// AUTOMATICALLY CONVERTED FROM SHADER FIXES 
//
// Generated by Microsoft (R) D3D Shader Disassembler
//
//   using 3Dmigoto v0.6.89 on Sun Dec  4 00:00:35 2022
//
//
// Input signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_POSITION              0   xyzw        0      POS   float   xy
// VERT_ID                  0   x           1     NONE    uint
// TEXCOORD                 0   xy          2     NONE   float   xy
// NORMAL                   0   xyz         3     NONE   float   xyz
// TANGENT                  0   xyz         4     NONE   float   xyz
// BINORMAL                 0   xyz         5     NONE   float   xyz
// TEXCOORD                 8   xyz         6     NONE   float   xyz
//
//
// Output signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_Target                0   xyzw        0   TARGET   float   xyzw
// SV_Target                1   xyzw        1   TARGET   float   xyzw
// SV_Target                2   xyzw        2   TARGET   float   xyzw
// SV_Target                3   xyzw        3   TARGET   float   xyzw
// SV_Target                4   xy          4   TARGET   float   xy
//
ps_5_0
dcl_globalFlags refactoringAllowed
dcl_constantbuffer CB1[1], immediateIndexed
dcl_constantbuffer CB3[38], immediateIndexed
dcl_sampler s1, mode_default
dcl_sampler s2, mode_default
dcl_resource_texture2d (float,float,float,float) t11
dcl_resource_texture2d (float,float,float,float) t12
dcl_resource_texture2d (float,float,float,float) t13
dcl_resource_texture2d (float,float,float,float) t15
dcl_resource_texture2d (float,float,float,float) t16
dcl_resource_texture2d (float,float,float,float) t17
dcl_resource_texture2d (float,float,float,float) t18
dcl_resource_texture2d (float,float,float,float) t19
dcl_resource_texture2d (float,float,float,float) t20
dcl_resource_texture2d (float,float,float,float) t21
dcl_input_ps_siv linear noperspective v0.xy, position
dcl_input_ps linear v2.xy
dcl_input_ps linear v3.xyz
dcl_input_ps linear v4.xyz
dcl_input_ps linear v5.xyz
dcl_input_ps linear v6.xyz
dcl_output o0.xyzw
dcl_output o1.xyzw
dcl_output o2.xyzw
dcl_output o3.xyzw
dcl_output o4.xy
dcl_temps 50
dcl_resource_buffer (float,float,float,float) t125
ld_indexable(buffer)(float,float,float,float) r40.xyzw, l(0, 0, 0, 0), t125.xyzw
sample_indexable(texture2d)(float,float,float,float) r0.xyz, v2.xyxx, t11.xyzw, s2
log r1.xyzw, r0.xyzx
mul r1.xyzw, r1.xyzw, l(0.416666657, 0.416666657, 0.416666657, 0.416666657)
exp r1.xyzw, r1.xyzw
mad r1.xyzw, r1.xyzw, l(1.055000, 1.055000, 1.055000, 1.055000), l(-0.055000, -0.055000, -0.055000, -0.055000)
lt r2.xyzw, r0.xyzx, l(0.00313080009, 0.00313080009, 0.00313080009, 0.00313080009)
mul r0.xyzw, r0.xyzx, l(12.920000, 12.920000, 12.920000, 12.920000)
movc r0.xyzw, r2.xyzw, r0.xyzw, r1.xyzw
sample_indexable(texture2d)(float,float,float,float) r1.xyz, v2.xyxx, t13.xywz, s2
mul r2.xyzw, r0.xyzw, r1.yyyy
mul r2.xyzw, r2.xyzw, l(5.960464478E-08, 5.960464478E-08, 5.960464478E-08, 5.960464478E-08)
mad r0.xyzw, r0.wyzw, l(0.999999940, 0.999999940, 0.999999940, 0.999999940), r2.xyzw
mul r2.xyzw, v2.xyxy, l(20.000000, 20.000000, 30.000000, 30.000000)
