.416666657)
exp r3.xyzw, r3.xyzw
mad r3.xyzw, r3.xyzw, l(1.055000, 1.055000, 1.055000, 1.055000), l(-0.055000, -0.055000, -0.055000, -0.055000)
lt r6.xyzw, r1.wyzw, l(0.00313080009, 0.00313080009, 0.00313080009, 0.00313080009)
mul r1.xyzw, r1.wyzw, l(12.920000, 12.920000, 12.920000, 12.920000)
movc r1.xyzw, r6.xyzw, r1.xyzw, r3.xyzw
mad r3.xyz, r1.xyzx, l(0.999999940, 0.999999940, 0.999999940, 0.000000), l(0.055000, 0.055000, 0.055000, 0.000000)
mul r3.xyz, r3.xyzx, l(0.947867334, 0.947867334, 0.947867334, 0.000000)
log r3.xyz, r3.xyzx
mul r3.xyz, r3.xyzx, l(2.400000, 2.400000, 2.400000, 0.000000)
exp r3.xyz, r3.xyzx
mul r0.w, r1.w, l(0.0773993731)
lt r6.xyz, r1.wyzw, l(0.0404500030, 0.0404500030, 0.0404500030, 0.000000)
mul r1.xy, r1.yzyy, l(0.0773993731, 0.0773993731, 0.000000, 0.000000)
movc r1.xy, r6.yzyy, r1.xyxx, r3.yzyy
movc r0.w, r6.x, r0.w, r3.x
sqrt r3.xw, r0.wwww
sqrt r3.yz, r1.xxyx
mul r1.xyz, r3.xywx, l(0.250000, 0.500000, -0.250000, 0.000000)
dp2 r6.y, r3.wzww, l(0.500000, -0.500000, 0.000000, 0.000000)
add r1.xy, r1.yyyy, r1.xzxx
mad r6.x, r3.z, l(0.250000), r1.x
mad r6.z, r3.z, l(-0.250000), r1.y
movc r0.xw, r0.xxxx, r6.xxxy, r6.xxxz
add o0.xy, r0.xwxx, l(0.000000, 0.498039216, 0.000000, 0.000000)
sample_indexable(texture2d)(float,float,float,float) r0.xw, r2.xzxx, t13.xyzw, s1
sample_indexable(texture2d)(float,float,float,float) r1.xy, r2.yzyy, t13.xwyz, s1
sample_indexable(texture2d)(float,float,float,float) r1.zw, r2.xyxx, t13.yzxw, s1
mul r1.zw, r5.yyyy, r1.zzzw
mad r1.xy, r1.xyxx, r5.xxxx, r1.zwzz
mad r0.xw, r0.xxxw, r5.zzzz, r1.xxxy
mov o0.w, |r0.w|
add r0.x, -r0.x, l(1.000000)
mul r0.x, r0.x, r0.x
mov r1.w, l(-1.000000)
sample_indexable(texture2d)(float,float,float,float) r3.xyz, r2.xyxx, t12.xyzw, s1
mad r3.xyz, r3.xzyx, l(2.007874, 2.007874, 2.007874, 0.000000), l(-1.007874, -1.007874, -1.007874, 0.000000)
lt r6.xyz, l(0.000000, 0.000000, 0.000000, 0.000000), r4.xyzx
lt r7.xyz, r4.xyzx, l(0.000000, 0.000000, 0.000000, 0.000000)
iadd r6.xyz, -r6.xyzx, r7.xyzx
itof r6.xyz, r6.xyzx
mov r6.w, l(1.000000)
mov r1.xy, r6.wyww
mov r1.z, r5.y
mul r3.xyz, r1.xyzx, r3.xyzx
mul r1.xyz, r1.zzwz, r3.xyzx
sample_indexable(texture2d)(float,float,float,float) r3.xyz, r2.yzyy, t12.xyzw, s1
mad r3.xyz, r3.zxyz, l(2.007874, 2.007874, 2.007874, 0.000000), l(-1.007874, -1.007874, -1.007874, 0.000000)
mul r3.xyz, r6.xwwx, r3.xyzx
mad r1.xyz, r3.xyzx, r5.xxxx, r1.xyzx
sample_indexable(texture2d)(float,float,float,float) r3.xyz, r2.xzxx, t12.xyzw, s1
mad r3.xyz, r3.xyzx, l(2.007874, 2.007874, 2.007874, 0.000000), l(-1.007874, -1.007874, -1.007874, 0.000000)
mul r3.xyz, r6.wwzw, r3.xyzx
mad r1.xyz, r3.xyzx, r5.zzzz, r1.xyzx
dp3 r0.w, r1.xyzx, r1.xyzx
rsq r0.w, r0.w
mul r1.xyz, r0.wwww, r1.xyzx
dp3 r3.z, r1.xyzx, r4.xyzx
dp3 r3.x, r1.xyzx, v3.xyzx
dp3 r3.y, r1.xyzx, v4.xyzx
dp3 r0.w, r3.xyzx, r3.xyzx
sqrt r0.w, r0.w
max r1.x, r0.w, l(0.000010)
rcp r0.w, r1.x
mul r3.xyz, r0.wwww, r3.xyzx
dp3 r0.w, r3.xyzx, r3.xyzx
rsq r0.w, r0.w
mul r3.xyz, r0.wwww, r3.xyzx
dp3 r0.w, v4.xyzx, v4.xyzx
rsq r0.w, r0.w
mul r6.xyz, r0.wwww, v4.xyzx
mul r6.xyz, r3.yyyy, r6.xyzx
dp3 r0.w, v3.xyzx, v3.xyzx
rsq r0.w, r0.w
mul r7.xyz, r0.wwww, v3.xyzx
mad r3.xyw, r3.xxxx, r7.xyxz, r6.xyxz
mad r3.xyz, r3.zzzz, r4.xyzx, r3.xywx
dp3 r0.w, r3.xyzx, r3.xyzx
rsq r0.w, r0.w
mul r3.xyz, r0.wwww, r3.xyzx
mad o1.xyz, r3.xyzx, l(0.500000, 0.500000, 0.500000, 0.000000), l(0.500000, 0.500000, 0.500000, 0.000000)
deriv_rtx_fine r3.xyz, r4.xyzx
deriv_rty_fine r4.xyz, r4.xyzx
dp3 r0.w, r4.xyzx, r4.xyzx
dp3 r1.z, r3.xyzx, r3.xyzx
add r0.w, r0.w, r1.z
min r1.y, r0.w, l(0.300000)
ne r0.w, l(0.000000, 0.000000, 0.000000, 0.000000), cb3[36].z
movc r1.xy, r0.wwww, l(1.000000,0,0,0), r1.xyxx
add r0.w, r1.x, l(-0.950000)
mul o1.w, r0.w, l(20.000000)
sample_indexable(texture2d)(float,float,float,float) r0.w, r2.xyxx, t14.yzwx, s1
sample_indexable(texture2d)(float,float,float,float) r1.z, r2.xzxx, t14.yzxw, s1
sample_indexable(texture2d)(float,float,float,float) r1.w, r2.yzyy, t14.yzwx, s1
mul r0.w, r5.y, r0.w
mad r0.w, r1.w, r5.x, r0.w
mad o2.x, r1.z, r5.z, r0.w
max r0.w, r1.x, l(0.600000)
mad r0.w, r0.w, l(-0.527635), l(0.520718)
max r0.w, r0.w, l(0.000000)
mad r0.x, r0.x, r0.x, r0.w
add r0.x, r1.y, r0.x
sqrt r0.x, r0.x
min r0.x, r0.x, l(1.000000)
max r0.x, r0.x, l(0.001000)
sqrt r0.x, r0.x
add o2.z, -r0.x, l(1.000000)
and r0.x, l(8), cb1[0].y
movc o2.w, r0.x, l(0.0980392247), l(0.0941176564)
mov o2.y, l(0)
mov o3.xyzw, l(0,0,0,0)
max r0.x, |v5.z|, l(0.000001)
mov r37.xyz, v5.xyzx
ld_indexable(buffer)(float,float,float,float) r41.xyzw, l(2, 0, 0, 0), t125.xyzw
ge r42.x, r41.x, l(5.000000)
if_z r42.x
  add r40.w, r37.z, -r41.y
  mad r37.x, r41.x, r40.w, r37.x
else
  add r40.w, r37.z, -r40.y
  mad r37.x, r40.x, r40.w, r37.x
endif
div r0.xw, r37.xxxy, r0.xxxx
add o4.xy, -r0.xwxx, r0.yzyy
ret
// Approximately 0 instruction slots used