sample_indexable(texture2d)(float,float,float,float) r3.xyz, r2.xyxx, t16.xyzw, s2
log r4.xyzw, r3.xyzx
mul r4.xyzw, r4.xyzw, l(0.416666657, 0.416666657, 0.416666657, 0.416666657)
exp r4.xyzw, r4.xyzw
mad r4.xyzw, r4.xyzw, l(1.055000, 1.055000, 1.055000, 1.055000), l(-0.055000, -0.055000, -0.055000, -0.055000)
lt r5.xyzw, r3.xyzx, l(0.00313080009, 0.00313080009, 0.00313080009, 0.00313080009)
mul r3.xyzw, r3.xyzx, l(12.920000, 12.920000, 12.920000, 12.920000)
movc r3.xyzw, r5.xyzw, r3.xyzw, r4.xyzw
mul r3.xyzw, r0.xyzw, r3.xyzw
mad r3.xyzw, r3.xyzw, l(0.999999940, 0.999999940, 0.999999940, 0.999999940), -r0.wyzw
add r1.w, -r1.y, l(1.000000)
mad r0.xyzw, r1.wwww, r3.xyzw, r0.xyzw
sample_indexable(texture2d)(float,float,float,float) r3.xyz, r2.zwzz, t19.xyzw, s2
log r4.xyzw, r3.xyzx
mul r4.xyzw, r4.xyzw, l(0.416666657, 0.416666657, 0.416666657, 0.416666657)
exp r4.xyzw, r4.xyzw
mad r4.xyzw, r4.xyzw, l(1.055000, 1.055000, 1.055000, 1.055000), l(-0.055000, -0.055000, -0.055000, -0.055000)
lt r5.xyzw, r3.xyzx, l(0.00313080009, 0.00313080009, 0.00313080009, 0.00313080009)
mul r3.xyzw, r3.xyzx, l(12.920000, 12.920000, 12.920000, 12.920000)
movc r3.xyzw, r5.xyzw, r3.xyzw, r4.xyzw
mul r3.xyzw, r0.xyzw, r3.xyzw
mad r3.xyzw, r3.xyzw, l(0.999999940, 0.999999940, 0.999999940, 0.999999940), -r0.wyzw
mad r0.xyzw, r1.wwww, r3.xyzw, r0.xyzw
add r3.xyzw, r0.xyzw, l(0.055000, 0.055000, 0.055000, 0.055000)
mul r3.xyzw, r3.xyzw, l(0.947867334, 0.947867334, 0.947867334, 0.947867334)
log r3.xyzw, r3.xyzw
mul r3.xyzw, r3.xyzw, l(2.400000, 2.400000, 2.400000, 2.400000)
exp r3.xyzw, r3.xyzw
lt r4.xyzw, r0.wyzw, l(0.040450, 0.040450, 0.040450, 0.040450)
mul r0.xyzw, r0.wyzw, l(0.0773993805, 0.0773993805, 0.0773993805, 0.0773993805)
movc r0.xyzw, r4.xyzw, r0.xyzw, r3.xyzw
sqrt r0.xyzw, r0.xyzw
mul r3.xyz, r0.xywx, l(0.250000, 0.500000, -0.250000, 0.000000)
add r0.xy, r3.yyyy, r3.xzxx
mad r3.x, r0.z, l(0.250000), r0.x
mad r3.z, r0.z, l(-0.250000), r0.y
dp2 r3.y, r0.wzww, l(0.500000, -0.500000, 0.000000, 0.000000)
ftou r0.xy, v0.xyxx
and r0.xy, r0.xyxx, l(1, 1, 0, 0)
ine r0.x, r0.y, r0.x
movc r0.xy, r0.xxxx, r3.xyxx, r3.xzxx
add o0.xy, r0.xyxx, l(0.000000, 0.498039216, 0.000000, 0.000000)
mov o0.w, |r1.z|
mov o0.z, r1.y
sample_indexable(texture2d)(float,float,float,float) r0.xyz, r2.xyxx, t17.xyzw, s2
mad r0.xyz, r0.xyzx, l(2.007874, 2.007874, 2.007874, 0.000000), l(-1.007874, -1.007874, -1.007874, 0.000000)
dp3 r0.w, r0.xyzx, r0.xyzx
sqrt r0.w, r0.w
max r0.w, r0.w, l(0.000010)
rcp r1.y, r0.w
mul r0.xyz, r0.xyzx, r1.yyyy
mul r1.yzw, r0.xxyz, l(0.000000, -1.000000, -1.000000, 1.000000)
sample_indexable(texture2d)(float,float,float,float) r3.xyzw, v2.xyxx, t12.xyzw, s2
mad r3.xyz, r3.xyzx, l(2.007874, 2.007874, 2.007874, 0.000000), l(-1.007874, -1.007874, -1.007874, 0.000000)
mov o2.x, r3.w
dp3 r3.w, r3.xyzx, r3.xyzx
sqrt r3.w, r3.w
max r3.w, r3.w, l(0.000010)
rcp r4.x, r3.w
min r0.w, r0.w, r3.w
mul r3.xy, r3.xyxx, r4.xxxx
mad r3.z, r3.z, r4.x, l(1.000000)
max r3.w, r3.z, l(0.001000)
dp3 r1.y, r3.xywx, r1.yzwy
mul r1.yzw, r1.yyyy, r3.xxyw
div r1.yzw, r1.yyzw, r3.wwww
mad r3.xyz, -r0.xyzx, l(-1.000000, -1.000000, 1.000000, 0.000000), r1.yzwy
add r0.x, r3.z, l(1.000000)
max r3.w, r0.x, l(0.001000)
sample_indexable(texture2d)(float,float,float,float) r0.xyz, r2.zwzz, t20.xyzw, s2
mad r0.xyz, r0.xyzx, l(2.007874, 2.007874, 2.007874, 0.000000), l(-1.007874, -1.007874, -1.007874, 0.000000)
dp3 r1.y, r0.xyzx, r0.xyzx
sqrt r1.y, r1.y
max r1.y, r1.y, l(0.000010)
rcp r1.z, r1.y
min r4.x, r0.w, r1.y
mul r0.xyz, r0.xyzx, r1.zzzz
mul r1.yzw, r0.xxyz, l(0.000000, -1.000000, -1.000000, 1.000000)
dp3 r0.w, r3.xywx, r1.yzwy
mul r1.yzw, r0.wwww, r3.xxyw
div r1.yzw, r1.yyzw, r3.wwww
mad r0.xyz, -r0.xyzx, l(-1.000000, -1.000000, 1.000000, 0.000000), r1.yzwy
dp3 r0.w, r0.xyzx, r0.xyzx
rsq r0.w, r0.w
mul r0.xyz, r0.wwww, r0.xyzx
dp3 r0.w, v5.xyzx, v5.xyzx
rsq r0.w, r0.w
mul r1.yzw, r0.wwww, v5.xxyz
mul r1.yzw, r0.yyyy, r1.yyzw
dp3 r0.y, v4.xyzx, v4.xyzx
rsq r0.y, r0.y
mul r3.xyz, r0.yyyy, v4.xyzx
mad r0.xyw, r0.xxxx, r3.xyxz, r1.yzyw
dp3 r1.y, v3.xyzx, v3.xyzx
rsq r1.y, r1.y
mul r1.yzw, r1.yyyy, v3.xxyz
mad r0.xyz, r0.zzzz, r1.yzwy, r0.xywx
dp3 r0.w, r0.xyzx, r0.xyzx
rsq r0.w, r0.w
mul r0.xyz, r0.wwww, r0.xyzx
mad o1.xyz, r0.xyzx, l(0.500000, 0.500000, 0.500000, 0.000000), l(0.500000, 0.500000, 0.500000, 0.000000)
deriv_rtx_fine r0.xyz, r1.yzwy
deriv_rty_fine r1.yzw, r1.yyzw
dp3 r0.w, r1.yzwy, r1.yzwy
dp3 r0.x, r0.xyzx, r0.xyzx
add r0.x, r0.w, r0.x
min r4.y, r0.x, l(0.300000)
ne r0.x, l(0.000000, 0.000000, 0.000000, 0.000000), cb3[36].z
movc r0.xy, r0.xxxx, l(1.000000,0,0,0), r4.xyxx
add r0.z, r0.x, l(-0.950000)
mul o1.w, r0.z, l(20.000000)
sample_indexable(texture2d)(float,float,float,float) r0.z, r2.xyxx, t18.yzxw, s2
sample_indexable(texture2d)(float,float,float,float) r0.w, r2.zwzz, t21.yzwx, s2
mul r0.z, r0.z, r1.x
mad r0.z, -r0.z, r0.w, l(1.000000)
mul r0.z, r0.z, r0.z
max r0.x, r0.x, l(0.600000)
mad r0.x, r0.x, l(-0.527635), l(0.520718)
max r0.x, r0.x, l(0.000000)
mad r0.x, r0.z, r0.z, r0.x
add r0.x, r0.y, r0.x
sqrt r0.x, r0.x
min r0.x, r0.x, l(1.000000)
max r0.x, r0.x, l(0.001000)
sqrt r0.x, r0.x
add o2.z, -r0.x, l(1.000000)
and r0.x, l(8), cb1[0].y
sample_indexable(texture2d)(float,float,float,float) r1.xyzw, v2.xyxx, t15.xyzw, s1
mul r1.xyzw, r1.xyzw, cb3[37].yyyy
mul r1.xyzw, r1.xyzw, l(0.562740, 0.061924, 0.016950, 1.000000)
max r0.y, r1.z, r1.y
max r0.y, r0.y, r1.x
lt r0.y, r0.y, l(0.010000)
movc r0.xz, r0.xxyx, l(29,0,0,0), l(28,0,1,0)
ieq r0.y, r0.y, l(0)
and o3.xyz, r1.xyzx, r0.yyyy
mov o3.w, r1.w
imad r0.x, r0.z, l(32), r0.x
utof r0.x, r0.x
mul o2.w, r0.x, l(0.00392156886)
mov o2.y, l(0)
mul r0.xy, v0.xyxx, cb3[32].zwzz
mad r0.xy, r0.xyxx, l(2.000000, -2.000000, 0.000000, 0.000000), l(-1.000000, 1.000000, 0.000000, 0.000000)
max r0.z, |v6.z|, l(0.000001)
mov r37.xyz, v6.xyzx
ld_indexable(buffer)(float,float,float,float) r41.xyzw, l(2, 0, 0, 0), t125.xyzw
ge r42.x, r41.x, l(5.000000)
if_z r42.x
  add r40.w, r37.z, -r41.y
  mad r37.x, r41.x, r40.w, r37.x
else
  add r40.w, r37.z, -r40.y
  mad r37.x, r40.x, r40.w, r37.x
endif
div r0.zw, r37.xxxy, r0.zzzz
add o4.xy, -r0.zwzz, r0.xyxx
ret
// Approximately 0 instruction slots used
